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Was the ending a hallucination? - Indoctrination Theory


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#25001
Heavymetal.fan

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Honestly the theory makes sense and all the facts add up but, people forgot how Bioware or whoever wrote the ending screwed it up. I mean look at all the plot holes. Who's to say that all of that facts presented are not just more loop holes or misguided assumptions.

Modifié par Heavymetal.fan, 29 mars 2012 - 04:50 .


#25002
LOST SPARTANJLC

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Happy Page 1000-1001!

Modifié par LOST SPARTANJLC, 29 mars 2012 - 04:49 .


#25003
NotAnotherDisplayName

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kglaser wrote...


Right now I just completed my second play through and I can say it was more fun the 2nd time. Next I'm starting over ME1 for any clues of IT and such, also because it's such a great game.


That was my plan, as well.  I didn't have any immediate plans to play ME1 again soon, but seeing this ending, and all that happened, I think it puts a new angle on it, and now I'm curious.


What I've personally found so far in my re-start of ME1 is the hints to the overall story- it's reminding me about key points regarding just what the Citadel is and means, the misdirections they lay regarding the protheans, the way they do forshadowing with the 'statue' of the mass relay inside the citadel.  I'm pretty interested to get into more of how Saren works- some have mentioned that Saren wanted the synthesis ending, a merging of synthetics and organics, but I don't recall it.  I'll find out soon enough.  It is also making me think back on the themes and pacing of all the games- when I first played ME2 it felt like I was kind of being rushed along and restricted, but in hindsight now it feels better than it did before, like it fits within the story arc and drive to the finale.

I doubt that any ending info they give out will alter the galaxy shattering destruction of the relays, but I'm betting it helps give context, explaining what they did and what's next.  Whether that's IDT or not remains to be seen, but I'm actually eager to find out more.

#25004
savagejuicebox

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TheNomadicOne wrote...

Gilgamesh117 wrote...

Anyone notice the wobble/bubble effects on the screen when conversing with the dying reaper on Rannoch? I thought it was just the game my first play through, but I happened again on my second PT. This may be the reaper talking but this never happened before in the previous games.


Been lurking forever, but this one is enough to make me want to step forward....

At numerous times through my first (and so far) only playthrough, and before I knew anything of IT, I noticed a bunch of moments in the game when the edges of the screen appeared to be muted in color, almost as if I was looking through a weird fisheye lens. I don't recall all of the times it happened, and at first I just ignored it. But it kept happening, and eventually I accepted that it was real and recurring.  I had no explanation for why, and at one point was worried enough about my TV that I switched over to another video source just to be sure it was OK. But then I got to the final mission and I was certain it HAD to be related to the effects around the edges taht you see there!

So as I've been following along in this dicussion, I've been wondering: Did anyone else see something like this when they were playing? Or was it some weird bug/effect that only manifested in my play-thru and/or on my TV? I'd need to play it again to be sure, but Im almost certain it happened on both Rannoch and Thessia, as well as during the encounter with the Rachni Queen.

And since I'm no longer lurking.... As for IT in general:

It seems undeniable at this point. Bioware is already famous for pulling off one of the greatest twists in gaming history. Now, at the end of a brilliantly written trilogy, what's more likely: That they pulled another epic twist, or, having just demonstrated in this very same trilogy their ability to outwrite the rest of their industry, that they totally blew it at the worst possible moment? To believe that the ending is just a big mistake, you have to simultaneously believe that people who clearly know how to do their jobs also clearly do NOT know how to do their jobs. That seems....well...rather unlikely, no? Good writers know how to write well, and those that can write complex stories don't suddenly and without warning transform into simplistic writers in the closing moments of their greatest works. That isn't how the universe we live in works. Speaking of which...

If a person who has just spent years demonstrating his ability to put together a complex narrative explicitly promises he will not deliver a simplistic "A,B,C ending" then several months later does precisely that, you can either a) assume he is crazy, B) assume he is a liar, or c) remember that his company is in part famous for delivering one of the most famous twists in gaming history and go back to consider what you might have missed. So props to all of you for taking up that task and producing this thread! B)


Hmm i will keep a look out for that on my next play through... and i am happy that you joined us, more intelligent thoughts are always welcome!:)

#25005
Rob Psyence

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The current ending is like a Set up man in baseball. It gave up some hits but held out enough for the Closer to come in and strike out the side.

