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Drell Adept - Is Reave broken?


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#26
Thenlar

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Ender1221 wrote...

Mandolin wrote...

As I said earlier having the faster recharge power for the combo setup makes the drell very efficent at detonating. When you use warp sometimes it feels like it takes forever before you can get your throw off and often the target is killed by a team member before you can detonate. The downside is that you cant detonate off protected targets. This is a signifcant disadvantage for although you can use reave against protections you cant then detonate reave with pull. I prefer the asari but I haven't spent as much time with the drell. He seems to be a good class perhaps requiring more finesse than the asari but still a lot of fun.


You can detonate Reave with Pull?  I thought pull was just a combo set up power.


No you can't. Bolding added to the original quote.

He's saying that the Drell has a disadvantage because he can't use Detonation on enemies that have protections (shields, etc).  They can't detonate reave on their own, where the other adepts can still use Warp -> Throw to detonate on their own against protected enemies.

#27
Totally_Mad_Rat

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Warchild-RZ wrote...

Who gets pull and throw?

No one. Pull is Drell only power. Human sentinel and Asari adept have Throw.

#28
Ender1221

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Mandolin wrote...

Ender1221 - you cant detonate reave with pull. Sorry if I wasnt clear. Pull is for setup only.


Sorry misread.  And I thought YOU were crazy. ;)

#29
BraveLToaster

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Warchild-RZ wrote...

BraveLToaster wrote...

Singularity is slightly slower than Pull and Throw (1.23s). So small a difference that you won't notice it in practice, but there it is. And Warp is slower than Throw and Reave as the detonator (with what I consider the best upgrade path for each).


  Who gets pull and throw?


They're together in Single Player only.  I only meant that Singularity was not the fastest skill, those two have it beat out (and that Throw was with the damage Rank 6, not the recharge).

#30
Brugdor

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Totally_Mad_Rat wrote...

Drell adept is ripping and tearing. Reave damages over time and best used with biotic combos. Use pull+reave, reave+cluster grenade and combine powers with another adept/sentinel. Low shields is a compensation for high effectiveness and damage reduction caused by Reave.

EDIT: I'm yet to play a match on Silver with a Drell adept where I'm not on the first place.


Just wanted to stop back in and say thank you for the advice. I played him last night again with this in mind (and turning my sound effect volume half way down  :P ) and led every map I played except two. Most were on bronze but I did a few silver as well once I got into my mid-teens with him. I just armed him with a Carnifex so my recharge would be really quick, took the AOE options for Pull and Reave, and combo'd away.  :)

I almost never even use the Carnifex until the bosses start spawning. The class plays kind of like a ranged Vanguard.

Modifié par Brugdor, 10 mars 2012 - 03:01 .


#31
Kuriiiiiii

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Grall spike launcher + reaver = hilarious.

#32
vivanto

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Warchild-RZ wrote...

Singularity>warp is the fastest. Singularity has a 1.27 cooldown at 200% reduction.


Reave has no travel time, warp does.

#33
Legendaryred

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Was using it today, useless against geth lol, changed class after match.

#34
Makatak

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Drell are great on Bronze where you're not dealing with unshielded opponents. Lord knows how anyone uses them on Silver/Gold where it's good luck getting an enemy's shield down and not killing it long enough to pull off a Pull/Reave biotic combo.

Kind of sad that Drell Vanguards got Pull/Biotic Charge. If it had been Reave/Biotic Charge, I would possibly never play another class. Even with silly Cluster Grenades.

#35
Riceygringo

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Makatak wrote...

Drell are great on Bronze where you're not dealing with unshielded opponents. Lord knows how anyone uses them on Silver/Gold where it's good luck getting an enemy's shield down and not killing it long enough to pull off a Pull/Reave biotic combo.

Kind of sad that Drell Vanguards got Pull/Biotic Charge. If it had been Reave/Biotic Charge, I would possibly never play another class. Even with silly Cluster Grenades.


Asari Vanguard has Stasis which can be detonated, but not only does it take rediculously long to recharge, but it's useless against armor...

#36
Lycidas

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Thenlar wrote...

...
He's saying that the Drell has a disadvantage because he can't use Detonation on enemies that have protections (shields, etc). They can't detonate reave on their own, where the other adepts can still use Warp -> Throw to detonate on their own against protected enemies.

Actually you can detonate Reave on protected targets using grenades.

#37
nukular power

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Just throwing it out there that Singularity sucks, regardless of setup time. Not sure why people even bother leveling it past 2-3. Warp/Shockwave is a much better combo for the Human adept (no need to break shields and Shockwave does 2 times the base damage of level 6 damage-upgraded Throw, and can set off multiple detonations at once )

re the above, the base damage of the power used to detonate does apply before the detonation happens.. you can see sometimes you will detonate and see the kill come up as Throw, for example.

Modifié par nukular power, 12 mars 2012 - 07:48 .


