QuirkyGroundhog wrote...
But that's exactly my point. That's the control/merge endings. The 'No, respectfully, I disagree. EDI. The Geth. Peace is possible. Tell the Reapers to GTFO because this time will be different.' Also the Krogan decision, 'No, I don't think war is inevitable, I don't think history inevitably repeats'.
The decision you make at the end should be informed by how you played the game before this. Other players destroyed the Geth because they thought it WAS impossible, and so they WOULD destroy all synthetics Other players didn't cure the Genophage because they thought history DOES inevitably repeat itself, cycles of violence do continue. The final choices are influenced by what you've decided after seeing the other events in the game.
Your mission the whole time was to destroy the Reapers. Why on Earth, in the last five minutes, would you decide, "Whoop nope, what I'm going to do is just Control them into going away for a little while." And energy beam that makes everyone a synthetic/organic combination? Not only is that out of left field/messes severely with the lore of the universe, but it also goes against what Shepard says throughout the entire game, paragon -or- renegade.
Everyone should make their own choices.
...So why are you
defining what everyone must become
for them?
And why exactly are you letting a child define what your choices are for you, when Shepard's mission has always been to go their own way? That was the point of the whole choices system. Shepard has always blazed their own path and told anyone who told her otherwise either why they were wrong or to screw off. And they don't here? "You must do this." "Oh, okay."
The endings betray the message of the game, no matter which choice you choose. While I see what you are saying, the endings are jarring and inconsistent with the series. There should be one ending where everything goes right and Shepard is reunited with her crew and her lover, on Earth, and no Mass Relay destruction (why destroy something that defined the series? Same with Normandy, really...), one where everything goes severely wrong, and these would be our "middle ground" ones.
In fact, if these weird choices were middle ground, I wouldn't be as annoyed. At least there would be some way to make the story make sense to me. If you think these ones make sense, then you'd be able to keep them ... and I'd be able to go for the one that makes me come out feeling good about the story.