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People Don't Get the Fantastic Ending...


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#126
Zulmoka531

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Mdoggy1214 wrote...

They say that the work of a genius is rarely understood by the general populace. But if this is the work of a genius, then the standards for being a genius has significantly fallen these past few years.


I am so totally going to have to borrow that quote for future use.

#127
GM Jaken

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Alright, so I lost the patience to read the last page of posts.

I have another point to add to this... "debate," that I feel has yet been unattended.

The OP is correct in that the final choices were basically between whether or not you believe history will repeat itself, or that things have changed. That wasn't the problem. The problem (from my prospective) was that they failed to shine a lit on this with the final choices. When Catalyst is showing you the choices before you, he shows Anderson (Shepard's loyal friend) destroying synthetics, and then it shows The Illusive Man - a character that has made your life living hell, and is solely responsible for several of your friends' deaths - controlling the Reapers.

From where I stood, The Illusive Man was wrong. It wasn't a matter of "do you think things can change" the way it was presented. It was presented as "are you and The Illusive Man the same?" The end - not by theme, but in visual direction - tells you to either side with TIM or Anderson, or say screw it and choose the path unknown.

So, in short, the OP has spoken true to the themes of the game, however the delivery of the final moments were misleading. And yeah, most of us wanted character resolution, but oh well.

Hope this helps.

#128
tiekxiii

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rma2110 wrote...

Thematically, I think the endings are great. The problem is interactive media should not be treated like a book. As someone who spent over 30 hours in all three games I became emotionally invested in the story. I knew that some endings would be the cliche matter ending, but not all of them. Maybe I'm being selfish but I was hoping that I would be rewarded for playing all three games. Even a epilogue telling me how the different races fared would have made me happy.


I agree to wanting the epilogue.  Also, I hate the matyr style endings.   I, like the poster I quoted, was heavily invested in the game by the time the 3rd one rolled around.  I would have loved to see Shep and Tali living their lives together after having done so much to achieve that right to.  I got Tali's homeworld back, she became adjusted to me and didn't get sick anymore when she removed her mask.  But 2 of the 3 options include Shep being obliterated physically and the 3rd option leaves a chance that he is alive but to what end?  The relays are gone and Tali crash landed on some planet and Shep would never have been able to find her.  Call me a hopeless romantic, but damnit, why can't there be an ending where Shep can stay with the one that he/she chooses to love?

#129
Aesieru

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I just really wanted the things you did and building the assets to actually matter, visually and int he battles... but I saw no Asari outside of the time they tried to take on a Reaper Destroyer and died, I saw no Salarians outside of that tiny little running scene which showed one, and I saw no Rachni or anything, and a lot of other lacking things. The ground assault scenes were dumb too no matter what I assembled.

#130
skinnyhunt05

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valkyriet86 wrote...

QuirkyGroundhog wrote...

spychi wrote...

QuirkyGroundhog wrote...

spychi wrote...

QuirkyGroundhog wrote...



Well, the easiest answer to this is
that the Protheans built a Relay, so we're probably not TOO far
behind. But beyond that, the answer is in the conversation between
Shepard and the Catalyst. I'll paraphrase, but Shepard basically
says, “We don't want to be preserved, we want a future.”






no they didn't make the relays


They built the Conduit, so yes, they built a relay.

But the conduit was a small relay based of what they learned about the big ones, so its based on reaper tech in which case they did not invented them


Yeah, yeah, the Reapers built the relays. I'm just saying that the destruction of the Relay network is bad, but it's not the end of the world. The Protheans built a relay, we can too. Galactic civilization will rebuild eventually, some day. We have a future.


Protheans didn't build a relay, and they didn't build the conduit.  Javik ( the Prothean you can recruit in the From Ashes DLC) actually states that his people never were able to complete the conduit, and that every civilization that the Reapers have harvest over the ages contributed something ot it.  So, the Protheans only added one peice to it before the civilzations of the current cycle finalized it.


