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Was the ending a hallucination? - Indoctrination Theory


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#25751
Mike Aus

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Emperor_Ike wrote...
Dun dun DUN!? :lol:

http://s1243.photobu... Effect Convos/


Hmmm, which one? On my phone and I can't see em. :(

#25752
n00bsauce2010

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Emperor_Ike wrote...

Sooo spent a couple days on a fresh Vanguard run-through of ME1. Grabbed most of Saren's late-game lines, some Sovereign, some other stuff. Of note: the Rachni queen mentions not just oily shadows but a 'sour yellow note,' which made me think of dear old Harby. But of course he wasn't anywhere nearby at the time, that we know of.

One thing I noticed (but unfortunately doesn't show up spectacularly well) is that those nice screen-edge oily shadows seen in ME3 during the convo with TIM also show up when Sovereign is exerting his influence over Saren to resurrect the cyborg-corpse to force it to fight you.

Dun dun DUN!? :lol:

http://s1243.photobu... Effect Convos/

which picture are you referring to with saren and the oily shadows?

#25753
Dwailing

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OK, time to get off for the night. See you all later. Hold the Line.

#25754
Thomas Shepard

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IsaacShep wrote...

Kill-Joy wrote...

EDIT: Also in regards to the texture thing - it's not as if Bioware doesn't have enough flora textures. Why use the dream plants explicitly?

Why not if they liked them? Nobody spends even a second thinking "Geee, I wonder if fans will extract files to see what are the names of the plants on Jungle planet". Seriously, no dev/artist overthinks art-reusage unless it's jarring "like highly unique specific texture". Especially when it's something like plants. Who here spent even a second looking at plants in dream sequences?


I am sorry about this, you are totally right. The textures are used in the BioA_Nor_600Dream.pcc file. I didn't notice them in the dream due to the lighting. Totally my bad. However, we still haven't found them outside the dreams.

#25755
Turbotanden

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waldstr18 wrote...

n00bsauce2010 wrote...

kglaser wrote...

After thinking about it, I am forced to conclude that there MUST be more afoot here than the "endings" we got. I cannot possibly reconcile the perfect weaving of all plot points and decisions into the intricate tapestry that was the rest of the game with the bewildering hodge-podge that was the ending. Bioware cannot possibly be that stupid. Can they?? Something is going on, methinks. This theory looks better to me the more I look at it (and my son is on board, too).


Your son is smart. Hop on the bandwagon folks. All are welcome.


let me tell you a little story, about an emperor, would bought himself new clothes from some weird merchant. but when the merchant showed the cloth to the emperor, the emperor couldnt see nothing. but before the emperor could say anything, the merchant explained that only the smart and worthy could see the cloth. the emperor then of course didnt want to admit that he was neither smart nor worthy so he praised the merchant for his fine wares. [...] then finally, the emperor went out of the palace to show everyone his new clothes. everyone had of course heart by then, that only the smart and worthy could see the clothes, so all the people praised the emperors new clothes. everyone thought the emperor couldnt possibly really be walking down the street naked, so the explanation they have heart, about smart and worhty people must be true. [...]

oh, of course i stole this little tale from a man called hans christina anderson.

Thing is, I don't mind believing I can see his clothes until Bioware states otherwise. It keeps my hopes up, since if IT is false and the current ending is the awesome artistic vision of Bioware then they screwed up so completely I will never have anything to do with them in the future.

#25756
Derp88

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Thomas Shepard wrote...

IsaacShep wrote...

Kill-Joy wrote...

EDIT: Also in regards to the texture thing - it's not as if Bioware doesn't have enough flora textures. Why use the dream plants explicitly?

Why not if they liked them? Nobody spends even a second thinking "Geee, I wonder if fans will extract files to see what are the names of the plants on Jungle planet". Seriously, no dev/artist overthinks art-reusage unless it's jarring "like highly unique specific texture". Especially when it's something like plants. Who here spent even a second looking at plants in dream sequences?


I am sorry about this, you are totally right. The textures are used in the BioA_Nor_600Dream.pcc file. I didn't notice them in the dream due to the lighting. Totally my bad. However, we still haven't found them outside the dreams.


Hmm any similarities to Jacob's loyalty mission, Zaeed's loyalty mission or maybe on Sur'Kesh? Kinda reminded me of those planets.