#38
A Wild Snorlax

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I just got 80k points in a silver game against geth, pretty sure reave works on geth too. The damage protection definately seems to work. Which it made you regen health over time or something though, would make it a little bit better and make up for the fact that you can't combo people with shields without grenades. Reave is awesome if you have a charge happy vanguard on your team to set it off though :P

#39
PapVogel

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Don't forget that you can stack reave, 3x reave on a centurion and his health drops faster than a .223 fired from a Remington 700

#40
Autochthon

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Makatak wrote...

Drell are great on Bronze where you're not dealing with unshielded opponents. Lord knows how anyone uses them on Silver/Gold where it's good luck getting an enemy's shield down and not killing it long enough to pull off a Pull/Reave biotic combo.

Kind of sad that Drell Vanguards got Pull/Biotic Charge. If it had been Reave/Biotic Charge, I would possibly never play another class. Even with silly Cluster Grenades.

Pull->Charge

*detonates*

Humans got gipped, both Drell and Asari have detonation combos in their kits for multiplayer.

#41
Fisterbear

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Autochthon wrote...

Makatak wrote...

Drell are great on Bronze where you're not dealing with unshielded opponents. Lord knows how anyone uses them on Silver/Gold where it's good luck getting an enemy's shield down and not killing it long enough to pull off a Pull/Reave biotic combo.

Kind of sad that Drell Vanguards got Pull/Biotic Charge. If it had been Reave/Biotic Charge, I would possibly never play another class. Even with silly Cluster Grenades.

Pull->Charge

*detonates*

Humans got gipped, both Drell and Asari have detonation combos in their kits for multiplayer.


I don't think Nova NEEDS a detonator. It's a self contained bomb.

#42
Documental

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Is reave the one with the god awful noise, it sounds like there is a bee in my television when someone uses it.

#43
Final Marauder

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DAT NOISE.

#44
ArbiterMatrix

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A basic summary of the Drell Adept's powers and shields will now follow:
Pull: Levitates targets into the air, but can be dodged. Mainly used to set up a biotic detonation or get targets out of covers. Only affects health, no effect on shield, armor, or barrier.
Reave: Does damage over time. Detonates a pulled target. Affects health, armor, and barrier. No effect on shields.
Cluster Grenade: Tosses two grenades which explode on contact or bounce off surfaces. Detonates reave. Affects everything.
Drell's main attribute is speed, and he is fragile. You need to be careful and not rush into combat like you do with some other classes. He runs at least twice as fast as other classes.

#45
UK Wildcat

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Reave is fine, refer to the first line of my comment. What does suck is the HORRIBLE CONSTANT BUZZING NOISE

#46
ArbiterMatrix

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UK Wildcat wrote...

Reave is fine, refer to the first line of my comment. What does suck is the HORRIBLE CONSTANT BUZZING NOISE

BZZZZRRRRRBZZZZZZRRRRBZZZZZZZZRRRRBZZZZZZ?

#47
T41rdEye

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That noise really is awful. I would seriously play the drell adept a lot more often if THAT NOISE wasn't burning a hole in my brain the whole time. It must be glitched or something on the 360 because it doesn't even stop blaring after reave has worn off. Bioware please make it stop.

That and buff the ARs. Kthxbai.

#48
UK Wildcat

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Me1mN0t wrote...

That noise really is awful. I would seriously play the drell adept a lot more often if THAT NOISE wasn't burning a hole in my brain the whole time. It must be glitched or something on the 360 because it doesn't even stop blaring after reave has worn off. Bioware please make it stop.

That and buff the ARs. Kthxbai.


Some of us like being in a miniaturized echo chamber being tortured by a million bees with megaphones buzzing into them while they flay our brains and eardrums.

AHHHHHHH

Sorry, ever since I started playing the drell adept I randomly start screaming every now and then.

#49
VirtualAlex

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Drell can spam reave on all enemies, it does work on shields, armor and barriers also. It does damage over time to everything. I like to just "poison" everyone I see, it's really easy. Anytime you see someone who can be pulled, pull and blow them.

#50
D Amiri

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ArbiterMatrix wrote...

A basic summary of the Drell Adept's powers and shields will now follow:
Pull: Levitates targets into the air, but can be dodged. Mainly used to set up a biotic detonation or get targets out of covers. Only affects health, no effect on shield, armor, or barrier.
Reave: Does damage over time. Detonates a pulled target. Affects health, armor, and barrier. No effect on shields.
Cluster Grenade: Tosses two grenades which explode on contact or bounce off surfaces. Detonates reave. Affects everything.
Drell's main attribute is speed, and he is fragile. You need to be careful and not rush into combat like you do with some other classes. He runs at least twice as fast as other classes.


Reave does work on shields.  At rank 6 with Barrier/Armor evolution My reave removes half the shields on a silver marader. Thats not overload or energy drain damage but thats enough to allow you to remove them quickly with gun fire to pull combo them. 

Basic Drell:

Pull + Charge/Reave unshielded targets
Reave/Charge + Nades for shielded enemies
Reave/Charge + Shotgun/Kicks to stagger and/or remove shields when out of nades