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Anyone else feel there should be clerics?


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#51
fantasypisces

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Yes I wish there were clerics, I'm not big on the mage being the only healer bit. Should mages be allowed to spec for healing? Certainly. But I am a big fan of the healer who wears heavy armor and is mostly support role. It would have added more variety as well. Human and City elves could have been Chantry clerics or Old God clerics. Dalish Elves would have been clerics of the pagan gods, and dwarves would have been ancestral clerics. I dig it.

#52
JackDresden

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LynxAQ wrote...

I really love this game and massive thanks to the game creators for making this amazing game, BUT I do feel you guys took the copout choice by making mages cast everything. I feel mages should just be that... the spellcasters of doom and gloom we all know and love to hate, and that there should have been clerics in this game with the buff and heal spells.

I cant deny that I am a little disappointed at there only being 3 classes and the specialisation barely make a difference to the core class.


I disagree with you there are clerics in the game but they don't have special deivine powers. The whole point being religion in Dragon Age is all about faith if the gods turn up to fix things for you every time you stub your toe like in D&D you don't need faith.

I much prefer the way religion is handled in the Dragon Age setting. I think your still too set ina D&D is the way things have to be mind set. Like we need a million classes many very similar...why? The classes in dragon age give you plenty of chance to define different characters with different skills with in each of the 3 classes and their 4 sub classes. Though I do wish the sub classes got two skill lines instead of one.

#53
sinosleep

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I was looking at another thread where people were discussing glyphs and they seem like a decent replacement for auras as well. Man, I'm getting a strong urge to put my Rogue on hold and get started in this "cleric" build.

#54
Edelwolf

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doesn't bother me.
There's no divine magic in this setting and no god avatars, so it wouldn't fit the game.
You can have a spirithealer/arcane warrior. Does the cleric thing, but without prayer to the maker.

Modifié par Edelwolf, 21 décembre 2009 - 09:23 .


#55
AntiChri5

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fantasypisces wrote...

Yes I wish there were clerics, I'm not big on the mage being the only healer bit. Should mages be allowed to spec for healing? Certainly. But I am a big fan of the healer who wears heavy armor and is mostly support role. It would have added more variety as well. Human and City elves could have been Chantry clerics or Old God clerics. Dalish Elves would have been clerics of the pagan gods, and dwarves would have been ancestral clerics. I dig it.


Dude just play D&D! I love the realistic way religion is done in this game, leaving everything open for speculation, interpretation and debate. I dont want this brilliant new world just turned into another generic D&D setting (this coming from a guy with over a hundred Forgotten Realms books.

And we can't enter anything in the fade as evidence. This is the realm of dreams. Using something iin the fade as evidence is like trying to enter dreams into evidence

Modifié par AntiChri5, 21 décembre 2009 - 11:20 .


#56
skotie

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biomag wrote...

I can't understand why people are so fixed about the class-idea and the d&d system. Why are classes the most important part of rpgs? Can't you play a priest if the class isn't called that way? classes are the worst part of old rpg-systems. They are just limitations to your imagination.

I will never understand why a warrior can't learn to pick lockets or use dirty tricks in a fight? D&D finally started to disolve this bs by allowing class combinations, but they still have the this "good/evil/neutral, chaotic/neutral/lawful"-bs. Why are such things nessessary for RPG? They just limit the development of a character and are just introduced to prevent exploitations by players... class balance... wohoo, most important to enjoy a single player game...

I am extremely happy that DA has reduced the focus on classes. They are still there and force you to make one-dimensional character building choices, but at least you spend more time playing your character according to the STORY.

