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the journal sucks?


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#26
cipher86

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Sparda Stonerule wrote...
Yeah heaven forbid that you have to pay attention to people wghen getting quests and the journal doesn't tell you which cluster system and planet it's on and then when you get it it doesn't tell you to go back to them.


There are questgivers all over the Citadel, I'm really supposed to remember all this ****?

#27
Arppis

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The quest log does suck major.

#28
Jessihatt

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Journal is my only quibble so far.

Enjoying everything else :D

#29
MACharlie1

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Sparda Stonerule wrote...

Yeah heaven forbid that you have to pay attention to people wghen getting quests and the journal doesn't tell you which cluster system and planet it's on and then when you get it it doesn't tell you to go back to them.

Listen most quests have map markers for hand ins. So just hop on the citadel look over all the maps and just find someone you do not recognize and go there to hand it in. If you have explored everywhere you can in the Galaxy map then go complete a priority mission to open up new areas. I figured this out in about an hour of playing the games.

Sounds like you all want a bunch of hand holding or else you'll get lost and confused. Also for the Benning mission you can find his dog tags on the ground and do not have to buy them. You only have to buy those things if you missed them during the mission they were on. It's intuitive but it doesn't tell you point for point where to go. Why not just go the Fable route and mark a quest and have a big gold line lead you everywhere until it's over.

This would be valid if the quest givers were actual conversation. Most of the quests are "overheard" and easily missed. This works for maybe a couple of quests but not for like 15 of them.  

#30
gabe2gg

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The journal was fine in ME1,ME2

wtf was Bioware thinking?

Was this what they meant when they said making the game "more casual"?

#31
Sparda Stonerule

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MACharlie1 wrote...

Sparda Stonerule wrote...

Yeah heaven forbid that you have to pay attention to people wghen getting quests and the journal doesn't tell you which cluster system and planet it's on and then when you get it it doesn't tell you to go back to them.

Listen most quests have map markers for hand ins. So just hop on the citadel look over all the maps and just find someone you do not recognize and go there to hand it in. If you have explored everywhere you can in the Galaxy map then go complete a priority mission to open up new areas. I figured this out in about an hour of playing the games.

Sounds like you all want a bunch of hand holding or else you'll get lost and confused. Also for the Benning mission you can find his dog tags on the ground and do not have to buy them. You only have to buy those things if you missed them during the mission they were on. It's intuitive but it doesn't tell you point for point where to go. Why not just go the Fable route and mark a quest and have a big gold line lead you everywhere until it's over.

This would be valid if the quest givers were actual conversation. Most of the quests are "overheard" and easily missed. This works for maybe a couple of quests but not for like 15 of them.  


Eh I agree to a point but here's the thing, it at least tells you who to bring it back to and sometimes where to get them in space. So you find things and just sorta remember where they go. I don't find it too hard but maybe my memory is just really good. I haven't gotten confused yet about what to do with quests. Either I found it and can hand it in, missed it and I check my ship requisitions store to see if the item is at the Spectre Office, or I have explored everywhere and I can not get it yet.

It feels easy to me and discourages constant journal checks which honestly seems more casual than either remembering where to hand things in or figuring out the system. I kind of like the lack of hand holding.

#32
AlexMBrennan

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You can buy most fetch quest objectives from Spectre requisitions for a nominal fee if you fail to pick them up during the various missions.

#33
Massefeckt

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Sparda Stonerule wrote...

Yeah heaven forbid that you have to pay attention to people when getting quests and the journal doesn't tell you which cluster system and planet it's on and then when you get it it doesn't tell you to go back to them.

Listen most quests have map markers for hand ins. So just hop on the citadel look over all the maps and just find someone you do not recognize and go there to hand it in. If you have explored everywhere you can in the Galaxy map then go complete a priority mission to open up new areas. I figured this out in about an hour of playing the games.

Sounds like you all want a bunch of hand holding or else you'll get lost and confused. Also for the Benning mission you can find his dog tags on the ground and do not have to buy them. You only have to buy those things if you missed them during the mission they were on. It's intuitive but it doesn't tell you point for point where to go. Why not just go the Fable route and mark a quest and have a big gold line lead you everywhere until it's over.


