savagejuicebox wrote...
3Minotaur3 wrote...
Rifneno wrote...
3Minotaur3 wrote...
Shepard, looking at the windows, see the kid playing with a toy fighter. Then he talks to him in the air duct scene.
He indoctrinated these as well?
If you'd read more than... nothing I guess, you'd know that the general theory is yes, he was. In fact the air duct one is far more suspicious than the shuttle scene where no one seems to see him. First the kid goes into the building which is quickly demolished by a Reaper and is mysteriously unscathed. Second, his dialogue to Shepard, "You can't save me" is just sinister and foreboding. After he says that, Shepard is distracted by Anderson. When this happens, a growl can be heard. No, it is not coming from the Reapers outside and if you have surround sound you can tell that it comes from all channels, unlike almost everything else happening. The tie-in? When Paul Grayson gets distracted from a Reaper manifestation in the novels, there's a growl from the annoyed Reaper. Speaking of sound, when Shepard looks back the kid is gone. Vanished like a ghost. Oh I know, "he left through the vents". Except the very thing that got Shepard's attention to him is the sound of him crawling around the ducts and all the racket that makes. Which is completely absent from his disappearing act. Boy, those sound effects guys must really be dropping the ball!
Okay, first the shuttle...
When the kid approach it, he's close to the rear left reactor, meaning nobody inside said shuttle can see him. Except the soldiers outside it, whose job is to secure a perimeter around the shuttle. When he try to enter the shuttle, again he choose to climb on a corner of the door, where we see only legs pointing in all directions, except in his direction. That could explain why nobody inside saw him fast enough to lend him a hand.
Also, why wait for the kid before closing the shuttle door? It's someone inside the shuttle (the pilot?) that can close the doors, not the soldiers outside. That means someone inside see the kid then tells the pilot to close the door, or one of the soldiers outside communicate with the pilot to close the door. Maybe the soldier banging the door with is fist, maybe not. And nothing can be heard because it was a zoomed point of view from Shepard...
Now the Duct...
I can hardly say the building is destroyed, only damaged. The first room we see, where the husks tries to enter is indeed hit, but only anything not nail on the floor seems damaged. Walls and floors are ok. And the next one has only the door malfunctionning, everything else seems in mint condition, all things considered. And the kid was in that side of the building, so he could have survived in the duct, protected by undamaged walls.
As for the sound in the duct, why the kid would make a vent sound in the first place, if he's an hallucination?
Lots of games make the vent mistake. Remember Half-life or Deus Ex? All duct conduits are cleans and soundless. In reality (for working at the maintenance of some ventilation systems) Duct are always dirty and you can't touch them without making a metallic sound.
But lets assume ME3 duct technology has improves alot. The kid probably doesn't make any sound walking normally in it. After all, he doesn't make any sound when talking to Shepard. He was probably frighten by the presence of Shepard and Anderson, make a sudden move (backward, for example) and hit hard the vent back to him. After Shepard was distracted by Anderson, he just goes the other way normally, inside the improved, soundless vent...
You can't save me... Who know what happens in a kid head at that age. He don't know Shepard and he probably saw those huge squids-like monsters destroying everything. How can Shepard can protect him? We know nothing of this kid to assume why he reacted that way...
As for how the kid managed to get from point A to point B that fast, etc... It's not the first time in gaming, writing or movie making that a caracter seems to appears out of nowhere. A killer that was behind the victim suddenly appears in front of him. Someone unconscious wake up at the right moment to turn the tide, etc... Bioware Writers decided the kid was an important part of the story, and decided he should be seens often, and the how it got from A to B was secondary for the story...
Seriously? "maybe nobody sees the kid?" Thats really what you are saying? You actually think the developers would make it so obvious that nobody sees the kid on accident? Really? c'mon, if the kid was real someone else would have acknowledged the kid in some way... I refuse to believe this was an accident.
The kid was acknowledged, because they wait for him to climb before closing the door. We just don't know who saw him, then tells the pilot to close the door...
And yes the developpers could make it that obvious, to focus the link (and viewpoint) between the Kid and Shepard...
Modifié par 3Minotaur3, 01 avril 2012 - 10:24 .




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