Asari Vanguard build?
#1
Posté 09 mars 2012 - 07:38
#2
Guest_Air Quotes_*
Posté 09 mars 2012 - 07:45
Guest_Air Quotes_*
#3
Posté 09 mars 2012 - 08:10
I know it was wrecking face on Silver, outscoring competent human vanguards. Stasis gets set off by your grenades and charge, so I based my playstyle around those explosions. You can't play it exactly like a human (although I charged just as often, and in the same way, just what you do afterwards and inbetween is different), but it seems to be just as effective and in-your-face if you play it right. That's how it was for me.
#4
Posté 09 mars 2012 - 08:43
#5
Posté 09 mars 2012 - 08:48
#6
Posté 09 mars 2012 - 09:09
Calamitous Judgment wrote...
I actually would do justicar for the weapon damage depending what pistol you're using. I play it the same way as an asari adept with the ability to charge to get your shields back. Stasis bubble + pistol headshot. Perfect. Plus the weight reduction for the pistol is worth it.
Your best chance at Vanguard is to use a Shotgun
#7
Posté 09 mars 2012 - 09:12
FLGSynyster wrote...
Calamitous Judgment wrote...
I actually would do justicar for the weapon damage depending what pistol you're using. I play it the same way as an asari adept with the ability to charge to get your shields back. Stasis bubble + pistol headshot. Perfect. Plus the weight reduction for the pistol is worth it.
Your best chance at Vanguard is to use a Shotgun
...... what? pistols are easily some of the best heavy weapons in the game, shotguns way to much and lower your power recharge, any heavy pistol of phalax quality and above can do more DPS and give you 200% recharge if you spec into weight
#8
Posté 09 mars 2012 - 09:24
#9
Posté 09 mars 2012 - 09:25
And a note about the Asari's biotic dash someone mentioned: It does consume barrier everytime you do it. So dont rely on that when you're in a pinch and low on barrier. Although it is a big advantage dodging grenades, or biotic-dashing your way through a room to get away from a banshee or something. It's saved me many times like that.
#10
Posté 09 mars 2012 - 09:33
GracefulChicken wrote...
I use a Phaeston on her. Huge clips, big rate of fire, low weight, but low damage. Good for laying down cover fire between charges and whatever. With extended clips, this thing has an insanely large clip, with quite a lot in reserves. It's like a better in every way Avenger, but worse than most other things. I quite like it.
And a note about the Asari's biotic dash someone mentioned: It does consume barrier everytime you do it. So dont rely on that when you're in a pinch and low on barrier. Although it is a big advantage dodging grenades, or biotic-dashing your way through a room to get away from a banshee or something. It's saved me many times like that.
The cool thing about the Asari Vanguard is that you can do your dash to avoid something like a grenade or a missile and then charge to regain the barrier.
#11
Posté 11 mars 2012 - 11:52
Blissey1 wrote...
so maxing fitness for melee damage to use heavy melee like nova is no good?
Yes, thats how you play the asari vanguard. No one here knows what there talking about.
#12
Posté 14 mars 2012 - 02:56
Mihhawk wrote...
Blissey1 wrote...
so maxing fitness for melee damage to use heavy melee like nova is no good?
Yes, thats how you play the asari vanguard. No one here knows what there talking about.
I dunno I had lackluster results granted I burned out on my Asari Vanguard before Stasis bubble. Is the rotation
Stasis->Charge->Heavy Melee viable at some point? I'm assuming with a heavy pistol +200% recharge weapon.
#13
Posté 14 mars 2012 - 05:17
I also copped out on the stasis bubble for a bonus to my powers after a charged melee.
#14
Posté 14 mars 2012 - 05:46
There really is not a lot of situation where I want to use stasis unless against a phantom since the cooldown is long and I am constantly charging.
Yes she is more of a support class comparing to the human vanguard but there's not a whole lot of enemies where I get to spam stasis, there are no long range combos so I'll have to charge in anyways.
And for that I maxed my nade to deal awesome damages. Couldnt really leave out fitness either.
#15
Posté 14 mars 2012 - 05:56
#16
Posté 14 mars 2012 - 06:29
Sinaqui wrote...