RPGs are about stories and characters, not about classes and their abilities. DA gives you freedom to do what you want, not a lot of it, but enough to make extravagant builds. Enjoy it and don't whine because the build doesn't have a "name"...


classes make for a better story sorry. If you take away classes and let a character go which ever way they want you end up with retarded origin stories like Oblivion had. Everyone starts off in jail escapes and goes about their merry way. You got no damn clue about what you did to get into jail in the first place or who your parents are, you're not even sure what skills you learned in your life until you get out of the dungeon. Merging classes doesn't make anything better ether, if you want to heal make a healing class, if you want to use magic for damage make a class for that, if you like stealth theres a class for that too, sorry I don't think a tank in plate mail should have the damn option!

Sorry I do not want to see dragon age 2's beginning story start like this.

"You are some random ***hole who lived in a house in a city somewhere in the world. You were (insert race) but you decided to learn (skills) even though none of your (insert race) used those (skills) and normally those people would have been sent to (unnamed area) for using those (skills) you however were not. You met a Grey Warden and was like "Hell Yeah man! Lets kill some Darkspawn!". So begins your journey!

Modifié par skotie, 21 décembre 2009 - 11:43 .


#57
sinosleep

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Skotie, doesn't Dragon Age kind of go against everything you just posted? Out of all the origin stories only ONE is class specific, the magi origin. Every race in the game also has access to every class except for dwarves, and that's for lore reasons which don't exactly have a huge impact on the overarching storyline. Unless of course your point is that the origin stories in this game are bad too.

p.s. Went ahead and started the "cleric". Only level 4 so no arcane warrior yet but man glyphs are fun, lol. Only major decision I need to make is whether or not I'll be making use of shimmering shield. I'm thinking even with a ton of regen gear I won't be able to run the shield for very long if I'm going to be the only healer on the party as well. Rock armor and arcane shield paired with glyph of warding are going to have to cut it more than likely.

Modifié par sinosleep, 22 décembre 2009 - 01:01 .


#58
skotie

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sinosleep wrote...

Skotie, doesn't Dragon Age kind of go against everything you just posted? Out of all the origin stories only ONE is class specific, the magi origin. Every race in the game also has access to every class except for dwarves, and that's for lore reasons which don't exactly have a huge impact on the overarching storyline. Unless of course your point is that the origin stories in this game are bad too.

p.s. Went ahead and started the "cleric". Only level 4 so no arcane warrior yet but man glyphs are fun, lol. Only major decision I need to make is whether or not I'll be making use of shimmering shield. I'm thinking even with a ton of regen gear I won't be able to run the shield for very long if I'm going to be the only healer on the party as well. Rock armor and arcane shield paired with glyph of warding are going to have to cut it more than likely.


Yes it does, imo they should have made seperate origin stories for rogues and warriors, for example dwarf commoner made much more since for you to be a rogue, same with city elf. If they made a ranger class you should have to play ether say a dalish elf or human noble maybe, (not sure if it would fit but you did seem to have a better kinship with wildlife, given you had a dog, maybe just dalish they are the best ranged fighters). Warrior to me only made sense for the noble dwarf, noble human origins.

If they had a cleric class you would obviously start off in the chantry, maybe you were an abandoned child that grew up there and it was your only family, you leave to join the grey wardens because while you believe in the maker, you know people must also act agianst evil in order to make a difference in the world. Duncan's reasons for wanting you are obvious, you can use your maker given powers to help heal soldiers you fight against the darkspawn.

I say the origins should start how they should because they make the most sense, what is a city elf doing learning warrior skills when they aren't even allowed to use a sword? What is a city castless dwarf doing with those same skills? Only warrior casts are allowed to fight, it stands to reason a kings son might be able to learn how to defend himself though, but rogue is mostly a non honorable, shady way of fighting, it makes a lot more sense for you have to learned your skills in secret. Also most rogues come from the dredges of society because they had hard lives and learned what they needed to to survive.

Modifié par skotie, 22 décembre 2009 - 01:23 .


#59
1varangian

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The absence of Clerics is probably the single best design decision Bioware made. You can still have magic and be religious but the world isn't the playground of gods with magic literally everywhere. We really don't need another Forgotten realms or DnD universe and Im sure there will be 4e games eventually with divine magic.

