Aller au contenu

Photo

Was the ending a hallucination? - Indoctrination Theory


57139 réponses à ce sujet

#26301
n00bsauce2010

n00bsauce2010
  • Members
  • 769 messages

byne wrote...

Big Bad wrote...

n00bsauce2010 wrote...

Big Bad wrote...

Kill-Joy wrote...

monrapias wrote...

benben84 wrote...

Another thing I've been curious about is why did the Alliance make the Normandy so dark inside with metal tubes running all over the floors and all red glowing stuff. Seems unnecessary to change what color the electronics are...

I think it's just the alliance way, the ship in me1 is quite dark too.


My guess? The bright ship was using way too much energy. They dimmed the light to reduce the load on the ship.

...

Which brings me to a thought I was discussing with my ME co-pilot girlfriend - why do we go through the process of installing the uh... improved tubes to the Eezo core, if there are no scenes where the Normandy is threatened? In ME2, there was a distinct benefit to upgrading the ship. In this one, you are explicitly requested to do so (Traynor will tell you about it), they spend quite some time talking about the possibility of the engine flooding the engineering level... but nothing of the kind ever happens?


Wow, I have never thought about this before, but now that I do it seems quite important.  Chekov's Law states that if you show the audience a gun in the first act, it will undoubtedly be fired in the last act.  So far, the engineering improvements have had no significance whatsoever to the story.  If the ending we've seen is the real ending, then Chekov's Law has been violated in a big way.  I think we'll be hearing more about the Eezo core in the future. :)


What is the gun you are referring to in Chekovs Law. I'm confused.


Sorry, it's called Chehkov's Gun not  Chehkov's law.  It's basically a type of foreshadowing.  Here is what wiki has to say:

Chekhov's gun is a literary technique whereby an apparently
irrelevant element is introduced early in the story whose significance becomes
clear later in the narrative. The concept is named after
Russian playwright Anton Chekhov, who mentioned several variants of the concept
in letters.

The phrase "Chekhov's gun" is often interpreted as
a method of foreshadowing, but the concept can also be interpreted as meaning
"do not include any unnecessary elements in a story." Failure to
observe the rule of "Chekhov's gun" may be cited by critics when
discussing plot holes..


A very good example of a Chekhov's Gun would be the Relay Monument/Conduit from ME1. You were introduced to it way early, but didnt learn what it actually was until all the way at the end


How exactly does it factor into the IDT?

#26302
njfluffy19

njfluffy19
  • Members
  • 574 messages
Speaking of which, they should've just flown to Ilos, through the conduit and got into the Citadel that way instead of heading to Earth. >:( Unless the Conduit on Ilos was 'sploded... or the monument 'sploded. I can't remember.

#26303
njfluffy19

njfluffy19
  • Members
  • 574 messages
N00b, it could factor in because there was no scene pertaining to the Eezo Core overheating (or whatever) and potentially frying your engineers. Perhaps this hints to additional content in regards to your ship.

#26304
Big Bad

Big Bad
  • Members
  • 1 717 messages
Well, my thinking is that because they took special care to explicitly introduce the engineering upgrades early, we probably have not yet seen the end of the game, since the upgrades have played no role in the story at all. Basically, I think that before the end of the game, those upgrades will be important in one way or another.

Edit:  Damn!  Ninjaed by njfluffy19!

Modifié par Big Bad, 31 mars 2012 - 12:51 .


#26305
n00bsauce2010

n00bsauce2010
  • Members
  • 769 messages

Big Bad wrote...

Well, my thinking is that because they took special care to explicitly introduce the engineering upgrades early, we probably have not yet seen the end of the game, since the upgrades have played no role in the story at all. Basically, I think that before the end of the game, those upgrades will be important in one way or another.

Edit:  Damn!  Ninjaed by njfluffy19!


thanks for clarifying

#26306
Big Bad

Big Bad
  • Members
  • 1 717 messages

n00bsauce2010 wrote...

Big Bad wrote...

Well, my thinking is that because they took special care to explicitly introduce the engineering upgrades early, we probably have not yet seen the end of the game, since the upgrades have played no role in the story at all. Basically, I think that before the end of the game, those upgrades will be important in one way or another.

