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Was the ending a hallucination? - Indoctrination Theory


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#27651
schneeland

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Rifneno wrote...

Spiderman_2028 wrote...

Byakuren2009 wrote...

Hi all :) Any News? Or some clues?


I still think the Space Hamster = Harbinger.


...  Well, Minsc was as tough as a Reaper and he made as much sense as starchild.  It could work.


Also, Space Hamster doesn't need an automatic feeder. I think that proves that he is actually a reaper.

#27652
Rifneno

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schneeland wrote...

Also, Space Hamster doesn't need an automatic feeder. I think that proves that he is actually a reaper.


It eats hope.

#27653
schneeland

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Rifneno wrote...

schneeland wrote...

Also, Space Hamster doesn't need an automatic feeder. I think that proves that he is actually a reaper.


It eats hope.


So the current ME 3 ending was actually the results of Space Hamster's binge eating?

#27654
S Atomeha

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schneeland wrote...

Rifneno wrote...

schneeland wrote...

Also, Space Hamster doesn't need an automatic feeder. I think that proves that he is actually a reaper.


It eats hope.


So the current ME 3 ending was actually the results of Space Hamster's binge eating?

yes.

#27655
Earthborn_Shepard

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We need a "The Space Hamster is Harbinger"-theory thread

#27656
Skillz1986

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http://masseffect.wi...eviathan_of_Dis

Since i read this some time ago, i was alway hoping it would play a more important role in me3. maybe it still will.

And another thought i had: harbinger is the only reaper to this point, who is able to assume direct corntrol. its also the only one with distinct yellow lighting. I say it was the first reaper and throughout time. it build mor of it's kind (it certainly had enough time to do so). In my opinoon..it is controlling the other reapers, and the crucible is a means to damage..destroy..whatever..harbinger..which would also disable the other reapers. i still don't know how this is supposed to go down..but as i said...just a thought i had

#27657
Joukahainen

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Skillz1986 wrote...

http://masseffect.wi...eviathan_of_Dis

Since i read this some time ago, i was alway hoping it would play a more important role in me3. maybe it still will.

And another thought i had: harbinger is the only reaper to this point, who is able to assume direct corntrol. its also the only one with distinct yellow lighting. I say it was the first reaper and throughout time. it build mor of it's kind (it certainly had enough time to do so). In my opinoon..it is controlling the other reapers, and the crucible is a means to damage..destroy..whatever..harbinger..which would also disable the other reapers. i still don't know how this is supposed to go down..but as i said...just a thought i had

It had a huge role in game. It was "dead" reaper and when batarian´s studied it they got indoctrinated. Those batarians disabled batarian homeworld defences when reaper invasion came.

EDIT: In ME 1 if you have saved Terra Nova and spared Balak, he will appear in Citaled and tell the story. Dont know if you have to have that DLC from ME1

Modifié par Joukahainen, 02 avril 2012 - 01:03 .


#27658
Skillz1986

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Well what i meant was actually meeting that dude. talking to it...fighting it..whatever.

#27659
schneeland

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@Skillz:

Yes, that's a possibility. I wouldn't like it, because somehow reaper swarm intelligence would feel significantly more compelling than the old decapitated army trope (http://tvtropes.org/...DecapitatedArmy)

#27660
Distilled Poison

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I just wanted to throw this out there, as a possible explanation for why nobody got a real ending in ME3.

For a long time, I, like many, was pretty upset at the ending, leaving the fate of so many characters completely in the dark.

But if you think about it, in accordance with IT, why would they have an ending? The series isn't over. The hallucination for control was just Shep's fading concious grasping for closure as he succumbed to indoctrination.

Same for Synthesis ending, but with two interesting asides.
1- Shep basically saw the same thing as he did for control. Why wouldn't he? If he reached for closure from one variable, wouldn't changing that variable slightly only yield a slightly different result. Think for a moment, two outcomes from the same origin. How different could they be?
2- When inside Legion's consensus thing, Shep sees the Quarians with their suits. This is because, though his brain is being fed info, he sees it based on familiarity. In effect, what he's seeing is a hallucination<Cont>

#27661
Distilled Poison

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Two part post, posting from my PS3.

Now remember in the Synthesis ending, how Joker is still a fragile, limping man, even though he's now part synthetic and at "the final evolution." In a hallucination, Shep would see him no other way.

