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Mass Effect 3 War Assets and Readiness: how multiplayer affects your ending


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#1
HalfBr33d

HalfBr33d
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Mass Effect 3 is about a war with the Reapers, and as you play the
single player game, the people and armies whose help you earn count as
War Assets. The game’s still story-driven, and it doesn’t end until
you’ve completed the main series of missions. But when you do, what
happens in the final cut-scene depends on how many War Assets you have
accumulated.
That part is kind of cool. But the balance is incredibly harsh: I did
every proper quest I could find in Mass Effect 3, made sensible
decisions that didn’t conflict with my choices in the previous games,
and brought people together. But I still got a gallingly bleak ending.
That’s because I’d never played the multiplayer. It’s
a co-op mode where you and up to three other players have to survive
waves of AI enemies and complete objectives. If you succeed, you get an
increase to your Readiness rating – a percentage by which your single
player War Assets are multiplied by. These are specific to each sector
fo the galaxy, so if you have a lot of War Assets in the Terminus
Systems, you’ll gain more by playing on a multiplayer map set in the
Terminus Systems.
It’s all rather… dirty. Presumably they’re trying to encourage you to
try the multiplayer because to do well in it, you have to buy or earn
unlockable items, and you can get these for real money. But they’re
doing it by hurting your single player game, slapping a good playthrough
with a bad ending as a penalty for not playing co-op. Even if you like
co-op, it’s not unreasonable to want to play through the single player
first.

It is possible to get the best ending in single player without
playing multiplayer, but it’s twice as hard. All your War Assets only
count for 50% of their potential value. The biggest gains in War Assets
come from a culmination of your decisions in the previous games and your
decisions in this one: if you’ve helped a race before, and you help
them here, it’s often possible to get their full support and resolve
their conflict to get someone else on your side too.
In other situations, a wrong call somewhere along the line, or a
Paragon or Renegade score too low to pick the right thing to say, can
mean a character dies, a race is demoralised, and if they fight for you
at all they’re worth much less to the war effort.
I said I did all the ‘proper’ quests I could find – if you want to
maximise your War Assets without playing multiplayer, you’ll have to do
the others. The only quests I had left were ones to scour certain
systems for planets that aren’t marked on your map, scan them, then fire
a probe and return to the Citadel. Even compared to Mass Effect 2′s
resource-scanning, these are dull.
Here’s what I recommend: don’t. Don’t do any quests that are boring,
don’t play multiplayer if you don’t want to, and don’t go through old
save games trying to optimise your decisions for the most War Assets.
Don’t let BioWare’s seedy design decision manipulate you into playing in
a way you don’t want to.
If they’ve made a game that’s brutal, harsh and dark if you don’t
play multiplayer, they’ve made a game that’s brutal, harsh and dark.
That’s how I reviewed it, and it’s still phenomenal.-PC Gamer Tom Francis
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with that being said can anyone comferm if this is true or not... my readyness was at 63% and I still ended up with the crap ending...

#2
HalfBr33d

HalfBr33d
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can anyone??