MR-9 wrote...
There are more effective ways to increase the difficulty and challenge of the game than intentionally gimping your characters.
The difficulty setting, for example.
For one, if you are addressing me, I didn't say I was trying to increase difficulty. *shrug* I almost always play games on normal difficulty period - with the rare exceptions of games I play multiple, multiple times that are basically what I think of as hack / slash or twitch (FPS) games - and on those I'll up the difficulty on each replay. But for CRPGs I keep difficulty at normal.
Secondly, this is the MMO or 3.5 D&D mindset that makes me not want to play with others - the "I have to maximize my characters potential or else I lose!" IMO, "gimping" a character on purpose would be taking a mage and putting all points into strength and giving said mage a bow in DAO - or creating a warrior, putting all points in magic, and letting him charge naked and barehanded.
Deciding to take an option offered for a character (shapeshifting for a mage) that works (I win battles with it just fine) even if there are "better" options (no, I've not taken AW and, while I had been excited to try it awhile back for another playthrough, after listen to so many whiney people scream from rooftops about how uber AW is I don't want to play it anymore just because I've been repeatedly told I'll be insane to NOT choose it and I like living up to people's expectations) is not gimping.
If a bread knife will cut a loaf of bread just fine, I see no need to get a butcher knife, or a katanna, or a chainsaw, to cut the bread just because those implements cut better. The bread knife will do just fine.





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