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Was the ending a hallucination? - Indoctrination Theory


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#25026
NotAnotherDisplayName

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Heavymetal.fan wrote...

Dont want to sound like a negative nancy but, if Bioware intended to make a ending dlc why would they add the scene with the stargazer, show you the text saying you are a legend, or even have the co-founder(or whatever) having to reply to all the comments on the bad ending. If it were intended for the indoc theory to be true wouldn't he just be like lol wait for the dlc it will blow your mind. Idk the more I think about it the more I think its just not practically possible for it to be true.


To a certain extent I would agree, the thing that keeps me coming back is that the only way for shepard to survive is to get a ton of EMS and take what appears to be the bad choice and wait for the credits.  Now it being shepard is a theory too, as all you see is broken armer and a shiny N7 dog tag thing, but it's just...wierd...that they would put in a 'hidden scene' like that under those circumstances.

And as for showing the text, etc., it's to pull off the idea that not only was shepard being indoctrinated, but you, the player, was indoctrinated.  If you reveal that you blow away the big reveal.  Also, with the outcry they've gotten, saying much of anything will ****** people off methinks.

#25027
SeraphimNoKitsune

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I think after reading this entire page that the indoctrination theory fits perfectly. Sure we all may be clinging to false hope but BioWare hasn't let us down with the other games, why start now? I think as the video explained and with Bynes' copy and pasted theories restating the issue, Shepard was indoctrinated. The GOD child that no one else could see but Shepard lied to us as a last ditch effort to break his/her will. presenting us with 3 choices as if we had any other choice...what I learned growing up with a religious family, and I don't mean to bring religion into this but I feel it is relevant, is that the devil mixes a bit of truth with his lies.

He presented us with the false security of making the choice ourselves. Choice 1, we control the reapers effectively "losing everything" ,(bit of truth), as the child said but the reapers would leave. Choice 2, we choose synthesis by jumping into the beam adding our energy into the crucibles and elevating all life into a higher state, which is something Harbinger repeatedly says from mass effect 1 and 2. Choice 3, we blow up the power conduit ending all synthetic life "including the geth" as the child stated but the reapers would be destroyed only to one day resurface when our children remade them.

There's so much more that has been said already and I am not very good with words, but I feel the "God child" is a Reaper because of what he said about standing for order and that we were chaos, that alone was a dead give away for me and I attempted to shoot the child in the face, though nothing happened. Alright I'm done ranting for now.

#25028
Vahilor

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crimsontotem wrote...

Heavymetal.fan wrote...

Dont want to sound like a negative nancy but, if Bioware intended to make a ending dlc why would they add the scene with the stargazer, show you the text saying you are a legend, or even have the co-founder(or whatever) having to reply to all the comments on the bad ending. If it were intended for the indoc theory to be true wouldn't he just be like lol wait for the dlc it will blow your mind. Idk the more I think about it the more I think its just not practically possible for it to be true.


Maybe they did not expect their fanbase to get THIS out of control. 


I don't think they ever supposed such a reaction of their fan base =) at all.

#25029
Tioliah

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I've been a lurker since the early double digits, made a short post awhile back commending the thread, but now that we're up to 1000 pages, I just wanted to add something that hasn't been touched on yet (from what I've seen, anyways. Been following as diligently as possible, but it's still likely I've missed alot.)

Basically, the whole experience in the geth server got me thinking alot about the motivations of the reapers. We already knew that the reapers were able to control/influence the geth by uploading reaper code into the consensus (and even if you rewrote the heretics the geth submitted to this willingly in a desperate, though misguided, attempt to survive the quarian attack). However, it's only when Shepard is uploaded into the consensus that we see firsthand how the reaper code works - by infecting/corrupting various 'memories', specifically ones that highlight geth/organic cooperation. I feel that this essentially limited the geth's ability to perceive peace/cooperation as a viable solution and instead favour offensive attack as the option most likely to result in their survival. Once the infected code is removed, the geth prime platoon chooses to side with Shepard against the reapers. In other words, when they're able to reassess the situation with all their "memories" intact, cooperation with organics is seen as the best means to ensure both their survival and continued evolution.

