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Was the ending a hallucination? - Indoctrination Theory


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#27201
schneeland

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Angmir wrote...

Dwailing wrote...

Dendio1 wrote...

There are trees and shrubs during the run down before you get blasted by harby. The number of shrubs starts out small then increases to where they are everywhere after the blast. The trees and shrubs are found no where else in all of priority earth


Yeah, I'm starting to wonder if Shepard wasn't already starting to hallucinate of the run down thanks to his proximity to Harbinger.  That could explain the shrubs and trees from the dreams being there.


Actauly I started thinging Shepards ilussion starts right after killing the Reaper Destroyer. whole chase to the COnduit look to similar to the scene on Ilos. I belive it is the part of his reminiscing in the dream world.

Entire sequence is replaying the events form ME1 for him - conduit chase, then ilussive man killing himself in exact same manner Saren did.

But I am never excluding other options  -this just seems most likely at this time.


I am inclined to believe that, too. While this is more or less pure speculation, I found the whole run down to be rather odd. Not that odd like the things after the beam hits you, but still odd.

#27202
Guest_ConVito_*

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Dwailing wrote...

Dendio1 wrote...

Dwailing wrote...

Dendio1 wrote...

There are trees and shrubs during the run down before you get blasted by harby. The number of shrubs starts out small then increases to where they are everywhere after the blast. The trees and shrubs are found no where else in all of priority earth


Yeah, I'm starting to wonder if Shepard wasn't already starting to hallucinate of the run down thanks to his proximity to Harbinger.  That could explain the shrubs and trees from the dreams being there.


Another thing to notice is how the mounds of pink and dark blue human bodies do not appear until after the blast.


Yeah, so many things after the blast just don't add up.


A buddy of mine mentioned something about seeing low-res textures of Ashley and Kaidan on some of the fallen soldiers right after the beam hits. He seemed pretty adamant about it, so I want to know if anyone can confirm. I'm just coming up to the Cerberus Base mission on my second playthrough, so I'll check myself when I get there.

#27203
TheVolusSuck

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ConVito wrote...

Dwailing wrote...

Dendio1 wrote...

Dwailing wrote...

Dendio1 wrote...

There are trees and shrubs during the run down before you get blasted by harby. The number of shrubs starts out small then increases to where they are everywhere after the blast. The trees and shrubs are found no where else in all of priority earth


Yeah, I'm starting to wonder if Shepard wasn't already starting to hallucinate of the run down thanks to his proximity to Harbinger.  That could explain the shrubs and trees from the dreams being there.


Another thing to notice is how the mounds of pink and dark blue human bodies do not appear until after the blast.


Yeah, so many things after the blast just don't add up.


A buddy of mine mentioned something about seeing low-res textures of Ashley and Kaidan on some of the fallen soldiers right after the beam hits. He seemed pretty adamant about it, so I want to know if anyone can confirm. I'm just coming up to the Cerberus Base mission on my second playthrough, so I'll check myself when I get there.



Confirmed.

#27204
Rifneno

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ConVito wrote...

A buddy of mine mentioned something about seeing low-res textures of Ashley and Kaidan on some of the fallen soldiers right after the beam hits. He seemed pretty adamant about it, so I want to know if anyone can confirm. I'm just coming up to the Cerberus Base mission on my second playthrough, so I'll check myself when I get there.


It is true, but they're a model recycle from the Collector Ship in ME2.

#27205
Either.Ardrey

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Dendio1 wrote...

There is also a pair of computer monitors that have backwards alliance numbers on them that are comparable to 1m1 on the way there. Computer monitors are everywhere as you venture through the final mission. All but that one set have the numbers correctly displayed.

I went through priority earth and tried to take screenshots, but looks like Pressing Printscreen doesnt do it?


You might have it set to fullscreen. On mine, printscreen doesn't work with fullscreen, but it does work with windowed borderless.

#27206
njfluffy19

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Can anyone confirm this renegade action?

Posted Image

Edit: I think renegade points have to be over 9000.

Modifié par njfluffy19, 01 avril 2012 - 09:18 .


#27207
dorktainian

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njfluffy19 wrote...

Can anyone confirm this renegade action?

Posted Image


That there is a win.

#27208
Either.Ardrey

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Angmir wrote...

Dwailing wrote...

Angmir wrote...

Well that breath scene is actualy one thing that dont work well with the IDT.

