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Was the ending a hallucination? - Indoctrination Theory


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#28076
EpyonX3

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llbountyhunter wrote...

heres something, might not have anything to do with IDT at all, but you know that weird reporter that you can invite onto your ship? well you can call her up to your personal cabin, and on the second time you can romance her.

but that's not why im telling you this.

on the third interview she asks you a question on what would you do if you could destroy all the mass relays, and when shepard starts to answer it fades to black! (all the other questions proceeded normally with the dialogue circle)..... any idea why?


I remember all interviews doing that. She asked questions from the views of the show, questions you, the player, shouldn't be bored with trying to answer. You then resume your conversation with the reporter.

#28077
Dwailing

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LOST SPARTANJLC wrote...

Dwailing wrote...

OK, I'm going to try and spark discussion. Wish me luck. In the final scene with TIM and Anderson, on the final Charm, the camera pushes in on Shepard's face, so much so that it looks like he is speaking into the camera. What do you think? Also, don't the whispers in the scene remind you of the ones in the dreams? For the Shepard dialogue, skip to 5:14 or so.

Edit: Man, I forgot to post the video 
   Derp.


I think that is a clue that Shepard is arguing with himself , like its been said he's fighting off the indoctrination.Noises/whispers might be the reapers receving powerful feedback from his sheer will or trying to increase their attack against him. 


Yeah, agree on both accounts.

#28078
Rifneno

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DuskRose wrote...

XD You don't trust Wrex/Eve?


I do, I was just trying to make a joke. Though I have to admit, an innately hostile organic tank with the lifespan of an asari and the reproduction mechanism of a rabbit might be... problematic down the road. Still the lesser of two evils though. As Shepard told that self-righteous dalatrass pustule, you can't condemn an entire race based on what might happen.

Or, I suppose, you could. But you'd need to find some dead woman to base your religion around and twist her words, hire some street gangs and give them drugs, eventually find an ancient evil to indoctrinate you and then melt it into a sword... it's a bit long process. Easier to just avoid the whole genocide thing.

#28079
EpyonX3

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LOST SPARTANJLC wrote...

EpyonX3 wrote...

Novouto wrote...

EpyonX3 wrote...

Novouto wrote...

EpyonX3 wrote...

LOST SPARTANJLC wrote...

EpyonX3 wrote...

Look at this video. Shepard was definitely on the Citadel.


Why would earth material be on the citadel and why would he be buried under it.There was some video pointing out that their's actual a car or building in the far back.


The point was to show that the material in the breathe scene is from the citadel. Why people insist on calling it earth I don't know.

Why do we all assume he's on earth. This could have been within minutes of when the choice was made.

A building and a car? That's a stretch, especially since there aren't any around when the beam hits Shepard and the dream is supposed to begin.


Because the citadel exploded and space is a vacuum. Space has no air. Therefore, he cannot breath, nor make a sound. He would also be floating lol.


Watch the final scene of Mass Effect 1.


Not sure what the normandy flying off into the final frontier has anything to do with this.


Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?


The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.

#28080
Dwailing

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Rifneno wrote...

DuskRose wrote...

XD You don't trust Wrex/Eve?


I do, I was just trying to make a joke. Though I have to admit, an innately hostile organic tank with the lifespan of an asari and the reproduction mechanism of a rabbit might be... problematic down the road. Still the lesser of two evils though. As Shepard told that self-righteous dalatrass pustule, you can't condemn an entire race based on what might happen.

Or, I suppose, you could. But you'd need to find some dead woman to base your religion around and twist her words, hire some street gangs and give them drugs, eventually find an ancient evil to indoctrinate you and then melt it into a sword... it's a bit long process. Easier to just avoid the whole genocide thing.


I would say that the only situation in which I would maintain the Genophage is if Wreav is soul leader and Eve died.  I don't trust that crazy traditionalist.

#28081
Rifneno

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EpyonX3 wrote...

I remember all interviews doing that. She asked questions from the views of the show, questions you, the player, shouldn't be bored with trying to answer. You then resume your conversation with the reporter.


Bored?  I was kind of annoyed.  I'd have liked to have answered more than the one or two questions she gives.  It'd have been far less boring than running back to the Citadel every 10 minutes to be Miranda's damn sounding board.

