byne wrote...
Big Bad wrote...
n00bsauce2010 wrote...
Big Bad wrote...
Kill-Joy wrote...
monrapias wrote...
I think it's just the alliance way, the ship in me1 is quite dark too.benben84 wrote...
Another thing I've been curious about is why did the Alliance make the Normandy so dark inside with metal tubes running all over the floors and all red glowing stuff. Seems unnecessary to change what color the electronics are...
My guess? The bright ship was using way too much energy. They dimmed the light to reduce the load on the ship.
...
Which brings me to a thought I was discussing with my ME co-pilot girlfriend - why do we go through the process of installing the uh... improved tubes to the Eezo core, if there are no scenes where the Normandy is threatened? In ME2, there was a distinct benefit to upgrading the ship. In this one, you are explicitly requested to do so (Traynor will tell you about it), they spend quite some time talking about the possibility of the engine flooding the engineering level... but nothing of the kind ever happens?
Wow, I have never thought about this before, but now that I do it seems quite important. Chekov's Law states that if you show the audience a gun in the first act, it will undoubtedly be fired in the last act. So far, the engineering improvements have had no significance whatsoever to the story. If the ending we've seen is the real ending, then Chekov's Law has been violated in a big way. I think we'll be hearing more about the Eezo core in the future.
What is the gun you are referring to in Chekovs Law. I'm confused.
Sorry, it's called Chehkov's Gun not Chehkov's law. It's basically a type of foreshadowing. Here is what wiki has to say:Chekhov's gun is a literary technique whereby an apparently
irrelevant element is introduced early in the story whose significance becomes
clear later in the narrative. The concept is named after
Russian playwright Anton Chekhov, who mentioned several variants of the concept
in letters.
The phrase "Chekhov's gun" is often interpreted as
a method of foreshadowing, but the concept can also be interpreted as meaning
"do not include any unnecessary elements in a story." Failure to
observe the rule of "Chekhov's gun" may be cited by critics when
discussing plot holes..
A very good example of a Chekhov's Gun would be the Relay Monument/Conduit from ME1. You were introduced to it way early, but didnt learn what it actually was until all the way at the end
How exactly does it factor into the IDT?




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