This makes me strongly feel that the organics vs. synthetics conflict has been purposefully emphasized by the reapers so as to keep the two from cooperating. Much of the conflict within the galaxy has been instigated by the reapers in some way - the rachni wars and the subsequent fallout with the krogan, salarians, and turians - the geth heretics and Saren - Cerberus... Perhaps, as Javik seems to believe, this is the first cycle where the galaxy is actually united against the reapers, and disregarding the crucible for the moment (for me that thing's a big black box and I have no idea what it's really supposed to do or if it's of reaper origin or not), that in and of itself is a threat to the reapers.

So, for the catalyst to make a last stand emphasizing synthetic vs. organic conflict makes sense. Perhaps indoctrination can function similarly to how the reaper code did in the geth consensus - by manipulating thoughts/memories so the "wrong" choice seems like the best one; by making it seem as if potential allies are actually enemies and sleeping with the reapers is the best means to ensure some kind of survival (geth heretics, TIM, Saren). This is exactly the scenario the catalyst presents you with - by making it seem as if, despite all your efforts resolving galactic conflicts (chief among them being synthetic/organic cooperation), it is for nothing and conflict will always continue unless you sleep with the enemy in a manner akin to TIM or Saren.

The destroy ending where Shepard takes a breath and where EDI can still emerge from the Normandy (this happened when I took her and my LI in the final mission - they both followed Joker out of the ship**) demonstrates that the catalyst isn't necessarily trustworthy. If IT is true, then the premise of inevitable synthetic vs organic conflict may be deliberately meant to invoke a WTF!? kind of response from the player, but not necessarily Shepard if he/she is fighting indoctrination. Even if we haven't got it completely right with IT, though, and the end turns out not to be a hallucination, I'm still convinced that the catalyst/reapers are trying to manipulate Shepard into believing a false premise and will be very surprised if the promised "clarification dlc" doesn't make this obvious in some fashion (I just want the gaps to be filled coherently, please!!).

As for the reapers themselves - came across this lone post that I personally think is quite cool and kind of fits with my notion of the reapers being concerned by a united synthetic/organic galactic front against them:
http://social.biowar...ndex/10306287/1

Cheers, and sorry if I'm just rehashing stuff that's already been said :-(

**This is isn't the hugging scene that comes with synthesis - EDI came out just before the screen faded, following Liara (my LI).  Maybe it's a bug, but Shepard breathing still makes me distrust the catalyst.  Also, the kid is just effing creepy - horror movies clearly demonstrate that you should never trust creepy children.

Modifié par Tioliah, 29 mars 2012 - 06:55 .


#25030
NotAnotherDisplayName

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Tioliah wrote...

The destroy ending where Shepard takes a breath and where EDI can still emerge from the Normandy (this happened when I took her and my LI in the final mission - they both followed Joker out of the ship) demonstrates that the catalyst isn't necessarily trustworthy.

Dude, it's 1000 pages, if you missed a post (or 900) no one can really fault you Posted Image

Wait, are you saying you chose Destroy, had enough EMS to get the 'breath' ending, and you saw EDI hugging Joker at the end game?  Wow, that's not one I've seen or heard.  Seems that is either more evidence that something is afoot or alternately that BW got uncharacteristically sloppy.

#25031
Raistlin Majare 1992

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NotAnotherDisplayName wrote...

Tioliah wrote...

The destroy ending where Shepard takes a breath and where EDI can still emerge from the Normandy (this happened when I took her and my LI in the final mission - they both followed Joker out of the ship) demonstrates that the catalyst isn't necessarily trustworthy.

Dude, it's 1000 pages, if you missed a post (or 900) no one can really fault you Posted Image

Wait, are you saying you chose Destroy, had enough EMS to get the 'breath' ending, and you saw EDI hugging Joker at the end game?  Wow, that's not one I've seen or heard.  Seems that is either more evidence that something is afoot or alternately that BW got uncharacteristically sloppy.


No EDI and Joker dont get the hug scene in Destroy, but it is possible for EDI to be the squadmate who steps of the ship just before the scene fades even if you choose Destroy. Could simply be a bug, but who knows.

Also yay for 1000+ pages. Been here since 500 :)

Modifié par Raistlin Majare 1992, 29 mars 2012 - 06:43 .


#25032
Heavymetal.fan

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robdunnhill wrote...

Heavymetal.fan wrote...

