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What is wrong with the ending to ME3:


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#126
suusuuu

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Bravery1282 wrote...
  Bioware has spoiled people to no end,  the hours of enjoyment they've provided doesn't seem appreciated.  Insted of thanks, that appreciation is returned with anger and no appreciation based only on 5 minutes.  

woah, are you for real? these 5 minutes were what every mass effect player was looking forward to since playing the first installment. instead we get some bull**** that looks like it was made up in 10 minutes. this is an RPG. the sole fact that the ending to an epic trilogy is only 5 minutes long is ridiculous and lackluster. Gee... I'm starting to think that Soulcalibur 5 had a better ending than this game. 

Modifié par suusuuu, 11 mars 2012 - 04:16 .


#127
HKR148

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[I will post this here as well,]

What I absolutely am not tolerating is the traumatic betrayal of the central philosophy that Bioware was trying to build up in ME3. Take Paragon path for an example. The definition of 'hope' was not only that the rest of the galaxy will survive, but 'hope' that he/she will be able to get through the ordeal along with people he/she cherishes (love interest, squad members, friends etc.) even though the odd was very slim.

Shepard went through the odds to try breaking the cycle. The Prothean has acknowledged that what he/she has done was something that was never seen in the history of the galaxy filled with repeated genocidal cycle commited by the reapers. Right up to the fleet approaching Earth; the story had reached a climax where Shepard and the rest of the galaxy is about to undo the Reapers and it's all because of the protagonist's existence.

Then the catalyst happened, every philosophical direction the game was taking suddenly became meaningless. Whatever the truth the catalyst believed in is the absolute truth and we must accept that. And suddenly Shepard, and us the players, have to comply with that unacceptable philosophy.

This in my view was an absolute betrayal against the central theme of the ME story-line, and for me this is absolutely unacceptable. If this was a book I wouldn't even bother keeping it in my bookshelf. The way Bioware portrays human value is simply unacceptable by any philosophical standard in my book.

#128
JohnCena94

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suusuuu wrote...

Bravery1282 wrote...
  Bioware has spoiled people to no end,  the hours of enjoyment they've provided doesn't seem appreciated.  Insted of thanks, that appreciation is returned with anger and no appreciation based only on 5 minutes.  

woah, are you for real? these 5 minutes were what every mass effect player was looking forward to since playing the first installment. instead we get some bull**** that looks like it was made up in 10 minutes. this is an RPG. the sole fact that the ending to an epic trilogy is only 5 minutes long is ridiculous and lackluster. Gee... I'm starting to think that Soulcalibur 5 had a better ending than this game. 

Exactly!  As far as the OP in this quote the fact that the series is so good is what pisses people off.  If Mass Effect 1 was bad I would not have even played the next two.

#129
RubiconI7

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There's also the fact that one big decision to decide the fate of the galaxy just doesn't cut it anymore. You might be thinking "but that's always how it is, there's always the one big choice at the end, and it doesn't really matter what you did previously." That may have been the case in Mass Effect 1, but that was five years ago now. ME2 did a phenominal job of making it feel like all of your choices mattered in the end. You still had the one "big" choice sure (destroy or preserve the base) but you also had all of the decisions about how to prepare for the mission and how to go about infiltrating the Base, all of which determined your level of success. There was clear cause and effect. Upgrade the Normandy to survive the assault. Choose the right man for the right job. Here you just have some vague number that determines which choices you are going to be presented with for some reason that is never, ever, made clear.


YES

The ending was indeed riddled with plotholes. The worst is that the cause and effect did not show at all. In fact the whole decision vibe is bleached and whitewashed. Nothing we've done made a difference because it accumulates to "mass relays destroyed, Normandy leaves (why was it leaving?) and stranded..."

#130
thepimpto

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It's like Ender's Game meets Contact. Fight war only for it to be meaningless, build machine that takes me to Space God transformed into what comforts me, telling that's how it is, and that how it will be.

