I've got my own little theory for why control/destroy is the only option for low EMS games.
Destroy: This has obviously been stated before. If you destroyed the collector bas with low EMS, you get the destroy option as the only solution. This is because Harbinger knows, that Shepard cannot defeat the reapers, and therefore does not care whether Shepard's indoctrinated or not. However, I also think that, due to destroying the collector base instead of utilizing it, he believes that you will not do whatever it takes to destroy the reapers. So: he doesn't really care and you get to keep your own mind. However, this will not help Shepard, as he/she has not gathered enough allies, and therefore the reapers win, and everyone dies.
Control: in control, my theory states that Harbinger fears Shepard's craftyness. After having seen that Shepard decided to utilize the collector base instead of destroying it, he sees that Shepard will stop at absolutely NOTHING to get the job done, even if it means sacrificing thousands, if not millions of souls to defeat the reapers. this means that Harbinger is still afraid of what MIGHT happen if Shepard is not removed as a threat. So Harbinger decides to indoctrinate him/her, just to be safe. In the end, Shepard turning on his/her own forces demoralizes the groundforces so much, that they are routed. The fleets in orbit are not able to destroy the reapers due to not having enough forces on their side, so they either flee or are destroyed. The galaxy is doomed, everyone dies, and the cycle continues.
That is my theory, make of it what you will.
Any thoughts regarding this?
Modifié par estebanus, 30 mars 2012 - 11:32 .