#28082
EpyonX3

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Rifneno wrote...

EpyonX3 wrote...

I remember all interviews doing that. She asked questions from the views of the show, questions you, the player, shouldn't be bored with trying to answer. You then resume your conversation with the reporter.


Bored?  I was kind of annoyed.  I'd have liked to have answered more than the one or two questions she gives.  It'd have been far less boring than running back to the Citadel every 10 minutes to be Miranda's damn sounding board.


I guess. Bun then they'd have to record more option, making them pay those actors more, program more paragon and renagade point opportunities and animate the characters for those questions that will probably have little to no impact on the game. It's cost effective to cut to black and imply that you talked to her for more than five minutes.

#28083
LOST SPARTANJLC

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[quote]EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[/qoute]

Lost wrote:

By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 

Modifié par LOST SPARTANJLC, 03 avril 2012 - 01:37 .


#28084
llbountyhunter

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EpyonX3 wrote...

Rifneno wrote...

EpyonX3 wrote...

I remember all interviews doing that. She asked questions from the views of the show, questions you, the player, shouldn't be bored with trying to answer. You then resume your conversation with the reporter.


Bored?  I was kind of annoyed.  I'd have liked to have answered more than the one or two questions she gives.  It'd have been far less boring than running back to the Citadel every 10 minutes to be Miranda's damn sounding board.


I guess. Bun then they'd have to record more option, making them pay those actors more, program more paragon and renagade point opportunities and animate the characters for those questions that will probably have little to no impact on the game. It's cost effective to cut to black and imply that you talked to her for more than five minutes.


well, I was pressing spacebar just to skip through them, I didnt realy like her.....that MIGHT explain why i missed the whole blacking out on every inverview thing.   it was just that last question that go my attention...

#28085
Jaxitty

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Dwailing wrote...

Rifneno wrote...

DuskRose wrote...

XD You don't trust Wrex/Eve?


I do, I was just trying to make a joke. Though I have to admit, an innately hostile organic tank with the lifespan of an asari and the reproduction mechanism of a rabbit might be... problematic down the road. Still the lesser of two evils though. As Shepard told that self-righteous dalatrass pustule, you can't condemn an entire race based on what might happen.

Or, I suppose, you could. But you'd need to find some dead woman to base your religion around and twist her words, hire some street gangs and give them drugs, eventually find an ancient evil to indoctrinate you and then melt it into a sword... it's a bit long process. Easier to just avoid the whole genocide thing.



I would say that the only situation in which I would maintain the Genophage is if Wreav is soul leader and Eve died.  I don't trust that crazy traditionalist.


Guh, I hated wreave...made the mistake of killing wrex in my first game. If I coulda blown Wrave away instead....

(woops, typed in wrong place)

Modifié par Jaxitty, 03 avril 2012 - 01:39 .


#28086
llbountyhunter

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[quote]LOST SPARTANJLC wrote...

[quote]EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[qoute]
Lost wrote:
By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 
[/qoute]

[/quote]


well I would expect the living areas of the citdel to have some kind of contengiancy plan for a hull rupture (maybe mass effect field kicked in), whereas on me3 its an unknown part of the citadel, and doesnt need protecting

#28087
Jaxitty

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[quote]llbountyhunter wrote...

[quote]LOST SPARTANJLC wrote...

[quote]EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[qoute]
Lost wrote:
By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 
[/qoute]

[/quote]

well I would expect the living areas of the citdel to have some kind of contengiancy plan for a hull rupture (maybe mass effect field kicked in), whereas on me3 its an unknown part of the citadel, and doesnt need protecting[/quote]


That's another thing that bothers me. Where the hell are all the people?
Your c-sec friend, the counsle, all those people you helped...what,
they're dead without even an acknowldgement?

(I hate the format of this damn forums)

Modifié par Jaxitty, 03 avril 2012 - 01:48 .


#28088
Dwailing

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[quote]Jaxitty wrote...

[quote]llbountyhunter wrote...

[quote]LOST SPARTANJLC wrote...

[quote]EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[qoute]
Lost wrote:
By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 
[/qoute]

[/quote]

well I would expect the living areas of the citdel to have some kind of contengiancy plan for a hull rupture (maybe mass effect field kicked in), whereas on me3 its an unknown part of the citadel, and doesnt need protecting[/quote]


That's another thing that bothers me. Where the hell are all the people?
Your c-sec friend, the counsle, all those people you helped...what,
they're dead without even an acknowldgement?

