The lead writer for the game actually said this
#126
Posté 10 mars 2012 - 01:09
The Milky Way is 100,000 lightyears apart (roughly). Let's say everyone has to travel a tenth of that. That's 10,000 lightyears. Divided by 12 ly a day, that's 833 days--over two years, but doable. If everyone can manage to rebuild and start making ships that can handle long journeys, then people WILL be able to get home some day. It's a future where everyone can't just hop in a mass relay and get around easily. But it's not like they're thrown back to the current day where we don't even have FTL drives. It's not like the mass effect is gone, after all, just the relays.
#127
Posté 10 mars 2012 - 01:14
I knew someone would bring this. And you saw how much fuel it took to fly between one. They said it for a reason those were close enough that fuel capacities could handle those trips. From Earth to say Tuchanka is too far of a trip. Ultimately you know no more than I do, and are only waxing intellectual. At the very least i'm probably using the wrong term in System instead of saying Galaxy. Because trips can be made into the black, but not as far as the people opposite of me are thinking. If you could then the Mass Relays wouldn't be necessary and we wouldn't be having this discussion.Eumerin wrote...
Rhayth wrote...
Ok IF FTL still works...it has been stated that you could not travel from one system to another without Mass Relays. That was in the previous games. Because fuel capacities were not capable at the moment to make such a trip. So this idea you're gonna long haul it in space doesn't work in the ME universe.
Except that you travel between systems without mass relays all the time in ME1, ME2, and ME3. Any time that you're burning fuel in ME2 and ME3, you're traveling between systems without using the mass relays.
#128
Posté 10 mars 2012 - 01:18
I'm not concerned about the existing relays blowing up; they can be rebuilt in Synthesis or Control.
#129
Posté 10 mars 2012 - 01:18
Thalorin1919 wrote...
I like how you guys blame EA for all the problems.
First, ME2 and Dragon Age: Origins were made under the rule of EA and those were both great games.
Second, all of you admit that ME3 was fantastic till the 'Oh my god, I didn't see MY SUPER PERSONAL DEMANDING ENDING' moment at the very end.
When I read all of your comments, I envision myself as Javik frowning down at these fecal matter slinging beings.
Your last comment pretty much proves that you're an egotistical pseudointellectual who feels like we should have to accept what we're given. You know, you really must be bored out of your mind if you're not playing the game you claim is so god damned wonderful in order to just berate people who have legitimate gripes with the plothole ridden mess that is called a 'conclusion'. What happens to the galaxy? Why is Joker flying away? Why are the two squadmates who 'died' teleported to said retreating Normandy? And you know what, I don't blame EA, I blame Bioware, I don't think EA is like some demonic horde, it's a faceless soulless business that will let its subsidiaries do whatever the **** they want as long as it turns a profit. And from all the tweets being turned up, from all comments by the staff, I feel like Bioware is run by egotistical 'deep thinkers' for egotistical 'deep thinkers' now. You got your shoehorned Deus Ex nonsense, what right do you have to deny us to complain until we get some freaking closure? I had many many issues with Mass Effect 3 beyond just the ending, but the ending completely tore it.
#130
Guest_Prince_Valiant_*
Posté 10 mars 2012 - 01:19
Guest_Prince_Valiant_*
Modifié par Prince_Valiant, 10 mars 2012 - 01:20 .
#131
Posté 10 mars 2012 - 01:24
ratzerman wrote...
Didn't Mac Walters specifically say that there WON'T be post-campaign DLC because the galaxy is now a "boring wasteland," or something like that?
This.. I watched the interview where this was said. Granted the whole poll with nearly 6000 votes that only has 3% of people thinking that the ending is fine as is.. May change that NO POST CAMPAIGN DLC announcement ever so slightly. On one hand.. I do feel bad that the endings are being recieved as they are, because regardless of how much we disliked them.. It /was/ still these peoples hard work on display, and I can't fathom that they would have /wanted/ to make more than 3% of their fans happy with these endings, so I have to believe that they were truely proud of them. On the other hand.... The endings aren't.. right. To me. They're not how this awesome series should have gone.