#25006
savagejuicebox

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Rob Psyence wrote...

The current ending is like a Set up man in baseball. It gave up some hits but held out enough for the Closer to come in and strike out the side.


Loving the metaphor, cant wait for baseball season to start!:P

#25007
venusflytrap1

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woots made it to the 1000+page milestone

#25008
RADIUMEYEZ

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Woot finally over 1000 pages that is awesome!

#25009
Gilgamesh117

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Was it mentioned why the prothean artifact didn't blow up for saren as it did with Shepard at Eden prime in tr beginning of the game, does it have anything to do with Indoc?

#25010
GoblinSapper

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Gilgamesh117 wrote...

Was it mentioned why the prothean artifact didn't blow up for saren as it did with Shepard at Eden prime in tr beginning of the game, does it have anything to do with Indoc?


It's suggested Saren boobytrapped it after he was done so no one else could access the information.

PS: 1000 pages good lord

Modifié par GoblinSapper, 29 mars 2012 - 05:21 .


#25011
kj0600

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Happy 1,000 pages! The theory has fleshed out so much from the initial 50 pages, it's been a blast reading it all for the past few weeks! Looking forward to more!

#25012
Spectre-61

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I just woke up and saw 1000 PAGES!
WOW!

We will hold the line!

#25013
Gilgamesh117

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GoblinSapper wrote...

Gilgamesh117 wrote...

Was it mentioned why the prothean artifact didn't blow up for saren as it did with Shepard at Eden prime in tr beginning of the game, does it have anything to do with Indoc?


It's suggested Saren boobytrapped it after he was done so no one else could access the information.

PS: 1000 pages good lord


Ahh it's been three years since I played the first one and I just completed the First mission, I forgot how combat differed so much from the other games. I forgot a lot of the first game so this is a good refresher.

#25014
NotAnotherDisplayName

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Gilgamesh117 wrote...

Was it mentioned why the prothean artifact didn't blow up for saren as it did with Shepard at Eden prime in tr beginning of the game, does it have anything to do with Indoc?


I don't know that it really does, other than prevent anyone else in the story from gaining the secrets held within it.  Also remember that at the time, Saren had the cipher, and Shepard did not.  Or it is it's possible that the lack of cypher could have caused some sort of feedback that damaged the artifact, or Shepard's "strong will" (which is brought up later by Liara), or that it was an ancient artifact that couldn't undergo the strain of transmitting a message repeatedly that rapidly.

I'm not sure what, if anything, it would have to do with indoctrinating Shepard.

#25015
Gilgamesh117

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NotAnotherDisplayName wrote...

Gilgamesh117 wrote...

Was it mentioned why the prothean artifact didn't blow up for saren as it did with Shepard at Eden prime in tr beginning of the game, does it have anything to do with Indoc?


I don't know that it really does, other than prevent anyone else in the story from gaining the secrets held within it.  Also remember that at the time, Saren had the cipher, and Shepard did not.  Or it is it's possible that the lack of cypher could have caused some sort of feedback that damaged the artifact, or Shepard's "strong will" (which is brought up later by Liara), or that it was an ancient artifact that couldn't undergo the strain of transmitting a message repeatedly that rapidly.

I'm not sure what, if anything, it would have to do with indoctrinating Shepard.

Actualy I was inferring to saren being Indoc as the reason it didn't explode for him. But I could be just be grasping. Good lord I dont even remember the cipher! I'm way behind

#25016
Reptilian Rob

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You know, this is looking less and less likely...

#25017
lex0r11

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Reptilian Rob wrote...

You know, this is looking less and less likely...


Posted Image

#25018
Rifneno

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masster blaster wrote...

I say since Harbinger is the oldest it controls the reapers, and that the Conduit takes you inside Harbinger, which explains the 10 second black out, and one of the three options will let Shepard wake up inside Harbinger, and you kill it from the inside. Or maybe the kill Harbinger from the inside will be in the new DLC Bioware is making.