Dont want to sound like a negative nancy but, if Bioware intended to make a ending dlc why would they add the scene with the stargazer, show you the text saying you are a legend, or even have the co-founder(or whatever) having to reply to all the comments on the bad ending. If it were intended for the indoc theory to be true wouldn't he just be like lol wait for the dlc it will blow your mind. Idk the more I think about it the more I think its just not practically possible for it to be true.


not sure. but one thing that does stand out is the old man saying "alright..... ONE more STORY!" hopefully this means more will come, but your point is equally valid :)


The facts are there but when you start going a little bit into more detail it just starts sounding like a huge stretch. I mean prove me wrong but in what other video games have you seen the ending to be so cryptic even if it was intended for a dlc. The indoctrination theory would make a lot of sense and make a good starting point for a "ending" dlc but its just seems so sketchy. I want to beileve it, the facts are their, but it just doesnt seem practical. 

Also if you read what the co-founder said you can imply that he was in awe. If Bioware intended for the Indoctriantion theory to build-up to the end the guy wouldnt have acted so shocked and suprised. Would it not make sense for them to brush off the outlash and say that they have some planned that explains everything. Even Bioware said they are currently researching and trying to find out what the best course action would be. Yes they did say they will have a dlc that will clarify things and for all we know it could be the indoctrination theory. But for a game to make the fans piece all of this information in order to make of sense things is a bigger failure in my opionion then the orginal ending.

Anything is possible and it could be true, but if you look at it from a realistic point of view it really doesnt make much sense.

Modifié par Heavymetal.fan, 29 mars 2012 - 06:53 .


#25033
NotAnotherDisplayName

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Heavymetal.fan wrote...

The facts are there but when you start going a little bit into more detail it just starts sounding like a huge stretch. I mean prove me wrong but in what other video games have you seen the ending to be so cryptic even if it was intended for a dlc.

Alan Wake?  But in that case that was kind of the whole point of the game rather than just the end.

Heavymetal.fan wrote...

The indoctrination theory would make a lot of sense and make a good starting point for a "ending" dlc but its just seems so sketchy. I want to beileve it, the facts are their, but it justs doesnt seem practical. 

I agree, I'm suspicious of the theory in whole, but in part I still feel that 'something is up' and suspect BW used a lot of symbology in order to describe what was going on.  Making an ending that sparks thought though is a very tough thing to do, easy to go too far or not far enough.  I suspect they went too far, and need to kind of explain what they meant.  I'm not sure we'll see a whole 'alternate ending' in a DLC, but we'll have to wait.

#25034
Heavymetal.fan

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Yeah I am hoping they just scrap the last mission. I didn't really like it from a storytelling prospective(especially the ending). I doubt they will do this but you can only hope.

If they did do all of this symbology it would be something truly new and original from my point of view lol. The last thing I want is them explaining the current ending. Its just pointless and will get them even more outlash.

I haven't played the first mass effect but from my experience with the 2nd and 3rd it seems like it was very hard to make a good ending. Bioware some how managed to make the consumers including myself actually care about the outcome of Shepard and his crew so much that they want the absolute best outcome for them and all I gotta say is however things turn out when that dlc arrives not everyone will be happy :P.

#25035
Arian Dynas

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Sero303 wrote...

leonia42 wrote...

One thing that bothers me.. if the whole Citadel sequence is a hallucination, why didn't Shepard conjure up images of Saren at that point? The dialogue with TIM is certainly similar but many of have pointed out that the Synthesis option was what Saren represented. I would have loved to hear what HE had to say at that point, though maybe it would have been an obvious red flag to bring in a character that we know is dead.


Probably because it would've been SO obvious that Shepards mind would've seen through it right away. Maybe, maybe not, but your right, Saren should've had a cameo


God damn it, you people are trying to make me write this **** aren't you?

FIne, amend my sugguestion for how the game ends to include Harbinger bringing down every dead squad member, villain, and friend, to verball rip Shep apart during the fast indoctrination scene. Leave TIM alive though, Cerberus is too big and important to the universe, and TIM himself is too good a villian to kill in the last hour with no build up.

#25036
Repossessor

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Possible in-game proof against hallucination ... The description for planet Klencory:

From ME1: Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."

From ME3: "Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. His once-ridiculed visions of "beings of light" protecting organic life from synthetic "machine devils" don't seem quite so far-fetched now. His private army of mercenaries are well-established on the planet, waiting for husks to come knocking in on their door. In all likelihood, they will be obliterated by the molten metal of a Reaper orbital bombardment, on its way to somewhere important."

