The lead writer for the game actually said this
#101
Posté 10 mars 2012 - 12:08
#102
Posté 10 mars 2012 - 12:14
Phydeaux314 wrote...
Thing is... this is Mass EFfect. If I had wanted a Dragon Age-esque "you're screwed over no matter what you do" ending, I would have played that. Or Halo ODST, where it's a foregone conclusion that everyone dies in the end.
But ME has traditionally had the option of earning your happy ending, and that's irritatingly missing here. We put a lot of love into our characters and this world, and the ending that we got for them doesn't feel like it does that justice.
Sometimes it's okay to have a "little blue children" ending. Really, it is.
Exactly, I want to earn my happy ending. I don't see anything wrong with a happy ending. You don't want one, then don't choose one.
#103
Posté 10 mars 2012 - 12:18
You mean an ending where your squadmates aren't temporarily (very temporarily depending on what sort of shape the Kodiaks are in) marooned on some tropical paradise of a planet?idunhavaname wrote...
I have no more interest in ME universe until they make an ending where my squad aren't stranded in some jungle hell hole of a planet.
#104
Posté 10 mars 2012 - 12:22
General User wrote...
You mean an ending where your squadmates aren't temporarily (very temporarily depending on what sort of shape the Kodiaks are in) marooned on some tropical paradise of a planet?idunhavaname wrote...
I have no more interest in ME universe until they make an ending where my squad aren't stranded in some jungle hell hole of a planet.
Except for tiny little details like:
1. How far away they are from earth?
2. Which direction is earth?
3. Weren't the Kodiaks used for the Hammer mission?
4. The ship crash landed so if there were any Kodiaks still left are they flight worthy?
5. If they aren't flight worthy do they have the materials to repair them?
6. How much fuel do they have on hand and how much would it take to fly to earth?
Little details like that......ya know!
Edit: Oh, and I forgot about food. There are many races on board and each have different diet requirements.
Modifié par dkear1, 10 mars 2012 - 12:25 .
#105
Posté 10 mars 2012 - 12:26
#106
Posté 10 mars 2012 - 12:29
#107
Posté 10 mars 2012 - 12:29
http://social.biowar...06/polls/28989/
#108
Posté 10 mars 2012 - 12:31
Dasher1010 wrote...
So the writer says that we'll get post-campaign DLC... and people still whine? Once again BSN rams home how they'll never be happy with anything.
When did he say this?
#109
Posté 10 mars 2012 - 12:31
CyanidPontifex wrote...
For those saying that FTL won't work anymore, I'd like to point out that Arcturus is roughly 36 lightyears away from Sol, a trip that can be made in three days. There is also at least one human garden world colony within Arcturus's cluster that wasn't totally destroyed by the Reapers. Relay-less FTL transit is slow, but it's not useless.
"a mass relay can transport starships instantaneously to another relay within the network, allowing for journeys that would otherwise take years or even decades with only FTL drives."
Yeah there are systems that are close by, but what about...you know....everywhere else? What about Thessia? What about Rannoch? What about Palaven? Everything about Mass Effect 3 was great until they gave us endings that made 0 sense.
#110
Posté 10 mars 2012 - 12:32
Dasher1010 wrote...
So the writer says that we'll get post-campaign DLC... and people still whine? Once again BSN rams home how they'll never be happy with anything.
No one has said this
#111
Posté 10 mars 2012 - 12:32
Can you cite? If you can give citations, I will promptly stop complaining until I get more information. I was under the impression that we didn't have any details or responses from the developers.Dasher1010 wrote...
So the writer says that we'll get post-campaign DLC... and people still whine? Once again BSN rams home how they'll never be happy with anything.
#112
Posté 10 mars 2012 - 12:33
CyanidPontifex wrote...
For those saying that FTL won't work anymore, I'd like to point out that Arcturus is roughly 36 lightyears away from Sol, a trip that can be made in three days. There is also at least one human garden world colony within Arcturus's cluster that wasn't totally destroyed by the Reapers. Relay-less FTL transit is slow, but it's not useless.