#131
davidb467

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I agree fully with the OP.

I played a regular game and only had two choices for an ending. I'm a little miffed about having to go outside of the single player game to get more assets. For once I'd like to see an ending where the hero doesn't have to die to save the world.

This is becoming a standard "style" ending of all recent Bioware games. Most of the Dragon Age games had this same hero dies heroically or disappears never to be seen again stuff.

I won't play another Dragon Age game and probably not another Mass Effect game either.

#132
DarkestPhoenix

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davidb467 wrote...

I agree fully with the OP.

I played a regular game and only had two choices for an ending. I'm a little miffed about having to go outside of the single player game to get more assets. For once I'd like to see an ending where the hero doesn't have to die to save the world.

This is becoming a standard "style" ending of all recent Bioware games. Most of the Dragon Age games had this same hero dies heroically or disappears never to be seen again stuff.

I won't play another Dragon Age game and probably not another Mass Effect game either.

Well, you don't need to go out of the main game for the third choice, but the saving Shep comes at the cost of a few hours of multiplayer, yes. Which is crap. And makes no impact aside from a few seconds of seeing Shep alive.

#133
Sarcen

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I don't get why you just don't get to kill the kid\\citadel itself, without it targeting the whole network of mass relays. Would leave the reapers uncontrolled machines, or AI with free will (and who says its the will of all the reapers to destroy everyone, with free will they might disagree (or some might))

#134
ARagingAnalWart

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I dont know how they are going to fix this mess of a campaign, I mean...this is just unsalvageable. I excpeted a game were I actually got to fight  harbinger. The whole concept of him was just thrown out the window to make room for some retarded hologram kid. You screwed up this game up, and i dont think there is a way to fix it. Lets just hope you take the time to bring Dragon Age back from the grave you dug it in while there is still hope.

Honestly this is all probably due to EA rushing them to get the game out faster because they wanted more money.

Modifié par ARagingAnalWart, 11 mars 2012 - 10:38 .


#135
UnbornLeviathan

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I know it's a cliche, but honestly, the only thing I could say after the credits was '...what the ****?'

#136
Sireniankyle1

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To compare two different games; In infamous 2 there was a possibility of dying (if you were good), and this didn't bother me near as much, because they honored cole afterwards, and it helped make me feel better. The ME3 ending was a drawn out fart that did nothing for me. Absolutely horrible.

#137
Bravery1282

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JohnCena94 wrote...

suusuuu wrote...

Bravery1282 wrote...
  Bioware has spoiled people to no end,  the hours of enjoyment they've provided doesn't seem appreciated.  Insted of thanks, that appreciation is returned with anger and no appreciation based only on 5 minutes.  

woah, are you for real? these 5 minutes were what every mass effect player was looking forward to since playing the first installment. instead we get some bull**** that looks like it was made up in 10 minutes. this is an RPG. the sole fact that the ending to an epic trilogy is only 5 minutes long is ridiculous and lackluster. Gee... I'm starting to think that Soulcalibur 5 had a better ending than this game. 

Exactly!  As far as the OP in this quote the fact that the series is so good is what pisses people off.  If Mass Effect 1 was bad I would not have even played the next two.


I don't think anyone would've played the next to if the first game was bad.  But, my point still stands, bioware didn't write the ending to ****** people off, they wrote it because to them,  the story they crafted, they thought it was the right way to go.  And, people have not been polite in voicing their opinions, some have, most i've read, havn't.  There have even been threats of violence.

And, after playing through a great game, 15 to 25 hours, maybe more, you call bull**** because you didn't get the ending you felt you deserved.  Sounds like a spoiled, non polite, reaction to folks who only wanted to give you something you'd enjoy.  Bioware employees have invested years in this, and that would lead me to believe they are more invested, both physically, mentally and emotionally, than people who invested some hours.  