#132
Posté 10 mars 2012 - 01:29
Thalorin1919 wrote...
I like how you guys blame EA for all the problems.
First, ME2 and Dragon Age: Origins were made under the rule of EA and those were both great games.
Second, all of you admit that ME3 was fantastic till the 'Oh my god, I didn't see MY SUPER PERSONAL DEMANDING ENDING' moment at the very end.
When I read all of your comments, I envision myself as Javik frowning down at these fecal matter slinging beings.
I really don't think that everyone is going OMG I DIDN'T SEE MY SUPER PERSONAL DEMANDING ENDING!!!!111eleventyhundredthousand!1! Most people are just upset that the endings were.. just.. They seemed tacked on in a way.. Like a hurry up and end this sucker... and second that for.. no apparent reason, the normandy was wisked away from Earth dumped on a random planet and squad mates that should not or wouldnot have been on the normandy are.. suddenly.. stranded too. This whole thing could have been avoided if just one of the 6.. or a 7th ending changed simply to allow Shep to take that final breath.. And the normandy crash land on Earth so that at the very least... There's possibility that they will reunite. or EVEN.. Shep and the crew to die together. It's not about OMG FLUFFYBUNNYHAPPYRAINBOW ENDINGS ZOMG I WANT CANDYCANES AND SUGAR POPS.. I promise.
#133
Posté 10 mars 2012 - 01:45
Rhayth wrote...
Because trips can be made into the black, but not as far as the people opposite of me are thinking.
You're saying that it's impossible to travel the distances between relays without the relays already being in place. If that were true, it would have been impossible to build the relay network in the first place. Since we know someone was able to build the relays, we therefore know that conventional travel between them must have been possible.
Rhayth wrote...
If you could then the Mass Relays wouldn't be necessary and we wouldn't be having this discussion.
Just because I could cross the ocean in a galleon doesn't mean that planes don't make everything a whole lot more convenient.
#134
Posté 10 mars 2012 - 02:10
The major issue with a sequel would be that one 'cannon' ending would almost have to be part of it.
#135
Posté 10 mars 2012 - 02:14
I'm psyched guys! Do you think theyll rip off another Deus Ex? Rip off something else?
#136
Posté 10 mars 2012 - 02:15
In other words, starships were never built to make anything but relatively short range FTL trips. But there is no reason to assume this is any sort of inherent technological limitation rather than a design/engineering choice based on the fact that the relay network WAS in place and functioning. But with the relay network gone, those design philosophies go out the airlock.
Doubtless there are some technological challenges to overcome before practical, galaxy wide FTL becomes a reality, but in time such technological limitations can/will be over come (especially when there are many examples of the technology in question to work from).
#137
Posté 10 mars 2012 - 02:17
Rhayth wrote...
I like all these people that say FTL still exist.
The destroy ending leaves Reapers, Geth, Mass Relays, and EDI all destroyed...so how do you figure FTL was left unharmed?
FTL still exists because the knowledge of FTL still exists. Ideas can never die as long as there are people to remember them.
#138
Posté 10 mars 2012 - 02:20
just another game with a (mission area one) then (mission area 2) then (uh oh, VIRMIRE!!!)
Ok we are ready to win!! (illos mission time) ok, time to talk to the crew before we fight the leader of the tem.... i mean geth in the citadel!
That structure is fine, but i enjoyed the Drew Karpyshyn mass effect flavor. i dont think im willing to buy whatever abomination is coming next
#139
Posté 10 mars 2012 - 02:22
Prince_Valiant wrote...
To be honest: With these endings, there will be no future of ME for me - nor a future of BioWare.
^this
I could not bring myself to play another Bioware title for bad memories it would return to me.
#140
Posté 10 mars 2012 - 02:25
ratzerman wrote...
Didn't Mac Walters specifically say that there WON'T be post-campaign DLC because the galaxy is now a "boring wasteland," or something like that?
That's until we raged
#141
Posté 10 mars 2012 - 02:29
Heads. Will. Roll.
#142
Posté 10 mars 2012 - 02:29
TygerHeart wrote...
