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*Spoiler Heavy* Am I the only one who LIKED the ME3 ending?


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#26
chaosomegas

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i liked it but it take good night sleep some time think on it for me to like the endings

#27
Phoenix1330

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Rawael wrote...

No, you are not the only one! :)

I think the biggest proof of the ending working is all the fuzz it generated. When you think about it, the only ending that was worty for something like ME was an uncomfortable one, one, that would leave you thinking and wondering: "what if..."?

It's an ending far outside of the comfort zone of most players and Bioware will continue to get a lot of heat for it. But in the end, it's an ending a story like that deserved. And an ending that separates this storyline from all the generic, hollywood-like sci-fi storys that you have already forgotten you once read/watched.

This! I WANTED to have that happy hollywood sci fi ending where everyone is happy, but this ended up being better because i am still thinking about it.

It's not satisfying, it's conclusive.

I also think that those of you complaining that you don't really have a choice at the end, again I think that is the point. All your choices mattered up to that point. What you did had an effect, up until the end. I think there is a message in the fact that sometimes, no matter WHAT you do, there is only one option. you decide the path, you decide who helps you, you shape the people around you and are shaped in return, but there is a point where something is out of your control, that you, as a single person, just a soldier, can no longer shape the universe around you and the only thing you can do is move forward.

#28
Militarized

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That's the philosophy of determinism... which I abjectly abhor, the universe we live in is potentially just one of many with INFINITE possibilities and Mass Effect seemed to be about exploring SOME of those potential possibiities and seeing what happens. Welp no more of that, no matter what you choose it all ends pretty much the same except for what color the light show should be.

It ruins the entire series, Shepard may as well have let Sovereign let the Reapers poor through in ME1 and shot himself in the face and the ending would be the same.

#29
Thalorin1919

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Militarized wrote...

That's the philosophy of determinism... which I abjectly abhor, the universe we live in is potentially just one of many with INFINITE possibilities and Mass Effect seemed to be about exploring SOME of those potential possibiities and seeing what happens. Welp no more of that, no matter what you choose it all ends pretty much the same except for what color the light show should be.

It ruins the entire series, Shepard may as well have let Sovereign let the Reapers poor through in ME1 and shot himself in the face and the ending would be the same.


No, not really. Shepard stopped the Reapers and therefore preserved what is left and what is to come. 

Our decisions mattered as it forged our paths there. We either saw a lot of death or not much of it, showed compassion and hated. Either way, it was all to build up to that point where you determine how the galaxy will go on after you die.

Don't act like you want more choice, you had three choices; you just wanted to see personal closure, things Bioware could not provide for everyone as everyone will not be satisfied. (Seeing Liara pregnant or something).

The ending was conclusive. There is nothing satisfying about trying to end a war with god-like machines. 

#30
Meltemph

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My problem is the endings dont make sense. It has nothing to do, imo at this poitn with good or bad... The fight was still going on up until the last moments Shep "took care of the issue". So assuming they did take a evac shuttle, then it would make sense for them to try and HELP Shep by getting closer to the Crucible, not FARTHER away. Also, only the paragon ending plausibly makes sense. The others are,imo, crazy.

#31
Lady Blackness

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Truly enjoyed this game and starting my second play through. But I had no love for the ending. War, as we know, rarely has a happy ending. My problem was after all the cruel decisions I had made (seriously ruthless); the friends I had lost; the death of half the galaxy; the enemies I got into bed with, these all seemed for naught at the close of the story. As I said, the inevitability of walking into the light was fine, but a better choices of how I departed this veil of tears would have been more in character with my bad ass Shep.

#32
AcidGlow

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I couldnt agree more. Feeling sad and melancholy was an amazing feeling seeing how most games/movies etc leave you feeling happy at the end. It was a good change of pace and I wouldnt end ME3 any other way.

#33
Phoenix1330

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Lady Blackness wrote...

Truly enjoyed this game and starting my second play through. But I had no love for the ending. War, as we know, rarely has a happy ending. My problem was after all the cruel decisions I had made (seriously ruthless); the friends I had lost; the death of half the galaxy; the enemies I got into bed with, these all seemed for naught at the close of the story. As I said, the inevitability of walking into the light was fine, but a better choices of how I departed this veil of tears would have been more in character with my bad ass Shep.

I suppose. It's just that Mass Effect's choices have always been about the MEANs not the END. I always anticipated that the end would have been the same in general for all. it was just about HOW you got there.

