ynh wrote...
Going back onto topic, I personally feel that this theory does have some merit. The major problem I have with it is that Bioware did not make the hints that support this theory clear enough (if that was their intent). If you are going to hint at stuff like this, it needs to be done in a way that all players can see and understand.
Yeah you have a good point here. First time I saw the ending I was like "meh, wasn't a good ending to the trilogy." But after I thought about it some more something just didn't feel right. To be honest I didn't think "Omg The reapers were trying to indoctrinate me!" but the end sequence did seem very dream-like, tranluscent.
You could argue that most casual gamers, which Bioware have clearly made their intent to try and capture a greater audience to include casual gamers., would not have played ME1 and ME2. Thus, you could assume their knowledge of ME lore is pretty limited.
Thus, these casual gamers wouldn't really give much thought about the ending. They may have thought it was fairly weak in terms of closure, but would most likely have just moved on and taken the ending as it was.
Gamers who have been with the series since the first game are more likely to find Shepard's actions in the last sequence to be very uncharacteristic. Thus it makes sense to investigate why this may be the case.
This is of course a generalisation. But I also feel if Bioware made it too obvious (if indeed that was their intent) that Shepard was in the process of indoctrination, it would unveil the whole illusion, and thus have less of an impact,
Catch 22, I know.

I guess we'll find out soon (hopefully) what Bioware's plan is.