(I hate the format of this damn forums)

[/quote]

Yeah, it is a little weird that they don't mention that.  Here's hoping at least SOME of them made it off.  What can I say, I liked Bailey.

#28089
keith123456789

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Rip
Kelly Chambers
Alexey Dubyanski
Richard L. Jenkins
Kaidan Alenko
Charles Presly
Mordin Solus
Legion
Thane Krios
David Anderson

John Shepard

Goodnight all and Rest In Peace :(

#28090
estebanus

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[quote]llbountyhunter wrote...

[quote]LOST SPARTANJLC wrote...

[quote]EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[qoute]
Lost wrote:
By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 
[/qoute]

[/quote]


well I would expect the living areas of the citdel to have some kind of contengiancy plan for a hull rupture (maybe mass effect field kicked in), whereas on me3 its an unknown part of the citadel, and doesnt need protecting[/quote] 

I commented on this issue a few pages back. 

The thing is, that Mass Effect fields are activated once a hull breach occurs to prevent the oxygen frombeing sucked out. Look at the codex entry for Mass-accelerator weapons. It states, that if a weapon is fired at a too high velocity, it would just fly straight through a ship, causing minimal damage, eventhough the oxygen still should be sucked out, right?
No. Mass effect fields are activated to keep the oxygen from being sucked out!

Same goes with the hangar at cronos station. If you look behind yourself, you can see that mass effect fields have been activated to prevent the loss of oxygen.
If mass effect fields can't contain oxygen within a certain space, then Cerberus wouldn't even need to vent the hangar!

#28091
EpyonX3

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Jaxitty wrote...

llbountyhunter wrote...

LOST SPARTANJLC wrote...

EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[qoute]
Lost wrote:
By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 
[/qoute]


well I would expect the living areas of the citdel to have some kind of contengiancy plan for a hull rupture (maybe mass effect field kicked in), whereas on me3 its an unknown part of the citadel, and doesnt need protecting



That's another thing that bothers me. Where the hell are all the people?
Your c-sec friend, the counsle, all those people you helped...what,
they're dead without even an acknowldgement?

(I hate the format of this damn forums)



If you look past the controll panel while talking to anderson and TIM you'll notice debris floating around. Possible left over from the attacks.

But if you think about it, C-Sec could barely repel a Reaper attack with Get in the first game and Cerberus attack in this game. Imagine if several Reapers showed up with TIM and some husks. It'd be over in minutes.

#28092
Guest_DuskRose_*

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Rifneno wrote...

DuskRose wrote...

XD You don't trust Wrex/Eve?


I do, I was just trying to make a joke. Though I have to admit, an innately hostile organic tank with the lifespan of an asari and the reproduction mechanism of a rabbit might be... problematic down the road. Still the lesser of two evils though. As Shepard told that self-righteous dalatrass pustule, you can't condemn an entire race based on what might happen.

Or, I suppose, you could. But you'd need to find some dead woman to base your religion around and twist her words, hire some street gangs and give them drugs, eventually find an ancient evil to indoctrinate you and then melt it into a sword... it's a bit long process. Easier to just avoid the whole genocide thing.


Wait. What?
Also: why are people adding on inside the quotes?

Modifié par DuskRose, 03 avril 2012 - 01:55 .


#28093
LOST SPARTANJLC

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[quote]estebanus wrote...

[quote]llbountyhunter wrote...

[quote]LOST SPARTANJLC wrote...

[quote]EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[qoute]
Lost wrote:
By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 
[/qoute]

[/quote]


well I would expect the living areas of the citdel to have some kind of contengiancy plan for a hull rupture (maybe mass effect field kicked in), whereas on me3 its an unknown part of the citadel, and doesnt need protecting[/quote] 

I commented on this issue a few pages back. 

The thing is, that Mass Effect fields are activated once a hull breach occurs to prevent the oxygen frombeing sucked out. Look at the codex entry for Mass-accelerator weapons. It states, that if a weapon is fired at a too high velocity, it would just fly straight through a ship, causing minimal damage, eventhough the oxygen still should be sucked out, right?
No. Mass effect fields are activated to keep the oxygen from being sucked out!

