GBGriffin wrote...
Rob Psyence wrote...
No means of implementing, care to state how they don't have the means when it can be done with psychological cues and suggestions. Last time i checked indoctorination is a big part of the whole series and is mentioned left and right.
Well, to be fair, that is more suggesting an idea rather than implementing it. To me, that information sets the groundwork for a mechanic, which they scrapped. It has to be there for that mechanic to even make sense.
If they scrap the mechanic (i.e. if they planned on it, but then dropped it at the end), then they can't exactly go back and undo everything. They have to leave what's in the game as is and end it as such, without their mechanic being implemented.
I somewhat agree, but I have reservations about your argument. What happens in the main game should set the framework. Auxillary cannon gleaned from devices external to the game itself should support it.
You don't leave major hints to game mechanics lying around in public view unless you are planning to monetize them at some point. Game companies are usually very meticulous about that kind of stuff (especially in regards to story).
My guess is, if these 'hints' that we have seen are for IT, Bioware has failed to make them apparent.




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