Aller au contenu

Photo

Was the ending a hallucination? - Indoctrination Theory


57139 réponses à ce sujet

#29226
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages

Earthborn_Shepard wrote...

Skillz1986 wrote...

I also would love diana llaer to be the catalyst, which needs to be sacrificed in order to kill the reapers...you know? For the sake of sacrificing her.


You can simply refuse to let her on the Normandy, so she'll board another ship which gets shot, killing her :D


Really? I'd try that on my next playthrough xD I have no idea what is the purpose of that character..

#29227
Skillz1986

Skillz1986
  • Members
  • 685 messages
" Many magazines especially liked the ending though, called it satisfying smilie"

But that's just what i'm saying. how could they? From a totally objective point of view (or at least as objective as it gets..theres no such thing as pure objectivity) the ending was just a cluster**** of nonsense.

Eversince me2 the high ratings were always du to story telling stating that "gameplay was never really important to the me series BUT YOU GOTTA LOVE THE STORYTELLING" so how can they rate this game to a large part on story tellimg alone...and consider the end satisfying. doesn't make sense to me. hence...i believe they ar least do know what's coming

#29228
MadRabbit999

MadRabbit999
  • Members
  • 1 067 messages

schneeland wrote...

MadRabbit999 wrote...

[...]

Like I said before, this could actually be the answer on why a DLC on Omega would explain the endings better, if Shepard finds out that the Crucible is a trap form date available from Omega (The older crucible), or there is a missing component that will give the crucible a fourth final choice, then the ending could drastically change.

This should definetly not go ingored. and requires MORE speculation!


Well, I somehow feel that just "resetting" the player to the moment before Priority Cerberus would be wrong. I feel everything should somehow start after the Indoc sequence. The only way to go back to an earlier stage would then be Indoc starting earlier than the beam thing.


No, it would still not make sense because if you finished the game and completed the final mission, how could you try the new ending if you had already finished the final mission?

Seems a bit strange this only applies with ME3, while in the previous games it didn't, think about it.

Skillz1986 wrote...

" Many magazines especially liked the ending though, called it satisfying smilie"

But
that's just what i'm saying. how could they? From a totally objective
point of view (or at least as objective as it gets..theres no such thing
as pure objectivity) the ending was just a cluster**** of nonsense.

Eversince
me2 the high ratings were always du to story telling stating that
"gameplay was never really important to the me series BUT YOU GOTTA LOVE
THE STORYTELLING" so how can they rate this game to a large part on
story tellimg alone...and consider the end satisfying. doesn't make
sense to me. hence...i believe they ar least do know what's
coming


I think this actually makes a lot of sense,
beacuse if they were under NDA, they could have been told "Do not
worry, the ending is not this one, we have planned <THIS> ahead"

Making them go "whoa, what a mind F***!*

Modifié par MadRabbit999, 04 avril 2012 - 04:23 .


#29229
Earthborn_Shepard

Earthborn_Shepard
  • Members
  • 1 306 messages

pirate1802 wrote...

Earthborn_Shepard wrote...

Skillz1986 wrote...

I also would love diana llaer to be the catalyst, which needs to be sacrificed in order to kill the reapers...you know? For the sake of sacrificing her.


You can simply refuse to let her on the Normandy, so she'll board another ship which gets shot, killing her :D


Really? I'd try that on my next playthrough xD I have no idea what is the purpose of that character..


probably deepening the relationship between IGN and EA.. ahem...

#29230
FreedMason

FreedMason
  • Members
  • 89 messages

schneeland wrote...

MadRabbit999 wrote...

[...]

Like I said before, this could actually be the answer on why a DLC on Omega would explain the endings better, if Shepard finds out that the Crucible is a trap form date available from Omega (The older crucible), or there is a missing component that will give the crucible a fourth final choice, then the ending could drastically change.

This should definetly not go ingored. and requires MORE speculation!


Well, I somehow feel that just "resetting" the player to the moment before Priority Cerberus would be wrong. I feel everything should somehow start after the Indoc sequence. The only way to go back to an earlier stage would then be Indoc starting earlier than the beam thing.

 You people raise an interesting point, why was Shepard placed before the Cerberus Base level? Was that whole VI interaction in TIM's room a trap? If I were a diabolical villian, I would booby-trap my computer to trick my adversary. Since TIM was indoctrinated, perhaps he worked with Harbinger to lead Shepard into a Reaper trap. I still beleive the whole Crucible weapon was a trap as well.

#29231
Skillz1986

Skillz1986
  • Members
  • 685 messages
The purpose of diana allers character? Uh....boobs...gotta be boobs.

