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Was the ending a hallucination? - Indoctrination Theory


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#28351
Vahilor

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Golferguy758 wrote...

Saying that shepard can live without his synthetic parts is like saying you can live without your lungs.

Shepard is ay least 50% synthetic. He was a puddle of meat and bone at the start of lazarus.

Losing synthetic parts would definitely kill him. Rgc implies that so hard he's just short of hitting you over the head with a rolled up newspaper.


Unless space magic of course. Herp derp de derp


Nobody says he can live without them, but what makes you so sure, that synthetic parts will be destroyed ? The Reapers on earth only get deactivated and don't blwo up by the red wave.. so when Sheps parts are controlled by his brain (which is very likely if you compare it to todays medicin) there is no reason they get destroyed or deactivated. So for me the main IDT reason is he will not survive a Citadel explosion.. not cause he has synthetic parts.

#28352
Jadebaby

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captainbob8383 wrote...

I think he's talking about that:
http://www.amazon.co...l/dp/030789150X



Or maybe it isn't the same book after all... lol. Glad I didn't go searching.

#28353
Mcfly616

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Jade8aby88 wrote...

Mcfly616 wrote...

He does say that synthetic life will die if you choose Destroy.....and there EDI is, stepping out of the Normandy....and onto Gilligans planet.....so I'd say the starkid LIED


You must be new here... She doesn't.



Haha new? No....and yes She Does. So says my tv.....and countless other people have witnessed it. Sucks to be wrong don't it?!....and Mass Effect Twitter account confirmed that it was not a glitch....and then they took the tweet down 5 minutes later, as I started a thread on it here in the forums

#28354
Jadebaby

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Mcfly616 wrote...

Haha new? No....and yes She Does. So says my tv.....and countless other people have witnessed it. Sucks to be wrong don't it?!....and Mass Effect Twitter account confirmed that it was not a glitch....and then they took the tweet down 5 minutes later, as I started a thread on it here in the forums


Then why didn't she in mine? Can you send me a vid link supporting this? Also I guess you didn't see the running joke in my opening statement.

#28355
MadRabbit999

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Jade8aby88 wrote...

captainbob8383 wrote...

Vahilor wrote...

captainbob8383 wrote...

Jade8aby88 wrote...

MadRabbit999 wrote...

Your Citadel did not blow up on red ending? That is eithe a troll attempt or something new.

Also there is a video highlighting where Shepard wakes up it is not London, (To be hoenst this is like the IT, there is no real proof to say eitherway).


Do you have a link for the vid? I'm pretty sure It didn't no, but I only did the one playthrough and that was 3 weeks ago, about to refresh my memory on it when I finish 2nd run.


Citadel and relays blow up in every ending.


No the citadel doesn't blow up in the controll ending.. it closes and flys away with the Reapers.


Citadel blows up, even in destroy ending:


approx 1:45




I meant a link for the breathe scene video...


I am still searching for it, however that link I gave you  a few post back highlights a few points toward the end of it, abotu the breathing scene.

Probably someone else here remember that post about the clarification of the breathing scene with video link attached?

Modifié par MadRabbit999, 03 avril 2012 - 01:37 .


#28356
Kroen135

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I have the collector's edition guide and I can support Rifneno

Direct from book as I read and type this:

If you imported a save where the collector's base was saved, then these are the possible endings:

If your Readiness Rating is below 1,750 points, Earth is destroyed regardless of the choice to destroy the Reapers or become one.

At a 1,750 Readiness Rating (EMS), if you choose to destroy the Reapers, Earth is destroyed.

At a 2,050 Readiness Rating (EMS), if you choose to become a reaper, Earth is saved.

At a 2,350 Readiness Rating (EMS), if you choose to destroy the Reapers, Earth is devastated but still there.

At a 2,650 Readiness Rating (EMS), if you choose to destroy the Reapers Earth is saved.

At a 2800 Readiness Rating (EMS) you're able to able to create synergy between organics and synthetics, saving Earth and the galaxy.

At 4,000 Readiness Rating (EMS), if you choose to destroy the reapers and "saved" Anderson, Shepard lives.