Modifié par Repossessor, 29 mars 2012 - 07:08 .


#25037
Earthborn_Shepard

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Repossessor wrote...

Possible in-game proof against hallucination ... The description for planet Klencory:

From ME1: Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."

From ME3: "Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. His once-ridiculed visions of "beings of light" protecting organic life from synthetic "machine devils" don't seem quite so far-fetched now. His private army of mercenaries are well-established on the planet, waiting for husks to come knocking in on their door. In all likelihood, they will be obliterated by the molten metal of a Reaper orbital bombardment, on its way to somewhere important."


DUDE WHAT

bricks were shat

#25038
Arian Dynas

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Earthborn_Shepard wrote...

Repossessor wrote...

Possible in-game proof against hallucination ... The description for planet Klencory:

From ME1: Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."

From ME3: "Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. His once-ridiculed visions of "beings of light" protecting organic life from synthetic "machine devils" don't seem quite so far-fetched now. His private army of mercenaries are well-established on the planet, waiting for husks to come knocking in on their door. In all likelihood, they will be obliterated by the molten metal of a Reaper orbital bombardment, on its way to somewhere important."


DUDE WHAT

bricks were shat


My god... I remember that. I paid no attention to it at the time... my god...

EDIT: Come to think of it, proves nothing though, since the ending was changed since that was written. (the original Dark Energy ending was still canon at the time, more than is likely, they werent even considering the Catalyst at that point.)

Modifié par Arian Dynas, 29 mars 2012 - 07:17 .


#25039
ThoricWhisper

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TheNomadicOne wrote...

Gilgamesh117 wrote...

Anyone
notice the wobble/bubble effects on the screen when conversing with the
dying reaper on Rannoch? I thought it was just the game my first play
through, but I happened again on my second PT. This may be the reaper
talking but this never happened before in the previous games.


Been lurking forever, but this one is enough to make me want to step forward....

At
numerous times through my first (and so far) only playthrough, and
before I knew anything of IT, I noticed a bunch of moments in the game
when the edges of the screen appeared to be muted in color, almost as if
I was looking through a weird fisheye lens. I don't recall all of the
times it happened, and at first I just ignored it. But it kept
happening, and eventually I accepted that it was real and recurring.  I
had no explanation for why, and at one point was worried enough about my
TV that I switched over to another video source just to be sure it was
OK. But then I got to the final mission and I was certain it HAD to be
related to the effects around the edges taht you see there!

So as
I've been following along in this dicussion, I've been wondering: Did
anyone else see something like this when they were playing? Or was it
some weird bug/effect that only manifested in my play-thru and/or on my
TV? I'd need to play it again to be sure, but Im almost certain it
happened on both Rannoch and Thessia, as well as during the encounter
with the Rachni Queen.

And since I'm no longer lurking.... As for IT in general:

It
seems undeniable at this point. Bioware is already famous for pulling
off one of the greatest twists in gaming history. Now, at the end of a
brilliantly written trilogy, what's more likely: That they pulled
another epic twist, or, having just demonstrated in this very same
trilogy their ability to outwrite the rest of their industry, that they
totally blew it at the worst possible moment? To believe that the ending
is just a big mistake, you have to simultaneously believe that people
who clearly know how to do their jobs also clearly do NOT know how to do
their jobs. That seems....well...rather unlikely, no? Good writers know
how to write well, and those that can write complex stories don't
suddenly and without warning transform into simplistic writers in the
closing moments of their greatest works. That isn't how the universe we
live in works. Speaking of which...

If a person who has just
spent years demonstrating his ability to put together a complex
narrative explicitly promises he will not deliver a simplistic "A,B,C
ending" then several months later does precisely that, you can either a)
assume he is crazy, B) assume he is a liar, or c) remember that his
company is in part famous for delivering one of the most famous twists
in gaming history and go back to consider what you might have missed. So
props to all of you for taking up that task and producing this thread! [smilie]../../../images/forum/emoticons/cool.png[/smilie]


Was wondering when someone was going to mention this (been lurking pretty much since page one and finally decided to pitch in).

I didn't notice it on Thessia or Rannoch, but if you take a closer look at the dreamscenes you should notice that it has this sort of framing, the corners are shaded, which is easiest to catch as it fades out to white by the end. If you then take a look at the scenes following Harbingers beam you can see the very same shading in the corners of the screen as you wake up (before they slap on the blood to point out that you're hurt) and it's there during the entire sequence and is again very visible as the lift thing raises a passed out Shepard up to the area where you speak to the god child and remains through the whole choice sequence.