#60
sinosleep

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I couldn't disagree more Skotie, I like the fact that just because I want to be a warrior I'm not tied down to one or two races. Games should make it a point to give a player more options, not less. Personally, I think Dragon Age did a very good job. It's not completely classless like Oblivion, but it's not so focused on classes that it limits the player.

#61
skotie

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Given the nature of the entire rogue class and the tactics you use I find it hard to believe the son of a king/noble would learn how to be a rogue, when clearly he has no need to steal, hide in the shadows and backstab his enemies, for crying out loud you have an entire kingdom at your command basically.

But whatever to each there own, to me though you mind as well say we could make dwarf mages, lets just make no difference at all between races.

Modifié par skotie, 22 décembre 2009 - 01:39 .


#62
DeathWyrmNexus

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Nimander wrote...

I'm glad there aren't clerics. D&D isn't the only source of inspiration, after all. There's a lot of fantasy where wizards heal perfectly fine, thank you.

If you want to make a healbot type character, it's totally possible. That's good enough for me without making it a special class or anything like that.

As a ten year plus vet of D&D Dungeon Master, I agree. I find DA:O to be very close to D&D without overdoing it.

I can make a cleric if I want. I can make a paladin if I want. I can make some crazy combo. I find the classes to be versatile enough for what I need them to do. Only thing I could care about is more specializations.

#63
mirglip

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My first toon was a cleric-- First SH then AW. Was awesome. Will likely re-roll a different race and play it again. Although my dwarf DW warrior is pretty fun too :)

#64
Emerald Melios

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TheNecroFiend wrote...

Yup, the current spell selections and specializations make it possible to build various classes. As was mentioned Clerics are in the game if you build your toon with that in mind, same with Druids.


You only really make "druids" in Awakening though; otherwise you just have poor-man's "druid" in Origins.

Personally, I like that Dragon Age made most of clergy rogues instead of spellcasters.

#65
OmegaMeta

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Cleric's would be nice but then they should also add in monks.

#66
errant_knight

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No.... I can't say that I see the need for clerics. Anyone can make poultices, mages can heal. Chantry folk have no magic and don't fight, except for the Templars, which are already playable. Keepers seem to be mages. I just don't see what they'd do, or why they'd be necessary.

#67
weyrleader

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@ errant_knight: agreed. I think the game has the healing a protection aspects covered. I think that it would be just another class that a person who has gone through the game 5 times might say, "Ehh...why not?" as he/she loads up for a sixth. ;))

#68
CybAnt1

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Fourth class would be nice.



"Cleric" doesn't fit lore. Still maintain that the game could use a fourth class "Leader role" with focus on mace & shield talents, anti-undead/demon abilities, group buffs, healing, and lore/knowledge. Make it have nothing to do with religion, call it "Healer". Works for me. Sorry, AW/SH doesn't cut it.



"Monk" doesn't fit lore. Invent a new class of Unarmed Fighters, give them tattoos as upgrades rather than gear (which they'd mostly go without), I think there are ways they could build on this archetype which is found in many games and would be interesting, too.



As I've said before, I think either of these two would round out the other three fairly well.



BTW, I could think of 6 different ways you could specialize these two base classes (like the others), but won't go into that level of detail at this point.




#69
Psychoray

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I'm very happy with the current system. I was a great fan of the D&D ruleset (until 4.0 showed up) but I absolutely hated the casting system, the idea of divine/arcane magic was stupid. Especially since divine magic was power granted by the gods.



I like the DA system much better, you can recreate any D&D class in Dragon Age as some people have noted for Cleric/Druid. Same goes for Paladins, Rangers, Barbarians etc.



Also, slightly OT: I like the religious system of DA a lot more, in D&D gods walked the earth and you were practically forced to 'believe' in them. If you didn't believe you'd get a rather disappointing afterlife.