Javik says they didn't finish the Crucible. He never says anything about the conduit.

#131
Lexagg

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There is simply NO REASON WHATSOEVER TO NOT INCLUDE A GOOD ENDING.

It's a game about choices, it was advertised as a game about choices. LET PLAYERS HAVE THEIR CHOICE GOD DAMMIT.

#132
Hellknites

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Just throwing into above conversation, the reapers built the relays and citadel. Not the protheans.

#133
mopotter

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TheLostGenius wrote...

The furore over the endings is really just sad fans upset that Galaxy/Story/Lore is basically OVER.


No.  I don't mind that Shepard's story is over and I don't think most of the people complaining are complaining about the end of Shepard's story.   We all knew this was the end of  Shepards story and are ready to move on.  

I am complaining that the endings are all depressing.  None of these endings give me any kind of hope; none of these endings leave me on the same planet as my friends, and none give me any hope that Shepard will ever see anyone he/she cares about again.  None of these endings give me a reason to replay this game.  

I played ME 1 and 2 for years doing things different in each game to see what the results would be.  I knew some of the endings in ME3 would be rather sad, and some would be down right depressing depending on how i played the two previous games.  But I never really believed BioWare, the company I trusted enough to always pre-order their work, would pull a stunt like this and have all endings pretty much saying life sucks don't bother trying, there is no hope for the future.  

There are hero's in wars who survive and return to their families, one of these endings should have reflected that hope.  Shepard destroying the reapers and surviving with some friends and loved ones.  Even if they were all stranded on a planet where they have to start over, showing them looking up at the stars, showing the planet with some lights from a few cities that have survivors, that one ending would have been filled with hope.

The endings were not the only thing I'm not thrilled about, but the endings are why i won't replay the game.

#134
GM Jaken

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mopotter wrote...

TheLostGenius wrote...

The furore over the endings is really just sad fans upset that Galaxy/Story/Lore is basically OVER.


No.  I don't mind that Shepard's story is over and I don't think most of the people complaining are complaining about the end of Shepard's story.   We all knew this was the end of  Shepards story and are ready to move on. 


Actually, I think LostGenius was referring to the galaxy as a whole, not Shepard individually.  There really is no ME universe after ME3, not in the same way as presented in the ME games, and people are sad to see it go, myself included, without even a chance of revisitation.

Modifié par GM Jaken, 09 mars 2012 - 09:36 .


#135
mopotter

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Storenumber9 wrote...

Luigitornado wrote...

DariusST wrote...

The main fault of the ME 3 endings, I think, is there is no closure

They are almost all virtually identical, and don't show the ultimate effect of your choices. The whole draw about Mass Effect was that the story could be tailored to your choices, and then Bioware gave us 3 endings that, firstly, you get no matter whether you are paragon, renegade, or middle path sheppard, dont show the consequences of your choices post-finishing off the reapers, all have essentially the same consequences( Mass relays destroyed, no reapers, normandy crashlanding, stargazer talking about the sheppard)

This is why people are angry, it doesn't matter whehter the endings make sense, there is no catharsis here. Alot of people, especially me, wanted a happy heroic ending. I spent 30 hours amassing this huge fleet, so that I could come in, kick some reaper ass, and then go have them blue children with Liara. Bioware is not stupid, that SHOULD have been the logical PAragon Choice, just like Humanity running **** with the renegade choice. They instead gave us these ridiculous endings for, what?

It just stinks of laziness


I'm kind of tired of "laziness" being thrown around. I would think the term "out-of-touch" would be more of what you are implying.

There is no doubt Bioware worked hard on this game.


Agreed. 
I don't think Bioware said "F-it" and just half-assed the ending.
I think they were really trying to have a dark and gritty ending. But, it didn't work, and they fell short in many places.