As the view shows the citadels arms opening and the cinematics following the choice with the citadel and mass relays exploding and normany crashing on that planet it's not there however.


(end sequence)


(dream seqence 2)

Just figured i'd point it out.

Modifié par Kizzen03, 29 mars 2012 - 07:23 .


#25040
3Minotaur3

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Sorry, but I don't have the courage to read 1000 pages... ;)

IMHO...

It is not indoctination, simply because the Protean VI could detect those afflicted by it. It accept to speak with Shepard, but detected Kai Lang as indoctrinated on Thessia. So Shep is 'clean' at least to that point in the story. He has to be indoctrinated really quickly, because after Thessia, it's the Cerberus main Base, then the final battle...
Remember the derelict Reaper in ME2? Even broken and inactive, it managed to indoctrinated the scientists studying it. That's how the Illusive Man/Kei Lang got indoctrinated: They made the mistake of bringing the broken 'Human Reaper' in his home Base. I don't know how many time passes between the salvage of the 'Human Reaper' and the battle for the Cerberus Base, but I can only assume that the Illusive Man indoctrination was a subtle and slow process calculated in months...

Hallucination or near-death hallucination seems more likely. But not as interesting, because in fact, the 3 last choices where in fact 1: nothing we saw in the end really happens.
Also, where the hallucination starts and ends? Starts probably after being hit by the red beam (badly hurt and magically lost it's full 'red dragon' armor) and end after the Relays exploded.
But where the Normandy illogic retreat fit in all this? Reaction to what really happens or a 'last wish' from an hallucinating Shepard who hopes everyone he knew managed to survives?...

In the end, I think it's pure bad and illogic storytelling, no more, no less... Due to the leak of the original ending before the release of the game and the lack of creativity and time to work for another one...

#25041
Rifneno

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Klencory's red herring has been in the game since ME1. There's a lot of other planet descriptions that indicate there's some significance to them that have never been explored. The only one that turned out to mean anything was Klendagon and its superweapon impact.
I very highly doubt Klencory will end up meaning anything. This series is full of Chekhov's guns, and the only way to make us doubt them is to throw in some red herrings too. If you're not familiar with the tropes, basically it means they give us some side stuff that looks important but really isn't, just so we have some reasonable doubt about the stuff that looks important and actually is.

#25042
Repossessor

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Arian Dynas wrote...

Earthborn_Shepard wrote...

Repossessor wrote...

Possible in-game proof against hallucination ... The description for planet Klencory:

From ME1: Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."

From ME3: "Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. His once-ridiculed visions of "beings of light" protecting organic life from synthetic "machine devils" don't seem quite so far-fetched now. His private army of mercenaries are well-established on the planet, waiting for husks to come knocking in on their door. In all likelihood, they will be obliterated by the molten metal of a Reaper orbital bombardment, on its way to somewhere important."


DUDE WHAT

bricks were shat


My god... I remember that. I paid no attention to it at the time... my god...

EDIT: Come to think of it, proves nothing though, since the ending was changed since that was written. (the original Dark Energy ending was still canon at the time, more than is likely, they werent even considering the Catalyst at that point.)


I guess it's possible it was a fall back ending seed.  Or they picked up on it and went with it after ditching the original Dark Energy endings.

#25043
Vahilor

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Heavymetal.fan wrote...

If they did do all of this symbology it would be something truly new and original from my point of view lol. The last thing I want is them explaining the current ending. Its just pointless and will get them even more outlash.
.


I hope so to. cause if they only try to explain the endings (With some moral stuff and no IDT/Hallu) there will be more freaking out I suggest...

I think most people want a extended ending (like most IDT guys) or a changed ending part.

Modifié par Vahilor, 29 mars 2012 - 07:21 .


#25044
Sajuro

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Arian Dynas wrote...

Sero303 wrote...

leonia42 wrote...

One thing that bothers me.. if the whole Citadel sequence is a hallucination, why didn't Shepard conjure up images of Saren at that point? The dialogue with TIM is certainly similar but many of have pointed out that the Synthesis option was what Saren represented. I would have loved to hear what HE had to say at that point, though maybe it would have been an obvious red flag to bring in a character that we know is dead.


