I know that you choose the coercion skill to open up new dialogue options etc. What I have not quite grasped, however, is how intimidate/persuade works. As I understand it, investing points into cunning makes your character more persuasive, while a higher strength score makes him more intimidating, in dialouge. Is this true?
For example, I want my character to be a warrior, but I still want his personality to be more persuasive and "diplomatic" than brutish and intimidating. If I create a warrior, and have, lets say 16 in cunning, will this be enough to be "persuasive" instead of "intimidating".
Also, will having a higher cunning score make it easier to "Persuade", or will 16 be enough, granted I have level 4 in Coercion. I read in another thread (http://social.biowar...c/9/index/66762) that having Coercion level 4 would be enough to succeed in dialouge, but having level 1 in Coercion would, for example, require having more cunning/strength to be able to succeed. Anyone know how this works?
As I've understood it, "Coercion" unlocks new dialouge options, but wether they are "Intimidating" or "Persuasive" depends on which of your stats is higest. So having Coercion level 4 and a higher strength score than cunning, will make my character "Intimidating" rather than "Persuasive".
Now, I hope that I have missunderstood it all, and can create a diplomatic and "persuasive" warrior, with a cunning score of merely 16. So, to shorten the question, will having 16 in cunning and Coercion level 4 be "enough" to have a "persuasive" warrior, or will more cunning be needed?
I hope you can understand what I am trying to ask here.





Retour en haut