I'm also inclined to agree with this.  I do think they probably worked hard on the game and just didn't listen to that person who said ' hey guys we said people would have an ending they connect to, we are missing one connection"  But I also think they got carried away with having the last game more movie like and reducing a lot of the player control.  I've had moments where I just put the controller down and go get a drink, 

#136
BogdanUKR1984

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People the game is great, but what i really miss is that Shepard choices output same results:
meaning destroying of mass effect star transport system!
I gathered some bullet points on following:

Pros:

intense fighting scene  especially at the end.
Fast weapon upgrade (All upgrades in one place).
Big weapon choice, in term of game play this give o lot of fun !
Romance with old friend (in my case Miranda)
All mission map's are designed with great creativity

Cons:
- Export from the ME2 don't work correctly, i mean the import of custom created face from mass effect 2 to mass effect 3
- The gameplay (playing main and side mission on normal difficulty ) took only 1 week , for me it was like hell yeah, i can do it in one day , but with ME3 this should be longer.
- Some minor bugs, like Shepard stuck in one of the normandy rooms  (example room with bar)
- Some dialogs are not fully animated like it was previously games (speaking to all main characters)
- The scene's where Shepard see dreams, does not achieved expected emotional experience, sorry but for me it was like another lost 15 minutes of my life  ;)
- Some minor missions on citadel are with bug's (stuck mark points)!
- on the normandy in one of the rooms (room with bar), Shepard head can be moved clockwise! ;)

General opinion on ending's
Throughout the full game, you see that Shepard for the first time doubt what he is doing and sometimes regret that he didn't achieved expected goals. You can't play him as ruthless and fearsome soldier.
At the end i was certain that he die or be killed by the illusive man or some husk, the conversation with catalyst was like
Shepard: Catalyst come on do something!
Catalyst: Nope , does not happen ;)
I can add that at this point  following, Shepard choices were obvious, but it would much better if he can convince catalyst to postpone the reaper invasion in order to achieve peace. It would be much interesting to see that catalyst can be influenced by Shepard speech ability.

From this point , take a note that i am not affiliate in any way with Bioware or EA!!

Like following examples (Paragon version):
Shepard: Catalyst , what are you doing is wrong i stop the first reaper attack and you know that, the fact that you are here and ready to listen me proves that i am right and you wrong.
Call your reapers back or i destroy you and the galaxy would be in continuous chaos !
Catalyst: And what you are proposing?
Shepard: Judge us after 1000 years, we deserve freedom of choice, if the humanity fails after 1000 years than nobody will fight you i promise.
Catalyst: You will fail, but the pattern of collection should be changed and i want to stay alive.
Shepard: And thats why you will wait another 1000 years!
Catalyst: I will wait , but do not forget to tell your progeny that they are in debt to the reapers.
Shepard step to the platform and from there he travels back to Earth .
(paste scene where Reapers leaving Earth.) (Cut)

Another ending:
Fight with Illusive man (true renegade version):
Shepard: Illusive man break the will of reapers, remember Earth, remember cause of Cerberus.
Illusive man
: I can't , it's to late
Shepard: Not it's not (he change the gun to stunt and shoot at illusive man)
Anderson: This was about time, what do you do to him?
Shepard: I would give him to the Wrex, he know how to deal with him!
(paste the scene where they together looking at the Earth)
Next, when Shepard tries to reach console, suddenly illusive man awakes and scream on Shepard.
Shepard jumps to the "elevator" and illusive man too.
They arriving to the catalyst like this, Shepard scream and punch illusive man head : get yourself together !
Catalyst look at the almost dead illusive man and then on Shepard and says:
(paste the scene where Catalyst describe his agenda)
Shepard: to Hell with you!! (Then he scream at the illusive man)
Shepard : Wake up you s*** b****, this your last chance to bring the earth superiority into the galaxy, run to the right and destroy the power conduit (Shepard gives him the gun and scream ): DO IT!
Illusive man run with scream to the right and shot at the power conduit.
The whole thing breaks apart, Shepard get's  to the elevator and run to the "transporter" from there he travel back to Earth.
(paste scene where soldiers fighting the reapear)
(paste scene where mass effect star transport system is destroyed!)
(paste scene where Normandy lands on unknown planet)
THE END.......

