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Drell Adept - Is Reave broken?


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#1
Brugdor

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Just messed with my Drell adept a bit and I don't think Reave does anything. Tried it on mobs with shields/barriers, armor, or just health. No effect whatsoever as far as I could tell. 0.o

Also why do Drell hate shields? Do they like to die? Every Drell class has far less shielding than the other races of the same class. Giving them more health is strange since health doesn't regen except at the end (of some) waves. They are at a huge disadvantage as long as they have less shielding.

#2
HayhaS1mo

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I don't know lol

#3
mysticforce42

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Drell are supposed to take 50% damage while dodging, so Bioware is telling you to side-cartwheel into combat, Matrix style.

#4
BraveLToaster

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I've got Reave maxed, it definitely does damage and can detonate pull.

Not sure if the damage resistance fades when the animation ends or when the annoying sound stops though.

#5
Brugdor

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BraveLToaster wrote...

I've got Reave maxed, it definitely does damage and can detonate pull.

Not sure if the damage resistance fades when the animation ends or when the annoying sound stops though.


How can you tell? I don't see shields, armor, or health dropping on my target when I use it.

#6
Totally_Mad_Rat

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Drell adept is ripping and tearing. Reave damages over time and best used with biotic combos. Use pull+reave, reave+cluster grenade and combine powers with another adept/sentinel. Low shields is a compensation for high effectiveness and damage reduction caused by Reave.

EDIT: I'm yet to play a match on Silver with a Drell adept where I'm not on the first place.

Modifié par Totally_Mad_Rat, 09 mars 2012 - 08:48 .


#7
BraveLToaster

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[quote]Brugdor wrote...

[quoteHow can you tell? I don't see shields, armor, or health dropping on my target when I use it.

[/quote]

I can see health go down, it is just very slow since it is a fairly small amount of damage exteneded over several seconds.

#8
Mandolin

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Most of the time i'm using reave as a pull detonator. The detonation is significant damage wise and is probably the fastest biotic combo in the game due to the low recharge of pull and reave.

#9
Totally_Mad_Rat

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[quote]BraveLToaster wrote...

[quote]Brugdor wrote...

[quoteHow can you tell? I don't see shields, armor, or health dropping on my target when I use it.

[/quote]

I can see health go down, it is just very slow since it is a fairly small amount of damage exteneded over several seconds.

[/quote]
For such an all-purpose power as Reave the amount of damage is quite high. (115.5 per second over 6.6 seconds with Damage & Duration as final upgrade)

#10
Cloaking_Thane

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Waiting to unlock this class, I will play it a significant amount once I do

#11
BraveLToaster

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Isn't Warp > Throw from Asari the fastest? From multiplayer at least, in single it would be Pull >Throw.

I do well with Drell, but struggle if I'm forced to take down larger foes by myself in Silver and Gold.

#12
Mandolin

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I'm pretty sure pull+reave is faster than warp+throw plus pull being the setup power is much faster than warp and can almost instantly be detonated via reave.

#13
Ender1221

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Is Drell Adept rare or uncommon? I can't wait to unlock this class!

#14
Totally_Mad_Rat

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BraveLToaster wrote...

Isn't Warp > Throw from Asari the fastest? From multiplayer at least, in single it would be Pull >Throw.

Nope, Reave has much faster recharge time. Moreover, it hits instantly.

Ender1221 wrote...

Is Drell Adept rare or uncommon? I can't wait to unlock this class!

Uncommon.

Modifié par Totally_Mad_Rat, 09 mars 2012 - 09:03 .


#15
Indenter

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Area reave allows to set lots of biotic combos really fast.

Human vanguards just blow things up with drells on their teams.

#16
BraveLToaster

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Just looked, Pull and Throw have the same cooldown, and so do Reave and Warp, though it makes more sense to upgrade Reave's rank 5 for recharge time and Warp's rank 6 for damage which leaves Reave a bit faster.

#17
Warchild-RZ

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Singularity>warp is the fastest. Singularity has a 1.27 cooldown at 200% reduction.

#18
BraveLToaster

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Singularity is slightly slower than Pull and Throw (1.23s). So small a difference that you won't notice it in practice, but there it is. And Warp is slower than Throw and Reave as the detonator (with what I consider the best upgrade path for each).

#19
Mandolin

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As I said earlier having the faster recharge power for the combo setup makes the drell very efficent at detonating. When you use warp sometimes it feels like it takes forever before you can get your throw off and often the target is killed by a team member before you can detonate. The downside is that you cant detonate off protected targets. This is a signifcant disadvantage for although you can use reave against protections you cant then detonate reave with pull. I prefer the asari but I haven't spent as much time with the drell. He seems to be a good class perhaps requiring more finesse than the asari but still a lot of fun.

#20
Ender1221

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Mandolin wrote...

As I said earlier having the faster recharge power for the combo setup makes the drell very efficent at detonating. When you use warp sometimes it feels like it takes forever before you can get your throw off and often the target is killed by a team member before you can detonate. The downside is that you cant detonate off protected targets. This is a signifcant disadvantage for although you can use reave against protections you cant then detonate reave with pull. I prefer the asari but I haven't spent as much time with the drell. He seems to be a good class perhaps requiring more finesse than the asari but still a lot of fun.


You can detonate Reave with Pull?  I thought pull was just a combo set up power.

#21
BraveLToaster

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That's generally my outlook Mandolin. You can use Clusters on enemies hit with Reave, but they're limited which can cause trouble on Gold when you've got tons of Brutes and Banshees swarming about.

#22
RamsenC

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Something to consider is Warp > Throw will have the most damaging biotic explosions and works on shielded/armored enemies.

AoE Pull > AoE Reave will wreck unshielded enemies nicely though.

#23
Mandolin

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Ender1221 - you cant detonate reave with pull. Sorry if I wasnt clear. Pull is for setup only.

#24
Warchild-RZ

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BraveLToaster wrote...

Singularity is slightly slower than Pull and Throw (1.23s). So small a difference that you won't notice it in practice, but there it is. And Warp is slower than Throw and Reave as the detonator (with what I consider the best upgrade path for each).


  Who gets pull and throw?

#25
Totally_Mad_Rat

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Warchild-RZ wrote...

Singularity>warp is the fastest. Singularity has a 1.27 cooldown at 200% reduction.

I meant spamming combos. Drell has best biotic detonations per second/minute ratio.

Ender1221 wrote...

You can detonate Reave with Pull?  I thought pull was just a combo set up power.

You can't. Pull is a set up power. Reave is both set up and trigger.