Reorte wrote...
Urdnot Grim wrote...
Is it within the context of the ME universe though? There's a lot of room between absolute reality and some of it is fantasy and therefore anything goes.Reorte wrote...
Yes, I'd say it was. Clearly from the beginning, players are introduced to the concept of mass relays and other forms of space travel; kinetic shields - which are impossible in real life; the lazarus project; etc. The MacGuffin in ME3 is also outlined quite clearly from the beginning; in order for it to not make sense, it would have to have miraculously been discovered at the last minute. This isn't the case, seeing as this plot device is something driving much of the plot.
Also, even fantasy literature has certain rules and conditions within the respective fiction. In ME3's case, certain aspects simply aren't that scientific.
That's going to be true for a lot of science fiction, e.g. Star Trek has its transporters and warp drives. They need to establish early on what's their magic and where the known rules of the universe still apply. Mass Effect's exception is what can be achieved with eezo; other things, such as AI, are extrapolations of current knowledge. Straying beyond what either establishes loses suspension of disbelief. How far you can go without crossing that obviously varies from person to person; FWIW the ME3 MacGuffin possibly doesn't fail in that respect from my point of view, but it does fail from being a bit to deus ex machina (i.e. I disagree with it being outlined from the beginning, although admittedly my knowledge is incomplete having being too put off ME3 to play it).
If you play ME3, you see that it's definitely established early on. For spoiler's sake, I won't mention when or how, but it's very obvious. Is it contrived and perhaps a pretty overdone convention of sci-fi? Certainly, and one could say that comes with the territory.
Well, I think it would be fair to say that eezo is most likely their magic. Their ideas of space travel, at least, are reasonable. My chief concern with how this story evolved was how little attention certain elements were given in contrast to others, namely due to popularity contests. These moments in fact made certain moments of the story so uncharacteristic that I was truly upset. But that's the power of a good narrative; we become so invested in it that we have genuine emotional responses. In that way, I can respect a few of the things they did, because they did those things successfully. Other areas, not so much.
Modifié par Urdnot Grim, 10 mars 2012 - 12:48 .




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