At 5,000 Readiness Rating (EMS), if you choose to destroy the reapers and did not "save" Anderson, Shepard lives

If you imported a save where the collector's base was destroyed or you didn't import, these are endings possible:

At a 1,750 Readiness Rating (EMS), if you choose to become a Reaper, Earth is destroyed.

At a 1,900 Readiness Rating (EMS), if you choose to destroy the reapers, earth is devastated bu still there.

at a 2,350 Readiness Rating (EMS), if you choose to become a reaper, Earth is saved.

At a 2,650 Readiness Rating (EMS), if you choose to destroy the Reapers, Earth is saved.

The rest are the same as if you saved the collector base.

#28357
Mcfly616

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Proof that others have experienced EDI living after choosing Destroy.....oh and the link to the Twitter message....however the tweet was deleted.....you can see what ME Twitter had to say on the subject from the people discussing it in the thread

#28358
Mcfly616

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http://social.biowar.../index/10831172

#28359
CruddierCashew

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Vahilor wrote...


Nobody says he can live without them, but what makes you so sure, that synthetic parts will be destroyed ? The Reapers on earth only get deactivated and don't blwo up by the red wave.. so when Sheps parts are controlled by his brain (which is very likely if you compare it to todays medicin) there is no reason they get destroyed or deactivated. So for me the main IDT reason is he will not survive a Citadel explosion.. not cause he has synthetic parts.



I agree that the main IDT reason is Shepard couldn't survive the explosion, but I still think him being alive at the end is evidence that the Catalyst was lying/ only in Shepard's mind. Isn't deactivating a synthetic the same as destroying it? I would guess the red magic space wave destroys the programs, not the physical platforms of synthetics and reapers. IF that is true (I'm only speculating), then the destroy ending should have killed Shepard.

#28360
Golferguy758

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@ vahilor can't quote because on phone at work.

Deactivating his implants would kill him just the same s blowing them up. Only less gory. Point intended by previous post was that between the citadel exploding while shepard is ther, and the synthetic parts of him deactivating there is no goddamn way for him to take that breath. Hence rgc is a lying piece of space cancer.

#28361
Mcfly616

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Jade8aby88 wrote...

Mcfly616 wrote...

Haha new? No....and yes She Does. So says my tv.....and countless other people have witnessed it. Sucks to be wrong don't it?!....and Mass Effect Twitter account confirmed that it was not a glitch....and then they took the tweet down 5 minutes later, as I started a thread on it here in the forums


Then why didn't she in mine? Can you send me a vid link supporting this? Also I guess you didn't see the running joke in my opening statement.


No vid....I'm at work....this is all I got for you....even discusses what was said by ME Twitter regarding the issue....

http://social.biowar.../index/10831172

#28362
Vahilor

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Golferguy758 wrote...

@ vahilor can't quote because on phone at work.

Deactivating his implants would kill him just the same s blowing them up. Only less gory. Point intended by previous post was that between the citadel exploding while shepard is ther, and the synthetic parts of him deactivating there is no goddamn way for him to take that breath. Hence rgc is a lying piece of space cancer.


I'm only the opinion there is no way deactivating them cause they are brain controlled (and his brain is not synthetic ^^), but probably I'm to influenced of shadowrun =)

#28363
MadRabbit999

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Kroen135 wrote...

At 4,000 Readiness Rating (EMS), if you choose to destroy the reapers and "saved" Anderson, Shepard lives.

At 5,000 Readiness Rating (EMS), if you choose to destroy the reapers and did not "save" Anderson, Shepard lives

The rest are the same as if you saved the collector base.


Can anyone explain to me how we "save" or not "save" Anderson? 

Pretty sure if IM kilsl him, you die, and if you kill the IM he dies later anyways?

#28364
Big G13

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Jade8aby88 wrote...

captainbob8383 wrote...

I think he's talking about that:
http://www.amazon.co...l/dp/030789150X



Or maybe it isn't the same book after all... lol. Glad I didn't go searching.

FYI, it's in the book shown on the link on page 323. Hope that helps.