I'd argue that Asari Vanguard is designed to lean more toward a defensive play style than human vanguard. You play long-term crowd control and protection. Stasis bubble keeps unarmored enemies at bay (which is everything but atlas for Cerberus, not nearly as useful for Geth or Reapers) and biotic charge keeps you from being dropped too quickly. Lift grenades can be ignored because they serve the same control function as stasis bubble with the nuisance of having to restock grenades, though they do have a greater impact area. Spec Justicar for weapon damage, spec fitness for shield strength, and you become a powerful support class that can often save a downed teammate at risk of being executed.
This. I consider my asari vanguard to be an asari commando (have you faced one before?.. ), with good weapon damage and a biotic god with bubble and maxed grenade, who can ocassionally charge on lone or weak enemies when I get a crazy idea or need to recharge barriers.
It's probably me, but it plays much better than my traditional human vanguard who gets killed all the time and got a long-ass cooldown due to graal/claymore, even with increased carry weight.
#17
Posté 14 mars 2012 - 06:48
Anyway, I always have issues making Grenades do anything useful, so I specced into Charge, Stasis Bubble, Justicar, and Fitness (defense). The heavy melee looks cool and all, but if anyone is outside the radius, you're going to get killed immediately thanks to the rather long lag time on the end. It's useful, but I think the extra shields are more useful.
Try to open with Stasis->Charge. You appear in the middle of a biotic explosion, which is rather effective. Finish with your gun and keep using Charge for the barrier boost. If you're aware of your surroundings and know you can get away with it (read: nobody is going to shoot you), you can use Stasis to lock people down at close range so you can shoot them better.
I haven't been able to test this build on gold yet, but it has proved very effective on silver, even when played highly aggressively. Problems against Reapers due to all the armor. Banshees grab you out of charge, and every reasonable threat is immune to Stasis. I'm considering dropping the last rank in Justicar (assuming I stick with shotguns) for Lift Grenade to alleviate that issue.
#18
Posté 14 mars 2012 - 10:06
Vech24 wrote...
Mihhawk wrote...
Blissey1 wrote...
so maxing fitness for melee damage to use heavy melee like nova is no good?
Yes, thats how you play the asari vanguard. No one here knows what there talking about.
I dunno I had lackluster results granted I burned out on my Asari Vanguard before Stasis bubble. Is the rotation
Stasis->Charge->Heavy Melee viable at some point? I'm assuming with a heavy pistol +200% recharge weapon.
If you manage to surpise attack while the bunch is focused on somebody else, the results may be stellar. First heavy melee an isolated weakened enemy. Then charge into a group which is focused on your teammates, follow up with heavy melee; enemies just fly in every direction, dead, even Centurions and the like.
Problem is that the heavy area melee takes a lot of time to do. Nova is much faster. I died multiple times being shot down while being stuck in the melee animation.
Modifié par Kailord, 14 mars 2012 - 10:37 .
#19
Posté 14 mars 2012 - 10:54
As a test, let an atlas fire a missile at you and charge the atlas before the missile gets to you (It will hit you mid charge). I've notice with the human vanguard, you do not take damage but with the asari vanguard you do
#20
Posté 14 mars 2012 - 11:13
I took the statis spec that gives it a chance to not cause a cd. This because if you just intend on spamming bubble, you might as well use the adept and leaving a target in the bubble till your powers cooldown is either not possible as your teammates will break it first, or just doesn't make sense. But with this perk, you have the chance of charging your own stasis target and triggering a large biotic combo especially if you speced charge to hit multiple targets. Headshots will be your your bread and butter with the occasional zero cooldown on stasis as your ace to be used whenever you get it.
#21
Posté 14 mars 2012 - 01:14
Btw, does the 30% no cooldown trigger thing on Stasis apply to ANY ability triggering it? IE. Charge
#22
Posté 14 mars 2012 - 01:32
#23
Posté 14 mars 2012 - 02:36
#24
Posté 23 mars 2012 - 11:18
#25
Posté 24 mars 2012 - 01:35





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