vespy wrote...
Every vanguard I've played so far has benefited more from low cool downs and being up close. Your 1 shot with a sniper rifle is comparitively useless, when you take what you're losing into account.
One shot per stasis. When your lower cool down would let you charge a stasis'd enemy, causing a biotic explosion, and thus trapping all enemies around them.
I completely aggree with the huge benefits to power based classes that set up
for 200% cooldowns However, with the nerf to stasis, I noticed that it was about
impossible for my asari vanguard to stasis an enemy, then biotic explode it with
a charge. The cooldowns are just too slow, even with all the stasis/charge
cooldown hastening skill selections. By the time my charge becomes available
after my stasis, a team mate has already exploited the stasis (which is fine, by the
way).
So in most groups, I end up using stasis as cc, or set up for other players. Which
works out well for the cerberus faction. It's weak for geth/reapers, where many of
the dangerous enemies are immune to stasis.
200% cooldowns worth striving for regardless? Definitely. Basically charge,
dodge/gun, re-charge. I'm thinking on the asari, I should use a respec card
and try out grenades for more charge induced explosions.
I played a lot in the demo, and can definitely see the great synergy the slightly
faster stasis would have had with an asari vanguard.
But yes, put down the sniper rifle. If you want to use it, play a salarian
infiltrator! They're awesome with sniper rifles. Of course, if the group you
play with is strong enough, go ahead and use a claymore on your adept.
As long as everything is getting cleared with out too much pain, just
play the way you like to.





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