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The lead writer for the game actually said this


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#151
SandTrout

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Dean_the_Young wrote...

zenoxis wrote...

What future???

The post-Reaper, post-Relay future where organic and/or synthetics live, obviously.

A series about the re-connection of the galaxy would fit well.

Such events would be taking place centuries after, with such societal changes that fans would not even recognize such a universe as being part of Mass Effect.

The relays are gone,

Can be rebuilt.

Nope, the scientific basis of the Relays was still unknown by galactic society as a whole at the time of ME.

everyone is stranded,

FTL still exists.

FTL is infeasible to use for galactic travel due to the distances involved. The Relays were necessary infrastructure for a galactic society. Any relays that will be built won't be for at least a century, between research and development, rebuilding worlds, and actual construction and placement.

How can he even talk about the future??

How can there be a future after any cataclysmic event?

By the survivors regrouping, rebuilding, and recovering.

Any future without the Mass Relays, and after the ammount of time required to rebuild the network would not be recognizable as Mass Effect.

#152
Lexagg

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corx3 wrote...

The game as a whole was fantastic. The endings didn't leave that much of a bitter taste in my mouth. That's because I have adult level emotional stability. I suspect the opposite of many forum members here. ;)

Nah, you just didn't really care about ME in the first place. See, we both can play the assumptions game.

#153
MrChowderClam

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I can see them making a game that takes millions of years after the events of ME3. with an import option so you can hear a side conversation about the legend of commander shepard who farted red/green/blue explosions across the fabled mass relays.

#154
zenoxis

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MrChowderClam wrote...

I can see them making a game that takes millions of years after the events of ME3. with an import option so you can hear a side conversation about the legend of commander shepard who farted red/green/blue explosions across the fabled mass relays.


Shepard being referenced in a side conversation isn't Mass Effect, it's Bioware stroking their ego.

#155
MrChowderClam

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zenoxis wrote...

MrChowderClam wrote...

I can see them making a game that takes millions of years after the events of ME3. with an import option so you can hear a side conversation about the legend of commander shepard who farted red/green/blue explosions across the fabled mass relays.


Shepard being referenced in a side conversation isn't Mass Effect, it's Bioware stroking their ego.


That was a joke...

And in any case, it's up to Bioware to decide what material takes place inside of their IP. Whether it's good or bad. I'm just saying it could happen.

#156
Rhayth

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Kmead15 wrote...

Rhayth wrote...

Because trips can be made into the black, but not as far as the people opposite of me are thinking.


You're saying that it's impossible to travel the distances between relays without the relays already being in place. If that were true, it would have been impossible to build the relay network in the first place. Since we know someone was able to build the relays, we therefore know that conventional travel between them must have been possible.


Rhayth wrote...

If you could then the Mass Relays wouldn't be necessary and we wouldn't be having this discussion.


Just because I could cross the ocean in a galleon doesn't mean that planes don't make everything a whole lot more convenient.


Because the other people who replied following this had pretty much the same arguements i'm just gonna quote this post.

The Reapers built them, and they obviously don't need or have surpassed the point of needing fuel as they have existed for far longer than any other race they can make these trips because they either have something know one else has discovered yet, don't rely on fuel, or have found a means of replenishing on their own.

You can compare to what we know all you want, but i'm going off the lore and facts given to me by the game and it's creators.  We don't know how the Reapers don't need or what fuel they use but it's obviously not the same as us.  If the Mass Relays were not required they wouldn't have been put into the game in the first place.

The fact remains it has been a constant throughout the series Mass Relays at the point we are at now are required.  You can keep telling me i'm wrong, but i've got three games telling me and you that Mass Relays are required without them a trip to say Tuchanka (cause it's the closest sector to Earth) could take years or decades and we lack the fuel capacity to make those trips.

Obviously for the way it has ended and the game being loved before the ending as much as it was that there are plans for another game.  How they plan to get the universe back to space-fairing i'm sure they have planned out. I can't imagine they did away with Mass Relays without having something prepared for that storywise down the line.  Which they may have to retcon previously held canon, but Bioware has been known to retcon canon truths before in other series.  So it's not to say that the Asari finally get their own built, and then build a ship with enough fuel to make the trip out to another system and set up another Mass Relay.

But in the end the Citadel and Mass Relays were made by Reapers for civilizations so they could continue evolving to a certain point til the Reapers return to restart the Cycle.  They wouldn't have built them if we could have done it ourselves.

#157
lorenfisher

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well, asari supposedly knew how to build more relays

#158
Rhayth

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Asari were investigating...but still needed the current ones to make these trips to replace the old ones. Without the old ones it makes the new ones construction away from where Thessia is much more difficult. Obviously from a writing stand point they CAN get around this, but right now all I can do is speculate until the DEV's say something. Obviously it can't be over because i'm sure before Monday they were already discussing plans for the next ME series, so i'm sure they have or had something planned in response to the loss of the current Relays

#159
zenoxis

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Rhayth wrote...