#29232
LeRavelle

LeRavelle
  • Members
  • 109 messages

Earthborn_Shepard wrote...

pirate1802 wrote...

Earthborn_Shepard wrote...

Skillz1986 wrote...

I also would love diana llaer to be the catalyst, which needs to be sacrificed in order to kill the reapers...you know? For the sake of sacrificing her.


You can simply refuse to let her on the Normandy, so she'll board another ship which gets shot, killing her :D


Really? I'd try that on my next playthrough xD I have no idea what is the purpose of that character..


probably deepening the relationship between IGN and EA.. ahem...


She's a war asset, nothing crucial. :?

#29233
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages

Earthborn_Shepard wrote...

pirate1802 wrote...

Earthborn_Shepard wrote...

Skillz1986 wrote...

I also would love diana llaer to be the catalyst, which needs to be sacrificed in order to kill the reapers...you know? For the sake of sacrificing her.


You can simply refuse to let her on the Normandy, so she'll board another ship which gets shot, killing her :D


Really? I'd try that on my next playthrough xD I have no idea what is the purpose of that character..


probably deepening the relationship between IGN and EA.. ahem...


I'd have swallowed that had she atleast looked pretty :|

#29234
Rifneno

Rifneno
  • Members
  • 12 076 messages

Skillz1986 wrote...

I also would love diana llaer to be the catalyst, which needs to be sacrificed in order to kill the reapers...you know? For the sake of sacrificing her.


Huh.  That's exactly how I feel about Javik.

#29235
nightcobra

nightcobra
  • Members
  • 6 206 messages

pirate1802 wrote...

Earthborn_Shepard wrote...

Skillz1986 wrote...

I also would love diana llaer to be the catalyst, which needs to be sacrificed in order to kill the reapers...you know? For the sake of sacrificing her.


You can simply refuse to let her on the Normandy, so she'll board another ship which gets shot, killing her :D


Really? I'd try that on my next playthrough xD I have no idea what is the purpose of that character..


sad thing is, a reporter on the normandy could have been a great opportunity for great scenes like the reporter showing to the citadel news network the aftermath of tuchanka's and rannoch's decisions, interviewing wrex and eve if you saved the krogan, a geth prime and a quarian admiral if you saved both. it could have been cutscene gold but her character felt like an afterthought due to:

-no acknowledgement of her from the crew
-lack of interactions with said crew
-sub-par voice acting  

Modifié par nightcobra8928, 04 avril 2012 - 04:28 .


#29236
Kroen135

Kroen135
  • Members
  • 86 messages

FreedMason wrote...

schneeland wrote...

MadRabbit999 wrote...

[...]

Like I said before, this could actually be the answer on why a DLC on Omega would explain the endings better, if Shepard finds out that the Crucible is a trap form date available from Omega (The older crucible), or there is a missing component that will give the crucible a fourth final choice, then the ending could drastically change.

This should definetly not go ingored. and requires MORE speculation!


Well, I somehow feel that just "resetting" the player to the moment before Priority Cerberus would be wrong. I feel everything should somehow start after the Indoc sequence. The only way to go back to an earlier stage would then be Indoc starting earlier than the beam thing.

 You people raise an interesting point, why was Shepard placed before the Cerberus Base level? Was that whole VI interaction in TIM's room a trap? If I were a diabolical villian, I would booby-trap my computer to trick my adversary. Since TIM was indoctrinated, perhaps he worked with Harbinger to lead Shepard into a Reaper trap. I still beleive the whole Crucible weapon was a trap as well.


I am of the mind that the main the reason that you are set right before the assault on the Cerberus Base is mainly because after you initiate that fight you can't finish side quests or explore the galaxy. Only earth is available after you finish Cerberus Base. Given that, if/when they release dlc (not ending dlc just normal dlc) for single player. Your finished shep will want to do it as well. and must be before Cerberus base to go and explore galaxy (new systems added and such)

#29237
JustAidan

JustAidan
  • Members
  • 193 messages

Skillz1986 wrote...

The purpose of diana allers character? Uh....boobs...gotta be boobs.


I thought it was the super-slinky-clingy space reporter dress.

#29238
Angmir

Angmir
  • Members
  • 615 messages
Here I have another clue !

Can anyone tell me what is the diffrence between - Keep the Base endings and Destroy the Collectors Base Endings ?

None i suppose ?

I think it is awkward to make this choice count in the endings calculations  it it has no atual inpact on the ending. Maybe the diffrence becomes apparent after indoctrination dream ends.

Modifié par Angmir, 04 avril 2012 - 04:33 .