The most obvious and possible moment to restart playing after the Indoctrination attempt failed, would be resume playing after beeing hit by the Harbingers beam. I cant imagine BIOWARE pulling back more, than to that Conduit chase.
After all it was only after beeing hit by Harbingers beam when the whole game started resembling a dream, before that evrytihng seemed real. And there wasnt any moment Shepard might loose to indoctrination earlier (only moment he lost conciusness was "embracing eternity" with Liara :) and I dont think she would triger his Indoctrination :) )

So no

Only possible moment for Shepard to give in to Indoctrination would be sometime between destroying Reaper Destroyer with Thanix and running towards the Conduit.

Problem is where did all that Rubble covering Shepard come from ...


Yeah.... Wait, what?  I'd try to come up with a counter argument, but, and I'm trying to be polite here, I really don't understand what you're saying. 


Sorry for English and terrible spelling. I think I changed my sentence a little bit, so hopefully it will be more understandable now.


If I'm understanding you correctly, your problem is with Shepard's location in the breath clip versus where Shep got blasted, right? This being because a rubble pile to that extent didn't exist at Shep's location at the moment of the blast?

If that was interpretated correctly, then one possible answer that's been thought up (which also explains the rebar one possible way) is that since the beam caused some sort of explosive effect in front of Shepard, Shep might have been blown back towards an area closer to the area containing cement and rebar. This also inadvertently counters the fact that Shep wakes up closer to the beam than when Shep blew up, heightening the sense that something's off. This is just one explanation, though.

Modifié par Either.Ardrey, 01 avril 2012 - 09:26 .


#27209
Kanon777

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ConVito wrote...

A buddy of mine mentioned something about seeing low-res textures of Ashley and Kaidan on some of the fallen soldiers right after the beam hits. He seemed pretty adamant about it, so I want to know if anyone can confirm. I'm just coming up to the Cerberus Base mission on my second playthrough, so I'll check myself when I get there.


The piles of bodies around the conduit and inside the citadel use armor models that are similar to Kaidan and Ashley original armors in ME1. This could be just a coincidence (reuse of assets) or some symbolism regarding sheppards guilt over the squad that died in Virmire.

I also heard the face model of the bodies is similar to officer Jenkins, the first squadmate who died at the start of ME1

#27210
Kazalord2

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All hail to the hypnotoad !

#27211
Kanon777

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njfluffy19 wrote...

Can anyone confirm this renegade action?

Posted Image

Edit: I think renegade points have to be over 9000.


Im glad he just killed that kid, Shep had a creepy pedo smile in this gif. Am i the only one who noticed it? xD

#27212
ME2Pilot

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This is a really good video which addresses a counterpoint to the IT. I hope he's wrong, but he makes a good point.

#27213
RADIUMEYEZ

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Dwailing wrote...

Angmir wrote...

Well that breath scene is actualy one thing that dont work well with the IDT.

The most obvious and possible moment to restart after the Indoctrination attemps woudl be beeing hit by the beam. I cant imagine BIOWARE pulling back more than to that Conduit chase. After all it was only after beeing hit by Harbingers beam when the whole game started resembling a dream, before that evrytihng seemed real. And there wasnt any moment Shepard might loose to indoctrination earlier (only moment he lost conciusness was "embracing eternity" with Liara :) and I dont think she woudl triger his Indoctrination :) )

So no

Only possible moment for Sjepard to give in to Indoctrination would be sometime between destroying Reaper Destroyer with Thanix and running towards the Conduit.

Problem is where did all that Rubble covering Shepard come from ...


Yeah.... Wait, what?  I'd try to come up with a counter argument, but, and I'm trying to be polite here, I really don't understand what you're saying. 


Glad I am not the only one that is not sure what he was talking about.

#27214
njfluffy19

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tobito113 wrote...

Im glad he just killed that kid, Shep had a creepy pedo smile in this gif. Am i the only one who noticed it? xD


No. It's definitely disturbing. :P

#27215
njfluffy19

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RADIUMEYEZ wrote...


Glad I am not the only one that is not sure what he was talking about.


Maybe he's trying to say we never got hit by the beam? :blink:

#27216
kilgorek

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ME2Pilot wrote...



This is a really good video which addresses a counterpoint to the IT. I hope he's wrong, but he makes a good point.


I'm not watching a 40 minute video with a guy mugging at the screen the whole time. Can you sum up his points?

#27217
ME2Pilot

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kilgorek wrote...

ME2Pilot wrote...



This is a really good video which addresses a counterpoint to the IT. I hope he's wrong, but he makes a good point.


I'm not watching a 40 minute video with a guy mugging at the screen the whole time. Can you sum up his points?


It's the last five minutes you want. He questions whether all of the IT evidence we've explored and found was just the product of lazy development.

#27218
Dwailing

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tobito113 wrote...