Asari were investigating...but still needed the current ones to make these trips to replace the old ones. Without the old ones it makes the new ones construction away from where Thessia is much more difficult. Obviously from a writing stand point they CAN get around this, but right now all I can do is speculate until the DEV's say something. Obviously it can't be over because i'm sure before Monday they were already discussing plans for the next ME series, so i'm sure they have or had something planned in response to the loss of the current Relays


And that speculation is such a big problem. We as the player shouldn't be speculating, not to this extent, especially considering this game was supposed to end the trilogy.

#160
General User

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SandTrout wrote...
Nope, the scientific basis of the Relays was still unknown by galactic society as a whole at the time of ME.

I really don't think that's accurate.   The FTL comm buoys manufactured in job lots by people all over the galaxy are literally described as "primitive, miniature mass relays." 

The mass relays may have been works of engineering beyond the ability of galactic society to immediately replicate, but it would seem that the basic design and underlying principles were well understood.

FTL is infeasible to use for galactic travel due to the distances involved. The Relays were necessary infrastructure for a galactic society. Any relays that will be built won't be for at least a century, between research and development, rebuilding worlds, and actual construction and placement.

That's not so bad if you think about it.  At the time of ME the average human lifespan was certainly north of 130 years, with the lucky reaching 150 (and much higher with top-of-the-line gene mods).  So a century to design and implement a project would still be well within a single human lifetime.

Modifié par General User, 10 mars 2012 - 06:52 .


#161
Rhayth

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zenoxis wrote...

Rhayth wrote...

Asari were investigating...but still needed the current ones to make these trips to replace the old ones. Without the old ones it makes the new ones construction away from where Thessia is much more difficult. Obviously from a writing stand point they CAN get around this, but right now all I can do is speculate until the DEV's say something. Obviously it can't be over because i'm sure before Monday they were already discussing plans for the next ME series, so i'm sure they have or had something planned in response to the loss of the current Relays


And that speculation is such a big problem. We as the player shouldn't be speculating, not to this extent, especially considering this game was supposed to end the trilogy.

You're right I shouldn't be...the ending should be better so I could be on my 2nd playthrough

#162
Ice Cold J

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You could technically have a spinoff witht he Normandy crew... BUT, how can it be Mass Effect wqithout the relays?

#163
Dean_the_Young

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[quote]SandTrout wrote...

[quote]Dean_the_Young wrote...

[quote]zenoxis wrote...

What future???[/quote]The post-Reaper, post-Relay future where organic and/or synthetics live, obviously.

A series about the re-connection of the galaxy would fit well.[/quote] Such events would be taking place centuries after, with such societal changes that fans would not even recognize such a universe as being part of Mass Effect.
[/quote]Given that the societies in Mass Effect were charicatures from the start, hardly. You could still have militaristic-honorable-bro Turians, violent Krogan, and culturally superiority Asari, and generic 21st-century-western-democracy Humans.


Of course, more interestingly you could also see offshoots and derivatives of the races, long ignorred. Culturally reformed Krogan from Wrex and Eve? Non-militaristic Turians? Militant Asari?



[quote][quote]
The relays are gone,[/quote]Can be rebuilt.[/quote] Nope, the scientific basis of the Relays was still unknown by galactic society as a whole at the time of ME.

[/quote]I didn't say immediately, did I? Personally, I do agree with your century prediction... but that time line argues for my point both here (that it can be restored) and above (that civilizations will still exist in a century).





[quote]FTL still exists.[/quote] FTL is infeasible to use for galactic travel due to the distances involved. The Relays were necessary infrastructure for a galactic society. Any relays that will be built won't be for at least a century, between research and development, rebuilding worlds, and actual construction and placement.
[/quote]The Mass Relays were necessary for easy movement across the galaxy, not movement at all. The difference is time, not ability. The difference in North America before and after the railroads connected the coasts.

While the galactic scale of travel will be cut back, travel need not be: you'll see less cross-galactic trading, of course, but far more slow-FTL traders doing long routes. A journey across the entire galaxy might be a decade experience... but that's the difference between a world tour before flight and train versus after.



[quote]Any future without the Mass Relays, and after the ammount of time required to rebuild the network would not be recognizable as Mass Effect.
[/quote]Fundamentally disagree. The recognition aspects of Mass Effect are the species, not the relay network. The relays were a means for them to interact, but not the only way they could have. Slow FTL is one. Quantum Entanglement is another.

To take an example: species in the ME universe aren't simply clustered in geographic regions of the galaxy, but across it. You can get Humans in the Terminus and Batarians colonies in the Exodus cluster. Groups can still interact.


Even the galactic question of how to rebuild the network would be an excellent context for a trilogy, and that would be well before a 'all-new relay network' is established. A trilogy in the context of re-building the network or not could include both the hold-overs of the old galaxy as well as new rising powers.

#164
Cody

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Rhayth wrote...

I like all these people that say FTL still exist.

The destroy ending leaves Reapers, Geth, Mass Relays, and EDI all destroyed...so how do you figure FTL was left unharmed?


They have FTL drives and can easily travel in FTL without mass relays. the MR's are just more or less instantaneous.