#29239
RADIUMEYEZ

RADIUMEYEZ
  • Members
  • 634 messages

nightcobra8928 wrote...

pirate1802 wrote...

Earthborn_Shepard wrote...

Skillz1986 wrote...

I also would love diana llaer to be the catalyst, which needs to be sacrificed in order to kill the reapers...you know? For the sake of sacrificing her.


You can simply refuse to let her on the Normandy, so she'll board another ship which gets shot, killing her :D


Really? I'd try that on my next playthrough xD I have no idea what is the purpose of that character..


sad thing is, a reporter on the normandy could have been a great opportunity for great scenes like the reporter showing to the citadel news network the aftermath of tuchanka's and rannoch's decisions, interviewing wrex and eve if you saved the krogan, a geth prime and a quarian admiral if you saved both. it could have been cutscene gold but her character felt like an afterthought due to:

-no acknowledgement of her from the crew
-lack of interactions with said crew
-sub-par voice acting  


Sub-par is being a little nice I think her voice acting made the voice acting in the original Resident Evil sound like master pieces.

#29240
FreedMason

FreedMason
  • Members
  • 89 messages
Speaking of characters, did anyone else feel mistrustful of EDI? After all of the warnings of A.I.s in Mass Effect; Overlord comes to mind--why did everyone in the Normandy get along with a walking android? Characters from Cerberus mentioned feeling remorse from the things they did to Shepard; Miranda apologised about the whole mind-control chip debate, Kelly Chambers apologised about spying on Shepard. Speculation inbound: it felt as if EDI was still hiding somethings from Shepard, what if she were still spying for The Illusive Man? I dunno, I maybe overthinking things, but her character seemed too nice to be true.

#29241
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages
I didnt give it much thought but thinking of it now.. Cerberus has always been shown a step ahead of Shepard. Why would TIM leave that VI behind which would point exactly where he has gone? Unless he wanted to set up some kind of trap. Also, why would the Reapers move the Citadel to Earth? They could have easily taken it to dark space, no one would have had any chance finding it there. Instead they moved it to where the enemy was planing to attach -_- It looks like a lame attempt to move the endgame to Earth..

#29242
palacios

palacios
  • Members
  • 51 messages
n the artbook that comes in the CE of ME3 , they describe some of the modular assets they used for Rannoch as "industrial looking with modular stainless steel sections similar to the Lloyd's of London building"



Now, google Lloyd's of London


Now,
during the last sequence when Shepard takes a breath you should notice a
specific "modular stainless steel section" 3d asset that takes on a
very similar shape. What we have thought of as rebar but oddly
different in pattern but very similar to the Lloyd's of London.


It may be another hint to help us link to the concept of Shepard never leaving London...or he just never left Rannoch! =D


Plus, there's that odd piece in the middleground that sort of looks like the hood of a car with two silver stripes...

Now, trolls go crazy!

Modifié par palacios, 04 avril 2012 - 04:39 .


#29243
Kroen135

Kroen135
  • Members
  • 86 messages

Angmir wrote...

Here I have another clue !

Can anyone tell me what is the diffrence between - Keep the Base endings and Destroy the Collectors Base Endings ?

None i suppose ?

I think it is awkward to make this choice count in the endings calculations  it it has no atual inpact on the ending. Maybe the diffrence becomes apparent after indoctrination dream ends.


It only affects you if your EMS is lower then 2800, in which case choosing to destroy the collector base only allows you to pick "Destroy reapers". Where as choosing to save collector base only offers you "control reapers" (funny enough though teh Collectors edition strategy guide calls control "Choose to become a reaper"

#29244
palacios

palacios
  • Members
  • 51 messages
Do you guys think that Bioware is going to stick to the original concept of the dark matter ? because according that, the Citadel is a trap ... right?

#29245
llbountyhunter

llbountyhunter
  • Members
  • 1 646 messages

Skillz1986 wrote...

The purpose of diana allers character? Uh....boobs...gotta be boobs.


not far off.

 

#29246
FreedMason

FreedMason
  • Members
  • 89 messages

pirate1802 wrote...

I didnt give it much thought but thinking of it now.. Cerberus has always been shown a step ahead of Shepard. Why would TIM leave that VI behind which would point exactly where he has gone? Unless he wanted to set up some kind of trap. Also, why would the Reapers move the Citadel to Earth? They could have easily taken it to dark space, no one would have had any chance finding it there. Instead they moved it to where the enemy was planing to attach -_- It looks like a lame attempt to move the endgame to Earth..


