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Here's why the ending is bad. Let's make it clear to avoid confusion.


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#1
SomeBug

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The plot of Mass Effect is simple. The ending is cohesive and powerful, up to a
point. Let’s outline exactly what the structure is, so that the problems with
the ending are made perfectly clear, because there are problems.

 

 

1)      Organic life will eventually create synthetic life.

2)      Synthetic life will eventually destroy all organic life.

These are the two rules of the Mass Effect universe. Perhaps in the short-term they can fluctuate, perhaps the Quarians can destroy the Geth and retake their homeworld, for example. But in the larger scheme of things, over a long enough period, these two rules hold true.

An organic race comes to this conclusion far in the past, millions of years ago. They see their galaxy burning, wars between man and machine repeating themselves over and over. They realize that something must be done to stop this.

So they create a test. A test for both organics and synthetics, for the entire galaxy. This test is called the Catalyst,
and its purpose is to ensure that all life has a place in the galaxy and that it has evolved to the point where it can co-exist peacefully.

To carry out the test, they create an advanced race of sentient machines called the Reapers. Immeasurably powerful, without sympathy or mercy, they are an unstoppable army that has but one purpose: to cleanse the galaxy of most, but not all, sentient life before it destroys itself completely in the fires of war. The Reapers preserve life by stopping it from destroying itself entirely. We are your salvation through destruction. 

This Catalyst test has only one win condition. Only one way for the cycle of experimentation to end. This is the Crucible. The ancient race that built the Catalyst, that built the Mass Relays and built the Reapers, they also designed the Crucible. A machine so vast that it could only be built by combined arms, that was so
complex it could only be understood by looking to the past and learning from the mistakes of old. A device that could only ever be implemented by a union of all beings against their common foe: the Reapers.

The Reapers were told to stop at nothing to prevent the Crucible from being deployed. Therefore the only way to build it, to understand it and to use it is to rally the entire galaxy under one banner, a banner of peace and
co-operation. The enemy of my enemy is my friend, as they say, and the Reapers are an enemy to all.

If the Crucible is combined with the Catalyst, the Reapers having been overcome, the races of the galaxy are deemed worthy. Their ascension is complete. They have evolved the ability to work together, to overcome great challenges and understand one another, sharing the galaxy as brothers in arms.

The only way to deploy the Crucible in Mass Effect 3 is to achieve a high war assets score. The only way to achieve a high enough score is by uniting races across the galaxy. You cannot win alone, the Systems Alliance will only net you around 1200 war assets at best. This is not enough.

You need the Turians, the Salarians. You need the Quarians and the Geth. The little fragments of technology from the Protheans, the Terminus pirates and the all of the scattered human soldiers.  Specialists from as many races as possible must be used or you will not achieve a high enough war assets score. You will not pass the Catalyst test because the galaxy must be united for it to defeat the Reapers. This is their purpose, this is why
they were created so long ago.

At the end of Mass Effect 3, if you have enough resources, if you have amassed enough allies, you can successfully deploy the Crucible, passing the test and ensuring the galaxy’s survival.

The Catalyst saves Shepard from death and offers him three final choices. Three ways the galaxy can move forward having passed the test. Three rewards for its efforts.

The three choices are:

1)      Control the Reapers. Send them back to dark space, allowing the combined races of the galaxy to choose their own destiny, whatever that may be, while keeping a backup just in case.

2)      Destroy the Reapers. Remove the Catalyst test from the galaxy, declaring that you are good enough to survive no matter what. No backup is needed, life has found a way.

3)      Synthesize organic and machine life together, removing the need for any worry or strife ever again, removing
the problem entirely.

Theoretically, any of these choices could be an acceptable choice.

A renegade would destroy the Reapers, secure in his knowledge that the test itself was infallible. That passing it was an accurate determination of the capability of all life in the galaxy. He’s good enough, he doesn’t need a Plan B. The future is what we make of it, screw the consequences.

A paragon would control the Reapers, sending them away and allowing the galaxy to enjoy its earned freedom, while also understanding that the future is uncertain, that circumstances could change warranting their return. Ultimately, this means The Illusive Man was good after all, and that the Reapers had to indoctrinate him to prevent the end.

A mixed-alignment character would synthesize the organic and machine life. This is saying that the problem is too complex to ever be solved in its current form. You are altering the rules of the game, you’re cheating your way out of a tough situation. If organic life will always create synthetics, and synthetics will always destroy organics, simply remove both from the equation to end the chaos.

The Catalyst never accounted for this final choice until it saw how you defeated the Reapers. Man and machine, together as one. The ultimate solution to the problem that the Catalyst was created to solve in the first place. No more uncertainty, no more possibility of war between the two beings. A perfect resolution.