Probably because it would've been SO obvious that Shepards mind would've seen through it right away. Maybe, maybe not, but your right, Saren should've had a cameo


God damn it, you people are trying to make me write this **** aren't you?

FIne, amend my sugguestion for how the game ends to include Harbinger bringing down every dead squad member, villain, and friend, to verball rip Shep apart during the fast indoctrination scene. Leave TIM alive though, Cerberus is too big and important to the universe, and TIM himself is too good a villian to kill in the last hour with no build up.

Just cast Hackette's line about the crucible not working in a whole new light.

#25045
Rifneno

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3Minotaur3 wrote...

It is not indoctination, simply because the Protean VI could detect those afflicted by it. It accept to speak with Shepard, but detected Kai Lang as indoctrinated on Thessia. So Shep is 'clean' at least to that point in the story.


Good thing the Protheans had such awesome indoctrination scanning techniques.  It'd have sucked for them if they were taken down by a group of indoctrinated agents on the inside.

#25046
Earthborn_Shepard

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I wondered something.. do we have a reason why the Reapers want to build a human Reaper?
I mean.. why not build an asari or turian Reaper.. they built the human Reaper in ME2, and at the end of ME3 the bodies on the citadel were all human.

#25047
Raistlin Majare 1992

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Repossessor wrote...

Possible in-game proof against hallucination ... The description for planet Klencory:

From ME1: Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."

From ME3: "Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. His once-ridiculed visions of "beings of light" protecting organic life from synthetic "machine devils" don't seem quite so far-fetched now. His private army of mercenaries are well-established on the planet, waiting for husks to come knocking in on their door. In all likelihood, they will be obliterated by the molten metal of a Reaper orbital bombardment, on its way to somewhere important."


Certainly interesting, but nothing definitive. There is a long way from Klencory to the Citadel and the planet has not been mentioned in any major connection throughout the game...but the Collectors were also simply a Codex entry until ME2 came around.

Still we dont know any details here, it might be a Reaper artifact playing tricks on him like Object Rho or it could be a missinterprited Prothean Beacon.

But seeing this I am quite sure we will hear more of Klencory at some point.

Modifié par Raistlin Majare 1992, 29 mars 2012 - 07:23 .


#25048
Raistlin Majare 1992

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Earthborn_Shepard wrote...

I wondered something.. do we have a reason why the Reapers want to build a human Reaper?
I mean.. why not build an asari or turian Reaper.. they built the human Reaper in ME2, and at the end of ME3 the bodies on the citadel were all human.


Because its a human who is stood against Sovreign and prevailed, it is a human who destroyed the Collectors. That is also why Earth gets hit the hardest when the Reapers arrive. 

Basicly a theory made in the Codex is that one species of every cycle gets harvested and turned into a new Sovreign class reaper while the other species are simply turned into Destroyers.

Humans are chosen for this cycle due to Shepards actions.

#25049
Spectre-61

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Rifneno wrote...

3Minotaur3 wrote...

It is not indoctination, simply because the Protean VI could detect those afflicted by it. It accept to speak with Shepard, but detected Kai Lang as indoctrinated on Thessia. So Shep is 'clean' at least to that point in the story.


Good thing the Protheans had such awesome indoctrination scanning techniques.  It'd have sucked for them if they were taken down by a group of indoctrinated agents on the inside.


Wow.
It's like the 100th time that argument against IDT came up.

Seriously, people?


EDIT: Detection of indoctrinated agents is only possible, if the suspects have reaper implants inside (like Kai Leng, TIM or Saren). If that VI could detect every form of indoctrination, the protheans would have had a much easier war to fight.

Modifié par variobunz, 29 mars 2012 - 07:35 .


#25050
Vahilor

Vahilor
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Rifneno wrote...

3Minotaur3 wrote...

It is not indoctination, simply because the Protean VI could detect those afflicted by it. It accept to speak with Shepard, but detected Kai Lang as indoctrinated on Thessia. So Shep is 'clean' at least to that point in the story.


Good thing the Protheans had such awesome indoctrination scanning techniques.  It'd have sucked for them if they were taken down by a group of indoctrinated agents on the inside.


The VIs can't deteced Indoctrination in a 100% manner.. even talking with Vigil.. Vigil says "You seem not to be indoctrinated."
That's somthing that indicates the VIs can't allways detect it.. probably there has to be reached a sudden status, so the VIs can detect.