At high resolutions, the HUD and Conversation wheel (+ text) is very small, to the point where at 2560x1600, it's HALF the size of the equivalent in ME2, which make it quite hard to use.
In other words,
In ME2, the interface keeps the same size (in inches) on the screen, but
In ME3, the interface keeps the same size (in pixels) on the screen.
Is there any way (perhaps a config setting that I can add to the .ini file), to change it back to the ME2 way, or to change the scaling multiplier size? This is a really irritating issue for me, for which otherwise is a great game.
(No, I don't consider dropping down to 1280x800 or some lower res a real solution)
HUD + Conversation Wheel Size (Too small)
Débuté par
greggm2000
, mars 09 2012 04:37
#1
Posté 09 mars 2012 - 04:37
#2
Posté 10 mars 2012 - 10:29
I've got the same issue.playing on a 27'' 1920x1080 and the hud/text is just so small.it's way smaller then me2.
#3
Posté 10 mars 2012 - 11:01
I don't understand why games don't give us options on hud sizes...
I love the crisp quality of 1080p but I want the hud of 720p
I love the crisp quality of 1080p but I want the hud of 720p
#4
Posté 10 mars 2012 - 11:34
even on a 24" screen it's quite annoying
#5
Posté 10 mars 2012 - 12:06
The same here :-(
In ME2 HUD + fonts are 100% better.
In ME2 HUD + fonts are 100% better.
#6
Posté 10 mars 2012 - 02:42
It's such an obvious thing, too. Makes me wonder if the Bioware/EA QA all have tiny 19" monitors... given that you notice this instantly when playing at a decent res.
I really, REALLY hope they fix this. I'd think it'd be simple to do so. I hope so.
I really, REALLY hope they fix this. I'd think it'd be simple to do so. I hope so.
#7
Posté 10 mars 2012 - 02:45
I also notice that the Paragon and Renegade interrupt icons (whatever they're called) that appear near the bottom corners are likewise tiny.
#8
Posté 16 mars 2012 - 01:43
Yeah, the size makes it too hard to play on my 17" 1920x1080 laptop screen. Very disappointed with the whole game so far.
#9
Posté 16 mars 2012 - 02:04
I have a 24" screen, and I use 1920x1200 (as it's the native resolution). I REALLY have to strain my already not-that-great eyesight to see the dialogue options. The fact that the (few and far between) Para/Rene choices now come in eye-gouging colours doesn't help either. Why is this so hard to implement?
Modifié par Noelemahc, 16 mars 2012 - 02:04 .
#10
Posté 16 mars 2012 - 02:06
I just started playing ME1 again and the difference is huge. The subtitles in ME3 need to be bigger and a little higher. Same for the conversation wheel.





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