So, yes, I am serious.  People need to learn to voice their opinions in a more meaningfull way.  Nobody listens to a childish reaction, and even more so, nobody listens to a rude reaction.  You'll come back and scream bull**** again but, most of the post i've read have been as i've described.  You ever hear the expression "You'll catch more bees with honey....

Modifié par Bravery1282, 11 mars 2012 - 03:02 .


#138
MadMatt910

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OP makes a lot of sense. Seems series was building to a different ending - perhaps the original dark energy ending ( some parts of the final game even shadow it). Changin the ending from that does explain the sudden change of tone.

#139
Alterrah

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I will outline some of the problems I had with the ending.

Problem 1:
Before finishing the game I had read about the endings being bad, but I played on because the game is a fun and great game. The final battle on Earth was awesome in my opinion. Everything up to the god-child was done well in my mind. However, as others have pointed out, this god-child, the reaper's master, poses a plot hole. If the reaper's master (RM) was present in the Citadel the whole time, why was Sovereign needed to monitor the Galactic civilization? Seems to me that the Citadel is likely found in every cycle and the RM could judge species based off of its observation of the technological level of those who find the Citadel. With that said, I can accept the fact that Sovereign is used for reconnaissance. In addition, the presence of the RM completely undermines the need for Sovereign to try to control the Geth. You would think the RM could override the Citadels systems and simply activate the Citadel relay.

Fine, ok. Maybe the RM did not take control of the Citadel until after the Reapers moved it to Earth. Perhaps the RM remains out in the void with the Reapers and always comes with them to oversee the extermination process. In addition, perhaps the RM doesn't remain in the Citadel for fear of being discovered. The presence of the RM just opens up many questions and those questions can be answered with some thought, but that seems like a contrived way to interpret the ending. For a game like this I should not need to come up with "if this is the case, then that makes sense" statements to justify the ending. Even so, I can accept the presence of the RM. I think that the Reapers eluded to serving a "higher" power. But what is the RM. Is the RM purely synthetic? The RM's method of preserving organic life is rather hypocrytical. This leads to problem 2.

Problem 2:
Why did my Shepard lose all will to argue and just accept what the RM says as fact? You have to choose A, B, or C. That's it. This does not fit with the behavior of my Shepard throughout the entire series. My choices throughout the game simply cease to matter. If I destroy the reapers, I destroy the Geth and EDI (proof that contradicts the RM's premise). So why the hell did I work so hard to get the Geth and Quarians to work together. Why did I trust EDI? Throughout this entire game we witness a true AI develop what could be described as emotions. This AI (and the Geth) view their creators as teachers. The Geth forgive the Quarians for turning on them and proceed to help them rebuild. Why the hell did my Shepard not bring this up. There should have been at least a couple of minutes of arguing this point. Finally, we should have been able to tell the RM to go to hell and leave us alone. It is not your responsibility to play God and "save" us from our creations (what about the rest of the universe?). This eludes to the final problem I had...

Problem 3:
The ending...was too damn short. My choices all lead to basically the same thing. I wound up choosing synthesis because it just seemed to make most sense with my mindset. I have only three choices. The Normandy retreating makes no sense. How did my squad get to the ship? What happened to everyone? Am I to assume they all turned coward and retreated? The bottom line is that I can accept all the outcomes, but I need a couple more. I need a long drawn out argument where we tell the RM to leave the galaxy alone, perhaps with a final "OK" from the RM. This leads to a devastated galaxy that must rebuild, that is fine with me. Or perhaps the RM says "No" and that leads to a long drawn out fight with your EMS actually making sense. If it is high enough, your forces win. If not, you might win, but Earth is destroyed. Or, if it isn't high enough, then you lose, the Reapers win, and the cycle begins again. Finally, I want to know what happened to my team. I can handle Shepard dying in all outcomes, but I still need to know what happens to my team.

So, bottom line, I agree with the OP. The ending has serious problems that need to be addressed. I don't need a happy ending, but I at least want one that makes sense and is COMPLETE.