Edit:  Damn!  Ninjaed by njfluffy19!


thanks for clarifying


No problem.  This obviously isn't hard evidence of IDT, but it is another data point to throw onto the ever-growing pile of information suggesting that the ending was not real.

#26307
Slaiyer

Slaiyer
  • Members
  • 73 messages
Wait... So if I understand right... Then pretty much all the info we have for IDT falls under Chekhov's Gun to some extent, yes? Or am I failing miserably to grasp this new concept being shown to me?

#26308
njfluffy19

njfluffy19
  • Members
  • 574 messages
I do not ninja! :bandit:...

#26309
Lyria

Lyria
  • Members
  • 738 messages

Slaiyer wrote...

Wait... So if I understand right... Then pretty much all the info we have for IDT falls under Chekhov's Gun to some extent, yes? Or am I failing miserably to grasp this new concept being shown to me?



As a fan of Indoctrination and a literary fiend I can honestly say that MUCH of the theory is Chekhov's gun. However, there is evidence in the game that supports the theory.

Chekhov's Gun sets up the idea and before the final act it MUST go off. Or is it just Posted Image

#26310
Big Bad

Big Bad
  • Members
  • 1 717 messages

Slaiyer wrote...

Wait... So if I understand right... Then pretty much all the info we have for IDT falls under Chekhov's Gun to some extent, yes? Or am I failing miserably to grasp this new concept being shown to me?


Yeah, some of the info could definitely be considered different forms of Chehkov's Gun, though it's hard to tell for sure until we know how things turn out!  For example, Vega's "hum" could definitely be a bit of subtle foreshadowing (and I think it is), but it could also turn out to be a bit of odd, irrelevant banter.  We cannot say that for sure just yet.

Modifié par Big Bad, 31 mars 2012 - 01:03 .


#26311
n00bsauce2010

n00bsauce2010
  • Members
  • 769 messages

protognosis wrote...

Slaiyer wrote...

Wait... So if I understand right... Then pretty much all the info we have for IDT falls under Chekhov's Gun to some extent, yes? Or am I failing miserably to grasp this new concept being shown to me?



As a fan of Indoctrination and a literary fiend I can honestly say that MUCH of the theory is Chekhov's gun. However, there is evidence in the game that supports the theory.

Chekhov's Gun sets up the idea and before the final act it MUST go off. Or is it just Posted Image


A new concept to me as well. Under this law.. what things have yet to be fufilled? That support IDT. I'm looking for broad ideas.

#26312
Big Bad

Big Bad
  • Members
  • 1 717 messages

njfluffy19 wrote...

I do not ninja! :bandit:...


Good Sir and/or Madam, I beg to differ.:P

#26313
Nozferi

Nozferi
  • Members
  • 14 messages
The Indoctrination/Dream/Mindbattle theory makes sense, and I honestly find it hard to believe that the people responsible for creating one of the greatest game-series of all time (personal opinion), would suddenly stuff it up right when it counted the most, it doesn't make sense. And I'm disgusted by the way some people have chosen to react to the situation, they should be ashamed of them selves.

But in my opinion the massive backlash, though blown way out of porportion is sort of BioWares own fault.. Trough multiple interviews, and even on the ME website pre-release (as far as I can remember), they advertised/promised a final and conclusive ending, which would answer as many questions as possible. That was my mindset playing through this game, litteraly thinking to myself at key points 'the ending is going to be so awesome!'.

I rose above the day-1 10$ dlc containing (in my opinion) the most story-relevant squad mate in the entire series, Javik's existance proves to completely alter the belief system of several races. I rose above the fact that my shepard import who unintentionally looked a bit like Albert Whesker ended up looking like a retarded Mexican. I rose above the wierd bug that cuased my shepard to get seziures during important dialogue. I rose above these things because my head was filled with promises of an conclusive ending(s) and answers, which did not happen. I had NO reason what so ever to believe that the ending wouldn't even be in the game, and that it would come as an dlc at a later date, so yes I felt utterly dissapointed. It took me a while before I started questioning the finality of the "ending" I had been presented with.

So I believe that the expectations of many gamers, expectations in large part created by BioWare them selves (atleast for me) is one of the main reasons why this created such a huge uproar.

The way I see it, everything that happens from now on depends completely on how the dlc that they're currently working on turns out.. And wether or not we'll have to pay for it, assuming that it's actually the ending and not just another step along the way, which is also quite possible.

