Anyone else feel there should be clerics?
#26
Posté 27 novembre 2009 - 09:49
The reason there is no clerics is because clerics gain their magical power through faith in their god. In the DA:O world, there is no evidence of any magical power being granted from the Maker, or Andraste, or any other god.
The battle to save Redcliffe supports this: When you are asked by the Redcliffe knights to procure a blessing from the Chantry, the priestess admits that there is no tangible benefit the knights can receive by being blessed. Similarly, whenever the player character is blessed by a Chantry priestess, you don't see any temporary buffs like you would typically get from a blessing in another RPG.
#27
Posté 27 novembre 2009 - 10:07
It's supposed to be a dark fantasy setting, in which all magic is considered evil or at least dangerous. Spellcasting priests running around ressing people would ruin that.
#28
Posté 27 novembre 2009 - 11:10
Paladin= templar or templar/commander, etc... You build your own class according to what you wanna play
#29
Posté 20 décembre 2009 - 07:02
Check out the following two sites:
http://www.dragonage...file.php?id=374
http://www.damods.co...php?topic=953.0
Enjoy
Modifié par Reynen Starfyre, 20 décembre 2009 - 07:21 .
#30
Posté 21 décembre 2009 - 03:49
That said I personally think there should have been a true ranged weapon class, not just leave it as something for warriors or rogues to master.
Modifié par skotie, 21 décembre 2009 - 03:50 .
#31
Posté 21 décembre 2009 - 04:00
#32
Posté 21 décembre 2009 - 04:21
#33
Posté 21 décembre 2009 - 04:23
#34
Posté 21 décembre 2009 - 04:32
#35
Posté 21 décembre 2009 - 04:35
#36
Posté 21 décembre 2009 - 06:19
Ambaryerno wrote...
I say good riddance to the D&D Cleric and its reliance on the flawed and outmoded belief that priests only ever wielded clubs and maces.
Honestly I wouldn't mind seeing priests in chainmail using swords and sheilds even, I just think their main spell set should be healing magic and benefical group/single target spell effects.
That's just what I think of when I see the word priest for an rpg, a character devoted to their beliefs that specializes in healing magic for the benefit of others.
#37
Posté 21 décembre 2009 - 06:28
I can see it now. Standing around, reciting from a book, and asking for donations.blazin130791 wrote...
i think maybe they should have made the classes Ranger, Mage, Priest, Rogue and Warrior. Then given a wider choice of specilizations with more RP and gameplay depth.
Totally adventuring material.
Modifié par Taleroth, 21 décembre 2009 - 06:29 .
#38
Posté 21 décembre 2009 - 12:00
velmyn wrote...
Not far fetched, just the Chantry's version is likely to be wrong. (close maybe, but still wrong)
The Chantry doesn't support magic, so none of its members can consciously enter the Fade and observe what's going on. You'll notice that even Wynne, a mage who supports the idea of the Circle, doesn't entirely buy into the Chantry's version of what went on with the Maker.
Nothing suggests that the Chantry actually has proof of any of its claims.
I suspect that The Maker is one of the pantheon of Old Gods (also mirrored in the elven religion) who imprisoned the others beneath the earth to become the sole god. The Tevinter Mages discovered this and tried to free the other gods and had a confrontation with The Maker. The result was the Maker imprisoned (or mortally weakened) himself and the mages turned into Darkspawn.
These Darkspawn-Mages continued their quest and seek out the Old Gods to free them, as they can feel the call and direction of them... much like Lilliana feels that the Maker is directing her to help you.
Modifié par Koralis, 21 décembre 2009 - 12:03 .
#39
Posté 21 décembre 2009 - 12:21
Wintermist wrote...
I'm happy there aren't clerics. A cleric granted powers from gods and all that wouldn't fit too well into the lore. A mage, however, is a very reasonable healer. You can however, consider this:
Make a mage, get spirit healer for him or her, and consider it your own cleric.
What he said
"Divine" magic in the generic fantasy sense doesn't fit the world.
The Mother at Redcliffe who says that she can't provide holy protection because the Maker is no longer with us pretty much sets the tone.
I find it refreshing to have a dominant monotheistic religion whose priests can't perform miracles. Of course they hedged their bets with the Urn ... or did they ?