#34
BaronScrewtape

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The ending was a combination of Deus Ex and Matrix:Revolutions (the architect).
That is all it was.

Oh, that and an illusion of choice.

#35
Rawael

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Militarized wrote...

Rawael wrote...

No, you are not the only one! :)

I think the biggest proof of the ending working is all the fuzz it generated. When you think about it, the only ending that was worty for something like ME was an uncomfortable one, one, that would leave you thinking and wondering: "what if..."?

It's an ending far outside of the comfort zone of most players and Bioware will continue to get a lot of heat for it. But in the end, it's an ending a story like that deserved. And an ending that separates this storyline from all the generic, hollywood-like sci-fi storys that you have already forgotten you once read/watched.


I have replied to you before about how this is shoddy and unoringinal writing, with examples, they literally ripped off Deus Ex VERBATEM but you did not reply in the other thread. Please explain to me how this is "original" and "deep" with paradoxical/circular logic and last minute plot devices from a sky wizard to pidgeon-hole you into deterministic results. 

It screams "We don't know what we're doing and we're being rushed by EA to put it out there.... let's just add this circular logic of synthetics killing organics so don't create synthetics to wipe out organics...but we're really killing WHO THEY ARE, despite your preservation BULL ****". Ugh it's so horrible. 


And in the other thread I already said that I don't think it would make much sense to go on about discussing it.

Here's how I see it:
a) I can either go ahead writing my ass of as to why and how this ending was good, proper and definitly not a "oh shi---, how did we end this story?!"-like scenario, only to have a million people telling me I'm wrong and that they obviously know better how this story should have ended.

B) I can state my opinion and accept the fact that I'm in the minority here. This is after all the internets and I have enough experience to realize when there's no point discussing something. Especially when the majority is against you and the subject is up for personal taste in the first place.

In the end, I only replied in this thread because I felt it was necessary to state that some of us actually liked the ending to this epic sci-fi saga. Especially because it did what only few games/storys actually manage to achieve: get people so invested that they get actually angry about the way it all worked out in the end. If you're apporach to this is "it's all sloppyness and I bet the writer of that story didn't know how to end it when he pitched it five years ago, I bet he wrote that ending 2 weeks before release!!!!FFS" then fine, so be it. It's not my place to tell you otherwise.

#36
KillSlash45

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Militarized wrote...

Rawael wrote...

No, you are not the only one! :)

I think the biggest proof of the ending working is all the fuzz it generated. When you think about it, the only ending that was worty for something like ME was an uncomfortable one, one, that would leave you thinking and wondering: "what if..."?

It's an ending far outside of the comfort zone of most players and Bioware will continue to get a lot of heat for it. But in the end, it's an ending a story like that deserved. And an ending that separates this storyline from all the generic, hollywood-like sci-fi storys that you have already forgotten you once read/watched.


I have replied to you before about how this is shoddy and unoringinal writing, with examples, they literally ripped off Deus Ex VERBATEM but you did not reply in the other thread. Please explain to me how this is "original" and "deep" with paradoxical/circular logic and last minute plot devices from a sky wizard to pidgeon-hole you into deterministic results. 

It screams "We don't know what we're doing and we're being rushed by EA to put it out there.... let's just add this circular logic of synthetics killing organics so don't create synthetics to wipe out organics...but we're really killing WHO THEY ARE, despite your preservation BULL ****". Ugh it's so horrible. 


It's kind of pointless to defend something when no matter what you are convinced it is bad, Bothing said by anyone is going to convince you to change your mind. You didn't like the ending, and use whatever reason you can grab on to to justify it.

You hated it, and us minority folk liked it.

#37
Rawael

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Phoenix1330 wrote...

Rawael wrote...

No, you are not the only one! :)

I think the biggest proof of the ending working is all the fuzz it generated. When you think about it, the only ending that was worty for something like ME was an uncomfortable one, one, that would leave you thinking and wondering: "what if..."?

It's an ending far outside of the comfort zone of most players and Bioware will continue to get a lot of heat for it. But in the end, it's an ending a story like that deserved. And an ending that separates this storyline from all the generic, hollywood-like sci-fi storys that you have already forgotten you once read/watched.

This! I WANTED to have that happy hollywood sci fi ending where everyone is happy, but this ended up being better because i am still thinking about it.