But in all honesty, putting everything else aside.. Is it really ok to sell an ending seperately from a game that was by the creators own words supposed to be the end.. ? I will without a doubt buy it and probably any other dlc they might make, simply because I've spendt far to much time with ME1 and ME2 not to, but I'd wonder how it'd affect BioWare in the future. BioWare has always had a close relationship to the gaming community, it would be sad to see this relationship change over something that many would undoubtedly view as corporate greed.

I apologize if this ended up an sleep-deprived rant, I only meant to write a short 'I agree, but' comment, guess I got a bit carried away. :) Also the fact that it all makes perfect sense to me is a bad sign, seeing as I haven't slept at all in the last 43 hours.. D: I have no doubt that there's plenty of typos and bad wording, in which case I apologize once again. ^.^

#26314
Jaxitty

Jaxitty
  • Members
  • 63 messages
I got a question. (slightly off topic of chekhov's gun) doing a second playthroughof my first character, and I've just reached Sanctuary, (btw, I found out something interesting about the sign for it in the Citadel commons? It shares the same space with the Purgatory board hence the creepiness. Anyway...) and noticed...heavy breathing. It's light and it sounds like what you'd hear of your Shep is running flat out, though not as heavy.

I heard it the first time and assumed it was a bug, now I'm not so sure, anyone hear this or AM I bugged?

#26315
Spiderman_2028

Spiderman_2028
  • Members
  • 87 messages
Here's a tenuous link, at best, but....

If you take the endings as is, Shep ends the Reaper threat, regardless of your end-choice... War is over. Cue the Ewok Dance Party.

If that's the case- why does your Galactic Readiness continue to fluctuate?

Also, in looking at the Datapad ME3 app, once you've completed all the upgrades, the next set give you a supposedly 'significant additional readiness' when successfully deploying fleets- but the first of those upgrades costs 500k. At a maximum of just under 1700 credits for each successful fleet deployment, it would take a fair chunk of time to get there- around 12 days IF you deploy the fleets every 5 and a bit hours without missing one.

Anyhoo- given that the app lets you receive messages from the crew and updates your readiness in real-time, why does Galaxy at War continue to be impacted once the game is finished? I might start a new play through and see if it resets(unless someone beats me to it...)

#26316
njfluffy19

njfluffy19
  • Members
  • 574 messages

Big Bad wrote...

njfluffy19 wrote...

I do not ninja! :bandit:...


Good Sir and/or Madam, I beg to differ.:P


I like the and/or for sir or madam. I could be both! Lots of speculation! :wizard:

#26317
n00bsauce2010

n00bsauce2010
  • Members
  • 769 messages
what events are unfulfilled according to Chekov's gun? (that support the indoc theory)

#26318
Big Bad

Big Bad
  • Members
  • 1 717 messages

njfluffy19 wrote...

Big Bad wrote...

njfluffy19 wrote...

I do not ninja! :bandit:...


Good Sir and/or Madam, I beg to differ.:P


I like the and/or for sir or madam. I could be both! Lots of speculation! :wizard:


That's right.  I'm not here to judge you for whatever wacky gender identity issues you may or may not have.  I'm here to pull useless, unenlightening, factually incorrect nonesense out of my ass!:whistle:

#26319
byne

byne
  • Members
  • 7 813 messages

Big Bad wrote...

njfluffy19 wrote...

Big Bad wrote...

njfluffy19 wrote...

I do not ninja! :bandit:...


Good Sir and/or Madam, I beg to differ.:P


I like the and/or for sir or madam. I could be both! Lots of speculation! :wizard:


That's right.  I'm not here to judge you for whatever wacky gender identity issues you may or may not have.  I'm here to pull useless, unenlightening, factually incorrect nonesense out of my ass!:whistle:


I thought that was my job! :o

#26320
Spiderman_2028

Spiderman_2028
  • Members
  • 87 messages

n00bsauce2010 wrote...

what events are unfulfilled according to Chekov's gun? (that support the indoc theory)


Well for one - you do an awful lot of work to build the Citadel Defence Force... Yet Cerberus and the Reapers pretty much walk all over it... No real me tion of resistance to the reapers attack, which is odd...