#40
Posté 21 décembre 2009 - 12:58
If there were cleric in DA, then I would say their abilities should be non-magical in nature, and focused around inspiring their allies. Except we already have specializations which do that - bards and champions. Indeed, a Templar/Champion is pretty much what you'd expect forma "Battle Priest of the Chantry" (as it were) rather than some spellcaster.
#41
Posté 21 décembre 2009 - 01:19
Modifié par sinosleep, 21 décembre 2009 - 01:22 .
#42
Posté 21 décembre 2009 - 01:33
As others have said, it is fairly easy to put a spin on the various talents/spells available.
A Cleric is fairly easy to do, granted won't have all the D&D style skills, but still plenty of options for both good and evil aligned clerics (as well as neutral too of course)
#43
Posté 21 décembre 2009 - 01:39
Modifié par sinosleep, 21 décembre 2009 - 01:44 .
#44
Posté 21 décembre 2009 - 01:39
borelocin wrote...
"Divine" magic in the generic fantasy sense doesn't fit the world.
The Mother at Redcliffe who says that she can't provide holy protection because the Maker is no longer with us pretty much sets the tone.
I find it refreshing to have a dominant monotheistic religion whose priests can't perform miracles. Of course they hedged their bets with the Urn ... or did they ?
Yes, if there was definitely divine magic in the game then it would kind of ruin the feeling of the religion in the game.
The Urn seems pretty definite, but if you listen to Sten, Morrigan, or Oghren they begin to punch all sorts of holes into the scene that change it from divine to powerful magic and lyrium effects. So, it's far from definitive proof of the Maker, and possibly backs the theory that Andraste was a very powerful mage.
I love the ambiguity of religion in the game. I feel that I can connect much better with a world like mine where the religion doesn't actually have a god actively lording and granting miracles.
#45
Posté 21 décembre 2009 - 01:50
I will never understand why a warrior can't learn to pick lockets or use dirty tricks in a fight? D&D finally started to disolve this bs by allowing class combinations, but they still have the this "good/evil/neutral, chaotic/neutral/lawful"-bs. Why are such things nessessary for RPG? They just limit the development of a character and are just introduced to prevent exploitations by players... class balance... wohoo, most important to enjoy a single player game...
I am extremely happy that DA has reduced the focus on classes. They are still there and force you to make one-dimensional character building choices, but at least you spend more time playing your character according to the STORY.
RPGs are about stories and characters, not about classes and their abilities. DA gives you freedom to do what you want, not a lot of it, but enough to make extravagant builds. Enjoy it and don't whine because the build doesn't have a "name"...
#46
Posté 21 décembre 2009 - 02:05
Not really. It's pretty clear that Andraste probably existed (although the details of her life, as Alistair notes at one point, are very much open to question.) However there is no actual evidence given for the existence of a maker (to say nothing of The Maker).I don't think that it's a question of whether or not the Maker and Andraste exist. There is enough lore in the codexes to show that yes, they do exist.
There's a lot of chantry dogma about the Maker but not even all the humans believe it. Morrigan is an atheist and even Wynne says that chantry teachings might be allegory. The Dalish have their own gods with just as much (or as little) evidence to support them while the Dwarves have no gods at all.
I guess that's why, just like in our world, there are plenty of clerics but they don't have any magical powers or special abilities.
#47
Posté 21 décembre 2009 - 02:17
What I'd like to see is one of the warrior specs having some Paladin-like healing abilities, so if you want a plate-wearing healer badly enough to use up a spec point you could do it from level 7. Do Templars really exist for the sole purpose of killing mages? If so, The Maker is a vengeful One indeed!
#48
Posté 21 décembre 2009 - 04:12
#49
Posté 21 décembre 2009 - 04:26
Taleroth wrote...
I'm going to start a religion that claims the great God Tale lives on the moon.T1l wrote...
If the Black City exists then The Maker also exists.
Since the moon exists, the great God Tale also exists.
beat me to it. But grats for pointing out what a stupid statement this was.
Rainbows also exist..so I guess by your (dumb) logic that leprechans with pots of gold also MUST exist right???
yah..that's what I thought.
#50
Posté 21 décembre 2009 - 04:40





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