#140
beccathelion

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I couldn't agree more. Best scene in the game: Shepard looking at the blood on his hand, blood that's pouring from his wound, as Hackett hails him. And Shep just struggles to say, "What... What do you need me to do?" I mean... come on! You are gonna send that kind of leader with that kind of endless, selfless resolve to meet a ghost kid who says, "Uh... you have to do this," and Shep just says okay? Doesn't fight? Doesn't question? It's not in tune with the character development. It's just shoddy.

#141
2_BR4ZIL_2

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Bravery1282 wrote...

JohnCena94 wrote...

suusuuu wrote...

Bravery1282 wrote...
  Bioware has spoiled people to no end,  the hours of enjoyment they've provided doesn't seem appreciated.  Insted of thanks, that appreciation is returned with anger and no appreciation based only on 5 minutes.  

woah, are you for real? these 5 minutes were what every mass effect player was looking forward to since playing the first installment. instead we get some bull**** that looks like it was made up in 10 minutes. this is an RPG. the sole fact that the ending to an epic trilogy is only 5 minutes long is ridiculous and lackluster. Gee... I'm starting to think that Soulcalibur 5 had a better ending than this game. 

Exactly!  As far as the OP in this quote the fact that the series is so good is what pisses people off.  If Mass Effect 1 was bad I would not have even played the next two.


I don't think anyone would've played the next to if the first game was bad.  But, my point still stands, bioware didn't write the ending to ****** people off, they wrote it because to them,  the story they crafted, they thought it was the right way to go.  And, people have not been polite in voicing their opinions, some have, most i've read, havn't.  There have even been threats of violence.

And, after playing through a great game, 15 to 25 hours, maybe more, you call bull**** because you didn't get the ending you felt you deserved.  Sounds like a spoiled, non polite, reaction to folks who only wanted to give you something you'd enjoy.  Bioware employees have invested years in this, and that would lead me to believe they are more invested, both physically, mentally and emotionally, than people who invested some hours.  

So, yes, I am serious.  People need to learn to voice their opinions in a more meaningfull way.  Nobody listens to a childish reaction, and even more so, nobody listens to a rude reaction.  You'll come back and scream bull**** again but, most of the post i've read have been as i've described.  You ever hear the expression "You'll catch more bees with honey....


You forget that one of the basic premise of ME is a story build by the players, this is not a book where the ending is imposed on you, ME was always advertised as a "Build your own space opera" RPG game. Despite that i share my opinions with the OP. I also like to thing the game just ends with TIM confrontation.

#142
Nelagutance

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I have a question that has seriously been bothering me:

At the end of the first Mass Effect you learn that the Conduit is a Mass Relay linked to THE CITADEL and is located on Ilos. Why don't we use that back door function instead of charging in the front door? Or why isn't a team sent onto the Citadel itself instead of landing on Earth? The back end of the Citadel is completely open regardless of what position the arms are in. And wouldn't the control for the Citadel's arms be where they were in the first game, at the end of the tower where the council is and where we fought Saren?

I'm not even going to go into the problem with destroying the Reapers as I feel many others have already seen those and several other inconsistencies.

#143
Bravery1282

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Nelagutance wrote...

I have a question that has seriously been bothering me:

At the end of the first Mass Effect you learn that the Conduit is a Mass Relay linked to THE CITADEL and is located on Ilos. Why don't we use that back door function instead of charging in the front door? Or why isn't a team sent onto the Citadel itself instead of landing on Earth? The back end of the Citadel is completely open regardless of what position the arms are in. And wouldn't the control for the Citadel's arms be where they were in the first game, at the end of the tower where the council is and where we fought Saren?

I'm not even going to go into the problem with destroying the Reapers as I feel many others have already seen those and several other inconsistencies.


The relay was destroyed at the end of part one. As far as the "back door", the Citadel was near the reapers, they wouldn't have made it.  There are answers for your other questions as well, it seems your grasping at straws, trying to find plot holes and inconsistencies where there are none.  You played the games, but haven't been paying attention.    