Compared to the Relays, yes it is. It would take years to get to another race's space. Years they probably don't have with post-war food and fuel supplies.
...And you also have to wonder how many fuel stations are between systems that had a mass relay...which is none.
So yes, FTL isn't useless, it's just boned.
#113
Posté 10 mars 2012 - 12:34
Dasher1010 wrote...
So the writer says that we'll get post-campaign DLC... and people still whine? Once again BSN rams home how they'll never be happy with anything.
Wow...Just Wow....your happy and crap on everyone else eh? Way to show that your opinion is invalidated!
Oh, by the way, go check out every other gaming forum out there and you will see that the backlash is not limited to this forum or its memebers.
#114
Posté 10 mars 2012 - 12:36
Sywen wrote...
Phydeaux314 wrote...
Thing is... this is Mass EFfect. If I had wanted a Dragon Age-esque "you're screwed over no matter what you do" ending, I would have played that. Or Halo ODST, where it's a foregone conclusion that everyone dies in the end.
But ME has traditionally had the option of earning your happy ending, and that's irritatingly missing here. We put a lot of love into our characters and this world, and the ending that we got for them doesn't feel like it does that justice.
Sometimes it's okay to have a "little blue children" ending. Really, it is.
Exactly, I want to earn my happy ending. I don't see anything wrong with a happy ending. You don't want one, then don't choose one.
I just watched the Synthesis Ending again.. and have calmed down a little bit... its still bad but I stomach it more. They is still alot of things need tie up some closer too. More talking Catalyst because it says the Reapers are under its command. End of line. full stop. So we need some more explination at to is nature and how the Crucible changed it. Still need to get rid of the sceen on Normandy on Planet X. Close it with everyone on Earth wondering what happend. Shepards says a final good by to his or hers LI and the crew before jumping or while jumping.. just something. With some work the Synthesis ending could be the " Earn your happy ending." Add closing convo with Catalyst as end of the epilogue. Its still too much like Deus EX and there still needs to be some variance... maybe with how the deal with the Mass Relay based on you choice.
Modifié par nitefyre410, 10 mars 2012 - 12:37 .
#115
Posté 10 mars 2012 - 12:38
The details of the crew's circumstances in the ending are left open. They are as bleak or as hopeful as the player imagines them to be.dkear1 wrote...
General User wrote...
You mean an ending where your squadmates aren't temporarily (very temporarily depending on what sort of shape the Kodiaks are in) marooned on some tropical paradise of a planet?idunhavaname wrote...
I have no more interest in ME universe until they make an ending where my squad aren't stranded in some jungle hell hole of a planet.
Except for tiny little details like:
1. How far away they are from earth?
2. Which direction is earth?
3. Weren't the Kodiaks used for the Hammer mission?
4. The ship crash landed so if there were any Kodiaks still left are they flight worthy?
5. If they aren't flight worthy do they have the materials to repair them?
6. How much fuel do they have on hand and how much would it take to fly to earth?
Little details like that......ya know!
Edit: Oh, and I forgot about food. There are many races on board and each have different diet requirements.
#116
Posté 10 mars 2012 - 12:40
Dean_the_Young wrote...
The post-Reaper, post-Relay future where organic and/or synthetics live, obviously.zenoxis wrote...
What future???
A series about the re-connection of the galaxy would fit well.Can be rebuilt.The relays are gone,
FTL still exists.everyone is stranded,
That one is odd.Joker and the crew are not fighting for Earth for some reason.
And ready to be rebuilt.Everything is ruined.
How can there be a future after any cataclysmic event?How can he even talk about the future??
By the survivors regrouping, rebuilding, and recovering.
I like you.
#117
Posté 10 mars 2012 - 12:44
Very true. There's also at least one inhabitable planet within a short distance of Earth: the "lost human colony" world of CDN fame. My personal theory is that that's where the Normandy crashed down.CyanidPontifex wrote...
