Emperor_Ike wrote...
Dun dun DUN!?
http://s1243.photobu... Effect Convos/
Hmmm, which one? On my phone and I can't see em.
Emperor_Ike wrote...
Dun dun DUN!?
http://s1243.photobu... Effect Convos/
which picture are you referring to with saren and the oily shadows?Emperor_Ike wrote...
Sooo spent a couple days on a fresh Vanguard run-through of ME1. Grabbed most of Saren's late-game lines, some Sovereign, some other stuff. Of note: the Rachni queen mentions not just oily shadows but a 'sour yellow note,' which made me think of dear old Harby. But of course he wasn't anywhere nearby at the time, that we know of.
One thing I noticed (but unfortunately doesn't show up spectacularly well) is that those nice screen-edge oily shadows seen in ME3 during the convo with TIM also show up when Sovereign is exerting his influence over Saren to resurrect the cyborg-corpse to force it to fight you.
Dun dun DUN!?
http://s1243.photobu... Effect Convos/
IsaacShep wrote...
Why not if they liked them? Nobody spends even a second thinking "Geee, I wonder if fans will extract files to see what are the names of the plants on Jungle planet". Seriously, no dev/artist overthinks art-reusage unless it's jarring "like highly unique specific texture". Especially when it's something like plants. Who here spent even a second looking at plants in dream sequences?Kill-Joy wrote...
EDIT: Also in regards to the texture thing - it's not as if Bioware doesn't have enough flora textures. Why use the dream plants explicitly?
Thing is, I don't mind believing I can see his clothes until Bioware states otherwise. It keeps my hopes up, since if IT is false and the current ending is the awesome artistic vision of Bioware then they screwed up so completely I will never have anything to do with them in the future.waldstr18 wrote...
n00bsauce2010 wrote...
kglaser wrote...
After thinking about it, I am forced to conclude that there MUST be more afoot here than the "endings" we got. I cannot possibly reconcile the perfect weaving of all plot points and decisions into the intricate tapestry that was the rest of the game with the bewildering hodge-podge that was the ending. Bioware cannot possibly be that stupid. Can they?? Something is going on, methinks. This theory looks better to me the more I look at it (and my son is on board, too).
Your son is smart. Hop on the bandwagon folks. All are welcome.
let me tell you a little story, about an emperor, would bought himself new clothes from some weird merchant. but when the merchant showed the cloth to the emperor, the emperor couldnt see nothing. but before the emperor could say anything, the merchant explained that only the smart and worthy could see the cloth. the emperor then of course didnt want to admit that he was neither smart nor worthy so he praised the merchant for his fine wares. [...] then finally, the emperor went out of the palace to show everyone his new clothes. everyone had of course heart by then, that only the smart and worthy could see the clothes, so all the people praised the emperors new clothes. everyone thought the emperor couldnt possibly really be walking down the street naked, so the explanation they have heart, about smart and worhty people must be true. [...]
oh, of course i stole this little tale from a man called hans christina anderson.
Thomas Shepard wrote...
IsaacShep wrote...
Why not if they liked them? Nobody spends even a second thinking "Geee, I wonder if fans will extract files to see what are the names of the plants on Jungle planet". Seriously, no dev/artist overthinks art-reusage unless it's jarring "like highly unique specific texture". Especially when it's something like plants. Who here spent even a second looking at plants in dream sequences?Kill-Joy wrote...
EDIT: Also in regards to the texture thing - it's not as if Bioware doesn't have enough flora textures. Why use the dream plants explicitly?
I am sorry about this, you are totally right. The textures are used in the BioA_Nor_600Dream.pcc file. I didn't notice them in the dream due to the lighting. Totally my bad. However, we still haven't found them outside the dreams.
No need to be sorry. I don't want to rub it in anyone's face "Ha! You so wrong!". I just always think of the most likely reason for stuff like that. I'm a HUGE fan of KOTOR 2, and I went trhough so much denial, files digging and whatnot with its bad endings & cut content that I don't want to repeat it with ME3. Different cases of course, but when I hear "plants with dream in name" thing, simply the first thing I thought was art reusage. It may still actually be a proof that it's a dream sequence, I mean, only BW really knows, but I just find simple and banal art reusage as the most likely explanation.Thomas Shepard wrote...