And we only know that the Reapers, geth and EDI COULD be destroyed. But those are AI interfactes. Stuff like FTL drive, omni tools, etc are completely different and should not be effected in anyway.

Modifié par CodyMelch, 10 mars 2012 - 07:20 .


#165
Sorayai

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JerkyJohnny14 wrote...

Parrk wrote...

"Guys, lets not end this....I 've got a great idea! Rather than concluding this as a trilogy as we've always said....what if we f'd it up like swim cleats and pissed off over half our player base..? what do you think? Doesn't that scream 'sequel?"


"Also while we are at it lets just go to all the truly loyal fans, you know the ones have been with us since the very beginning, and just punch them in the face as hard as possible. We will call the new game "Mass Effect: Vengeance to the fans. I know guys I'm a terrific writer don't tell me."


LOL omg... yeah I know they really screwed old ME fans over. 3 games of awesome, then 20 minutes to take a crap on everything I worked for =/

#166
hawat333

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Oh don't be such a baby.

I should go.

#167
Rhayth

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CodyMelch wrote...

Rhayth wrote...

I like all these people that say FTL still exist.

The destroy ending leaves Reapers, Geth, Mass Relays, and EDI all destroyed...so how do you figure FTL was left unharmed?


They have FTL drives and can easily travel in FTL without mass relays. the MR's are just more or less instantaneous.

And we only know that the Reapers, geth and EDI COULD be destroyed. But those are AI interfactes. Stuff like FTL drive, omni tools, etc are completely different and should not be effected in anyway.

OMG people coming in without reading previous messages...I've already adressed the FTL only problem.  You can't do it...if you don't know why then replay the first game.  Or wiki it, or youtube it.  You can't get by on FTL on its own.  Don't comment or reply if you ain't read the number of post that have been made about this.

#168
RazorrX

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Actually, according to the Guardian "Most of your Technology will be destroyed." Since the space magic that enabled every organic species to suddenly become merged with tech is involved - it goes to follow that FTL is gone as that would be lumped in with "Most of your technology will be destroyed."

Why people try to use logic and say we know how they worked we can rebuild them when there is zero logic in how the game ends (Space Magic) is beyond me. To take the guardian for its word is to assume that all technology that is in anyway based upon Reaper tech was somehow magically rendered inoperative. Thus perhaps it made Eezo inoperative. The destroy ending at least implies that there is no tech for FTL space flight anymore. The ending with the old man and the boy also indicates the same thing.

#169
Genera1Nemesis

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The funny thing is they thought they were being clever when they added the part after the credits with the old man and the kid...'Here, child. Let me tell you another story...' which translated means; 'Buy future DLC that will have nothing to do with what you've just seen." The lead writer on this game should be flogged, or at least imprisoned for 30 days with nothing to do except watch his crap endings over and over again, different colours and all.

#170
Cody

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Rhayth wrote...

CodyMelch wrote...

Rhayth wrote...

I like all these people that say FTL still exist.

The destroy ending leaves Reapers, Geth, Mass Relays, and EDI all destroyed...so how do you figure FTL was left unharmed?


They have FTL drives and can easily travel in FTL without mass relays. the MR's are just more or less instantaneous.

And we only know that the Reapers, geth and EDI COULD be destroyed. But those are AI interfactes. Stuff like FTL drive, omni tools, etc are completely different and should not be effected in anyway.

OMG people coming in without reading previous messages...I've already adressed the FTL only problem.  You can't do it...if you don't know why then replay the first game.  Or wiki it, or youtube it.  You can't get by on FTL on its own.  Don't comment or reply if you ain't read the number of post that have been made about this.


I did read them. I was just sstating that they could use FTL. Just because the kid on the planet never traveled through space doesn't mean it can't be done. As it is the Normandy was kinda messed up pretty bad. So I doubt it would be space worthy anyway. And just because the kid wondered if he was ever going to go into space. Doesn't mean it can't or hasn't been done. Just that he hasn't experienced yet due to him being so young or w/e.

Now You could be right and every type of mass effect tech was essentially destroyed. But they may not have been. You can't use a wrecked Normandy and a inexperienced child as evidence that omni tools and FTL drives are destroyed.

#171
jestermarcus

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Rhayth wrote...

I like all these people that say FTL still exist.

The destroy ending leaves Reapers, Geth, Mass Relays, and EDI all destroyed...so how do you figure FTL was left unharmed?


No, the problem is they have no idea how slow FTL is in relation to the size of the galaxy. It would take years, if not centuries to get from Earth to Pavelon or Thessia at FTL speeds.

#172
Cody

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FYI I am not saying that FTL that they have can help them reconnect with one another. Just saying that there is a good possibility that they still have their FTL drives and can still use them. Not much they can do with em of course. Just saying.

#173
Mighty_BOB_cnc

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Sashimi_taco wrote...

They are planning to do games that take place in the distant past.


And the technology will all be exactly the same.  Oh wait that's Star Wars.

Did I mention I hate both Lucas and Mac Walters?  Wish we had the ME1 writing team for the entire trilogy...