Was the ending a hallucination? - Indoctrination Theory
#27076
Posté 01 avril 2012 - 03:26
#27077
Posté 01 avril 2012 - 03:28
Does that Space Magic come with a healthy dose of Speculation?... For everyone?
Nope no speculation unless u buy the speculation DLC which comes in a chioce of 3 different colours.......
im a horrible person =D
still IDT for the win
edit: i have no clue how quoting works...................
Modifié par Falloutwarfare, 01 avril 2012 - 03:42 .
#27078
Posté 01 avril 2012 - 03:31
Golferguy758 wrote...
I'm sorry but whenever dreadnought is mentioned I still automatically get images of these in my head.
-snip-
I know how you feel. Whenever I see an Atlas I think "So... if this thing is here, does that mean Robocop is dead?"
Modifié par Rifneno, 01 avril 2012 - 03:31 .
#27079
Posté 01 avril 2012 - 03:42
Rifneno wrote...
Golferguy758 wrote...
I'm sorry but whenever dreadnought is mentioned I still automatically get images of these in my head.
-snip-
I know how you feel. Whenever I see an Atlas I think "So... if this thing is here, does that mean Robocop is dead?"
Although it does bring up interesting possibilities of flying 40k dreadnoughts that are a couple kilometers in length!
#27080
Posté 01 avril 2012 - 03:46
clennon8 wrote...
Dendio1 wrote...
There is an angelic note that only plays if you approach Destroy
I've seen this mentioned elsewhere, but I'm not sure it's true. I've tried it, but I never hear any "angelic note."
Approch control and linger for a bit, but not too close or youlll get locked in. Listen to the music playing
Then approch destroy as you go up the ramp you will hear an angelic note play every time..the music slowly fades into it and then goes back to normal. Its subtle but there if you listen for it
Modifié par Dendio1, 01 avril 2012 - 03:46 .
#27081
Posté 01 avril 2012 - 03:48
And evidence for one thing CAN be used as evidence for something else. Shepard eating a cheese pastie could be used as evidence that s/he was hungry, or evidence that Shepard likes cheese pasties over corned beef pasties. If this was the 'was shepard hungry theory' you can't just say "well s/he had a cheese pastie, which was evidence for him/her liking cheese pasties and not evidence that /she was hungry" because that would be ridiculous.
(I used cheese pastie as a random example, because I don't want to pick out one point from the IT because I'd get people trying to counter that. I'm not defending any points in this post, I'm just suggesting ways to improve the, well, 'constructive criticism and oposing arguments' people have.)
Modifié par Sire Styx, 01 avril 2012 - 03:49 .
#27082
Posté 01 avril 2012 - 03:50
Dendio1 wrote...
clennon8 wrote...
Dendio1 wrote...
There is an angelic note that only plays if you approach Destroy
I've seen this mentioned elsewhere, but I'm not sure it's true. I've tried it, but I never hear any "angelic note."
Approch control and linger for a bit, but not too close or youlll get locked in. Listen to the music playing
Then approch destroy as you go up the ramp you will hear an angelic note play every time..the music slowly fades into it and then goes back to normal. Its subtle but there if you listen for it
You don't happen to know if there are any youtube videos with this in, do you? I've heard about this before, but I'm a but unwilling to replay the entire ending several times to try it out lol.
#27083
Posté 01 avril 2012 - 03:51
Sire Styx wrote...
I just want to say in reply to stuff from last night (which was a few pages ago) that I did say read 1000s of pages before commenting, but I was really being sarcastic. At the very least people should read the first post, if not the first page. Don't expect to come in here and say, for example, "Aha! I have disproved indoctrination theory, because you said Shepard once ate a cheese pastie, but s/he didn't" or something, and have it taken as serious evidence that hasn't been discussed before.
And evidence for one thing CAN be used as evidence for something else. Shepard eating a cheese pastie could be used as evidence that s/he was hungry, or evidence that Shepard likes cheese pasties over corned beef pasties. If this was the 'was shepard hungry theory' you can't just say "well s/he had a cheese pastie, which was evidence for him/her liking cheese pasties and not evidence that /she was hungry" because that would be ridiculous.
(I used cheese pastie as a random example, because I don't want to pick out one point from the IT because I'd get people trying to counter that. I'm not defending any points in this post, I'm just suggesting ways to improve the, well, 'constructive criticism and oposing arguments' people have.)
My shepard likes birthday cake flavored ice cream over all other flavors, because I said so
#27084
Posté 01 avril 2012 - 03:55
Dendio1 wrote...
