I like the effort put into the theory. There's a lot of thought behind it, however the huge flaw for me is that it effectively means nothing has changed in terms of the real narrative. If Shepard is flat out feet away from the beam and dreams the entire thing, then even if he/she wakes up the reaper menace still hasn't been dealt with, the Citadel still hasn't been stormed & the crucible still hasn't been deployed. It's a false ending in effect, and doesn't bring a conclusion to the real events.
One has to assume that Shepard goes actually make it on board the Citadel and ends the reaper threat for the real narrative to conclude. Whether Anderson and TIM are in fact manifestations of a weakened Shepard's imagination, and whether the ghost child is in fact say a projection by Harbinger attempting to hoodwink Shepard into killing him/herself using his memories rather than manually trigger the crucible (given the crucible didn't engage from the actual control panel) are all viable options. However from a storyline perspective of resolving the central over arching conflict of defeating the reapers. One has to presume that in one way or another Shepard succeeds in that goal.
That's certainly not to say that the endings as they are need to stand up (I find the magic wand synthesis option particularly offensive), and I don't think there's any real necessity for the mass relays to be obliterated as a resultant (it seems a wholly unnecessary requirement save to curtail future ME games). But certainly the conclusion to the storyline should be one where the reapers are defeated in some manner, whether that be through their control, destruction or banishment.
Saying that though. Personally I'd happily have the reapers just be defeated and avoid going down the midi-clorian route of explaining their unfathomableness, and reducing them to little more than timed intergalactic vaccumn cleaners.
Modifié par Kadayi, 29 mars 2012 - 12:15 .