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So having played through the game, how do you find the auto dialogue?


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#1
Jaron Oberyn

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 First time around I played it it was somewhat bearable. I kept telling myself its only questions and some stating the obvious lines. Second time around, not so much. I don't know if it's because the auto dialogue is so linear and long, and I'm craving variety for my second playthrough, or it just hit me on the second one. I find it to be quite disappointing now that the conversations with your squad are about 80% automatic, with 1 or 2 good/evil lines you get to choose from. Some squad conversations, and not the zaeed typed ones, are all automatic. Talking to ashley when she first gets up out of the hospital and talks about her sister/spectre promotion, that conversation is 100% automatic. There were a huge amount of conversations with Hackett, or Anderson. Only about 2 of them had 1 or two dialogue choices, the other ones were 100% automatic. It also seems that through the auto dialogue Shepard is buddies with everyone off of the ME2 team. I treated Jacob like crap in ME2, why is my Shepard all BFFs with him now? I told Zaeed off in ME2, yet in ME3 he's a BFF as well. Wasn't a fan of Miranda in ME2, and made that obvious on my playthrough, yet when the auto dialogue kicks in when she dies my Shepard says how he's never met a woman like her in his life and some other stuff as if they were friends. 

So anyone else feel like the automatic dialogue made your character you've established for two games break character? 

Anyone else finding it hard to do more than two playthroughs seeing how most of the dialogue is automatic and it's boring seeing the same thing over and over again? Not much room to roleplay different Shepards like in past games. 


I feel like this game is just a shooter now. To me, the series roleplaying elements died when they removed the majority of control of what your character says. I've played through ME1 and ME2 20 full playthroughs, roleplaying different shepards. I'm having a tough time getting through ME3's story since there pretty much isn't any roleplay or difference in playthroughs except for some major decisions scattered throughout the main quest. 


Anyone else feel this way or what? I'm thinking I may just stop my playthroughs at ME1 for now. That's where mass effect will unfortunately end for me, seeing how it's too late for them to fix the dialogue in this game. :( Everything else in the game was superb, why did they have to go and remove dialogue choice?


-Polite

#2
NYG1991

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The extended dialog between convo options didn't bother me much. Didn't seem like it broke my Shep's character. The endings are the main thing taking away replay value for me. Started up NG+ playthrough and only made it about 20 min in and said to hell with it, it's pointless.

Seems like it was written to be played once and put away

#3
Shanook

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I had no problems with it. It made the animations and interactions much more fluid. That speech at the beginning of ME1 when you take control of the Normandy was so awful because it kept pausing to let you make your next choice. Sure, you could queue up your next response, but that meant having to read the options while also trying to listen to your Shep talk. It was a train wreck IMO. The auto dialogue gets rid of that awkwardness while still allowing you to control the direction of the conversation.

The Zaeed/Kasumi-style squad conversations were a bit disappointing, but I think they more than made up for them with the conversations you get on the Citadel. Garrus's shooting match and Kaidan's dinner date were two of my absolute favorite moments in the game.

#4
Wigglesizking

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couldn't interact with my LI Ashley as I hoped for like ME2 where I kept bugging Miranda

#5
AlphaDormante

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I could have dealt with lack of variety in plot dialogues, which I can understand them removing for the sake of wrapping up story points...IF they hadn't stripped the wheels from most squadmate conversations. The "Kasumi/Zaeed" system does a great disservice in my opinion; the best part of building relationships with your ME1/ME2 squadmates is the fact that YOU'RE building them, not the game. But ME3 stonewalls your options in casual convo, instead forcing you to stand around and wait for the whole interaction to play out. It's incredibly saddening for me.

Edit: Of course, they do have full "friendship/romance" conversations fully complete with wheels, so that helps quite a bit. And I can see why they'd want to strip some of the wheels when they've put so much banter to get through. I am just whining, I guess.

Modifié par AlphaDormante, 09 mars 2012 - 11:50 .