Approch control and linger for a bit, but not too close or youlll get locked in. Listen to the music playing
Then approch destroy as you go up the ramp you will hear an angelic note play every time..the music slowly fades into it and then goes back to normal. Its subtle but there if you listen for it
Oh wait, I might have heard it. Is it like a higher pitched voice singing? In the video I found it's a little bit difficult to hear
Edit: Lol n00bsauce2010
Modifié par Sire Styx, 01 avril 2012 - 03:57 .
#27085
Posté 01 avril 2012 - 03:56
Modifié par Sire Styx, 01 avril 2012 - 03:57 .
#27086
Posté 01 avril 2012 - 04:00
Sire Styx wrote...
Dendio1 wrote...
Approch control and linger for a bit, but not too close or youlll get locked in. Listen to the music playing
Then approch destroy as you go up the ramp you will hear an angelic note play every time..the music slowly fades into it and then goes back to normal. Its subtle but there if you listen for it
Oh wait, I might have heard it. Is it like a higher pitched voice singing? In the video I found it's a little bit difficult to hear
Edit: Lol n00bsauce2010
I have not noticed this change in the music... i'll have to check it out.
#27087
Posté 01 avril 2012 - 04:07
Did I miss anything yesterday?
#27088
Posté 01 avril 2012 - 04:07
Joukahainen wrote...
Only problem is, that dreadnoughts dont have large inaf mass effect core to handle the re-entry to atmosphere.Schlafmuetzer wrote...
Falloutwarfare wrote...
Ok this isnt to do with IDT but im bored and want an answer
So i thought that dreadnoughs couldnt enter planetery atmosphers but in the begining when the reapers hit earth there is one just hovering attacking a reaper before it gets destroyed
Is that possible in the lore or just there for funnzees?
Correct me if im wrong but doesnt the codex only state that they are too massive to land and nothing else? So, they could hover around but theres not enough space to land one?
EDIT: If i remember it wast mentioned at ME 1
Answer in -> http://social.biowar...index/9230159/9
look for Sylvf answer.
#27089
Guest_ConVito_*
Posté 01 avril 2012 - 04:08
Guest_ConVito_*
Basically, whatever the max is that you can get now (3700 or something like that) will be all you need in the "real" ending, and they made it so only those who played MP as well can get the teaser that links to said real ending. (makes sense that one would have to do pretty much EVERYTHING possible in the game to get that little breathing scene)
In so many words, when Shep breaks the indoctrination, EMS will still matter, but not as much in the true final battle. But BioWare isn't clarifying anything because of what they have planned. It's kind of brilliant in a way, making sure that not everyone gets the breathing scene in order to increase the mystery.
Hopefully some of you get what I'm saying. Maybe someone with a better way with words can try and explain what I mean if you get it.
#27090
Posté 01 avril 2012 - 04:11
For control, no other noise when walking to it or locking in. I can't hear anything for the destroy ending, neither. Sorry
#27091
Posté 01 avril 2012 - 04:17
yea its a single high pitched note that eventually drowns out the normal background music. You should do it in your own game so you can make a clear distinction between the music u get with synthesis and control vs the note that triggers at destroy.Sire Styx wrote...
Dendio1 wrote...
clennon8 wrote...
Dendio1 wrote...
There is an angelic note that only plays if you approach Destroy
I've seen this mentioned elsewhere, but I'm not sure it's true. I've tried it, but I never hear any "angelic note."
Approch control and linger for a bit, but not too close or youlll get locked in. Listen to the music playing
Then approch destroy as you go up the ramp you will hear an angelic note play every time..the music slowly fades into it and then goes back to normal. Its subtle but there if you listen for it
You don't happen to know if there are any youtube videos with this in, do you? I've heard about this before, but I'm a but unwilling to replay the entire ending several times to try it out lol.
Just start up the control ramp and linger for a bit u get the normal mysterious music. turn around and go destroy and you get the high pitch *angelic note* that drowns out the normal mystery music. After a while it goes back to normal.
Modifié par Dendio1, 01 avril 2012 - 04:23 .
#27092
Posté 01 avril 2012 - 04:18
Sire Styx wrote...
OK, so no other noise for synthesis, but when you lock-in and start to run, there is some sort of growl or something? But that might be the laser
For control, no other noise when walking to it or locking in. I can't hear anything for the destroy ending, neither. Sorry
The music for synthesis and control stays the same. Destroy has the change up. Also im doing this on my save with 5.5k ems and the best ending.
Modifié par Dendio1, 01 avril 2012 - 04:19 .
#27093
Posté 01 avril 2012 - 04:19
ConVito wrote...
This may have been mentioned before (I've been keeping up with this thread pretty well, but not all 1084 pages), but I think there's a small chance that BioWare's lack of clarification about the whole "not possible to get 4000 EMS in single player alone" thing has to do with indoc theory.