Same goes with the hangar at cronos station. If you look behind yourself, you can see that mass effect fields have been activated to prevent the loss of oxygen.
If mass effect fields can't contain oxygen within a certain space, then Cerberus wouldn't even need to vent the hangar!

[/quote]

Ok , but big one is where are the people at and why didn't Sheaprd have to fight through a wave of husks.Their's no way a conduit built by the reapers would be so imperfect as dropping people in random locations of the citadel where no ones ever been.It goes against the reapers being the best at technology , it would mean the mass relays should be firing ships to random parts of space.I think if the repears would easily find that control panel room and disable it so Shepard would be screwed.

Modifié par LOST SPARTANJLC, 03 avril 2012 - 01:59 .


#28094
Jaxitty

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Because the quote system on these forums confuses us?

#28095
Dwailing

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DuskRose wrote...

Rifneno wrote...

DuskRose wrote...

XD You don't trust Wrex/Eve?


I do, I was just trying to make a joke. Though I have to admit, an innately hostile organic tank with the lifespan of an asari and the reproduction mechanism of a rabbit might be... problematic down the road. Still the lesser of two evils though. As Shepard told that self-righteous dalatrass pustule, you can't condemn an entire race based on what might happen.

Or, I suppose, you could. But you'd need to find some dead woman to base your religion around and twist her words, hire some street gangs and give them drugs, eventually find an ancient evil to indoctrinate you and then melt it into a sword... it's a bit long process. Easier to just avoid the whole genocide thing.


Wait. What?
Also: why are people adding on inside the quotes?


I don't know, it just happens like that occasionally.

#28096
EpyonX3

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estebanus wrote...

llbountyhunter wrote...

LOST SPARTANJLC wrote...

EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[qoute]
Lost wrote:
By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 
[/qoute]



well I would expect the living areas of the citdel to have some kind of contengiancy plan for a hull rupture (maybe mass effect field kicked in), whereas on me3 its an unknown part of the citadel, and doesnt need protecting

 

I commented on this issue a few pages back. 

The thing is, that Mass Effect fields are activated once a hull breach occurs to prevent the oxygen frombeing sucked out. Look at the codex entry for Mass-accelerator weapons. It states, that if a weapon is fired at a too high velocity, it would just fly straight through a ship, causing minimal damage, eventhough the oxygen still should be sucked out, right?
No. Mass effect fields are activated to keep the oxygen from being sucked out!

Same goes with the hangar at cronos station. If you look behind yourself, you can see that mass effect fields have been activated to prevent the loss of oxygen.
If mass effect fields can't contain oxygen within a certain space, then Cerberus wouldn't even need to vent the hangar!



The Citadel's life support was malfunctioning and loss of life were being reported. How are we so sure that the fields would kick in in the event of catastrophic failure?

#28097
EpyonX3

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LOST SPARTANJLC wrote...

estebanus wrote...

llbountyhunter wrote...

LOST SPARTANJLC wrote...

EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[qoute]
Lost wrote:
By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 
[/qoute]



well I would expect the living areas of the citdel to have some kind of contengiancy plan for a hull rupture (maybe mass effect field kicked in), whereas on me3 its an unknown part of the citadel, and doesnt need protecting

 

I commented on this issue a few pages back. 

The thing is, that Mass Effect fields are activated once a hull breach occurs to prevent the oxygen frombeing sucked out. Look at the codex entry for Mass-accelerator weapons. It states, that if a weapon is fired at a too high velocity, it would just fly straight through a ship, causing minimal damage, eventhough the oxygen still should be sucked out, right?
No. Mass effect fields are activated to keep the oxygen from being sucked out!

Same goes with the hangar at cronos station. If you look behind yourself, you can see that mass effect fields have been activated to prevent the loss of oxygen.
If mass effect fields can't contain oxygen within a certain space, then Cerberus wouldn't even need to vent the hangar!


Ok , but big one is where are the peple at and why didn't Sheaprd have to fight through a wave of husks.Their's no way a conduit built by the repears would be so imperfect as dropping people in random locations of the citadel where no ones ever been.It goes against the repears being the best at technology , it would mean the mass relays should be firing ships to random parts of space.I think if the repears would easily find that control panel room and disable it so Shepard would be screwed.