Modifié par BogdanUKR1984, 09 mars 2012 - 10:28 .


#137
SharlenaSharlena

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Bioware has sent out their own personal Justicar to defend their honor. This thread is ridiculous, you can't push your happy go lucky view of the way the gaming experience was for you QuirkyGroundhog because not everyone is satisfied with the way the game ended! Because the ending blew donkey chunks!

#138
SharlenaSharlena

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P.S. my second biggest let down of this game was the IRRITATING galaxy map with all the stupid reapers everywhere, I was always getting attacked! Not to mention finishing my quests was difficult when I get to a location and I can't locate any active quest targets! >.<

#139
Aesieru

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STOP THINKING PARAGON IS GOOD AND RENEGADE IS BAD

GOOD / EVIL do not damn exist in this game in regards to a fricken WAR!

#140
Fair34

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We get it. We just don't like it.

#141
redshift87

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From an intellectual position, I fully understand the ending and can even appreciate that they went out on a limb and did something pretty different from the typical video game ending.

I've been a fan of BioWare since KotOR and have enjoyed good stories my whole life. Obviously, there is not going to be a "correct" ending - nothing is going to make everyone happy. All I can share is my opinion, that the ending of this game spoiled what was otherwise one of the best stories I've ever experienced. I wasn't expecting a sugar-coated Disney ending, but something that at least gave closure and peace.

I lost Thane, Mordin and Legion in ME3 - my three absolute favorite characters from ME2. And I was ok with it; the way they went out was just so fitting and done perfectly. I was convinced the trilogy was going to end in a similarly bittersweet but fitting end, even up until Anderson's death, sitting next to my Shepard and staring down at Earth. Then things went hard to port.

I'm not even going to touch on the Guardian and the Reapers... still digesting it and trying to overcome my initial, eye-rolling WTF reaction. The "choice" Shepard had to make was poorly explained / set up and only led to a brief, anti-climatic ending that left me with more questions than answers. It was the worst ending of the three games because it didn't tie up any of the parts I really cared about. All I can picture is Shepard's fight and sacrifice being in vain... her allies stranded away from their homes and families, the amazing galactic community (one of the best written sci fi civilizations ever) reduced to not even a shade of its former self, Joker and her crew (including my ground team???) fleeing the battle somehow and crashing on an unknown world.

This didn't feel like a true ending to my favorite video game franchise ever. It feels like a bad dream, incomplete and nonsensical.

#142
ibage

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I keep saying this. This ending was poor writing and obviously rushed. It was a prime example of how not to use deus ex machina in to resolve a story. Leaving us with questions after promising the game will tie up loose ends just doesn't make sense. I understand the philosophical nature of the ending but it doesn't fit in here. It would make one hell of a conclusion to the Terminator franchise but not Mass Effect.

I loved this game up until after Anderson dies. I don't feel like I've wasted my money but I feel cheated. This is not Bioware quality writing.

#143
Asuukuru

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The problem i saw with the ending was not that Shepard died, personally i wouldn't have minded if Shepard died as long as it was done as well as Legion or Mordin, the problem is that the ending doesnt fit the storyline of mass effect at all. The entire game is about beating the odds and fighting destiny. The entire game was supposed to make your decisions have an impact, the fact that whether i got help from every species in the galaxy or just the Turian and Krogan should matter.

I dont think i would have a problem with the ending if Shepard died, i would preferred she lives, but if she died but with her last breath destroyed the reapers and only the reapers, then that would be great. Or if you didnt have enough war assets, she would never reach the console needed to destroy the reapers, and would die a few steps short, with Hackett asking why the reapers are not dying without Shepard responding would have been good too.