#25757
BigMuthaTrukka

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also has anyone noticed that the room you go to once the beam transports you to the "Citadel", the red one with the bodies and the keepers, is pretty much the same as the interior of sovereign from ME1 when benezia and saren are having a chinwag. I hope all this theoretical speculation comes to something as the ending surpasses Halo 2 and Rage for sheer abominable farce.

#25758
shepskisaac

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Thomas Shepard wrote...

I am sorry about this, you are totally right. The textures are used in the BioA_Nor_600Dream.pcc file. I didn't notice them in the dream due to the lighting. Totally my bad. However, we still haven't found them outside the dreams.

No need to be sorry. I don't want to rub it in anyone's face "Ha! You so wrong!". I just always think of the most likely reason for stuff like that. I'm a HUGE fan of KOTOR 2, and I went trhough so much denial, files digging and whatnot with its bad endings & cut content that I don't want to repeat it with ME3. Different cases of course, but when I hear "plants with dream in name" thing, simply the first thing I thought was art reusage. It may still actually be a proof that it's a dream sequence, I mean, only BW really knows, but I just find simple and banal art reusage as the most likely explanation.

Modifié par IsaacShep, 30 mars 2012 - 03:11 .


#25759
shepskisaac

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Derp88 wrote...

Hmm any similarities to Jacob's loyalty mission, Zaeed's loyalty mission or maybe on Sur'Kesh? Kinda reminded me of those planets.

The 2 moons are similar on Zaeed, Jacob, Overlord and jungle planet, but I don't think the skyboxes are reused. It's probably just similar design for garden world

#25760
Cross429

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Thomas Shepard wrote...

IsaacShep wrote...

Kill-Joy wrote...

EDIT: Also in regards to the texture thing - it's not as if Bioware doesn't have enough flora textures. Why use the dream plants explicitly?

Why not if they liked them? Nobody spends even a second thinking "Geee, I wonder if fans will extract files to see what are the names of the plants on Jungle planet". Seriously, no dev/artist overthinks art-reusage unless it's jarring "like highly unique specific texture". Especially when it's something like plants. Who here spent even a second looking at plants in dream sequences?


I am sorry about this, you are totally right. The textures are used in the BioA_Nor_600Dream.pcc file. I didn't notice them in the dream due to the lighting. Totally my bad. However, we still haven't found them outside the dreams.


Even with this point established, we have the "dream textures" being used only in the three dream sequences and the ending, correct? While potentially explained through simple texture re-use, it does seem interesting.

#25761
n00bsauce2010

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Also if someone can confirm please. I asked like 30-40 pages ago and no one replied. But someone said something about Bioware employees being on vacation.. like now. Is it true?

#25762
Thomas Shepard

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I was actually asking if you recall seeing that type of plant in another place in ME3.

Just checked. The assets are definitely not used on Sur'Kesh.

Modifié par Thomas Shepard, 30 mars 2012 - 03:44 .


#25763
Rob Psyence

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I'm sure this may have been brought up but near the end on the Galaxy map did anyone else notice there are unmarked systems with reapers floating over them? Could that indicate there is yet to be unlocked data on the console discs? It may merely be an initial set up for dlc though...

Modifié par Rob Psyence, 30 mars 2012 - 03:42 .


#25764
MrRoussis

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Looked back 10 pages, didn't see any mention of this.

Looking up ME3 news.. a page indicating that there were clues to this game's ending in ME1 had me worried. I absolutely cannot live with this ending to be quite honest so anything that suggests that it will stick sends me into a panic. Anyway this is the link that made me feel better about it, which also points to the so called evidence in ME1

http://nothing-is-ir...tation-snack-3/

#25765
masster blaster

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You now what's funny. It's taking the Reapers far less time to take over the whole galaxy than they did with the Prothiens. I mean come on were the Reapers just playing with the Prothiens, and now that they have to deal with Commander Shepard they actuate have to start to work hard for once in their whole life, to kill a cycle for once.

Modifié par masster blaster, 30 mars 2012 - 04:14 .


#25766
n00bsauce2010

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MrRoussis wrote...

Looked back 10 pages, didn't see any mention of this.