That's what makes it a plot hole. Not many have said the endings made a world of sense.

#28098
LOST SPARTANJLC

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EpyonX3 wrote...

estebanus wrote...

llbountyhunter wrote...

LOST SPARTANJLC wrote...

EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[qoute]
Lost wrote:
By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 
[/qoute]



well I would expect the living areas of the citdel to have some kind of contengiancy plan for a hull rupture (maybe mass effect field kicked in), whereas on me3 its an unknown part of the citadel, and doesnt need protecting

 

I commented on this issue a few pages back. 

The thing is, that Mass Effect fields are activated once a hull breach occurs to prevent the oxygen frombeing sucked out. Look at the codex entry for Mass-accelerator weapons. It states, that if a weapon is fired at a too high velocity, it would just fly straight through a ship, causing minimal damage, eventhough the oxygen still should be sucked out, right?
No. Mass effect fields are activated to keep the oxygen from being sucked out!

Same goes with the hangar at cronos station. If you look behind yourself, you can see that mass effect fields have been activated to prevent the loss of oxygen.
If mass effect fields can't contain oxygen within a certain space, then Cerberus wouldn't even need to vent the hangar!



The Citadel's life support was malfunctioning and loss of life were being reported. How are we so sure that the fields would kick in in the event of catastrophic failure?


The only other way is to say husks and people died because life support malfuctioned and everyone was swept away into space.But yet when Shepard gets there the problem is repaired around that area.

#28099
estebanus

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EpyonX3 wrote...

estebanus wrote...

llbountyhunter wrote...

LOST SPARTANJLC wrote...

EpyonX3 wrote...





Ok I'll be specific. How does shepard and freinds walk out of a room without helmets, where Sovereigns leg puches through, exposing him to the same vacuum of space he was protecting himself of a few minutes earlier?

It wasn't important then, but somehow it's monumental now?



The thing is in ME1 you din't hear whispers or swirling clouds and other things.


1) That doesn't address the issue

2) You didn't hear whispers in the decision chamber. You'd think if the theory were correct you'd hear whispering at different intensities depending on your choice.




[qoute]
Lost wrote:
By this point Shepard is deep in his mind where the reapers want him.This is where they can gain the upper hand and trick him into to submitting , for him it's a last ditch effort to save himself and wake from the nightmare.Shepard at this level doesn't even know what he should do at this point , it's left up to the player to help Shepard make the right descision because your his last hope here. 
[/qoute]



well I would expect the living areas of the citdel to have some kind of contengiancy plan for a hull rupture (maybe mass effect field kicked in), whereas on me3 its an unknown part of the citadel, and doesnt need protecting

 

I commented on this issue a few pages back. 

The thing is, that Mass Effect fields are activated once a hull breach occurs to prevent the oxygen frombeing sucked out. Look at the codex entry for Mass-accelerator weapons. It states, that if a weapon is fired at a too high velocity, it would just fly straight through a ship, causing minimal damage, eventhough the oxygen still should be sucked out, right?
No. Mass effect fields are activated to keep the oxygen from being sucked out!

Same goes with the hangar at cronos station. If you look behind yourself, you can see that mass effect fields have been activated to prevent the loss of oxygen.
If mass effect fields can't contain oxygen within a certain space, then Cerberus wouldn't even need to vent the hangar!



The Citadel's life support was malfunctioning and loss of life were being reported. How are we so sure that the fields would kick in in the event of catastrophic failure?


Wait, are we talking about ME1 or ME3 here?

In ME3 they obviously wouldn't activate, since the citadel is blown up.

#28100
Emperor_Ike

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LOST SPARTANJLC wrote...


The thing is in ME1 you din't hear whispers or swirling clouds and other things.


You do absolutely see swirling clouds in ME1, they're just an incredible pain to capture by dint of being nowhere near as prominent as in 3's dream sequences, and they only show up once, at the end, when Sovereign is working his :wizard: on Saren's corpse to return him to the fight. It's not just the normal game camera's edge-fade, it's tendrils and swirling. Did they really plan on using it again after so long, or did they play back through themselves and think 'huh, that's cool lol'? Who knows.

Anyhow, here's a vid of it, queued to correct time:
http://www.youtube.c...-LrQqqHE#t=178s