#6
Arokel

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Didn't bug me all that much. A couple of times where I would have like to say something but overall they did it very well.

#7
aim1essgun

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It's a matter of luck and your adaptability. I got lucky a lot with auto-dialogue working out, and the other stuff I was able to either incorporate as "my Shep is lying" or simply erasing the lines from my brain and pretending they didn't happen (like Shep's entire response to Thessia).

Post-thessia was by far the worst offender. The game seizing control over Shep and turning her into a weeping nancy about a planet that was screwed anyways was the only time I actually had to skip conversations to save myself the discomfort. Everything else worked out ok.

#8
Nyila

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I agree with you about the automatic dialog, it reminded me of DA2. Their "full choices" option doesn't give much choices in most conversations.

And I also agree it's kinda hard to play through ME3 again, especially with the knowledge there's nothing good waiting around the corner. The only value of different playthroughs is in playing a different gender and trying all the romance options. Other than that, I sometimes wonder if even Paragon and Renegade choices make any difference..

#9
Denethar

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A few parts that got odd, mostly in the intro when Shepard wants to stay at Earth to help?, I mean, are you serious Shepard?....what about the galaxy...

Other than those few times I'm very satisfied with it, think they did a good job.

#10
Mmw04014

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My first playthrough it was fine, because I actually roleplayed that I was friends with all these people. However, I have lots of other playthroughs that I don't even think I can do now because I don't want to be railroaded into friendships.

Yes, the cutscenes become more fluid and natural, but if player choice is sacrificed to get it, then it isn't worth it.

#11
Jaron Oberyn

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Mmw04014 wrote...

Yes, the cutscenes become more fluid and natural, but if player choice is sacrificed to get it, then it isn't worth it.


This. I'm just not going to play ME3 I guess. It could end with ME1 satisfyingly. 


-Polite

#12
FoxShadowblade

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I have absolutely no problem with it. It seemed spot on for how my Shepard would act in most cases.

Could use a few more renegade interrupts where I shoot someone, but overall perfect... except the ending auto dialogue, the dialogue there is atrocious whether or not you get to actually choose something to say.

#13
Almostfaceman

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I thought the dialogue was excellent. I had enough choices to make me feel like I was still as much in the driver's seat as I was in the previous games. It's the ending that's making replay attempts... ugh.

So sad, too, had all these saves stacked up ready to go.

#14
Unato

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i thought it was ok, it sure as hell beats clicking through the dialogue menu to have them say "sorry I'm busy"

it does make rping a bit hard though I give you that

Modifié par Unato, 10 mars 2012 - 12:23 .


#15
ShadowFaction

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I didn't mind the dialogue system. There were enough options to choose a response to keep me feeling involved, and the automatic dialogue mostly stayed within the general tone I wanted Shepard to convey.

#16
humes spork

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I didn't particularly like being railroaded into friendships or particularly civil interactions with squaddies at any given point. For example, on my (canon) vanguard Ashley's lucky to have stayed on both feet long enough to get roflstomped by Eva after constantly insinuating Shepard was a Cerberus mole. In ME1 my canon Shepard never liked her, and the only reason Kaiden was the VV was because my Shep didn't trust Ash to not FUBAR killing herself; after Horizon my Shep was just done with her. It still worked in the long run, because I figured after Mordin's death Shepard softened up enough to give Ashley a fair shot.

Other than that, I didn't mind the autodialog. Nothing was strongly enough out of character for me to raise an objection.

Modifié par humes spork, 10 mars 2012 - 12:24 .


#17
Jaron Oberyn

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Unato wrote...

i thought it was ok, it sure as hell beats clicking through the dialogue menu to have them say "sorry I'm busy"

it does make rping a bit hard though I give you that


Your talking about the dialogue between the squad talks, the zaeed typed dialogue  I'm talking about the squad talks. It's mostly automatic. With two choices per talk, some of them have no choices at all.


-Polite