Let me get this clear, the game was simply perfect until that very spot. Lets focus on the ending and what was done wrong, what could have been done better and what was done right. (Spoiler, long post and bad english ahead)
The mission in cerberus base was really fun and tied some of the plot element togheter.
The mission in london was also pretty nice and hard on insane, serverd me right to have killed samarah.
Then running toward harbinger was epic, everyone dying around you, i figured while i was running harbinger was gona yell something stupid like: Sheppppaaaaaarrrrrrddddddd! But he actually stayed quiet which made him more manacing then assuming direct control everywhere. Also if we were gona fight his freaking avatar like sovereign in the middle of an invasion i would have face plamed. Well done on that.
The entrance of the citadel and the confrontation with illusive man was not bad either. It was interesting and much better then earlier idea bioware had where you would fight him like a boss. It would just be out of character and terrible. You made the correct choice here.
The very ending here is the very problem. Its poorly tied up.
-The kid is completly out of place. Why does the catalyst of a device billion years old have the shape of a human boy with a hood.... 2 ways to handle this correctly. Making it a VI like vigil that you simply cant see or investigate option actually doing something and being able to ask himabout his apparence, the logical answer being he took the form of something you know. The problem with this is that this kind of occurance in scifi do happen often. But to be realistic the hero will always wonder and ask about his interlocuter appearance. You have to tell your audiance that, because your audiance is the hero.
-The problem with the green/red/blue endings. Those arent bad endings per say and if handled correctly in the perspective of a game series like mass effect could have been just fine. The problem is that mass effect is all about the choice you made before. Hell i think for most of your player base the ending could have not been a choice and shepard could have died everytime, but their choice would have decided the faith of all your friends, while their war asset decide of the faith of the galaxy itself.
-The 3 choice of ending could have still been ok, but the problem is really no choice changes anything to anyone in the galaxy after the ending. Happy ending is not required here. Having shepard survive with enough war assest is also not good, again your choice did not have any impact. You can hit maximum war assest doing anything in the game, decided to go on a killing spree in mass effect 1 & 2, no problem youll still get max war assest.
-The normandy crashing. This one simply do not make sense, we are told its bugged right now because for exemple liara and edi(singularity, incinerate, overload= yeah on insane) where on the final mission with me, for all i know they died when harbinger hit us. But they somehow found a way to fly to the normandy and escape to the relay in the last 5 minutes. Which is also strange because the rest of the human fleet does not flee. Who gave joker the order to flee? Im sure hacket would order the whole fleet away if he judged the crucible dangerous but no, joker decided on his own that it was, whens the last time joker bypassed orders? Whens the last time joker ran away from a fight? Pretty sure he was ready to go down with the ship in mass effect 2.
Mass effect 3 ending did somethings right, but it went flat trying to force 2 things: Meaningful ending for the galaxy having a cliffhanger. Neither of these was required to make this story perfect. You had already succeeded in the first 20 hours of the campaign. All you had to do was show choice mattered to something in the last 5 minutes in a brutal and sad ending if you wanted. Happy doesent = good. Good is something else on its own and mass effect last 5 minute, simply does not qualifie as good when takken on its own and its simply turned way down by the fact the rest of your game was flawless story telling wise.
Modifié par Smeffects, 09 mars 2012 - 04:32 .





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