As for the decision to destroy the Geth in the end, it doesnt fit at all, you already had the chance to destroy the Geth and chose not to, why would you choose to kill them a few hours later into the game?

#144
BogdanUKR1984

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Aesieru wrote...

STOP THINKING PARAGON IS GOOD AND RENEGADE IS BAD

GOOD / EVIL do not damn exist in this game in regards to a fricken WAR!

Why not, if you define that in war you have a morality , and this can be ruthless or righteous!!!!

#145
Tahleron1

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QuirkyGroundhog wrote...

Aesieru wrote...

To be fair Quirky, it's admirable you're trying to defend the game but it's more honest to admit that the game has a lot of problems and a lot of people were shafted and in some form BioWare was lazy and if you don't agree with them being lazy or not caring, then I have to ask you why we haven't heard anything from BioWare outside of numerous threads being closed, moved, or deleted.


Well, people have brought up criticisms in this thread I've agreed with, it's certainly not a game without flaws.

But why is Bioware acting that way? If I were to guess? Probably because it's a company of individuals who poured their heart and soul into a franchise over, what, 6 years? And now that it's over they're being told they've retroactively ruined all of it. I think that's probably one of the reasons I'm defending it so vehemently, this backlash feels really....cheap.


Perhaps they can ask the guys from swtor to pass that question onto george lucas, lol

I didn't really dislike the endings, destroying the mass relays and citadel made sense (it was a weapon designed to destroy the reapers, the mass relays and citadel were part of their weapon, overloading the mass relays to power said weapon is easily the most logical choice), as for the choices, the protheans for example would have clearly chosen "destroy".

The Reapers purpose was kind of obvious by 2, 3 really just confirmed it, in a way i was kind of disappointed that they were almost exactly what i thought they were, too many hints.

Most people want happy endings, it's why almost every damn movie ends like that, none of these endings were "happy", or really anywhere close to.

Btw, the merge ending symbolized cooperation, which is why its only enabled by having a high enough readiness rating through (wait for it...)cooperation of the other races; cheesy? sure, doesn't make sense? not at all.

Modifié par Tahleron1, 09 mars 2012 - 10:22 .


#146
WMRina

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redshift87 wrote...

From an intellectual position, I fully understand the ending and can even appreciate that they went out on a limb and did something pretty different from the typical video game ending.

I've been a fan of BioWare since KotOR and have enjoyed good stories my whole life. Obviously, there is not going to be a "correct" ending - nothing is going to make everyone happy. All I can share is my opinion, that the ending of this game spoiled what was otherwise one of the best stories I've ever experienced. I wasn't expecting a sugar-coated Disney ending, but something that at least gave closure and peace.

I lost Thane, Mordin and Legion in ME3 - my three absolute favorite characters from ME2. And I was ok with it; the way they went out was just so fitting and done perfectly. I was convinced the trilogy was going to end in a similarly bittersweet but fitting end, even up until Anderson's death, sitting next to my Shepard and staring down at Earth. Then things went hard to port.

I'm not even going to touch on the Guardian and the Reapers... still digesting it and trying to overcome my initial, eye-rolling WTF reaction. The "choice" Shepard had to make was poorly explained / set up and only led to a brief, anti-climatic ending that left me with more questions than answers. It was the worst ending of the three games because it didn't tie up any of the parts I really cared about. All I can picture is Shepard's fight and sacrifice being in vain... her allies stranded away from their homes and families, the amazing galactic community (one of the best written sci fi civilizations ever) reduced to not even a shade of its former self, Joker and her crew (including my ground team???) fleeing the battle somehow and crashing on an unknown world.

This didn't feel like a true ending to my favorite video game franchise ever. It feels like a bad dream, incomplete and nonsensical.


You put it better than I ever could.
 