 

Everything up to this point is perfect. It has cohesion, it has a great philosophical slant to it. It also has consistency with the rest of the series, explaining just enough about the Reapers without making them seem trite or pathetic. It
ties in with the mechanics of the game also, merging the experience in a way few other games have. This is all good.

Having the Mass Relays be destroyed is also fine. The fiction has already outlined that travel between systems without the relays is possible, just much slower. Furthermore, it ties in with the themes of self-determination that run throughout the game.

Sure, it strands the armada ships in the Sol system. Times would be tough immediately following their destruction, for sure. But that’s the point. The races would build their own future, just as Legion wanted the Geth to do. They would build their own Mass Relays. They would forge the galaxy under their own design instead of the ones laid out by the Reapers.

The one problem with the ending is the Normandy crashing on an alien world. This is what has soured the experience for so many. All of the rest, all of the above, is deep and meaningful, and takes time to mull over. But it is consistent. And conclusive. It provides a satisfying closure to the series and caps a strong
story well.

Having the Normandy crash undoes a lot of this. It changes the tone of the ending radically. Instead of ending on a feeling of hope. Instead of looking to a future free from the cycle of destruction, with a sense of wonder and endless possibility, you are left with a feeling of hopelessness. The characters you have grown to love and admire over hundreds of hours of gameplay are tossed aside as though they are completely meaningless. We see only a few of them stepping out of the ship, and only for a brief moment.

It leaves the game with a tone of anxiety. With unknowing. It should have ended on hope. It should have shown Earth being slowly rebuilt. It should have shown the races of the galaxy working together to reconnect their civilizations. It should have shown them building their future, together, having overcome the Reapers and beaten the Catalyst test.

Instead, we are left with a note of annoyance. Shepard is possibly alive or dead, depending on how many allies you accrued, so too is Anderson. The Normandy is cast aside like so much trash, as though it was an afterthought.

The ending felt rushed. It felt cut short. The flawless way it built to the Catalyst and the method by which you get to choose the future of the galaxy, all undone by not showing the results of that choice. We do not get to see people coming to terms with building their own future. We do not see Tali planting seeds on Rannoch, or Wrex cradling his newborn son. We don’t get to see Garrus helping to rebuild Palaven, or Liara helping out on Thessia. Scenes of rebirth, scenes of construction, tying into the idea that the galaxy has won the war, now it gets to determine what happens next.

No, we are left with the uncertainty of a confusing ending. More questions raised in the final ten seconds than in the final ten hours. What planet has the Normandy landed on? Did they all survive? Who is the Stargazer and why is he seemingly on the same planet so many years later? These are questions that should never have been posed. Questions that nullify any sense of closure the previous thirty hours of gameplay might have provided. They throw you for a loop. They radically change the tone of the final moments, seemingly for no gain.

What is gained by having the Normandy crash? The one thing we care most about in the series is sent flying into the stars to a place we’ve never seen before, for a hundred years or more judging by the post-credits sequence. It was needlessly confusing and annoying. It should be changed.

It’s cliché, perhaps, but there should have been an ending montage, showing the reconstruction. There should have been a sense of closure, of satisfaction. That all your efforts were not in vain. I spent hundreds of hours connecting with my crew, working to gain their loyalty and helping them out. For what? For random events to cast them into the unknown? For the Gods of Fate to see their end, not me?

No thankyou. You can only destroy the relays if you show what happens next. You can only crash the Normandy is you show what happens next. These two things annoy everyone because they are left open ended, leaving me to conclude that a ‘Reconnection DLC’ is in the works outlining post-war reconstruction of the galaxy and the discovery of the Normandy on an alien world with hooks for a new plotline, like ancient ruins or something.

It should not have ended on confusion. Tie off those loose ends before you start new threads. End with a sense of satisfaction and anticipation, not confusion and annoyance.

Modifié par SomeBug, 09 mars 2012 - 10:46 .


#2
SomeBug

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Fixed the awful formatting, I guess you can't import from word processors with a copy/paste.

#3
aim1essgun

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I like your conceptualization of it. I don't think the presentation of the guardian lived up to what you've written though, so there are way more problems than simply cutting out the Normandy crash for me.

I also think the relays should not be destroyed, since I see them as a fairly neutral tool once the Reapers are gone, but I respect that some people are ok with them blown up.

#4
Archereon

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^ Or they blow them up because it's the only ending in which Shepard lives.

I really don't even want to think about the endings. This is literally more unsatisfying than the TV ending of Neon Genesis Evangelion, and nearly half as weird.


Another problem with the endings it that all of them have what tvtropes calls an Inferred Holocaust

With the mass relays destroyed, the Reapaers might as well have won. Trillions of people will starve or die of other effects of being cut off from extrastellar supplies, and the galaxy will devolve into grimdark chaos. The only thing that's certain is that the human race survives in some capacity.