Looking up ME3 news.. a page indicating that there were clues to this game's ending in ME1 had me worried. I absolutely cannot live with this ending to be quite honest so anything that suggests that it will stick sends me into a panic. Anyway this is the link that made me feel better about it, which also points to the so called evidence in ME1

http://nothing-is-ir...tation-snack-3/


Yeah nice find there. But why would a "being of light" (indeed if we're talking about the catalyst kid) want to protect us from "synthetic machine devils" when we all know (of course I think it's bs) that the catalyst kid is the so-called reaper leader.

so wait- the reaper leader/creator of the reapers is sending messages to a volus billionaire to start mining on a useless planet so that the so-called being of light can protect him from the "machine devils" he created. Circular logic yet again.

#25767
Mike Aus

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Since we're disecting bits from other games. I still haven't figured out (without trying ME2 again) what that planet is that has that giant 'scar' from some sort of massive mass effect weapon...

#25768
Unschuld

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Mike Aus wrote...

Since we're disecting bits from other games. I still haven't figured out (without trying ME2 again) what that planet is that has that giant 'scar' from some sort of massive mass effect weapon...


That planet appears in ME1. I'll try to find the name since I can't remember off the top of my head.


Edit:

Klendagon.
masseffect.wikia.com/wiki/Klendagon
2nd Planet, Century System, Hawking Eta Cluster. 
The planet whose rift was positively identified as being caused by the supercannon that disabled a Reaper 37 million years ago. Weapon is said to be of little value. Damaged Reaper subsequently crashed into a brown dwarf.  

Modifié par Unschuld, 30 mars 2012 - 03:58 .


#25769
Mike Aus

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May not have much significance, but I'd love to see the description of it again.

#25770
Unschuld

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Mike Aus wrote...

May not have much significance, but I'd love to see the description of it again.


The link to Mass Effect wiki that I provided has the description for the planet as given in ME1.

#25771
masster blaster

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No affiance to Bioware, but why would the kid/Catalyst tell Shepard that you can kill all synthetic live if you just blow the red core over there. So if you think about it why would the Catalyst smile if you pick control, and if you pick syntheses it just follows you to the edge of the point of no return, and you die.And if you pick Destroy the thing just disperses immediately when Shepard takes the first shot to the core.

Also have you all considered that when you choice Control Shepard can not control the m because Shepard dispersers after it's all been done. I mean come on do you honestly think that once you pick Control that Shepard can not control them when clearly Shepard is not there.

You would also think that if you combined your energy to the crucible that a new DNA will be born. Well what if your a renegade Shepard. Does that mean when you combine your energy to the Crucible that everyone will be evil/ruthless. 

Modifié par masster blaster, 30 mars 2012 - 04:08 .


#25772
Abram730

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n00bsauce2010 wrote...

MrRoussis wrote...

Looked back 10 pages, didn't see any mention of this.

Looking up ME3 news.. a page indicating that there were clues to this game's ending in ME1 had me worried. I absolutely cannot live with this ending to be quite honest so anything that suggests that it will stick sends me into a panic. Anyway this is the link that made me feel better about it, which also points to the so called evidence in ME1

http://nothing-is-ir...tation-snack-3/


Yeah nice find there. But why would a "being of light" (indeed if we're talking about the catalyst kid) want to protect us from "synthetic machine devils" when we all know (of course I think it's bs) that the catalyst kid is the so-called reaper leader.

so wait- the reaper leader/creator of the reapers is sending messages to a volus billionaire to start mining on a useless planet so that the so-called being of light can protect him from the "machine devils" he created. Circular logic yet again.


 A volus looking for a reaper artifact... No circular logic there.

#25773
kilgorek

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masster blaster wrote...

You now what's funny. It's taking the Reapers far less time to take over the whole galaxy than they did with the Prothiens. I mean come on were the Reapers just playing with the Prothiens, and now that they have to deal with Commander Shepard they actuate start to work hard to kill a cycle for once.


Umm...the Citadel. Reapers had to climb their way from dark space this time.

#25774
masster blaster

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I still think that Shepard can live in the new ending that is coming out, but there will be a huge sacrifice just to keep Commander Shepard alive. You probably will have to lose the Normandy again, or Lose Liara, Garrus, Tali, Ashley, Vega, and more people just to let Shepard live to see the new galaxy's they all created together.

#25775
Allaiya

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Rob Psyence wrote...

I'm sure this may have been brought up but near the end on the Galaxy map did anyone else notice there are unmarked systems with reapers floating over them? Could that indicate there is yet to be unlocked data on the console discs? It may merely be an initial set up for dlc though...


Yeah, I noticed this when I was reviewing if I had explored every star system. I thought it was odd to say the least.