And for the Destroy ending, Shep once more sees that same hallucination, but this time, instead of the hallucination ending with his death (and indoctrination) he wakes up as he overcomes it.

So of course no one got "the ending they deserved!" The Reapers are still attacking! It's not over yet!

Whether this will be solved in DLC or a new game remains to be seen.

#27662
nyrocron

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GBGriffin wrote...

savagejuicebox wrote...


Honestly you have less proof about them doing a sh*tty job than we do about the IT. Your theory should have a name too, how about: The sh*t parade theory?


Uncalled for. I prefer to think of my theory as the "rushed product" theory, because that's what I believe it is.

Can you prove that Mass Effect 3 was not the result of a rushed product?

I know this post is kinda old, but nevertheless I want to respond. The creator of the Final Hours said that he did NOT have the impression that anything was rushed and that the ending was written months before. If we believe this statement then they did not scrap the idea of indoctrination but were experimenting how to implement it. In my opinion the way IDT suggests they did it would be the perfect (and maybe the only viable) way to include the indoctrination of Hepatd in the game.

#27663
Spiderman_2028

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Just watched Angry Joes two ending inspired videos. There was a stack of talk about the trees during the beam charge and post-Harby-zap yesterday...

I noticed in AJ's video re IT... The shrubs wave around in a weird way, and seem to appear and disappear.

They looked to me like they were waving from upright, to away from the conduit, and back to upright. Could just be me, but the movement struck me as odd.

Then when the player (assuming its Joe) pans left or right, some of the bushes vanish mid-turn. Just disappear, right in front of you. It was messed up. Admittedly, it could just be a bug. But the waving thing was weird. On the one hand, could be lazy/crappy animation. On the other, could be Sheps subconscious warning him - "Go Back"

Or, it could be I had a crappy day at work, I'm super tired, and I imagined the whole thing.

Watch Angry Joes IT vid and be the judge.

#27664
Spiderman_2028

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nyrocron wrote...
]
I know this post is kinda old, but nevertheless I want to respond. The creator of the Final Hours said that he did NOT have the impression that anything was rushed and that the ending was written months before. If we believe this statement then they did not scrap the idea of indoctrination but were experimenting how to implement it. In my opinion the way IDT suggests they did it would be the perfect (and maybe the only viable) way to include the indoctrination of Hepatd in the game.


This is how I frame it, when I have my IT vs Final Hours tin-foil hat on. +1.

Also, Hepatd was my 2nd favorite character in the game...:P

#27665
ArkkAngel007

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Well, this is the week we hopefully get some answers.

#27666
dorktainian

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i'd lol if it were a circular universe and Harbinger actually used to be the hamster.

#27667
Derp88

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ynh wrote...

Going back onto topic, I personally feel that this theory does have some merit. The major problem I have with it is that Bioware did not make the hints that support this theory clear enough (if that was their intent). If you are going to hint at stuff like this, it needs to be done in a way that all players can see and understand.


Yeah you have a good point here. First time I saw the ending I was like "meh, wasn't a good ending to the trilogy." But after I thought about it some more something just didn't feel right. To be honest I didn't think "Omg The reapers were trying to indoctrinate me!" but the end sequence did seem very dream-like, tranluscent.

You could argue that most casual gamers, which Bioware have clearly made their intent to try and capture a greater audience to include casual gamers., would not have played ME1 and ME2. Thus, you could assume their knowledge of ME lore is pretty limited.

Thus, these casual gamers wouldn't really give much thought about the ending. They may have thought it was fairly weak in terms of closure, but would most likely have just moved on and taken the ending as it was.

Gamers who have been with the series since the first game are more likely to find Shepard's actions in the last sequence to be very uncharacteristic. Thus it makes sense to investigate why this may be the case.

This is of course a generalisation. But I also feel if Bioware made it too obvious (if indeed that was their intent) that Shepard was in the process of indoctrination, it would unveil the whole illusion, and thus have less of an impact,

Catch 22, I know. :P I guess we'll find out soon (hopefully) what Bioware's plan is.

#27668
maxloef

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Quick note currently at Tuchanka dream sequence and i can hear distinctly... trust yourself and dont trust him...also ...you cant save him... is being said allot when you are at the final section

Modifié par maxloef, 02 avril 2012 - 02:27 .


#27669
llbountyhunter

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Derp88 wrote...

ynh wrote...

