great game, really really great. for the first time i saw that choices does matter, that you can screw something or with good wise decicions get some nice conclusion. nice to see wrex, alive eve and hear that you can just screw this by some other decisions in me2 or me1. the same with gets and quarians.
and than we have an ending. and big wtf in the end.
im fan of IT. yeah, most of hints are maybe bad writing. but some of them are not just random script issue or something. whats the point of adding brenches in "after beam" scene. it was added, not just undeleted. the same with bleeding scene after tim death.
now the starchild. strange voice mixed from 3 voices. hard to make, adiditinal work for no reason. shepard behaves like a zombie. child say "destroy all relays" shepard nothing. he dont even ask this kid about it. why? from shepard knowledge this mean wipe of everything. in this situtation question about this is just "must have". if anser is "yes it wipe all" shepard should just go back on earth and fight conventionally...its better choice
scene with normandy. its strange, but not because your crew just teleported to the normandy. it can be just some lazy scripting.
my main concern is about their happines. you died, and your crew, joker, LI just are happy.
or this is a shepard imagination making happy "crew" or i dont know. the worst story telling in uniwerse cant even handle it.
than the rubble scene. i would expect the spanich inquisition more than some breathing shepard in some stone rubble. its not citadel, because it just explode and its not made from stone...so what type of space magic it is?
first impresion is just WTF, something is not right. why only one ending with maxed ems cause this breath scene to happen. why in 2 other ending you look like a husk before death. how shepard can control reapears when he is just dead and changed to some ash.
and this boy with grandpa. what other story of shepard?
after view a lot of videos, anylize a lot of threads and post, IT hit , bioware ppl twitts and all other things i can say that for know bioware have 2 choices
1. just not hear fans and make some basic dlc as always. some multi things, some new outfits, some before end game dlc like omega attack or something. but who buy it? i see no reason in making some before ending quest for no conclusion in the end and maybe some war assets. i have almost 8k of them...
in the end they probably sell nothing, fans get pissed off. its not good idea if you want money from them.
2. fixed, expand, tell that it is IT, whatever ending. make it conclusion. make it good. and than make all those other dlcs.
in this case fans may be not so pissed, and they in the end sell probably more.
3. ending is real, they try to fill the plot holes. hard to make. really. and still playing pre-ending dlc is just pointless. whats the reason e.g in asault on omege when we all knows that this dont have impact, make no sense, and probably is just wiped out after some relay explosion.
i assume that bioware will make a lot of dlcs to this game. they made 3 bigger in me2, 3 bigger in da2 etc. also additional squadmates, a lot of weapons, costumes, minor packs with side quests etc. me3 have in game dlc tools, origin also, game check avability of new content all the time. so they must have dlcs in plans. or they are just very strange.
Modifié par yarpenthemad21, 04 avril 2012 - 01:00 .