Wow, just wow. I'm late to the boat on this-- only recently finished ME3. But I just want to say that Bioware has just trolled a LOT of people, while creating probably the most epic ending. Congrats on the OP for breaking the tip of the iceberg on this-- unless the OP is actually a Bioware plant to try and give a clue and start the unearthing of evidence to the growing public pitchfork mob.
The person who made the commentary about how Bioware might have just pulled off the biggest twist and the most daring metagame experience is right. The internet has records.. and all those people who made rage threads, youtube videos, petitions, and shallow analysis on why the ending is "badly inconsistent" instead of "interestingly inconsistent" be pretty embarassed when Bioware releases a DLC confirming IT, and picking up at the part when Shepard wakes up in London. Congrats guys, you got indoctrinated by the game.
Ok here's my real two cents to this thread:
Look, from a game design point of view, it makes sense that BioWare would try something like this. It solves a very hard problem concerning making DLCs work with single-player games. Single-player games have an ending, and after you see it, it lowers the replay value. Sure, a DLC might come out with a side mission, but if the side mission doesn't change the final outcome or dramatically change the ending, it's not as powerful. E.g. Fallout had many DLCs, but the draw of those DLCs were better weapons and some extra missions. A DLC that actually impacts the story (in this case finishing it) will be immensely popular. People are demanding a new, better, ending, and that's exactly what they'll get.
In some ways, this means that Mass Effect 3 was shipped without its true final boss fight and true ending. But you could argue that the final boss fight in the current version of ME3 is making that choice-- whether to destroy the reapers, or become victim to indoctrination. And if the theme of Mass Effect is choices, this fits perfectly.
BioWare has planted all the seeds-- all the clues for IT are in there--, this is something that was pre-planned, not hastily slapped together.
If the future DLC comes out, this will be an ultimate lesson that masses of people need to think more critically and reflect before picking up their pitchforks.
Modifié par enfo13, 30 mars 2012 - 02:07 .