I have been mulling over the endings since I finished the game a few days ago, and this is the first source I have found to be useful in trying to make my own decision. Your excellent summary should be commended, and I appreciate what I am sure was a considerable amount of time taken to write it.
I still don't know what to think about the endings, and I believe the crash scene is the reason why, and I'm glad you brought it into focus. You are right, and I will add my own cynical view: It was a tacky way to pervert the ending into a billboard, one that literally ends in a pop-up add. It was so terribly executed that it will most likely become one of the most vilified tragedies in modern gaming. I agree completely with everything you have discussed regarding why those scenes end in such anxiety.
That said, I can also agree there is good to be found. I feel that the issue is scope. Mass Effect as a series redefined NPC party members, and interactions with characters that were meant to tug at emotions throughout the series. Actors were pulled in to lend voices, to breathe life into animations and create characters that will be remembered. You are intimately plunged into relationships, wars, and triumphs for 100+ hours, spanning three separate games.
Then, the lens pulls away at t-minus 15 minutes.
Away from each party member - as they are now immediately irrelevant in the scope of your decisions - so far out you are now looking at the galaxy through a lens.
Life is separated in terms of origin, and you are asked to make decisions so broad in scope that in relative terms the prior interactions, laughs, regrets, and all other emotions are invisible at a sub-atomic scale. They are muted in a galaxy-consuming revelation.
So profound are your choices that no where can any relevancy be placed on a single moment of your prior actions. Your journey is now over, and the enormity of choice has obliterated the memories of the past.
This jarring shift in scope, while worthy in concept is just too quickly applied. The rush of ideas, many of which must be carefully disseminated are just too much to handle in the short time the cut scenes play for. I am sure there are many who commend this approach to an ending - one so staggering it demands review. Unfortunately, while I believe this ending in particular carries the weight of a profound meaning, it has absolutely failed in execution.
The lens never refocuses at the familiar level players are rightfully aching for it to do, the one they have spent their past 30 hours looking through.
Modifié par zotanas, 12 mars 2012 - 10:17 .