TL;DR - The endings would have been fine if Shepard was the only person you really cared about in the game. But because we have made friends with all these other characters that Bioware has prized itself on creating, leaving them like that just feels wrong.
So here I will be referencing a game called Deus Ex, which has a recent sequel that has brought it more to the limelight. It's a fantastic sci-fi game that, like all great science fiction, discusses the ramifications of technology and its progress. And similar to many sci-fi themes, the idea of people with advanced technology controlling or affecting others is one of the main themes that plays out in the course of the game.
Most importantly, it is a game that allows you to have a lot of choice to play as you wish. And the end is where your choice gets put to the strongest test.
[spoilers on Deus Ex starting here] JC Denton, your avatar, gets to decide the fate of the world after he finds a location that houses an AI capable of controlling all of the world's advanced and integrated communications systems.
1) He can choose to destroy this AI and all of the world's communications technology.
2) He can choose to use the AI to control the world via a shadowy organization.
3) He can choose to unite with this AI and become a benevolent dictator with infinite knowledge and reason.
Now, tell me - does this not seem very similar to the three choices that you have at the end of Mass Effect 3? All have far-reaching ramifications and play out incredibly differently as a result. This is one of the reasons Deus Ex has been held up as an incredible example of video game narrative.
So, why, then does it not work for Mass Effect 3? If it seems to be such a powerful way to end one sci-fi game, why not end a series of games in a similar fashion but with a much greater magnitude?
I believe there are many reasons that one can give to answer these questions. The greatest one of all, however, is the core reason why I think most people feel unsatisfied with Bioware's endings. The series of Mass Effect is not just about one man and his world/galaxy changing quest; Mass Effect has never been just about Shepard's choices in relation to the galaxy. Mass Effect, above all, has been about the characters in the story....all of them. The galaxy and its story are the backdrop in front of which all of these relationships that Shepard forms play out.
And this is the crux of why the endings to Mass Effect are unsatisfactory. These people you have gotten to know and love, the people you have fought with and died for and had to reload save files--these people ultimately have no role in the ending. You see none of their story; you only see the ending to Shepard's story. Each of the 3 endings plays out in almost the exact same fashion - the citadel emits colored energy, the reapers stop attacking, relays explode, the galaxy gets turned a single color, the Normandy is overtaken, leaves part, Normandy's airlock opens, some people walk out.
You don't know what happened to Anderson. You don't know what happened to Hackett and the entire Alliance fleet. You don't know what happened to the Turian fleet, or the Asari fleet, or the Salarian fleet. You don't know what happened to Wrex/Wreav and all the Krogans. You don't know what happened to the Quarians, stranded in the Sol system. You don't know what happened the Geth, should they survive. And, most importantly, you don't know what happens to your companions aboard your ship.
Mass Effect was never about one man's quest against an incredible threat. It was about a group of people that came to represent the entire galaxy and their quest against an incredible threat. And when those people and all they represented are boiled down to a total of 5 seconds of walking out of an airlock into a jungle, I believe much has been lost.
Of course, there could be an epilogue released. Or an expansion. Or a DLC. Or something. But, as a standalone work, Mass Effect 3 seems to have lost its denouement in the clutter of marketing, multiplayer, and manumission.
Modifié par Kaiyen Sciratim, 10 mars 2012 - 05:18 .





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