Basically, whatever the max is that you can get now (3700 or something like that) will be all you need in the "real" ending, and they made it so only those who played MP as well can get the teaser that links to said real ending. (makes sense that one would have to do pretty much EVERYTHING possible in the game to get that little breathing scene)
In so many words, when Shep breaks the indoctrination, EMS will still matter, but not as much in the true final battle. But BioWare isn't clarifying anything because of what they have planned. It's kind of brilliant in a way, making sure that not everyone gets the breathing scene in order to increase the mystery.
Hopefully some of you get what I'm saying. Maybe someone with a better way with words can try and explain what I mean if you get it.
So you're basically saying that beating the game with high EMS gives you the teaser scene that points to more content to come, kind of the way beating Halo 3 on Legendary got you the cutscene pointing to Halo 4, but no matter what difficulty you beat the game on you can still play Halo 4 when it comes out?
I could get behind that.
#27094
Posté 01 avril 2012 - 04:30
ConVito wrote...
This may have been mentioned before (I've been keeping up with this thread pretty well, but not all 1084 pages), but I think there's a small chance that BioWare's lack of clarification about the whole "not possible to get 4000 EMS in single player alone" thing has to do with indoc theory.
Basically, whatever the max is that you can get now (3700 or something like that) will be all you need in the "real" ending, and they made it so only those who played MP as well can get the teaser that links to said real ending. (makes sense that one would have to do pretty much EVERYTHING possible in the game to get that little breathing scene)
In so many words, when Shep breaks the indoctrination, EMS will still matter, but not as much in the true final battle. But BioWare isn't clarifying anything because of what they have planned. It's kind of brilliant in a way, making sure that not everyone gets the breathing scene in order to increase the mystery.
Hopefully some of you get what I'm saying. Maybe someone with a better way with words can try and explain what I mean if you get it.
byne wrote...
So you're basically saying that beating the game with high EMS gives you the teaser scene that points to more content to come, kind of the way beating Halo 3 on Legendary got you the cutscene pointing to Halo 4, but no matter what difficulty you beat the game on you can still play Halo 4 when it comes out?
I could get behind that.
So I read this and I'm thinking your EMS and choices made through the game will probably affect the outcome of the actual ending. What we saw in the ending so far, if IT is true, isn't real and so doesn't matter. It's just a thing to keep people busy and a bonus for high EMS people. May even be foreshadowing (low EMS, earth destroyed in indoctrination thing, means earth will be destroyed for real after getting DLC).
I'd find this acceptable if it was included as it's better than the ending we got.
#27095
Posté 01 avril 2012 - 04:31
ConVito wrote...
This may have been mentioned before (I've been keeping up with this thread pretty well, but not all 1084 pages), but I think there's a small chance that BioWare's lack of clarification about the whole "not possible to get 4000 EMS in single player alone" thing has to do with indoc theory.
Basically, whatever the max is that you can get now (3700 or something like that) will be all you need in the "real" ending, and they made it so only those who played MP as well can get the teaser that links to said real ending. (makes sense that one would have to do pretty much EVERYTHING possible in the game to get that little breathing scene)
In so many words, when Shep breaks the indoctrination, EMS will still matter, but not as much in the true final battle. But BioWare isn't clarifying anything because of what they have planned. It's kind of brilliant in a way, making sure that not everyone gets the breathing scene in order to increase the mystery.
Hopefully some of you get what I'm saying. Maybe someone with a better way with words can try and explain what I mean if you get it.
Hmm... Interesting theory.
I guess that WOULD make sense!
Modifié par estebanus, 01 avril 2012 - 04:32 .
#27096
Posté 01 avril 2012 - 04:33
Bioware built up this anticipation purposefully, its on them if they fail to meet expectations. Although its probably a given all things considered
Modifié par Dendio1, 01 avril 2012 - 04:34 .
#27097
Posté 01 avril 2012 - 04:35
I'm looking on the net and people are giving totally different times, some of which I'm assuming are untrue (like people saying they finished it in a couple minutes or whatever.).
#27098
Posté 01 avril 2012 - 04:38
Modifié par nyrocron, 01 avril 2012 - 04:39 .
#27099
Posté 01 avril 2012 - 04:41
#27100
Posté 01 avril 2012 - 04:45
Rifneno wrote...
3Minotaur3 wrote...
Oh the kid is real. Everybody is too busy around him to notice, except maybe the soldier who close the door after him. His death was just the Catalyst (ok, that was a bit easy ) that starts the annoying nightmare scenes...
I like how you provided nothing but your own say-so as basis for matter-of-factly confirming that he's real.
Bonus points for chastising people in the next post about not providing evidence! Epic lol's.
Shepard, looking at the windows, see the kid playing with a toy fighter. Then he talks to him in the air duct scene.
He indoctrinated these as well?




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