For those saying that FTL won't work anymore, I'd like to point out that Arcturus is roughly 36 lightyears away from Sol, a trip that can be made in three days. There is also at least one human garden world colony within Arcturus's cluster that wasn't totally destroyed by the Reapers. Relay-less FTL transit is slow, but it's not useless.
#118
Posté 10 mars 2012 - 12:49
#119
Posté 10 mars 2012 - 12:53
#120
Posté 10 mars 2012 - 12:58
If this were true, the Normandy wouldn't have been impacted by the space magic beam. It would have just kept going. The only explanation for the ending is if the Normandy was in mass relay transit, which still makes no sense.Gre3nham wrote...
If relays work instantaneously, the normandy could not have been traveling through a relay (as there was 30 odd seconds of joker struggling with controls). Hence, your squad mates are not far away, and will most likely be rescued by a scout ship in a few weeks.
Seriously, it's a good thing the Red Letter Media guys do film and not video games, because the last five minutes of ME3 alone would give them more ammo than the entire of Attack of the Clones.
#121
Posté 10 mars 2012 - 12:59
ratzerman wrote...
Didn't Mac Walters specifically say that there WON'T be post-campaign DLC because the galaxy is now a "boring wasteland," or something like that?
I hope not. For one thing, it just wouldn't make any sense. Why on earth would you knowingly transform your own fictional universe into a "boring wasteland"? Maybe more to the point, how could you take a fictional universe that people like enough to give you money for, knowingly turn it into a "boring wasteland," and then expect that your audience won't be unhappy with that turn of events? Oh, well. At least it's only gossip unless someone posts a link.
#122
Posté 10 mars 2012 - 01:02
Second proof that in the end the characters you know will never see each other again goes to the wonderful Stargazer seen. It was obvious that it was an old man telling the "legend" of "The Shepard" and that they had not recovered space travel. By the kid saying "Will I ever reach the stars?" or something along that line. So obviously whether Stargazer is Earth or where Normandy crew landed they have not been able to even make ships to break Atmo. So please tell me how i'm wrong in my ASSUMPTION. Because i'm going off of what is being presented to me by the developers. This is what i'm getting from what little info I have from the endings. You have the same info as me. I'm not saying FTL 100% doesn't still work, but it's not as simple as come on guys let's go home...this is gonna be a long trip. They already explained why you couldn't just ride on out into the black without the Relays. This isn't my first ride into the ME universe.
#123
Posté 10 mars 2012 - 01:03
jellobell wrote...
And yet Shepard, who apparently counts as synthetic life, survives only in the Destroy ending. <_<Xsause wrote...
Rhayth wrote...
I like all these people that say FTL still exist.
The destroy ending leaves Reapers, Geth, Mass Relays, and EDI all destroyed...so how do you figure FTL was left unharmed?
Doesn't the Catalyst say that only the mass relays and all synthetic life will be destroyed?
I'm inclined to say that FTL is still an option, but the endings are such nonsense that you're better off headcanoning the whole thing
I hadn't thought of that. Now I'm even more upset that Destroy is the only way to save Shepard. The Catalyst does specifically say that Shepard's own cybernetics count. If Shepard can somehow live despite destroying the very technology that brought him back to life, then why does Shep have to be vaporized or leave entirely in the other endings. It would have been pretty easy to keep Shep alive in the synergy ending. They needed DNA, take a sample and spread a bit of it all around.
#124
Posté 10 mars 2012 - 01:06
Rhayth wrote...
Ok IF FTL still works...it has been stated that you could not travel from one system to another without Mass Relays. That was in the previous games. Because fuel capacities were not capable at the moment to make such a trip. So this idea you're gonna long haul it in space doesn't work in the ME universe.
Except that you travel between systems without mass relays all the time in ME1, ME2, and ME3. Any time that you're burning fuel in ME2 and ME3, you're traveling between systems without using the mass relays.
#125
Posté 10 mars 2012 - 01:06
There's also the "prequel" route: Star Wars: The Old Republic" is set thousands of years before the movies, for instance.





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