Thane, Mordin, and Legion all died for nothing.  I really wish I could have taken Legion to meet the Guardian, he'd have set that little **** straight. (Did anyone else try walking away/out or shooting that kid?)  The game asked the player: Can we coexist despite our differences, no matter how fundamental they are?  Then it gave us the answer: Absolutely not.  Especially regarding synthetics and organics.  You must either control, or destroy them, or you must be the same down to your genetic level (that even-more-crap synthesis option) for peace to be even remotely possible.  Despite the fact you could prove all of that wrong.  There was no ending that reflected all that Shepard could have seen and done.  It's not that it was "sad" or "dark".  It was utterly nonsensical and there was little more hope for the future of the galaxy if you did "everything right" than if you had just made the bare minimum of effort.  You didn't even need to play the first two games.

Modifié par WMRina, 09 mars 2012 - 10:58 .


#147
DariusST

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mopotter wrote...

Storenumber9 wrote...

Luigitornado wrote...

DariusST wrote...

The main fault of the ME 3 endings, I think, is there is no closure

They are almost all virtually identical, and don't show the ultimate effect of your choices. The whole draw about Mass Effect was that the story could be tailored to your choices, and then Bioware gave us 3 endings that, firstly, you get no matter whether you are paragon, renegade, or middle path sheppard, dont show the consequences of your choices post-finishing off the reapers, all have essentially the same consequences( Mass relays destroyed, no reapers, normandy crashlanding, stargazer talking about the sheppard)

This is why people are angry, it doesn't matter whehter the endings make sense, there is no catharsis here. Alot of people, especially me, wanted a happy heroic ending. I spent 30 hours amassing this huge fleet, so that I could come in, kick some reaper ass, and then go have them blue children with Liara. Bioware is not stupid, that SHOULD have been the logical PAragon Choice, just like Humanity running **** with the renegade choice. They instead gave us these ridiculous endings for, what?

It just stinks of laziness


I'm kind of tired of "laziness" being thrown around. I would think the term "out-of-touch" would be more of what you are implying.

There is no doubt Bioware worked hard on this game.


Agreed. 
I don't think Bioware said "F-it" and just half-assed the ending.
I think they were really trying to have a dark and gritty ending. But, it didn't work, and they fell short in many places.


I'm also inclined to agree with this.  I do think they probably worked hard on the game and just didn't listen to that person who said ' hey guys we said people would have an ending they connect to, we are missing one connection"  But I also think they got carried away with having the last game more movie like and reducing a lot of the player control.  I've had moments where I just put the controller down and go get a drink, 


I did a Follow up post to re-iterate why I thought BW was lazy with the SP portion of ME 3, but I'll re-iterate

ME 3 DOES seem lazy

1) The game is shorter then the previous ME games
It took me 35-40 for ME 1, and around 35 for ME 2, completionist playthroughs where i Did every side quest
ME 3, my clear save file stands at UNDER 30 hours, and thats with pretty much every side quest done, and 100% war assets found in almost all systems.( 2 of my systems are not 100% )

2) Much less Character interaction
Other then 2-3 branching convo paths discussions with your NPC's/Squadmates, so as to get the bonus powers, most coversations with npc's are of the Zaeed/Kasumi one-2 line commentary on whatever mission was done last, which is a marked difference for previous games, which had much more content and discussions with your chars

Lack of middle ground choices in most convos, you only had paragon and renegade, whereas previous games you had many middle ground, non-commital choices

3) Half of the missions were quick 5-10 min introductions to the multiplayer maps
The other 25% of the missions were go here - scan for asset - back to citadel fetch quests, then the rest story based stuff

4) The endings are almost exactly alike.

I think this shows that Bioware started getting lazy with this game. The extra 3 months of dev time were guaranteed to be fore tweaking Multiplayer and pumping out DLC to nickle and Dime us, and as a result we got, in my opinion, the worst game of the series.

#148
thegoldfinch

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Man, and I thought I was onto something at the end there. I got so furious with the contrived choices and the fact that I was not given any dialogue options to debate or persuade this alien/God metaphor/ghost AI creature on it's faulty logic, that I just said (in much ruder terms), Screw. This. So, I turned my back on all three choices, marched over to the Catalyst, and shot it in the head.