Or they could of just left it the way it was in ME1 and ME2?

#34
Varuuth

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Sparda, first that says that you have a fantastic memory. I have a good memory and can't remember half of what they say. 2nd How am I to know which planet to go explore if it never told me? How do you know which one? You go out and travel to every available planet and scan it? Oh then you get knew quests .. so what you go and re - explore everything? I mean maybe you can remember which planets you have and haven't explored, but I can't. That and I can't sit and play this game all the way through, (like most people) I sit and play for an hour or 2 and it might be a week before I can get back.. now which planets did I scan? which do i have to go back to?

so you don't like the hand holding.. so don't look at the journal just rely on what the npcs say.. but this here's the thing. it isn't hand holding to most of us. we aren't asking for a line pointing us all the way. maybe just a marker over the jump point saying where the quest is.. in other words we should be able to go to the galaxy map on our ship and see if the next part of the quest is in (for example) the Valhallan Threshold.. that is all we ask. that isn't hand holding to most people it's using a system that worked in me1 and me2.

me . i hope they change it. because judging by the response of the users.. people aren't happy

edit- i got lucky this week. i have the week off. so i can play it a lot, but what about when i go to replay it? 

Modifié par Varuuth, 09 mars 2012 - 11:13 .


#35
Scunny85

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CommanderJessica wrote...

Journal is my only quibble so far.

Enjoying everything else :D


Me too.

Loving the game so far but I really don't get why they changed the journal.

Just telling you to go to a planet without giving you even the galaxy name is really stupid. Even more so when the galaxies aren't even unlocked when you get the quest sometimes so you search for it for ages when it's not even possible to find it.

#36
earthonline

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I think its fine, I use it sometimes and dont have problems

#37
Aaleel

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Honestly I'm glad the game isn't holding my hand. I just hate some of the quests themselves, I find something and then return to some person I've never talked to as if I knew it went to them through clairvoyance.

#38
Lee T

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gabe2gg wrote...

Was this what they meant when they said making the game "more casual"?


Actually it does sound like the opposite of casual. People not used to RPGs need all the help they can get to grasp everything and clear and ergonomically sound UI is the biggest help they can get.

Aaleel wrote...

Honestly I'm glad the game isn't holding
my hand. I just hate some of the quests themselves, I find something
and then return to some person I've never talked to as if I knew it went
to them through clairvoyance.


Yuk, I just had a DA2 traumatic flashback...

Modifié par Lee T, 10 mars 2012 - 12:22 .


#39
The Spamming Troll

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its not just awfull, its ****ing awfull. the journal doesnt tell you anything you need to know. i cant understand how a developer thats made tons of RPGs can make a journal that has no function. honeslty, how do they come up with such a terrible journal???? seriously, i want to know. itd be like albert pujols deciding hed gonna play baseball with a fencing sword instead of a bat. its totally rediculouse. give me some kind of direction, please!!! thats what a journals for. i have to play ME3 with a damn scrap peice of paper like its 1993 er spmething!!!

it should be like this:

citadel: meet bob at the citadel, needs me to find some crap for him on mars, then go back and give it to him.

updated to:

mars: met bob at the citadel, needs me to find some crap for him on mars, then go back and give it to him.

then updated to:

citadel: met bob at the citadel, needs me to find some crap for him on mars, then go back and give it to him.


.....see what i did there bioware??? i made your journal usefull.

didnt they play their game?? idk how this journal made it past the round 1. they shoulda pushed the game back longer and put more effort into the journal. for reals.

Modifié par The Spamming Troll, 10 mars 2012 - 12:39 .


#40
Kyrillix

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The journal was fine before, but it's not THAT bad now, truth be told. One can just pay attention to what is said in the dialog and pretty much conclude where one should go. There are a few exceptions to this though, such as the Shrike Abbysal: Prothean Obelisk. I kind of expect that you're supposed to just fly around and scan the area or something.