ConVito wrote...

A buddy of mine mentioned something about seeing low-res textures of Ashley and Kaidan on some of the fallen soldiers right after the beam hits. He seemed pretty adamant about it, so I want to know if anyone can confirm. I'm just coming up to the Cerberus Base mission on my second playthrough, so I'll check myself when I get there.


The piles of bodies around the conduit and inside the citadel use armor models that are similar to Kaidan and Ashley original armors in ME1. This could be just a coincidence (reuse of assets) or some symbolism regarding sheppards guilt over the squad that died in Virmire.

I also heard the face model of the bodies is similar to officer Jenkins, the first squadmate who died at the start of ME1


Am I the only one who thinks the body pile looks like the one on the Collector Ship?  In fact, if you look, I think you might see the same textures in that area on the Ship.

Edit: Hey Noob, aren't you doing a play though of ME2 right now?  When you get there, could you please look?  Thank you.

Modifié par Dwailing, 01 avril 2012 - 09:49 .


#27219
JackN7

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A buddy of mine mentioned something about seeing low-res textures of Ashley and Kaidan on some of the fallen soldiers right after the beam hits. He seemed pretty adamant about it, so I want to know if anyone can confirm. I'm just coming up to the Cerberus Base mission on my second playthrough, so I'll check myself when I get there.



I saw Ashley lying down in a pool of blood, she was LI and in my squad.

#27220
3Minotaur3

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Rifneno wrote...

3Minotaur3 wrote...

Shepard, looking at the windows, see the kid playing with a toy fighter. Then he talks to him in the air duct scene.
He indoctrinated these as well?


If you'd read more than...  nothing I guess, you'd know that the general theory is yes, he was.  In fact the air duct one is far more suspicious than the shuttle scene where no one seems to see him.  First the kid goes into the building which is quickly demolished by a Reaper and is mysteriously unscathed.  Second, his dialogue to Shepard, "You can't save me" is just sinister and foreboding.  After he says that, Shepard is distracted by Anderson.  When this happens, a growl can be heard.  No, it is not coming from the Reapers outside and if you have surround sound you can tell that it comes from all channels, unlike almost everything else happening.  The tie-in?  When Paul Grayson gets distracted from a Reaper manifestation in the novels, there's a growl from the annoyed Reaper.  Speaking of sound, when Shepard looks back the kid is gone.  Vanished like a ghost.  Oh I know, "he left through the vents".  Except the very thing that got Shepard's attention to him is the sound of him crawling around the ducts and all the racket that makes.  Which is completely absent from his disappearing act.  Boy, those sound effects guys must really be dropping the ball! :?



Okay, first the shuttle...
When the kid approach it, he's close to the rear left reactor, meaning nobody inside said shuttle can see him. Except the soldiers outside it, whose job is to secure a perimeter around the shuttle. When he try to enter the shuttle, again he choose to climb on a corner of the door, where we see only legs pointing in all directions, except in his direction. That could explain why nobody inside saw him fast enough to lend him a hand.
Also, why wait for the kid before closing the shuttle door? It's someone inside the shuttle (the pilot?) that can close the doors, not the soldiers outside. That means someone inside see the kid then tells the pilot to close the door, or one of the soldiers outside communicate with the pilot to close the door. Maybe the soldier banging the door with is fist, maybe not. And nothing can be heard because it was a zoomed point of view from Shepard... 

Now the Duct...
I can hardly say the building is destroyed, only damaged. The first room we see, where the husks tries to enter is indeed hit, but only anything not nail on the floor seems damaged. Walls and floors are ok. And the next one has only the door malfunctionning, everything else seems in mint condition, all things considered. And the kid was in that side of the building, so he could have survived in the duct, protected by undamaged walls.
As for the sound in the duct, why the kid would make a vent sound in the first place, if he's an hallucination?
Lots of games make the vent mistake. Remember Half-life or Deus Ex? All duct conduits are cleans and soundless. In reality (for working at the maintenance of some ventilation systems) Duct are always dirty and you can't touch them without making a metallic sound.
But lets assume ME3 duct technology has improves alot. The kid probably doesn't make any sound walking normally in it. After all, he doesn't make any sound when talking to Shepard. He was probably frighten by the presence of Shepard and Anderson, make a sudden move (backward, for example) and hit hard the vent back to him. After Shepard was distracted by Anderson, he just goes the other way normally, inside the improved, soundless vent...

You can't save me... Who know what happens in a kid head at that age. He don't know Shepard and he probably saw those huge squids-like monsters destroying everything. How can Shepard can protect him? We know nothing of this kid to assume why he reacted that way...