Exploration can now be a part of the game more so than it once was. I think I like Control better than Synthesis. (Unless Synthesis isn't %100.)
The major issue with a sequel would be that one 'cannon' ending would almost have to be part of it.
Barring synthesis the galaxy generally ends up in the same state.
Future ME games need to steer clear of the Quarians (have them all go home and become insular and cut off from the rest of the galaxy or dead), and the Geth (either have them leave with the reapers or dead), the rest is fairly standard.
For the record I like the idea of the relays being destroyed because it throws the galaxy into turmol, creating power vacumns all over, new nations will rise, new poltical troubles will occur. It's a good setting for future game.
The execution of the endings however is my gripe they're really not that good.
#143
Posté 10 mars 2012 - 02:50
#144
Posté 10 mars 2012 - 02:53
zenoxis wrote...
Dean_the_Young wrote...
The post-Reaper, post-Relay future where organic and/or synthetics live, obviously.zenoxis wrote...
What future???
A series about the re-connection of the galaxy would fit well.Can be rebuilt.The relays are gone,
FTL still exists.everyone is stranded,
That one is odd.Joker and the crew are not fighting for Earth for some reason.
And ready to be rebuilt.Everything is ruined.
How can there be a future after any cataclysmic event?How can he even talk about the future??
By the survivors regrouping, rebuilding, and recovering.
This has too much fail for me to tackle that I don't even want to. Must be a troll for how little he understands mass effect canon.
Actually, while I've disagreed with Dean on many occasions, he is quite correct and knowledgeable with this stuff.
There is no reason why the Normandy can't be found. It'll just take a few months, maybe a few years without the relays.
If Shepard lived...well. Then quite frankly there is definately a possibility of reconnection to squad and LI. It just isn't displayed in-game.
#145
Posté 10 mars 2012 - 02:54
Raxxman wrote...
TygerHeart wrote...
Exploration can now be a part of the game more so than it once was. I think I like Control better than Synthesis. (Unless Synthesis isn't %100.)
The major issue with a sequel would be that one 'cannon' ending would almost have to be part of it.
Barring synthesis the galaxy generally ends up in the same state.
Future ME games need to steer clear of the Quarians (have them all go home and become insular and cut off from the rest of the galaxy or dead), and the Geth (either have them leave with the reapers or dead), the rest is fairly standard.
For the record I like the idea of the relays being destroyed because it throws the galaxy into turmol, creating power vacumns all over, new nations will rise, new poltical troubles will occur. It's a good setting for future game.
The execution of the endings however is my gripe they're really not that good.
Precisely. It isn't the events, per say, that ****** me off about the endings, it's the executiong; which was HORRIBLE. No explanations for things, plotholes galore, just random stuff that suddenly happens and then cut to black.
#146
Posté 10 mars 2012 - 04:20
TheTWF wrote...
If you think you're pissed, that's nothing compared to how pissed EA will be when it realizes the writers basically killed the franchise they were planning on milking for a long time.
Heads. Will. Roll.
they'll probably just do a lame ass prequel like first contact war or something
Modifié par zenoxis, 10 mars 2012 - 04:20 .
#147
Posté 10 mars 2012 - 04:53
Rhayth wrote...
I knew someone would bring this. And you saw how much fuel it took to fly between one. They said it for a reason those were close enough that fuel capacities could handle those trips. From Earth to say Tuchanka is too far of a trip. Ultimately you know no more than I do, and are only waxing intellectual. At the very least i'm probably using the wrong term in System instead of saying Galaxy. Because trips can be made into the black, but not as far as the people opposite of me are thinking. If you could then the Mass Relays wouldn't be necessary and we wouldn't be having this discussion.Eumerin wrote...
Rhayth wrote...
Ok IF FTL still works...it has been stated that you could not travel from one system to another without Mass Relays. That was in the previous games. Because fuel capacities were not capable at the moment to make such a trip. So this idea you're gonna long haul it in space doesn't work in the ME universe.