#144
seacrew

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Agreed 100% - its like Bioware hired a separate group of writers to wrap up the series.  Writers who had never played any of the Mass Effect stories.

I'm OK with "unhappy" endings where a loved character dies - as long as it has purpose.  What happens to Shep at the end of the series is completely disconnected with what he was trying to accomplish.  His death (or transformation) become almost meaningless.

If we do manage to save Shep (or hint at his survival) then the result is a galaxy that bears little resemblence to anything the characters would have fought for.  (not to mention a whole lot of alien death/genocide that is neatly swept under the rug)

I wanted the story to end.  I wanted my choices to have mattered.  However, the game was epic only up to the point where Shep gets beamed up to the Citadel from Earth.  After that the only thing epic about it was the failure.

Bioware - if you have any respect for yourself or your fans you should fix this.

#145
mxfox408

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I doubt bioware will respond to this because they knew they f***** up with the endings. Instead of manning up to thier failure, we still have yet to hear thier response to our observations.

#146
Yalision

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I'm not touching this game again until something is done about the ending. And it's not even that I don't want to because I do. The game was glorious in every little detail, even the tragic final charge, but the end... the end was a disaster that defeats the purpose or drive to continue a ng+. It is just devastating to the entire trilogy.

#147
twhunter

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For those of you who may not have come across this yet take two minutes to read this. It has been getting a ton of attention and would make an incredible ending that would display all of your hard choices and give Shepard back a voice. Best part is that BioWare might actually go for it since they wouldn't be required to rewrite EVERYTHING. Could it use a few adjustments, sure...but as a jumping off point....YES PLEASE!! It seriously can pull at the heart strings and make you FEEL something again, other than disappointment. Don't just take my word for it read it yourself....

http://arkis.deviant...fset=0#/d4sllwt

someone even started a thread on here in support of it:
http://social.biowar...index/9833130/1

I came across another thread that is "on fire" with a very similar concept just not in the script format that Arkis wrote, it includes a poll:
http://social.biowar...72/polls/29101/

Lastly, for those who haven't joined up yet and want to support this "movement" join up at:
http://www.facebook....ngToMassEffect3

~Proud #retakemasseffect supporter

Modifié par twhunter, 13 mars 2012 - 03:48 .


#148
El_Draque

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mireisen wrote...

Nobrandminda wrote...

"The Catalyst starts going on and on about how the created will always kill the creator.  The most critical moment in the game, and yet, there's no option to jerk that kid up by his holographic hair and say, "Bulls***!  Look out there.  Geth and Quarian, fighting side by side.  Look at the Normandy, look at Joker and EDI.  We're making it work.  Maybe it will last, maybe it won't, but who the f*** are you deny us the chance to try?""


This +1.


^^^

#149
stratataisen

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twhunter wrote...

For those of you who may not have come across this yet take two minutes to read this. It has been getting a ton of attention and would make an incredible ending that would display all of your hard choices and give Shepard back a voice. Best part is that BioWare might actually go for it since they wouldn't be required to rewrite EVERYTHING. Could it use a few adjustments, sure...but as a jumping off point....YES PLEASE!! It seriously can pull at the heart strings and make you FEEL something again, other than disappointment. Don't just take my word for it read it yourself....

http://arkis.deviant...fset=0#/d4sllwt

someone even started a thread on here in support of it:
http://social.biowar...index/9833130/1

I came across another thread that is "on fire" with a very similar concept just not in the script format that Arkis wrote, it includes a poll:
http://social.biowar...72/polls/29101/

Lastly, for those who haven't joined up yet and want to support this "movement" join up at:
http://www.facebook....ngToMassEffect3

~Proud #retakemasseffect supporter


Thank you so much for linking that alternate ending sotry, it is epic!

#150
Quintega

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Wow that fan ending would work. They couldn't even say no to it since it works with their original concept