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Confused about coercion/persuade/intimidate


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14 réponses à ce sujet

#1
Nikator

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There is one thing I haven't quite understood when it comes to building your character, and that is how coercion/persuade/intimidate works.

I know that you choose the coercion skill to open up new dialogue options etc. What I have not quite grasped, however, is how intimidate/persuade works. As I understand it, investing points into cunning makes your character more persuasive, while a higher strength score makes him more intimidating, in dialouge. Is this true?

For example, I want my character to be a warrior, but I still want his personality to be more persuasive and "diplomatic" than brutish and intimidating. If I create a warrior, and have, lets say 16 in cunning, will this be enough to be "persuasive" instead of "intimidating".

Also, will having a higher cunning score make it easier to "Persuade", or will 16 be enough, granted I have level 4 in Coercion. I read in another thread (http://social.biowar...c/9/index/66762) that having Coercion level 4 would be enough to succeed in dialouge, but having level 1 in Coercion would, for example, require having more cunning/strength to be able to succeed. Anyone know how this works?

As I've understood it, "Coercion" unlocks new dialouge options, but wether they are "Intimidating" or "Persuasive" depends on which of your stats is higest. So having Coercion level 4 and a higher strength score than cunning, will make my character "Intimidating" rather than "Persuasive".

Now, I hope that I have missunderstood it all, and can create a diplomatic and "persuasive" warrior, with a cunning score of merely 16.  So, to shorten the question, will having 16 in cunning and Coercion level 4 be "enough" to have a "persuasive" warrior, or will more cunning be needed?

I hope you can understand what I am trying to ask here. Image IPB

#2
Suhiira

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I'd assume there are two answers to this, depending on circumstances.



1) There are two dialog options - One for Intimidation, one for cunning. Choose one or the other.



2) The game checks both intimidate (based on Coersion + Strength) and Persuade (based on Coersion + Cunning) and uses whichever is higher/better.



I seem to recal seeing both Persuade AND Intimidate options in some of the vids, so it may be you get to choose which to use. But until tomorrow when the game goes public we probably won't know for sure.

#3
Nikator

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Aye, having the option to choose wether you use persuade or intimidate seems the most logical choice. This would however beg the question wether 16 cunning would be enough, or more would be needed.



Personally I hope that choosing a certain class wont force you to either restrict your options in dialouge or make your character weaker, as you need to spend points into a stat that is only important in dialouges.

#4
kylvara

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You can get both intimidate and persuade options at the same time. I have even gotten one intimidate and two persuade at the same time to chose from(if I remember correctly).

#5
Carn Dum

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I also wonder about this. Does my warrior HAVE to be a bully?

#6
SeanMurphy2

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I am guessing that each level of coercion might be equal to a certain amount of strength/cunning



So level 4 coercion with 16 cunning might be equal to level 1 coercion with really high cunning

#7
Marik333

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I want the answer to a simple question:



Will 16 Cunning, and Level 4 Coercion, be enough to persuade my way through the toughest checks, or not?

#8
SeanMurphy2

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I think you will need a dev to answer that question. But the manual says.



"Persuade lines depend on your character's rank in coercion and the cunning attribute"



"There are fewer opportunities for intimidation than there are for persuasion, but the results can be more dramatic. As with persuasion, the price for failing an intimidate check can be steep."



The manual suggests the persuade options are more common than intimidate options. So I guess you could handle most persuade option with level 4 coercion and 16 cunning. Otherwise a lot of content would be inaccessible for Warriors and Mages.

#9
Adaram

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Marik333 wrote...

I want the answer to a simple question:

Will 16 Cunning, and Level 4 Coercion, be enough to persuade my way through the toughest checks, or not?


No one really knows yet -- we'll just have to wait and see.  Team Canada (in the Wardens Quest event) had 12 Cunning and 1 level of coercion and we were able to persuade some bandits to not demand payment for a toll, and furthermore, got them to PAY us to not hurt them.  Because we were a Warrior with decent STR, we also had an intimidate option in the original dialog.  Mind you, this was pretty early in the game.

#10
Nikator

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Marik333 wrote...

I want the answer to a simple question:

Will 16 Cunning, and Level 4 Coercion, be enough to persuade my way through the toughest checks, or not?


Pretty much this.  Besides, I wonder the same thing about strength and intimidate. Will 16 strength and level 4 coercion be enough to intimidate through the toughest checks? Seeing as the game is out, someone ought to know? Or, how about getting an answer from a Bioware dev. Image IPB

#11
Nyysjan

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What i want to know, is why i can't intimidate people through magic power instead of strength.

Is bioware saying people are not afraid of mages? Or are broken bones so much worse than being set on fire?

#12
Nikator

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Thats actually a rather valid point, Nyysjan. In the DAO setting people are really scared of mages, so intimidating them with it should be just as effective, if not even more, as intimidating them with strength/martial prowess.

#13
Taylor.Dreams

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i second that statement. good point.

#14
Herr Uhl

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Nyysjan wrote...

What i want to know, is why i can't intimidate people through magic power instead of strength.
Is bioware saying people are not afraid of mages? Or are broken bones so much worse than being set on fire?


Mages get special intimidation options due to being mages though.

#15
eschilde

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I believe you can fail very difficult persuade checks with 16 cunning and 4 ranks (the only one that comes to mind is Sophia's persude/lie check in Warden's Keep, but I'm not sure if that's passable at all). Intimidate checks also seem to be more difficult to pass in general than persuade checks even if you've dumped most of your stats into strength.



For mages, it's understandable that intimidation still relies on strength rather than magic. People aren't going to know you're a mage on sight--you still look exactly like a non-mage and you're not wearing armor or carrying huge weapons unless you're an AW. I am curious whether or not AW's substitute magic for intimidation checks, though.