With the synthesis ending. Well, that's a bit like the TV ending of Neon Genesis Evangelion. It's too vague and confusing (seriously? A beam of magical green light turns everyone into cyborgs? WHAT!?) to have any idea if it's a good ending or a bad one.

The Control the Reapers ending? Yeah, somehow I think that's also going to result in trillions of deaths, with humans scouring the galaxy of aliens like the Imperium of Man would if they had the technology of the necrons. All AIs become slaves in this ending, and that's rather unpleasant. Probably the best ending if it weren't for the cirumstances surrounding it.

Modifié par Archereon, 09 mars 2012 - 11:06 .


#5
Anthadlas

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The Mass Relays are the defining symbol of the franchise and the basis of all technology, to destroy them and leave the galaxy in a state of isolation and chaos with fleets stranded and people starving to death is worse than just blowing the entire damn galaxy up

#6
Skateraid

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You have worded my thoughts on the ending perfectly. Thank you. Everything up until the last few moments of the game were fantastic. It saddens me that I have to leave such a great series feeling disappointed, with no sense of closure.

#7
Azuresquall

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I read your entire piece. Thank you my good man, for taking the time to write this up. The three endings are very much clearer for me, as I was in a Krogan blood rage when I learned of their similarities strictly in presentational value. I still don't condone the color swaps for the cutscenes, nor do I get why the Normandy is away from Earth in the battles defining moment with the same exact crew members I could of sworn got blasted with a Reaper laser when I did in London. I bawled at the thought that Liara and Garrus died instantly with that laser, only to find them very much unscathed in that Normandy scene.

You have sated my rage over the meaning of the catalyst (still no excuse for the catalyst to be represented by that little boy, he is the bane of Mass Effect's existence) and helped me to sort out my feelings on the individual endings and what they could mean in the long run.

Still doesn't justify all my previous choices not meaning anything, but I have a little more closure than I did last night. Thank you good sir.

#8
Greed1914

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I hadn't looked at it that way, but I think you're onto something, SomeBug. I'm still not a huge fan of the choice at the end, but even that might not seem so bad if we at least get to see the results. I created peace between Quarians and Geth only to see Tali walk off the Normandy on some other planet. What was the point if she doesn't even get to go home?


Archereon wrote...

^ Or they blow them up because it's the only ending in which Shepard lives.



Man, I'd probably be able to forgive the "Wait, what!" feeling I had from the ending if I was able have this not be the case.  Really, why am I forced into a position of either I sacrifice Shepard or I sacrifice EDI and the Geth.  If anything, I'd think that the whole synergy thing would work much better if Shepard was around to see it through.  My Shepard brought the Geth and Quarians together, and helped teach EDI how to be human, so wouldn't he be the best person to ensure that people know what to do with this new synergy?  

I suppose it goes to the whole Renegade self-preservation thing that Shepard would destroy all synthetics to save organics, but I don't know.  Maybe in the end all I'm really looking for is a happy ending. 

Modifié par Greed1914, 09 mars 2012 - 11:16 .


#9
ForteSJGR

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Good words.

#10
my display name is what you just read

my display name is what you just read
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I would like an ending with free play following the ending, not shephard dying. Wouldn't it be nice to see Shephard and Ashley continue their lives? not ashley dying by a reaper and You becoming the catalyst or something. Also just party knowing humans defeated the reapers, keeping the mass relays intact, and you know.. electronics not all being purged in the entire galaxy.. Please do something about the ending.

#11
MasterEmil

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I like you post! I think it defines what most of us think of the ending!
Although i am surprised that you think the Paragon option is to control the Reapers, i would think and i also choose to destroy them because they were evil, and i wont live forever, and i would not know what the next of kin would do with them, or if they would just go beserk and kill everthing without leaving any species to live, so i decided it was too big a risk to try and control them

I was really dissapointet in the ending, i also feel it was rushed, i would have hoped to actually SAVE the universe again, and help rebuilding it, not start from scratch no matter what, also i felt pissed on by using so much time building up an massive army, and making choices in ME1 & ME2 and then not even getting to lead just a little bit, i mean i freaking gathered all theese ships, how come i wont be allowed to decide where and when to attack?

#12
Vandalisme

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Agreed with OP, but has anyone seen the "secret ending" new game + yet? Does EMS make a difference like most says it will, and not green,blue and red ending?

#13
Archereon

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^^ There's at least one ending in which Shepard and co live.

I think.

You see the apparently vaporized squadmate popping out of the wreckage of the Normandy. Then in the post credit bit, you see Shepard's armor twitching.