It's not satisfying, it's conclusive.

I also think that those of you complaining that you don't really have a choice at the end, again I think that is the point. All your choices mattered up to that point. What you did had an effect, up until the end. I think there is a message in the fact that sometimes, no matter WHAT you do, there is only one option. you decide the path, you decide who helps you, you shape the people around you and are shaped in return, but there is a point where something is out of your control, that you, as a single person, just a soldier, can no longer shape the universe around you and the only thing you can do is move forward.




Sorry about the double post, but: I absolutly agree. Those are some of the thoughts that also crossed my mind, not only during the ending, but during a lot of the main story chapters of all three games.

#38
Lexagg

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Personally, I think the fact that
Bioware was able to enrage you, to evoke so much strong emotion
regarding your squad, other races, the mass relays is EXACTLY why this
ending was perfect. It's not what we wanted. It's not what we expected.
It HURT. The fact that 7 hours after completion, I am still reeling with
emotion from it says it was a PERFECT ending, if not in events, then in
story.

*dons flame suit*
Discuss.


Not really. It was terribly written, contrived mess that took the entire premise behind the whole trilogy and threw it in the garbage. The only emotion it enticed was anger at devs.

Compare it to Red Dead Redemption - that game doesn't even give you a choice of an ending, it always ends bad. Yet it was so much more satisfying, precisely because it followed the THEME of the story - the final days of the romantic Wild West. The theme of Mass Effect games was self-determination through faith and sacrifice. The ending that FORCED ARTIFICIAL CHOICES upon the player completely went against the theme.

This is why the ending was bad.

#39
MacAttack

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Its a great game and series but the ending was crap. Seemed like it was quickly put together. For example my squad mate who looked like they died appeared and the end alive and well.....what?!

#40
Phoenix1330

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Lexagg wrote...

Personally, I think the fact that
Bioware was able to enrage you, to evoke so much strong emotion
regarding your squad, other races, the mass relays is EXACTLY why this
ending was perfect. It's not what we wanted. It's not what we expected.
It HURT. The fact that 7 hours after completion, I am still reeling with
emotion from it says it was a PERFECT ending, if not in events, then in
story.

*dons flame suit*
Discuss.


Not really. It was terribly written, contrived mess that took the entire premise behind the whole trilogy and threw it in the garbage. The only emotion it enticed was anger at devs.

Compare it to Red Dead Redemption - that game doesn't even give you a choice of an ending, it always ends bad. Yet it was so much more satisfying, precisely because it followed the THEME of the story - the final days of the romantic Wild West. The theme of Mass Effect games was self-determination through faith and sacrifice. The ending that FORCED ARTIFICIAL CHOICES upon the player completely went against the theme.

This is why the ending was bad.

I don't think that there is supposed to be a ton of choice in the end. it's supposed to be all about HOW YOU GET THERE, not how you finish it.

That's the point in my opinion. If you want to save the galaxy(the inevitable goal, shepard has always been working for the greater good) you HAVE to destroy the relays, you have to die(sort of) there is no option. THAT is the the whole point the entire premise.

#41
Nekroso22

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Rawael wrote...

Militarized wrote...

Rawael wrote...

No, you are not the only one! :)

I think the biggest proof of the ending working is all the fuzz it generated. When you think about it, the only ending that was worty for something like ME was an uncomfortable one, one, that would leave you thinking and wondering: "what if..."?

It's an ending far outside of the comfort zone of most players and Bioware will continue to get a lot of heat for it. But in the end, it's an ending a story like that deserved. And an ending that separates this storyline from all the generic, hollywood-like sci-fi storys that you have already forgotten you once read/watched.


I have replied to you before about how this is shoddy and unoringinal writing, with examples, they literally ripped off Deus Ex VERBATEM but you did not reply in the other thread. Please explain to me how this is "original" and "deep" with paradoxical/circular logic and last minute plot devices from a sky wizard to pidgeon-hole you into deterministic results. 

It screams "We don't know what we're doing and we're being rushed by EA to put it out there.... let's just add this circular logic of synthetics killing organics so don't create synthetics to wipe out organics...but we're really killing WHO THEY ARE, despite your preservation BULL ****". Ugh it's so horrible. 


And in the other thread I already said that I don't think it would make much sense to go on about discussing it.

