Human Engineer Build
#1
Posté 09 mars 2012 - 05:53
#2
Posté 09 mars 2012 - 05:59
Modifié par royard, 09 mars 2012 - 06:00 .
#3
Posté 09 mars 2012 - 06:05
#4
Posté 09 mars 2012 - 07:29
#5
Posté 09 mars 2012 - 07:36
#6
Posté 15 mars 2012 - 09:29
royard wrote...
Rank 4 fitness and alliance training, then max everything else. Works on gold.
I'll have to try this. I'm loving my exp with engineer on MP. Way too much fun. Rocket Drones ftw
#7
Posté 15 mars 2012 - 09:32
#8
Posté 15 mars 2012 - 09:32
#9
Posté 15 mars 2012 - 09:39
Modifié par Simbacca, 15 mars 2012 - 09:40 .
#10
Posté 16 mars 2012 - 02:37
#11
Posté 16 mars 2012 - 02:42
With incinerate, I prefer the radius increase. If an enemy dodges your incinerate and it impacts a surface near it, it will still hit. Also catching 2 or more targets with it is just gravy.
#12
Posté 16 mars 2012 - 09:23
Zsrai wrote...
What's the common wisdom on maxing out Chain Overload vs maxing out Overload damage to shields? And for Incinerate, radius or more damage? I'm a fan of the 3/6/6/5/6 build but haven't seen much on what evolutions to grab.
I go chain at rank 4 overload, neural shock at rank 5 (or at least I should of, my recharge speed is already quick enough), and more shield/barrier damage at rank 6. Yeah it only jumps two targets, but I'm able to cast it every 2.3 seconds or so. If find that enough and like the boosted damage versus big target defenses. You can't go wrong if you switch rank 6 to chain also, if that's your preference. Remember you can also get crowd damage from Tech Burst/Fire Explosions if you keep cool-downs near 200%, not to mention your biotic teammates' biotic bombs (and they'll be thankful you can strip shields). Incinerate I go damage at rank 4, damage at rank 5, and armor damage at rank 6, since I'm only using for armor destruction or the kill on organics after I've already hit them with Overload.
Modifié par Simbacca, 16 mars 2012 - 09:25 .
#13
Posté 16 mars 2012 - 09:36
Zsrai wrote...
What's the common wisdom on maxing out Chain Overload vs maxing out Overload damage to shields? And for Incinerate, radius or more damage? I'm a fan of the 3/6/6/5/6 build but haven't seen much on what evolutions to grab.
I've started leaning more towards increasing radius and maximising the AE potential of tech and biotic powers to maximise the chances of getting biotic and tech detonations when in a decent group.
#14
Posté 16 mars 2012 - 09:43
Simbacca wrote...
Personally I've always done really well with a 3/6/6/5/6 spec and a high level Avenger.
This is how I roll, but my idea of a high level avenger is 4...





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