As for how the kid managed to get from point A to point B that fast, etc... It's not the first time in gaming, writing or movie making that a caracter seems to appears out of nowhere. A killer that was behind the victim suddenly appears in front of him. Someone unconscious wake up at the right moment to turn the tide, etc... Bioware Writers decided the kid was an important part of the story, and decided he should be seens often, and the how it got from A to B was secondary for the story...

#27221
kilgorek

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ME2Pilot wrote...

kilgorek wrote...

ME2Pilot wrote...



This is a really good video which addresses a counterpoint to the IT. I hope he's wrong, but he makes a good point.


I'm not watching a 40 minute video with a guy mugging at the screen the whole time. Can you sum up his points?


It's the last five minutes you want. He questions whether all of the IT evidence we've explored and found was just the product of lazy development.


Again, it's just the same tired "lazy" excuse all the anti-ITists throw out. In my opinion, that's way too convenient of an explanation. Plus, I don't see the uncaringness that this guy suggests throughout the entire game.

#27222
savagejuicebox

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3Minotaur3 wrote...

Rifneno wrote...

3Minotaur3 wrote...

Shepard, looking at the windows, see the kid playing with a toy fighter. Then he talks to him in the air duct scene.
He indoctrinated these as well?


If you'd read more than...  nothing I guess, you'd know that the general theory is yes, he was.  In fact the air duct one is far more suspicious than the shuttle scene where no one seems to see him.  First the kid goes into the building which is quickly demolished by a Reaper and is mysteriously unscathed.  Second, his dialogue to Shepard, "You can't save me" is just sinister and foreboding.  After he says that, Shepard is distracted by Anderson.  When this happens, a growl can be heard.  No, it is not coming from the Reapers outside and if you have surround sound you can tell that it comes from all channels, unlike almost everything else happening.  The tie-in?  When Paul Grayson gets distracted from a Reaper manifestation in the novels, there's a growl from the annoyed Reaper.  Speaking of sound, when Shepard looks back the kid is gone.  Vanished like a ghost.  Oh I know, "he left through the vents".  Except the very thing that got Shepard's attention to him is the sound of him crawling around the ducts and all the racket that makes.  Which is completely absent from his disappearing act.  Boy, those sound effects guys must really be dropping the ball! :?



Okay, first the shuttle...
When the kid approach it, he's close to the rear left reactor, meaning nobody inside said shuttle can see him. Except the soldiers outside it, whose job is to secure a perimeter around the shuttle. When he try to enter the shuttle, again he choose to climb on a corner of the door, where we see only legs pointing in all directions, except in his direction. That could explain why nobody inside saw him fast enough to lend him a hand.
Also, why wait for the kid before closing the shuttle door? It's someone inside the shuttle (the pilot?) that can close the doors, not the soldiers outside. That means someone inside see the kid then tells the pilot to close the door, or one of the soldiers outside communicate with the pilot to close the door. Maybe the soldier banging the door with is fist, maybe not. And nothing can be heard because it was a zoomed point of view from Shepard... 

Now the Duct...
I can hardly say the building is destroyed, only damaged. The first room we see, where the husks tries to enter is indeed hit, but only anything not nail on the floor seems damaged. Walls and floors are ok. And the next one has only the door malfunctionning, everything else seems in mint condition, all things considered. And the kid was in that side of the building, so he could have survived in the duct, protected by undamaged walls.
As for the sound in the duct, why the kid would make a vent sound in the first place, if he's an hallucination?
Lots of games make the vent mistake. Remember Half-life or Deus Ex? All duct conduits are cleans and soundless. In reality (for working at the maintenance of some ventilation systems) Duct are always dirty and you can't touch them without making a metallic sound.
But lets assume ME3 duct technology has improves alot. The kid probably doesn't make any sound walking normally in it. After all, he doesn't make any sound when talking to Shepard. He was probably frighten by the presence of Shepard and Anderson, make a sudden move (backward, for example) and hit hard the vent back to him. After Shepard was distracted by Anderson, he just goes the other way normally, inside the improved, soundless vent...

You can't save me... Who know what happens in a kid head at that age. He don't know Shepard and he probably saw those huge squids-like monsters destroying everything. How can Shepard can protect him? We know nothing of this kid to assume why he reacted that way...

As for how the kid managed to get from point A to point B that fast, etc... It's not the first time in gaming, writing or movie making that a caracter seems to appears out of nowhere. A killer that was behind the victim suddenly appears in front of him. Someone unconscious wake up at the right moment to turn the tide, etc... Bioware Writers decided the kid was an important part of the story, and decided he should be seens often, and the how it got from A to B was secondary for the story...


