schneeland wrote...
MadRabbit999 wrote...
[...]
Like I said before, this could actually be the answer on why a DLC on Omega would explain the endings better, if Shepard finds out that the Crucible is a trap form date available from Omega (The older crucible), or there is a missing component that will give the crucible a fourth final choice, then the ending could drastically change.
This should definetly not go ingored. and requires MORE speculation!
Well, I somehow feel that just "resetting" the player to the moment before Priority Cerberus would be wrong. I feel everything should somehow start after the Indoc sequence. The only way to go back to an earlier stage would then be Indoc starting earlier than the beam thing.
No, it would still not make sense because if you finished the game and completed the final mission, how could you try the new ending if you had already finished the final mission?
Seems a bit strange this only applies with ME3, while in the previous games it didn't, think about it.
Skillz1986 wrote...
" Many magazines especially liked the ending though, called it satisfying smilie"
But
that's just what i'm saying. how could they? From a totally objective
point of view (or at least as objective as it gets..theres no such thing
as pure objectivity) the ending was just a cluster**** of nonsense.
Eversince
me2 the high ratings were always du to story telling stating that
"gameplay was never really important to the me series BUT YOU GOTTA LOVE
THE STORYTELLING" so how can they rate this game to a large part on
story tellimg alone...and consider the end satisfying. doesn't make
sense to me. hence...i believe they ar least do know what's
coming
I think this actually makes a lot of sense,
beacuse if they were under NDA, they could have been told "Do not
worry, the ending is not this one, we have planned <THIS> ahead"
Making them go "whoa, what a mind F***!*
Modifié par MadRabbit999, 04 avril 2012 - 04:23 .