I thought I would get something for that. Something for picking the answer that wasn't obvious. Anything. I could not believe and did not want to believe that I was being forced to choose between three pre-rendered endings that did not reflect the choices I made in the previous games.

I know it's just a game. I know there are worse things in the world to be upset about. I get it. You know what? Whatever. I still paid sixty dollars for this experience and I spent hours upon hours of my life dedicated to this character and this world. I felt like the rug was pulled from under me. I felt cheated of something I was working hard towards - a conclusion that at least made sense and felt satisfying.

And, yes, I get the themes of the game and how the end is supposed to tie them together. I'm a literature major. I am not incompetant with or ignorant of literary devices. There are still ways to implement the themes of synthetic versus organic life, and repeating history versus deviation from history without ripping away consequences from past choices and depriving players of satisfaction. This was not the way to go about it.

I worked my butt off to collect war assets and allies, too, and I didn't even get to see their physical impact during the ending.  I mean, I saved the Geth - but what did they do, specifically? What did they save? Who did they help? What was their specific contribution? What became of them? Where did they go? And all of those scientists I picked up from various planets for the Crucible construction! I would have liked to have seen its progress and talk to the researchers involved. You know, find out the issues and problems involved with a project this massive in scope. I would rather pick up asset location quests from named character scientists who needed materials to complete their assignments instead of random Citadel people. Both assets and allies were just numbers for galactic readiness in the end instead of things with any individual consequence. It made gathering them feel empty and tedious.

Then there are my squadmates. Flashbacks of their smiling faces as I plummet to my death? Okay! That's sweet. But for a game and a company that is so focused on character interaction and players bonding with characters - to throw out all of those connections at the very end in favor of a short clip of them on a Garden of Eden planet? That is craziness. When you establish a character in a story that is meant to be an emotional anchor for the audience, you are then making a tacit promise to your audience that you will see this character's conclusion. The buildup is worthless otherwise. Not every life detail at the end, keep in mind. Just a simple, regular denoument.

You cannot just end a story at the climax then follow up with a thirty second epilogue that doesn't even tie up a tenth of the loose ends you've created within your story.


What happened? Was it money? Time? Vision getting in the way of more dynamic endings?

Ridiculous. The whole ending was just ridiculous. I'm glad my feelings are shared around these parts. The rest of the game was wonderful, though. I liked how vulnerable Shepard was. I liked the psychological toll it all took on her. The nightmares were pretty neat, too. Don't know if I can play through the whole thing again when I know now that nothing I do is really worth it when it all boils down to three pre-set choices.

Man. That ending. :(

Modifié par pixieface, 09 mars 2012 - 10:48 .


#149
Meltemph

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The crew being on the Normandy is fine as you don't know how long you were unconscious.


So the crew picked up and went home while there were soldiers trying to hold off the reapers where Shep teleported from? 0_o That makes sense to you?

Modifié par Meltemph, 09 mars 2012 - 10:42 .


#150
Patriota125

Patriota125
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Lexagg wrote...

There is simply NO REASON WHATSOEVER TO NOT INCLUDE A GOOD ENDING.

It's a game about choices, it was advertised as a game about choices. LET PLAYERS HAVE THEIR CHOICE GOD DAMMIT.


You still have a choice, simply put, youre facing a race of machines that have been around for millions of years. If anything, they know the meaning of life and all, they can survive in dark space. It wouldnt be realistic if we could defeat the reapers and have sunshine and bunnies without making sacrifices. The ending IS REALISTIC, because it STAYS TRUE TO THE SERIES PARAMETERS.

Tony208 wrote...


Yes, the game has been realistic "cough" Aliens and tech [smilie]../../../images/forum/emoticons/uncertain.png[/smilie]


LOL Going full retard.