Joukahainen wrote...
Reapers were made by Dalek´s ... Explains everything
The Doctor would not have listened to that stupid kid.
Well,
He wouldn't have let the Earth be overrun by the Reapers in the first place.
Joukahainen wrote...
Reapers were made by Dalek´s ... Explains everything
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
monrapias wrote...
What if there were another prothean?
Earthborn_Shepard wrote...
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Shepard doesn't need to be paranoid because everything DOES want to kill him
schneeland wrote...
Earthborn_Shepard wrote...
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Shepard doesn't need to be paranoid because everything DOES want to kill him
Not true. Marauder Shields wanted to save him ... nah ... ok ... by shooting him
Golferguy758 wrote...
schneeland wrote...
Earthborn_Shepard wrote...
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Shepard doesn't need to be paranoid because everything DOES want to kill him
Not true. Marauder Shields wanted to save him ... nah ... ok ... by shooting him
Salvation through destruction:ph34r:
byne wrote...
Golferguy758 wrote...
schneeland wrote...
Earthborn_Shepard wrote...
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Shepard doesn't need to be paranoid because everything DOES want to kill him
Not true. Marauder Shields wanted to save him ... nah ... ok ... by shooting him
Salvation through destruction:ph34r:
To quote Shepard herself: "A bullet in the head fixes everything"
Dwailing wrote...
byne wrote...
Golferguy758 wrote...
schneeland wrote...
Earthborn_Shepard wrote...
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Shepard doesn't need to be paranoid because everything DOES want to kill him
Not true. Marauder Shields wanted to save him ... nah ... ok ... by shooting him
Salvation through destruction:ph34r:
To quote Shepard herself: "A bullet in the head fixes everything"
Only problem, depending on how you play Shepard could be like Church, missing how many shots on a stationary Caboose?
byne wrote...
Golferguy758 wrote...
schneeland wrote...
Earthborn_Shepard wrote...
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Shepard doesn't need to be paranoid because everything DOES want to kill him
Not true. Marauder Shields wanted to save him ... nah ... ok ... by shooting him
Salvation through destruction:ph34r:
To quote Shepard herself: "A bullet in the head fixes everything"
Dendio1 wrote...
clennon8 wrote...
Dendio1 wrote...
There is an angelic note that only plays if you approach Destroy
I've seen this mentioned elsewhere, but I'm not sure it's true. I've tried it, but I never hear any "angelic note."
Approch control and linger for a bit, but not too close or youlll get locked in. Listen to the music playing
Then approch destroy as you go up the ramp you will hear an angelic note play every time..the music slowly fades into it and then goes back to normal. Its subtle but there if you listen for it
Modifié par clennon8, 01 avril 2012 - 07:07 .
byne wrote...
Golferguy758 wrote...
schneeland wrote...
Earthborn_Shepard wrote...
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Shepard doesn't need to be paranoid because everything DOES want to kill him
Not true. Marauder Shields wanted to save him ... nah ... ok ... by shooting him
Salvation through destruction:ph34r:
To quote Shepard herself: "A bullet in the head fixes everything"
Modifié par DashingSplash, 01 avril 2012 - 07:07 .
byne wrote...
Dwailing wrote...
byne wrote...
Golferguy758 wrote...
schneeland wrote...
Earthborn_Shepard wrote...
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Shepard doesn't need to be paranoid because everything DOES want to kill him
Not true. Marauder Shields wanted to save him ... nah ... ok ... by shooting him
Salvation through destruction:ph34r:
To quote Shepard herself: "A bullet in the head fixes everything"
Only problem, depending on how you play Shepard could be like Church, missing how many shots on a stationary Caboose?
No, a far more impressive display of Church's aiming abilities (or lack thereof) is when he and Wash are infiltrating Freelancer HQ, and Church empties his clip at point blank range on a guard, and misses every shot.
byne wrote...
Dwailing wrote...
byne wrote...
Golferguy758 wrote...
schneeland wrote...
Earthborn_Shepard wrote...
Derp88 wrote...
Can anyone recall any instances when Shepard seems paranoid in any way? Just a sympton of indoctrication but can't remember any parts of paranoia from our main man/woman.
Shepard doesn't need to be paranoid because everything DOES want to kill him
Not true. Marauder Shields wanted to save him ... nah ... ok ... by shooting him
Salvation through destruction:ph34r:
To quote Shepard herself: "A bullet in the head fixes everything"
Only problem, depending on how you play Shepard could be like Church, missing how many shots on a stationary Caboose?
No, a far more impressive display of Church's aiming abilities (or lack thereof) is when he and Wash are infiltrating Freelancer HQ, and Church empties his clip at point blank range on a guard, and misses every shot.
Modifié par Dwailing, 01 avril 2012 - 07:10 .
schneeland wrote...
Oh, how I wish, I could have had a renegade interrupt with the star child, giving him a friendly: "the problem is ... you talk too much!"
Rifneno wrote...
You know, another thing that gets me is how the writing style itself takes a massive 180 in the ending. They told us that the reason starchild doesn't have an investigate prompt is because "it isn't necessary." What?! That's the most transparent excuse ever. Investigate prompts are NEVER "necessary". That's why they're always optional. And Shepard has had some investigate options that made him look like an idiot for even asking. "Can you join me on the mission, Thane?" Sure, Shepard! Not like the guy just told you he gets a lot of numbness in the extremities and has deteriorated mental ability. Idiot. ... And yet we don't get an investigate prompt to ask starchild some of the obvious questions like "how do you change the fabric of reality" or "you're a sign of a massive tumor in my brain, right?"
Oh yeah, the fabric of reality thing. If the synthesis ending was a person, the only time it'd be allowed to take off its helmet would be to empty all the drool. The other two aren't much better and not a one of them makes the least bit of sense. Yet this series is acclaimed for being so grounded in real science and theories. Quantum entanglers, those things that let Shepard talk to TIM, Hackett, and Anderson with instant communication regardless of distance and are the only comms the Reapers can't block out? Yeah, those are a real thing. Obviously we haven't figured out how to use them to the extent they are in the game, but it's real science. Dark energy? Again, real thing. Ever read the description of the javelin sniper rifle? That bit about magnets and ferrofluids? Also real. So much of this game's lore is based in real science, or at least real scientific theories. Yet these endings are almost designed specifically to be as unrealistic as possible.
n00bsauce2010 wrote...
[...]
Thats why we theorists seem to think it was done intentionally so viewers would call BS on it.
schneeland wrote...
n00bsauce2010 wrote...
[...]
Thats why we theorists seem to think it was done intentionally so viewers would call BS on it.
I think, Rifneno is already on board. That's just another reason why the current ending should be approached with scepticism.
I do, however, think, that dark energy is actually not part of "real world" physics - only dark matter is (but I had my last physics classes some years ago at university, so that may have changed).
schneeland wrote...
n00bsauce2010 wrote...
[...]
Thats why we theorists seem to think it was done intentionally so viewers would call BS on it.
I think, Rifneno is already on board. That's just another reason why the current ending should be approached with scepticism.
I do, however, think, that dark energy is actually not part of "real world" physics - only dark matter is (but I had my last physics classes some years ago at university, so that may have changed).