But yes, in comparison, the previous layout of the journal in its entirety was much better. I suppose Bioware wanted us to figure out the quests ourselves instead of just blindly following the text on the journal after quickly skipping the dialog with whichever NPC.

#41
United_Strafes

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Ya I like the game, but am perplexed at why the journal is the way it is, they really screwed it up. That's one thing they could have copy pasted from ME2 and have perfect functionality, but inevitably someone would complain "they copied the journal layout from ME2" sigh.

#42
Kyrillix

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United_Strafes wrote...

but inevitably someone would complain "they copied the journal layout from ME2" sigh.


I think that's the main reason as to why they have reinvented the journal layout – they probably want to change the layout with every release whenever applicable.

People won't ever stop complain and just be satisfied with something. It's human nature... and very unfortunate.

#43
gabe2gg

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Kyrillix wrote...

The journal was fine before, but it's not THAT bad now, truth be told. One can just pay attention to what is said in the dialog and pretty much conclude where one should go. There are a few exceptions to this though, such as the Shrike Abbysal: Prothean Obelisk. I kind of expect that you're supposed to just fly around and scan the area or something.

But yes, in comparison, the previous layout of the journal in its entirety was much better. I suppose Bioware wanted us to figure out the quests ourselves instead of just blindly following the text on the journal after quickly skipping the dialog with whichever NPC.



What happens if you don't play the game for a couple days or go to bed and forget what is supposted to be accomplished for the mission? 

#44
X-Frame

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For the record, I believe every Citadel mission involves something found in a subsequent N7 mission. If you do the mission but fail to find the item, it becomes magically available for purchase in your Spectre office (or on the Normandy).

#45
SaulTighsEyePatch

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Kyrillix wrote...

United_Strafes wrote...

but inevitably someone would complain "they copied the journal layout from ME2" sigh.


I think that's the main reason as to why they have reinvented the journal layout – they probably want to change the layout with every release whenever applicable.

People won't ever stop complain and just be satisfied with something. It's human nature... and very unfortunate.


It also seems to be in the developer's nature to mess with things when they shouldn't be messed with. I mean, c'mon, removing weapons holstering and neutral dialogue? When they were perfectly fine in the previous 2 games? Really now. The journal was great before. There was absolutely no reason to change it. Except possibly for laziness in having to write expanded journal entries for each step of a sidequest as in the previous games. Actually now that I think about it, it does sound plausible that its what Bioware would do. 

People usually expect features that were in one game to be in the sequel. Its just how games are supposed to be. 

Modifié par SaulTighsEyePatch, 10 mars 2012 - 05:07 .


#46
shepskisaac

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Journal entires lack KEY information about missions/quests so yeah, it sucks. It should really get fixed

#47
Squallypo

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IsaacShep wrote...

Journal entires lack KEY information about missions/quests so yeah, it sucks. It should really get fixed


This    ^ 

#48
ValendianKnight

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Yeah, while I'm loving the game so far, this is one of the few problems I have with it. It really is pretty terrible, especially when previous ME games did it so well.

#49
Terrifyer

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It continues to amaze me how developers can completely butcher elements of a game that worked perfectly in previous installments of said game.

The journal in ME3 looks like unpaid interns worked on it.

#50
Slayen2k

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I love this game. And I am willing to defend some of its perceived faults to my last breath.

All save for the damn Journal.

I would LOVE for a dev to come down here and explain the thought process that went into taking a quest log that works (see ME1 and 2) and turning it into one that is lacking in several key features.

Chief of which is the fact that the quests never update. So if say it has multiple steps you can actually keep track of what you've done.

That and of course the fact that it often doesn't even HINT as to what you need to do. The aforementioned quest for the human ambassador for example. Never ever EVER are to told, hinted, clued into or suggested that you need to go to the your SPECTER console on the Citadel to get the information. This is an especially frustrating one seeing as the squad the ambassador was on is in the Purgatory club TALKING ABOUT WHAT HAPPENED TO HIM!...... I really hated that quest.