#28365
Kroen135

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MadRabbit999 wrote...

Kroen135 wrote...

At 4,000 Readiness Rating (EMS), if you choose to destroy the reapers and "saved" Anderson, Shepard lives.

At 5,000 Readiness Rating (EMS), if you choose to destroy the reapers and did not "save" Anderson, Shepard lives

The rest are the same as if you saved the collector base.


Can anyone explain to me how we "save" or not "save" Anderson? 

Pretty sure if IM kilsl him, you die, and if you kill the IM he dies later anyways?


If you don't convince him to kill himself, he will try to shoot Anderson, if you choose to not hit the interrupt he will proceed to kill Anderson. Then he will try to shoot you. If you interrupt now the game will continue but Anderson will have been killed.

#28366
MadRabbit999

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Kroen135 wrote...

MadRabbit999 wrote...

Kroen135 wrote...

At 4,000 Readiness Rating (EMS), if you choose to destroy the reapers and "saved" Anderson, Shepard lives.

At 5,000 Readiness Rating (EMS), if you choose to destroy the reapers and did not "save" Anderson, Shepard lives

The rest are the same as if you saved the collector base.


Can anyone explain to me how we "save" or not "save" Anderson? 

Pretty sure if IM kilsl him, you die, and if you kill the IM he dies later anyways?


If you don't convince him to kill himself, he will try to shoot Anderson, if you choose to not hit the interrupt he will proceed to kill Anderson. Then he will try to shoot you. If you interrupt now the game will continue but Anderson will have been killed.


So those 2, do not differentiate at all since you have the choice to save Anderson or let him die anyways?

#28367
DirtyPhoenix

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First post here. Just finished the game yesterday, picked the destroy ending. About the endings, I did not absolutely hate them, but there is no denying it had more plot holes than my backside alley. Some of them seemed absolutely indefensible to me.

1. How in the darkest hell does Shepard survive being fried by Harby's laser? sometime before the last charge, we see a turian being lazed and he disintegrates before he could move a muscle. While shepard survives almost intact. O.o

2. Why does Shepard meekly accepts every BS the starchild throws at her? That kid replies "no you can't" when she says they incline to keep their present form. My ruthless Shepard would have never taken that rebuke lying down. She seemed to be drugged or something, unable to think clearly. She just went along everyone that kid said -_- She even said "i don't know" at the synthesis suggestion, wtf? She is fighting all along the three games for the exact opposite and just says "I don't know" when suggested to do that? My Shepard would have got a renegade interrupt right there, which would have involved throwing the kid into the destroy node. It's like Ezio being asked to kill an innocent child and he replies: "are you sure?"

3. I tried all the endings, in all of them she starts off limping, and when she reaches the end she magically recovers? This one is so blatant it's hard to believe Bioware didn't do this intentionally. Its as if she was pretending to be limping and suddenly decides to stop acting. In the synthesis ending she even breaks into a full-scale run! How can someone who is hit by a freaking Reaper (and the leader of the reapers nonetheless) laser, couldn't walk properly two seconds ago is now sprinting like a marathon runner!

3. The destroy ending clearly SHOWS Shepard being engulfed in flames. How can someone survive that explosion is beyond me, yet she survives again, and what's more her armour, again, is mostly intact (as it was before the explosion)

4. If the Catalyst was sitting on the Citadel controlling the reapers wtf was all the Saren drama in ME1 for?

All these plot holes seem almost deliberate. Even a kid of the age of the starchild can see them, its hard to believe Bioware would leave them unattended. This is why i believe IDT, or any other alternative theory, has merit. After making 2.99 brilliant games, you just don't off your brainz and make a BS ending. And that too with such glaring plot holes. This seems more unbelievable to me than IDT. Even if you run out of time/resources, or want "lots of speculations for everyone!" you would at least try to cover up the holes as much as possible. Here Bioware seems to be proudly showcasing them. Just when we think we had enough holes, here comes another.. and another!
I'm doing another playthrough now, would look for the hints mentioned in this thread ;)

Modifié par pirate1802, 03 avril 2012 - 01:52 .