Going back onto topic, I personally feel that this theory does have some merit. The major problem I have with it is that Bioware did not make the hints that support this theory clear enough (if that was their intent). If you are going to hint at stuff like this, it needs to be done in a way that all players can see and understand.


Yeah you have a good point here. First time I saw the ending I was like "meh, wasn't a good ending to the trilogy." But after I thought about it some more something just didn't feel right. To be honest I didn't think "Omg The reapers were trying to indoctrinate me!" but the end sequence did seem very dream-like, tranluscent.

You could argue that most casual gamers, which Bioware have clearly made their intent to try and capture a greater audience to include casual gamers., would not have played ME1 and ME2. Thus, you could assume their knowledge of ME lore is pretty limited.

Thus, these casual gamers wouldn't really give much thought about the ending. They may have thought it was fairly weak in terms of closure, but would most likely have just moved on and taken the ending as it was.

Gamers who have been with the series since the first game are more likely to find Shepard's actions in the last sequence to be very uncharacteristic. Thus it makes sense to investigate why this may be the case.

This is of course a generalisation. But I also feel if Bioware made it too obvious (if indeed that was their intent) that Shepard was in the process of indoctrination, it would unveil the whole illusion, and thus have less of an impact,

Catch 22, I know. :P I guess we'll find out soon (hopefully) what Bioware's plan is.



After replaying the game, I don't see how they could make it more obvious without treating the player like a idiot. Maybe after they release the dlc players will go and replay the ending and go "oh look lall the evidence was already here, I guess bioware didn't just pull this out of their asses"

#27670
Derp88

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Skillz1986 wrote...

http://masseffect.wi...eviathan_of_Dis

Since i read this some time ago, i was alway hoping it would play a more important role in me3. maybe it still will.

And another thought i had: harbinger is the only reaper to this point, who is able to assume direct corntrol. its also the only one with distinct yellow lighting. I say it was the first reaper and throughout time. it build mor of it's kind (it certainly had enough time to do so). In my opinoon..it is controlling the other reapers, and the crucible is a means to damage..destroy..whatever..harbinger..which would also disable the other reapers. i still don't know how this is supposed to go down..but as i said...just a thought i had


I thought Sovereign "assumed direct control" over Saren's dead body for the last boss fight in ME1. That's how I interpreted it anyway. Seems to me Sovereign and Harbinger are the same class of reaper i.e. the motherloads. Who knows how many other reapers are like this?

#27671
llbountyhunter

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Look at what bioware announced!

http://www.trueachie...t-3s-ending.htm

Should've posted this yesterday.... :)

#27672
LiarasShield

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Wether or not Indoctrination is right or wrong I think it is better that we not fight amongest ourselves and try to get bioware to change or explain it instead of fighting amongst ourselves which will accomplish absolutely nothing.

#27673
llbountyhunter

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Derp88 wrote...

Skillz1986 wrote...

http://masseffect.wi...eviathan_of_Dis

Since i read this some time ago, i was alway hoping it would play a more important role in me3. maybe it still will.

And another thought i had: harbinger is the only reaper to this point, who is able to assume direct corntrol. its also the only one with distinct yellow lighting. I say it was the first reaper and throughout time. it build mor of it's kind (it certainly had enough time to do so). In my opinoon..it is controlling the other reapers, and the crucible is a means to damage..destroy..whatever..harbinger..which would also disable the other reapers. i still don't know how this is supposed to go down..but as i said...just a thought i had


I thought Sovereign "assumed direct control" over Saren's dead body for the last boss fight in ME1. That's how I interpreted it anyway. Seems to me Sovereign and Harbinger are the same class of reaper i.e. the motherloads. Who knows how many other reapers are like this?


I think it turned him more like into an advanced turian husk, because when your fighting him his name is still "saren" but when fighting the collectors the names change to "harbinger"

#27674
Derp88

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llbountyhunter wrote...

After replaying the game, I don't see how they could make it more obvious without treating the player like a idiot. Maybe after they release the dlc players will go and replay the ending and go "oh look lall the evidence was already here, I guess bioware didn't just pull this out of their asses"


That's why I enjoy Bioware games. They don't hold the player's hand and try to engage them in rich, active and engaging stories. I'm just playing through Planescape: Torment right now, and so far, the amount of dialogue choice is just staggering. You really feel engaged in discussions.

#27675
Skillz1986

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Who's fighting?