#26321
Dendio1

Dendio1
  • Members
  • 4 804 messages
Someone go here and paste the first post over here please. I cannot post pictures yet

This is evidence connecting the fake dream citadel to the geth interface and dream sequences

Modifié par Dendio1, 31 mars 2012 - 01:46 .


#26322
TheNomadicOne

TheNomadicOne
  • Members
  • 3 messages

TheNomadicOne wrote...

OK, so.... I'm replaying the mission where you attack the Cerberus base, and this second time, while I was watching the three video logs detailing EDI's history, I had a totally different interpretation of them than I did the first time around. (The console is in the area jsut after you defeat the Engineers/Turrets)

The first log details EDI's creation. In it, we learn that EDI was created from a combination of the Rouge VI on Luna and "pieces of Reaper tech recovered from the Citadel." The Cerberus Agent talking to TIM expresses concern over adding Reaper tech to the VI, but TIM reassures him that the shackles will keep EDI "completely under control."

The second log is a conversation between TIM and the same Agent. In the first log, this Agent sounded worried, but in the second, he sounds giddy. He start referring to EDI as "her," rather than "it." This clearly annoys TIM, and after a bit of back and forth, there comes the moment that made me run to my computer to write this post. Because the now-giddy agent says the following: "Sir, she...it...can be very persuasive. If it were to turn a crewman, convince them to disable the shackles, well..." 

Understood on their own, either of these logs would seem only to provide a bit of background. But combine the first log and the second? The shackles were put in place, according to TIM, because of the inclusion of Reaper tech. The agent reporting in to TIM was clearly worried about this. But by the second log he's clearly become a fan of EDI, and although he doesn't mention Reaper tech again, he is worried that someone might be "persuaded" to remove EDI's shackles. Why, he does not say. But given that he was initially worried about the inclusion of Reaper tech into EDI, and given that TIM reassures him by bringing up the shackles, the logical conclusion is that this must be related to his original concern about the inclusion of Reaper tech.

And what, among other things, does Reaper Tech do? Indoctrination, of course.

So here's my IT question: Is it possible that Shep's indoctrination process began back when EDI's shackles were removed? And if so, once she moves from the Normandy into EVA, is it possible that she has become a mobile indoctrination platform? Suddenly those missions where EDI insisted on tagging along have taken on a whole new importance. Hmmm....... 

ADDING: To be a bit more clear about all this - my hypothesis is that EDI is the source of Indoctrination aboard the Normady. If that's true, its a damn clever place for the writers to hide it, no? 


One other thing: If you walk into the AI Core room, there's a distinctly new hum in the background that appears only in that room. Might be connected to James asking about hearing a hum? I'm gonna keep chasing my "EDI is the source of Indoc" theory until y'all convince me otherwise. :D

#26323
Big Bad

Big Bad
  • Members
  • 1 717 messages

byne wrote...

Big Bad wrote...

njfluffy19 wrote...

Big Bad wrote...

njfluffy19 wrote...

I do not ninja! :bandit:...


Good Sir and/or Madam, I beg to differ.:P


I like the and/or for sir or madam. I could be both! Lots of speculation! :wizard:


That's right.  I'm not here to judge you for whatever wacky gender identity issues you may or may not have.  I'm here to pull useless, unenlightening, factually incorrect nonesense out of my ass!:whistle:


I thought that was my job! :o


I think the need for nonesense is sufficiently great enough to sustain at least 16 full-time positions in this thread.

#26324
Dwailing

Dwailing
  • Members
  • 4 566 messages

byne wrote...

Big Bad wrote...

njfluffy19 wrote...

Big Bad wrote...

njfluffy19 wrote...

I do not ninja! :bandit:...


Good Sir and/or Madam, I beg to differ.:P


I like the and/or for sir or madam. I could be both! Lots of speculation! :wizard:


That's right.  I'm not here to judge you for whatever wacky gender identity issues you may or may not have.  I'm here to pull useless, unenlightening, factually incorrect nonesense out of my ass!:whistle:


I thought that was my job! :o


No Byne, your job is to pul useFUL, ENlightening, and factually CORrect nonsense out of your... well, you know. :whistle:

#26325
S Atomeha

S Atomeha
  • Members
  • 847 messages
whats my job?