#28368
Gilgamesh117

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Really what are the odds of Joker and Normandy company to land on an earth/ paradise like planet.
The odds are stacked against them. Say there is one hospitable planet in each system. On average each system has six planets including the earth/paradise like planet.
The Normandy is more to crash land on a non hospitable planet then a hospitable one.

#28369
Golferguy758

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@vahilor

I look at it like a computer. Brain is the cpu and power supply, rest of the computer are the organs. If you deactivate those parts the computer won't run even if your cpu and power supply are fine and working.

heh I still like calling the space brat space cancer

#28370
Spiderman_2028

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Little something I cooked up, regarding the impending Announcement... will it be DLC?

YES!

EXCLUSIVE FIRST LOOK!
desmond.imageshack.us/Himg269/scaled.php

Modifié par Spiderman_2028, 03 avril 2012 - 01:51 .


#28371
Kroen135

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MadRabbit999 wrote...

Kroen135 wrote...

MadRabbit999 wrote...

Kroen135 wrote...

At 4,000 Readiness Rating (EMS), if you choose to destroy the reapers and "saved" Anderson, Shepard lives.

At 5,000 Readiness Rating (EMS), if you choose to destroy the reapers and did not "save" Anderson, Shepard lives

The rest are the same as if you saved the collector base.


Can anyone explain to me how we "save" or not "save" Anderson? 

Pretty sure if IM kilsl him, you die, and if you kill the IM he dies later anyways?


If you don't convince him to kill himself, he will try to shoot Anderson, if you choose to not hit the interrupt he will proceed to kill Anderson. Then he will try to shoot you. If you interrupt now the game will continue but Anderson will have been killed.


So those 2, do not differentiate at all since you have the choice to save Anderson or let him die anyways?


Pretty much, after 4,000 EMS the only thing that is different with the 3 choices is Destroy. Stating that if you have 4,000 you have to "save" Anderson to have Shepard live. Now "save" is in quotations because you only save him from TIM he will still die regardless. However if you reach 5,000 EMS you don't even have to save him from TIM to be able to have Shepard live. The difference I listed from the Collector's Edition Strategy Guide are mainly different based on if you chose to save or destroy the collector's base from ME2. Also, they only really affect the choices prior to 2800 EMS (when synthesis enters the equation) at which point all the outcomes are relatively the same no matter the decision you made about the Collector base in ME2.

#28372
Earthborn_Shepard

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Spiderman_2028 wrote...

Little something I cooked up, regarding the impending Announcement... will it be DLC?

YES!

EXCLUSIVE FIRST LOOK!
desmond.imageshack.us/Himg269/scaled.php


...seems legit

#28373
Silasqtx

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Golferguy758 wrote...

Saying that shepard can live without his synthetic parts is like saying you can live without your lungs.

Shepard is ay least 50% synthetic. He was a puddle of meat and bone at the start of lazarus.


Nope. Most of the tissue was re-created from scratch, but not synthetic. Heart and brain are both preserved. 

#28374
MadRabbit999

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Golferguy758 wrote...

heh I still like calling the space brat space cancer


I do not get the hate for that kid.. first of all:

He died while trying to sescape... and you hated him for it? I felt really sad to see Shepard so thorn apart by it... and if you did not like him at that point, than maybe you do not like kids in general, period.

Then, when he becomes the Catalyst... it is NOT the same kid.. just something the Catalyst is pulling out of Shepard's brain.. so why the hate for the kid?

Hate the Catalyst if anything.

#28375
Earthborn_Shepard

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MadRabbit999 wrote...

Golferguy758 wrote...

heh I still like calling the space brat space cancer


I do not get the hate for that kid.. first of all:

He died while trying to sescape... and you hated him for it? I felt really sad to see Shepard so thorn apart by it... and if you did not like him at that point, than maybe you do not like kids in general, period.

Then, when he becomes the Catalyst... it is NOT the same kid.. just something the Catalyst is pulling out of Shepard's brain.. so why the hate for the kid?

Hate the Catalyst if anything.


well, this theory kind of assumes that the kid always was the Catalyst, so...