I am sorry about this, you are totally right. The textures are used in the BioA_Nor_600Dream.pcc file. I didn't notice them in the dream due to the lighting. Totally my bad. However, we still haven't found them outside the dreams.
Modifié par IsaacShep, 30 mars 2012 - 03:11 .
The 2 moons are similar on Zaeed, Jacob, Overlord and jungle planet, but I don't think the skyboxes are reused. It's probably just similar design for garden worldDerp88 wrote...
Hmm any similarities to Jacob's loyalty mission, Zaeed's loyalty mission or maybe on Sur'Kesh? Kinda reminded me of those planets.
Thomas Shepard wrote...
IsaacShep wrote...
Why not if they liked them? Nobody spends even a second thinking "Geee, I wonder if fans will extract files to see what are the names of the plants on Jungle planet". Seriously, no dev/artist overthinks art-reusage unless it's jarring "like highly unique specific texture". Especially when it's something like plants. Who here spent even a second looking at plants in dream sequences?Kill-Joy wrote...
EDIT: Also in regards to the texture thing - it's not as if Bioware doesn't have enough flora textures. Why use the dream plants explicitly?
I am sorry about this, you are totally right. The textures are used in the BioA_Nor_600Dream.pcc file. I didn't notice them in the dream due to the lighting. Totally my bad. However, we still haven't found them outside the dreams.
Modifié par Thomas Shepard, 30 mars 2012 - 03:44 .
Modifié par Rob Psyence, 30 mars 2012 - 03:42 .
Modifié par masster blaster, 30 mars 2012 - 04:14 .
MrRoussis wrote...
Looked back 10 pages, didn't see any mention of this.
Looking up ME3 news.. a page indicating that there were clues to this game's ending in ME1 had me worried. I absolutely cannot live with this ending to be quite honest so anything that suggests that it will stick sends me into a panic. Anyway this is the link that made me feel better about it, which also points to the so called evidence in ME1
http://nothing-is-ir...tation-snack-3/
Mike Aus wrote...
Since we're disecting bits from other games. I still haven't figured out (without trying ME2 again) what that planet is that has that giant 'scar' from some sort of massive mass effect weapon...
Modifié par Unschuld, 30 mars 2012 - 03:58 .
Mike Aus wrote...
May not have much significance, but I'd love to see the description of it again.
Modifié par masster blaster, 30 mars 2012 - 04:08 .
n00bsauce2010 wrote...
MrRoussis wrote...
Looked back 10 pages, didn't see any mention of this.
Looking up ME3 news.. a page indicating that there were clues to this game's ending in ME1 had me worried. I absolutely cannot live with this ending to be quite honest so anything that suggests that it will stick sends me into a panic. Anyway this is the link that made me feel better about it, which also points to the so called evidence in ME1
http://nothing-is-ir...tation-snack-3/
Yeah nice find there. But why would a "being of light" (indeed if we're talking about the catalyst kid) want to protect us from "synthetic machine devils" when we all know (of course I think it's bs) that the catalyst kid is the so-called reaper leader.
so wait- the reaper leader/creator of the reapers is sending messages to a volus billionaire to start mining on a useless planet so that the so-called being of light can protect him from the "machine devils" he created. Circular logic yet again.
masster blaster wrote...
You now what's funny. It's taking the Reapers far less time to take over the whole galaxy than they did with the Prothiens. I mean come on were the Reapers just playing with the Prothiens, and now that they have to deal with Commander Shepard they actuate start to work hard to kill a cycle for once.
Rob Psyence wrote...
I'm sure this may have been brought up but near the end on the Galaxy map did anyone else notice there are unmarked systems with reapers floating over them? Could that indicate there is yet to be unlocked data on the console discs? It may merely be an initial set up for dlc though...