Hmm. Yeah, after Harbinger's previous dialogue I can definitely see this. "Shepard." "Yeah, yeah, I know, this hurts me, if you must tear me apart you will, blah blah--" "I want you inside me." "Wh--what the ****?"
Achievement Unlocked: Restraining Order

byne wrote...

I figured it was just that its voice was so loud it was causing the area to vibrate.

Though if that were the case you'd think Shep would have reacted in some way to it, instead of just holding a regular conversation with it


Shepard spends every day around stuff that's loud enough to cause permanent hearing damage. If you're not wearing protective earwear, even a regular handgun is just... deafening. Let alone military assault rifles from the future, anti-tank rifles, krogan shotguns, grenades, ect.

Sokroc04 wrote...

Maybe all this is fuelled by a disbelief that anyone could have made this deliberately. Sadly, Dragonage 2s ending was just as awful. Maybe the devs just got lazy. The tinted cutscenes would suggest it, as would making the algorithm for deciding the ending visible to players, the spamming of brutes and banshees every time the game didn't seem hard enough, the loss of depth in crew conversations as seen in me2.


People really should stop comparing to DA2. The entire game was like being given a lobotomy through a monitor. ME3 was excellent until the last 10 minutes when it fell apart worse than Meredith leaping tall buildings in a single bound and committing genocide faster than a speeding bullet. I didn't even think it was POSSIBLE for a game to fall apart that badly, let alone an otherwise excellent one.

#25019
T16skyhopp

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Over 1000. Very Nice. Hold the line, wake up Shepard and R.I.P. Marauder Shields.

#25020
Reptilian Rob

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lex0r11 wrote...

Reptilian Rob wrote...

You know, this is looking less and less likely...


Posted Image

I want to believe...

#25021
Vahilor

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Talking of Marauder Shlieds.. did you guys also hear the Marauders say "Shepard.." when they die ?

#25022
NotAnotherDisplayName

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Gilgamesh117 wrote...

Actualy I was inferring to saren being Indoc as the reason it didn't explode for him. But I could be just be grasping. Good lord I dont even remember the cipher! I'm way behind


The fact that the reapers can get access to the data in the beacon does have to do with indoctrination, because the reapers can't decipher the message, only an organic with the cipher can.  However an indoctrinated organic with a cipher can get the information and relay that back to the Reapers.

And IIRC, Saren (and thus Sovereign) wanted to get the data from the beacon in order to find out just what happened to prevent Sovereign from activating the keepers and the citadel remotely.

#25023
Heavymetal.fan

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Dont want to sound like a negative nancy but, if Bioware intended to make a ending dlc why would they add the scene with the stargazer, show you the text saying you are a legend, or even have the co-founder(or whatever) having to reply to all the comments on the bad ending. If it were intended for the indoc theory to be true wouldn't he just be like lol wait for the dlc it will blow your mind. Idk the more I think about it the more I think its just not practically possible for it to be true.

Modifié par Heavymetal.fan, 29 mars 2012 - 06:04 .


#25024
robdunnhill

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Heavymetal.fan wrote...

Dont want to sound like a negative nancy but, if Bioware intended to make a ending dlc why would they add the scene with the stargazer, show you the text saying you are a legend, or even have the co-founder(or whatever) having to reply to all the comments on the bad ending. If it were intended for the indoc theory to be true wouldn't he just be like lol wait for the dlc it will blow your mind. Idk the more I think about it the more I think its just not practically possible for it to be true.


not sure. but one thing that does stand out is the old man saying "alright..... ONE more STORY!" hopefully this means more will come, but your point is equally valid :)

#25025
crimsontotem

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Heavymetal.fan wrote...

Dont want to sound like a negative nancy but, if Bioware intended to make a ending dlc why would they add the scene with the stargazer, show you the text saying you are a legend, or even have the co-founder(or whatever) having to reply to all the comments on the bad ending. If it were intended for the indoc theory to be true wouldn't he just be like lol wait for the dlc it will blow your mind. Idk the more I think about it the more I think its just not practically possible for it to be true.


Maybe they did not expect their fanbase to get THIS out of control.