Here's how I see it:
a) I can either go ahead writing my ass of as to why and how this ending was good, proper and definitly not a "oh shi---, how did we end this story?!"-like scenario, only to have a million people telling me I'm wrong and that they obviously know better how this story should have ended.

B) I can state my opinion and accept the fact that I'm in the minority here. This is after all the internets and I have enough experience to realize when there's no point discussing something. Especially when the majority is against you and the subject is up for personal taste in the first place.

In the end, I only replied in this thread because I felt it was necessary to state that some of us actually liked the ending to this epic sci-fi saga. Especially because it did what only few games/storys actually manage to achieve: get people so invested that they get actually angry about the way it all worked out in the end. If you're apporach to this is "it's all sloppyness and I bet the writer of that story didn't know how to end it when he pitched it five years ago, I bet he wrote that ending 2 weeks before release!!!!FFS" then fine, so be it. It's not my place to tell you otherwise.


You're falling into the trap of novice writers: writing that evokes an emotion, ANY emotion, is good writing by default. Pissing off your fanbase by creating a nonsensical ending for a beloved sci-fi saga is not good writing by any stretch of the imagination, and I've seen far more expressions of confusion than satisfaction at the ending, even by people who claim to have enjoyed it. The ending explained nothing, clarified nothing, and ultimately failed to deliver any sense of completion. By opting for the "it was all a dream" scenario, Bioware has invalidated the emotional attachment it has created for its most popular game. The events of all three games are no longer things we can look back on as things we did, but as things we've been told we did. Condensing all the canon into a single ending was overindulgent. It should have been the players who decided if the mass relays went off, not Bioware. 

Of course you could argue that personal taste is personal taste, and that's fine, but ignoring the blatant plot holes and gaping lapses in logic in the ending really has nothing to do with personal taste.

Modifié par Nekroso22, 09 mars 2012 - 07:44 .


#42
IronSabbath88

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I liked my synethesis ending.

I got peace between the geth and quarians, I made EDI realize she was an individual.

The catalyst told me synthetics and organics can't co-exist. Well, I'm about to prove you wrong.

#43
Nekroso22

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Phoenix1330 wrote...

Lexagg wrote...

Personally, I think the fact that
Bioware was able to enrage you, to evoke so much strong emotion
regarding your squad, other races, the mass relays is EXACTLY why this
ending was perfect. It's not what we wanted. It's not what we expected.
It HURT. The fact that 7 hours after completion, I am still reeling with
emotion from it says it was a PERFECT ending, if not in events, then in
story.

*dons flame suit*
Discuss.


Not really. It was terribly written, contrived mess that took the entire premise behind the whole trilogy and threw it in the garbage. The only emotion it enticed was anger at devs.

Compare it to Red Dead Redemption - that game doesn't even give you a choice of an ending, it always ends bad. Yet it was so much more satisfying, precisely because it followed the THEME of the story - the final days of the romantic Wild West. The theme of Mass Effect games was self-determination through faith and sacrifice. The ending that FORCED ARTIFICIAL CHOICES upon the player completely went against the theme.

This is why the ending was bad.

I don't think that there is supposed to be a ton of choice in the end. it's supposed to be all about HOW YOU GET THERE, not how you finish it.

That's the point in my opinion. If you want to save the galaxy(the inevitable goal, shepard has always been working for the greater good) you HAVE to destroy the relays, you have to die(sort of) there is no option. THAT is the the whole point the entire premise.


I just don't understand why a game that sells itself based on that fact that it invites players to actively partake in its story would deny them a choice in something as important as its ending. 

#44
alternatefallen

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Generic Hollywood-like sci-fi stories? The broad strokes of the ME universe have always been hollywood. Bisexual space elves, rampant AI with a few good seeds, intergallactic conquerors with "unfathomable" (LOL) motivations...yeah. SO DEEP, GUYS.

What Bioware does good, really, really good is when you get down to the small details, the character beats. Squadmates bickering in the lounge, the desperation of war, the loss of losing your homeworld, the hope that comes of a cure from a slow extinction.

The ending should be about sacrifice. That was always going to happen, but going for an ending where you ditch all the choices your Shepard's made, all the little character beats, all the alliances you've made or broken, and you ditch all of that for a vague high-concept ending that doesn't give you closure for your friends or allies, but just a generic "YOU SAVED THE GALAXY...SOMEHOW." ? That's not good enough. 8/

#45
Stanley Woo

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Please use the existing thread to discuss this topic. Thank you.

End of line.