Except that you travel between systems without mass relays all the time in ME1, ME2, and ME3. Any time that you're burning fuel in ME2 and ME3, you're traveling between systems without using the mass relays.
I didn't say that it wouldn't be difficult. I merely said that FTL is possible.
However, even the fuel problem can be overcome. For instance, it's likely that the Migrant Fleet built their own fuel refining ships, and it's possible that they brought some of those along with their fleet to the final battle. It's also possible that some of the ships belonging to other species could be modified to allow them to act as mobile refineries.
In short, yes, it'd be a difficult trip. But it IS quite possible, and should not be discounted.
#148
Posté 10 mars 2012 - 05:46
What I've written in my first post is absolute, there aren't any more mass relays, your crew is stranded, etc. these are absolutes. The fact that Bioware is forcing us to assume what happens to your crew and why things are the way they are is sheer laziness on their part. And frankly one of the reasons why I believe they're tired of making Mass Effect and threw the last few minutes together half-assed.
Not to mention this whole idea of the audience coming up with how the end fits together is overdone, cliche and ultimately a poor narrative tool (for this case at least).
Modifié par zenoxis, 10 mars 2012 - 05:46 .
#149
Posté 10 mars 2012 - 05:48
Rhayth wrote...
Ok IF FTL still works...it has been stated that you could not travel from one system to another without Mass Relays. That was in the previous games. Because fuel capacities were not capable at the moment to make such a trip. So this idea you're gonna long haul it in space doesn't work in the ME universe.
Second proof that in the end the characters you know will never see each other again goes to the wonderful Stargazer seen. It was obvious that it was an old man telling the "legend" of "The Shepard" and that they had not recovered space travel. By the kid saying "Will I ever reach the stars?" or something along that line. So obviously whether Stargazer is Earth or where Normandy crew landed they have not been able to even make ships to break Atmo. So please tell me how i'm wrong in my ASSUMPTION. Because i'm going off of what is being presented to me by the developers. This is what i'm getting from what little info I have from the endings. You have the same info as me. I'm not saying FTL 100% doesn't still work, but it's not as simple as come on guys let's go home...this is gonna be a long trip. They already explained why you couldn't just ride on out into the black without the Relays. This isn't my first ride into the ME universe.
um not true at all.
if you remember arrival kenson says the reapers would take longer to get to earth WITHOUT the alpha relay
so whos to say the normandy couldnt do the same?
the relays are basicly a shortcut to go from point A to point B
as for the old man ending it could be a tease for a game 50,000 years after shepards story
Modifié par Tazzmission, 10 mars 2012 - 05:49 .
#150
Posté 10 mars 2012 - 05:52
Maialeth wrote...
Thalorin1919 wrote...
I like how you guys blame EA for all the problems.
First, ME2 and Dragon Age: Origins were made under the rule of EA and those were both great games.
Second, all of you admit that ME3 was fantastic till the 'Oh my god, I didn't see MY SUPER PERSONAL DEMANDING ENDING' moment at the very end.
When I read all of your comments, I envision myself as Javik frowning down at these fecal matter slinging beings.
I really don't think that everyone is going OMG I DIDN'T SEE MY SUPER PERSONAL DEMANDING ENDING!!!!111eleventyhundredthousand!1! Most people are just upset that the endings were.. just.. They seemed tacked on in a way.. Like a hurry up and end this sucker... and second that for.. no apparent reason, the normandy was wisked away from Earth dumped on a random planet and squad mates that should not or wouldnot have been on the normandy are.. suddenly.. stranded too. This whole thing could have been avoided if just one of the 6.. or a 7th ending changed simply to allow Shep to take that final breath.. And the normandy crash land on Earth so that at the very least... There's possibility that they will reunite. or EVEN.. Shep and the crew to die together. It's not about OMG FLUFFYBUNNYHAPPYRAINBOW ENDINGS ZOMG I WANT CANDYCANES AND SUGAR POPS.. I promise.
but he does make a valid argument
alot of people demanded to be with there LI's or the whole thing about the normandy
the relays nobody wines about its mainly omg i cant know what happened to my crew basicly wich imo will be corected with dlc





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