You could also just order the Reapers to fly into a black hole in the event of your death/immediately. Problem solved.

Modifié par Archereon, 09 mars 2012 - 11:16 .


#14
Anthadlas

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I think you can get the secret ending on ur first run through with an imported character, it just involves seeing shepards chestplate breath and and old man talking to a boy, the rest is the same crap

#15
retailavenger85

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Vandalisme wrote...

Agreed with OP, but has anyone seen the "secret ending" new game + yet? Does EMS make a difference like most says it will, and not green,blue and red ending?


Working on it now, will post my findings hopefully soon. Tho a lot of people are saying its the "Stargazer" ending. i got that on my first playthought tho, but i also got the "Long Service" Achievement since I carried over my ME2 (and ME1) saves. 

#16
my display name is what you just read

my display name is what you just read
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Theres a secret ending? **** me lol, my hard drive failed like 3 months ago and lost all mass effect saves so i couldnt import anybody /: i just wanna see the reaper threat gone, shephard living with ash and his crew, not a dead ashley, javik, anderson, elusive man, and shephard lol..

#17
Greed1914

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Wraith 02 wrote...

I think you can get the secret ending on ur first run through with an imported character, it just involves seeing shepards chestplate breath and and old man talking to a boy, the rest is the same crap


You'll see the kid and grandpa, but the living Shepard is tied to readiness, I believe.   But you are right, that importing a save file lets you see the ending the first time. 


From what I've been able to find, only the "Destroy" ending allows Shepard to live.  I would give anything for this not to be the case, but the only place I've been able to find any sort of clear answers on the endings is on IGN, and the guide there only mentions the Destroy ending. 

#18
my display name is what you just read

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When you say destroy ending, is that red or green? because i chose blue because i figured that was the paragon. i actually didnt even know the middle was an option till my friend told me about it

#19
JrSlackin

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 I actually like this, this is my thoughts exactly.

The only disagreement I have is on the Illusive Man. His intentions WERE NOT good for controlling the Reapers. His intention was human dominance, not to save the galaxy and bring peace.

#20
my display name is what you just read

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JrSlackin wrote...

 I actually like this, this is my thoughts exactly.

The only disagreement I have is on the Illusive Man. His intentions WERE NOT good for controlling the Reapers. His intention was human dominance, not to save the galaxy and bring peace.

I understand that the Illusive man was evil, but he could still be a nice asset to have along your side if you were able to convince him to join you.

#21
mokponobi

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I can agree with most of what you said, some things still nags me about those "logical" ends...if this guardian has been on the citadel all this time...why didn't it activate the relay itself in ME1. Why the heck does shepard just go along with this guardian's rationale and choices...where is my paragon or renegade interrupt?

There is much more but lets just leave those 2 here.

#22
FoxShadowblade

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Spot on OP.

Sure, the ideas have credence when presented on paper, but the flawed execution and the feeling of being rushed, combined with the fact it ends with so many loopholes...make the endings feel like complete crap.

None of the choices at the end factor in the choices you've made as Shepard. Where's the "Screw you, shut the Reapers down, leave the mass relays because I've proven synthetic and organic life can work past even the harshest differences" option? I had 7000+ War Assets, 100% readiness, 100+ Hours into the playthrough, and I get those choices?

None of the choices leave you feeling like you've beaten the game. Sure, the galaxy is saved from the Reapers, but so what? It's stuck being fragmented because the mass relays are gone, most people will probably die. What happened to people on board the Citadel? What is going to happen to the Normandy and her crew? Why did the two squadmates right behind me on the way down get obliterated, then walk out at the end? You just feel dissatisfied and cheated. I'm not sure what the thought process of BioWare was with these endings, and I don't see why cliche endings couldn't work.

And yes, I want a disney good ending, I want to save Earth, beat the Reapers and have the galaxy intact and live, I'm not a fatalist, I hate dark endings. But I also wanted endings where you lost to the Reapers, even that is better than...whatever the hell happened at the end. It was so random and confusing, it feels last minute and poorly done all around(Well, that's not true, it was pretty good graphics wise)


-steps off soapbox- I could rant all day...but I gotta stop before I make the game unplayable for myself again.

#23
my display name is what you just read

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^^ howd you have 100 plus hours in the play through when its only been out for 3 days?

#24
solidsnake78

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Great post, sums up my thoughts perfectly. That damn Normandy crash really brought the ending down, why not just have the Normandy crash on Earth? My Shep is alive, they can reunite, rebuild, it would be perfect.

#25
Anthadlas

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my display name is what you just read wrote...

^^ howd you have 100 plus hours in the play through when its only been out for 3 days?


Earliest it was playable was 3pm Monday which is roughly 105 hours ago :)
Still stupid to have played 100 hours though