Seriously? "maybe nobody sees the kid?" Thats really what you are saying? You actually think the developers would make it so obvious that nobody sees the kid on accident? Really? c'mon, if the kid was real someone else would have acknowledged the kid in some way... I refuse to believe this was an accident.

#27223
Guest_DuskRose_*

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savagejuicebox wrote...

3Minotaur3 wrote...

Rifneno wrote...

3Minotaur3 wrote...

Shepard, looking at the windows, see the kid playing with a toy fighter. Then he talks to him in the air duct scene.
He indoctrinated these as well?


If you'd read more than...  nothing I guess, you'd know that the general theory is yes, he was.  In fact the air duct one is far more suspicious than the shuttle scene where no one seems to see him.  First the kid goes into the building which is quickly demolished by a Reaper and is mysteriously unscathed.  Second, his dialogue to Shepard, "You can't save me" is just sinister and foreboding.  After he says that, Shepard is distracted by Anderson.  When this happens, a growl can be heard.  No, it is not coming from the Reapers outside and if you have surround sound you can tell that it comes from all channels, unlike almost everything else happening.  The tie-in?  When Paul Grayson gets distracted from a Reaper manifestation in the novels, there's a growl from the annoyed Reaper.  Speaking of sound, when Shepard looks back the kid is gone.  Vanished like a ghost.  Oh I know, "he left through the vents".  Except the very thing that got Shepard's attention to him is the sound of him crawling around the ducts and all the racket that makes.  Which is completely absent from his disappearing act.  Boy, those sound effects guys must really be dropping the ball! :?



Okay, first the shuttle...
When the kid approach it, he's close to the rear left reactor, meaning nobody inside said shuttle can see him. Except the soldiers outside it, whose job is to secure a perimeter around the shuttle. When he try to enter the shuttle, again he choose to climb on a corner of the door, where we see only legs pointing in all directions, except in his direction. That could explain why nobody inside saw him fast enough to lend him a hand.
Also, why wait for the kid before closing the shuttle door? It's someone inside the shuttle (the pilot?) that can close the doors, not the soldiers outside. That means someone inside see the kid then tells the pilot to close the door, or one of the soldiers outside communicate with the pilot to close the door. Maybe the soldier banging the door with is fist, maybe not. And nothing can be heard because it was a zoomed point of view from Shepard... 

Now the Duct...
I can hardly say the building is destroyed, only damaged. The first room we see, where the husks tries to enter is indeed hit, but only anything not nail on the floor seems damaged. Walls and floors are ok. And the next one has only the door malfunctionning, everything else seems in mint condition, all things considered. And the kid was in that side of the building, so he could have survived in the duct, protected by undamaged walls.
As for the sound in the duct, why the kid would make a vent sound in the first place, if he's an hallucination?
Lots of games make the vent mistake. Remember Half-life or Deus Ex? All duct conduits are cleans and soundless. In reality (for working at the maintenance of some ventilation systems) Duct are always dirty and you can't touch them without making a metallic sound.
But lets assume ME3 duct technology has improves alot. The kid probably doesn't make any sound walking normally in it. After all, he doesn't make any sound when talking to Shepard. He was probably frighten by the presence of Shepard and Anderson, make a sudden move (backward, for example) and hit hard the vent back to him. After Shepard was distracted by Anderson, he just goes the other way normally, inside the improved, soundless vent...

You can't save me... Who know what happens in a kid head at that age. He don't know Shepard and he probably saw those huge squids-like monsters destroying everything. How can Shepard can protect him? We know nothing of this kid to assume why he reacted that way...

As for how the kid managed to get from point A to point B that fast, etc... It's not the first time in gaming, writing or movie making that a caracter seems to appears out of nowhere. A killer that was behind the victim suddenly appears in front of him. Someone unconscious wake up at the right moment to turn the tide, etc... Bioware Writers decided the kid was an important part of the story, and decided he should be seens often, and the how it got from A to B was secondary for the story...


Seriously? "maybe nobody sees the kid?" Thats really what you are saying? You actually think the developers would make it so obvious that nobody sees the kid on accident? Really? c'mon, if the kid was real someone else would have acknowledged the kid in some way... I refuse to believe this was an accident.


I think that question can be best answered by looking at the nature of Indoctrination

#27224
Legion swe

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Well now we know that Bioware will change the endig. But for the better or worse?

#27225
7egion

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Regardless of wether or not IT real, Shepard wakes up after the Destroy option. The game was always planned to continue in some way shape or form.