*Spoiler Heavy* Am I the only one who LIKED the ME3 ending?
#1
Posté 09 mars 2012 - 05:42
finishing the game, I started to take a look at different endings and
what people thought of the ending, and all I can find are people
complaining about it.
Personally, a couple plot holes aside(how did my team get on the Normandy?), The ending wrapped up the story perfectly.
I
hear a number of complaints about the fact you can't save the mass
relays, or that it doesn't provide closure for all your squad, or the
other races. I think THAT IS THE POINT.
The fact you felt
connected to the squad so much, you need to know what happened to them,
is tantamount to perfect writing. The loss of the mass relays is
supposed to evoke frustration, you don't know what happened to the other
races, because the rest of humanity doesn't either.
I admit that
when I finished the game I walked away with a heavy as hell melancholy
feeling, angry, sad, and frustrated all at once. I felt I should have
been able to do better, I felt that my squad deserved better, that I
needed one last conversation to wrap things up, then walk into the
sunset with Ashley. But as I mull the ending over in my head, I realized
that the feelings I was experiencing were EXACTLY what Bioware was
trying to evoke. They were trying to show you that you CAN'T always save
everything, that even a battle won is a defeat in it's own right. The
fact that there is no complete closure with your squad, is because their
own personal lives and endeavours to build The Stargazer's
civilization are still ahead of them.
There is supposed to be a
sadness evoked in the lack of knowledge of your squad and the other
races. You have no idea as to if they are ok, if they survived, if you
managed to stop their extinction. It brings a bitter sweet taste to the
victory you just pulled off.
Personally, I think the fact that
Bioware was able to enrage you, to evoke so much strong emotion
regarding your squad, other races, the mass relays is EXACTLY why this
ending was perfect. It's not what we wanted. It's not what we expected.
It HURT. The fact that 7 hours after completion, I am still reeling with
emotion from it says it was a PERFECT ending, if not in events, then in
story.
*dons flame suit*
Discuss.
#2
Posté 09 mars 2012 - 05:43
now as far as your team and the whole conduit deal i have a theory
maybe they retreated wile shepard was knocked out and took a shuttle off earth?
Modifié par Tazzmission, 09 mars 2012 - 05:44 .
#3
Posté 09 mars 2012 - 05:43
#4
Posté 09 mars 2012 - 05:44
I don't like the Normandy scene. Let me think what happened to them...
#5
Posté 09 mars 2012 - 05:44
#6
Posté 09 mars 2012 - 05:45
JadeEffect wrote...
I liked it, in fact. I loved it. There's a few questions/theories I have about the ending now... And I wonder what happens after ME3.
I don't like the Normandy scene. Let me think what happened to them...
liara tells you if you romance her she wanted to live somewhere peacefull and quiet
so i wonder if that was a hint at what was to come kind of like * shepard how do you want your legacy written**
#7
Posté 09 mars 2012 - 05:45
#8
Posté 09 mars 2012 - 05:47
So now a day later, i'm fully realizing how much i hate them.
last 10 minutes of the game, after Sheppard raises up on the platform...100% not cannon.
#9
Posté 09 mars 2012 - 05:49
But the ending I choose... Seeing Joker and EDI embracing each other looking towards the horizon, then watching Liara walk out... Made me tear up. It made me happy to see those two in love, it made me happy to see Liara (my LI).
#10
Posté 09 mars 2012 - 05:50
here I can agree. even in the sheppard survies ending, it looks like he is on Earth, not on the alien world. Wish that in that little bit it would have shown them with their LIAdanu wrote...
Honestly, I get why they did it emotionally and in terms of the cost of victory... destroy the relays, burn the Citadel, have the Normandy stranded, and give us the option of sacrificing Shepard for the paragons. But let us have a glimmer of hope that Shepard can live and at least be stranded with their LI.
#11
Posté 09 mars 2012 - 05:51
C) That's not even going into the horrible Normandy crash sequence and the various other plot holes, certain LI's being just dismissed as unimportant like Jack and Miranda and other character driven issues.
#12
Posté 09 mars 2012 - 05:53
you may not like it, but the fact it is in game, makes it canon...Muezick wrote...
I liked them at first to. but then I realized I had just beaten the game and was so emotionally drained from the rest of that GREAT AMAZING PEICE OF WORK, that I couldn't fully comprehend how HORRIBLE the endings actually were.
So now a day later, i'm fully realizing how much i hate them.
last 10 minutes of the game, after Sheppard raises up on the platform...100% not cannon.
#13
Posté 09 mars 2012 - 05:54
But the whole premise behind Mass Effect was, "What if the choices you make actually affect the game you're playing?" And that just didn't show in the endings. No matter what you did throughout the course of the three games, it ends in essentially the same way. I think that's what people are upset about.
#14
Posté 09 mars 2012 - 05:56
#15
Posté 09 mars 2012 - 05:56
#16
Posté 09 mars 2012 - 05:58
I am not againsnt a dark ending, TBH i always expected my sheps would make the ultimate sacrifice to save the galaxy.
Its the fact at the end i have no real choice and im presented with five minutes of the most outlandish waffle and massive plot inconsistancy that bothers me.
The fact is as the concluding episode in the series they COULD have catered to everyone, our choices over all three games, our reputation, our paragon/renegade stances all could have led to more choice with our outcome.
The end is a badly written, shoe horned rip of Battlestar Galactica IMHO
Synthetics will always wipe out organics? So the solution is to have synthetics wipe out organics every 50,000 years? It just makes no sense at all in the greater narrative of the series.
One of my best friends in the story is a synthetic, a synthetic who makes a choice to work with me and seeks to grow as an individual.
I also seem to recall a whole race of synthetics forgiving organics for attempting to wipe out their entire race, a synthetic race that understood the meaning of self sacrifice and nobility.
As i said i think the game is awesome, one of the best i have ever played bar the ending.
Honestly the ending is just plain lazy writing
Modifié par eveynameiwantisfekintaken, 09 mars 2012 - 06:04 .
#17
Posté 09 mars 2012 - 05:58
#18
Posté 09 mars 2012 - 06:00
#19
Posté 09 mars 2012 - 06:00
#20
Posté 09 mars 2012 - 06:09
I can't stand the feeling that my crew, all the people I was fighting for that are still alive are doomed. Thats what I don't like. Yes the galaxy will recover in thousands of years, thats a given. But I want to know that the people, my crew, people I fought for that survived have hope of making a better life. The lack of exposition and the way things were presented leaves you with a sour feeling of despair. It is the lack of exposition for me. Also the stand off against TIM is so Saren 2.0. Please give us something different.
I would rather have the choice (since choice has always been a serious theme of Bioware) that if I work hard enough to make a perfect perfect ending then my Shepard gets a happy ending with their LI. Cause they have put some awesome work into making us fall in love with these characters. It gives me a reason to play a new game+.
#21
Posté 09 mars 2012 - 06:10
The perfect ending for Mass Effect should have been left for the players to decide. The fact that Bioware gave us one ending with three color tints is laughable. Destroying the mass relays made no sense, and the Catalyst's explanation for the Reapers' purpose was totally opposed to the explanations given in the first two games (ME1: The Reapers will enslave and destroy all species in the galaxy. ME2: The Reapers will enslave and destroy all species in the galaxy. ME3: The Reapers are only trying the help!)
Rewriting the canon for the sake of fitting everyting into an amazingly narrow denouement is disappointing and leaves us, even those who liked the ending, with more questions than answers.
#22
Posté 09 mars 2012 - 06:14
Shepard apparently claimed is your story, choice and yet none of your choices mattered. Still can not comprehend why war assets even in game when it did nothing.
If that is ending you been waiting to get for 5 years? wow you got low expectations.
They meant to do that? no **** , but they destroyed the mass effect experience for lot people. it has no replay value. cause everything you do does not matter. your whole explanation why you like it , is that its, intentional. Lmao
If they want people to hate Mass effect and bioware for a majority of people than they certainly done it.
Modifié par Dragoni89, 09 mars 2012 - 06:18 .
#23
Posté 09 mars 2012 - 06:20
I think the biggest proof of the ending working is all the fuzz it generated. When you think about it, the only ending that was worty for something like ME was an uncomfortable one, one, that would leave you thinking and wondering: "what if..."?
It's an ending far outside of the comfort zone of most players and Bioware will continue to get a lot of heat for it. But in the end, it's an ending a story like that deserved. And an ending that separates this storyline from all the generic, hollywood-like sci-fi storys that you have already forgotten you once read/watched.
#24
Posté 09 mars 2012 - 06:21
#25
Posté 09 mars 2012 - 06:27
Rawael wrote...
No, you are not the only one!![]()
I think the biggest proof of the ending working is all the fuzz it generated. When you think about it, the only ending that was worty for something like ME was an uncomfortable one, one, that would leave you thinking and wondering: "what if..."?
It's an ending far outside of the comfort zone of most players and Bioware will continue to get a lot of heat for it. But in the end, it's an ending a story like that deserved. And an ending that separates this storyline from all the generic, hollywood-like sci-fi storys that you have already forgotten you once read/watched.
I have replied to you before about how this is shoddy and unoringinal writing, with examples, they literally ripped off Deus Ex VERBATEM but you did not reply in the other thread. Please explain to me how this is "original" and "deep" with paradoxical/circular logic and last minute plot devices from a sky wizard to pidgeon-hole you into deterministic results.
It screams "We don't know what we're doing and we're being rushed by EA to put it out there.... let's just add this circular logic of synthetics killing organics so don't create synthetics to wipe out organics...but we're really killing WHO THEY ARE, despite your preservation BULL ****". Ugh it's so horrible.




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