I also thought that EDI might have been "guiding" Shepard into a trap: why did she insist on tagging along for the mission? Of course she could bypass doors and saved the crew from being fumigated, but I think of it this way: you know how you can guide people around an area if you have something to hide? What is she was a sleeper agent for TIM? And why was the Citadel pointing towards Earth? Were the Reapers planning a Death STar moment, or luring Shepard into a death trap... It was probably explained in the game, however I do not remember why the Citadel was moved.

#29247
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages
double post sorry :|

Modifié par pirate1802, 04 avril 2012 - 04:45 .


#29248
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages

FreedMason wrote...

pirate1802 wrote...

I didnt give it much thought but thinking of it now.. Cerberus has always been shown a step ahead of Shepard. Why would TIM leave that VI behind which would point exactly where he has gone? Unless he wanted to set up some kind of trap. Also, why would the Reapers move the Citadel to Earth? They could have easily taken it to dark space, no one would have had any chance finding it there. Instead they moved it to where the enemy was planing to attach -_- It looks like a lame attempt to move the endgame to Earth..


I also thought that EDI might have been "guiding" Shepard into a trap: why did she insist on tagging along for the mission? Of course she could bypass doors and saved the crew from being fumigated, but I think of it this way: you know how you can guide people around an area if you have something to hide? What is she was a sleeper agent for TIM? And why was the Citadel pointing towards Earth? Were the Reapers planning a Death STar moment, or luring Shepard into a death trap... It was probably explained in the game, however I do not remember why the Citadel was moved.


In the game they mentioned the Citadel was moved to earth so that it can be well-protected in a Reaper-controlled territory. That is why I don't get why did they have to move the Citadel where the enemy was planning a full assault?

palacios wrote...

Do you guys think that Bioware is going
to stick to the original concept of the dark matter ? because according
that, the Citadel is a trap ... right?


What was the original concept?

Modifié par pirate1802, 04 avril 2012 - 04:46 .


#29249
llbountyhunter

llbountyhunter
  • Members
  • 1 646 messages

pirate1802 wrote...

FreedMason wrote...

pirate1802 wrote...

I didnt give it much thought but thinking of it now.. Cerberus has always been shown a step ahead of Shepard. Why would TIM leave that VI behind which would point exactly where he has gone? Unless he wanted to set up some kind of trap. Also, why would the Reapers move the Citadel to Earth? They could have easily taken it to dark space, no one would have had any chance finding it there. Instead they moved it to where the enemy was planing to attach -_- It looks like a lame attempt to move the endgame to Earth..


I also thought that EDI might have been "guiding" Shepard into a trap: why did she insist on tagging along for the mission? Of course she could bypass doors and saved the crew from being fumigated, but I think of it this way: you know how you can guide people around an area if you have something to hide? What is she was a sleeper agent for TIM? And why was the Citadel pointing towards Earth? Were the Reapers planning a Death STar moment, or luring Shepard into a death trap... It was probably explained in the game, however I do not remember why the Citadel was moved.


In the game they mentioned the Citadel was moved to earth so that it can be well-protected in a Reaper-controlled territory.


and TIM didnt like EDI, and didnt think she could break free of her shakles.

#29250
Kroen135

Kroen135
  • Members
  • 86 messages

FreedMason wrote...

pirate1802 wrote...

I didnt give it much thought but thinking of it now.. Cerberus has always been shown a step ahead of Shepard. Why would TIM leave that VI behind which would point exactly where he has gone? Unless he wanted to set up some kind of trap. Also, why would the Reapers move the Citadel to Earth? They could have easily taken it to dark space, no one would have had any chance finding it there. Instead they moved it to where the enemy was planing to attach -_- It looks like a lame attempt to move the endgame to Earth..


I also thought that EDI might have been "guiding" Shepard into a trap: why did she insist on tagging along for the mission? Of course she could bypass doors and saved the crew from being fumigated, but I think of it this way: you know how you can guide people around an area if you have something to hide? What is she was a sleeper agent for TIM? And why was the Citadel pointing towards Earth? Were the Reapers planning a Death STar moment, or luring Shepard into a death trap... It was probably explained in the game, however I do not remember why the Citadel was moved.


Well the point of why the Citadel is moved to earth can actually be explained by the Art of War. If you know your enemy is planning to attack a certain area (Earth for example) then you will want it to be able to withstand the assault. If you learn your enemy is also planning to attack another area (more importantly they are attacking another area for something it holds. Like supplies or a prototype weapon in a real world scenario.

You could divide your forces and hope that they can withstand the attack on 2 fronts. Or you can move the said object in to the defensible postion you've created to hold the invasion you know is coming. Now this of course precludes that the reapers wage war as we (humans IRL) do. Which is highly subjective to down right not true. Just saying the point of consolidated your weakness into one area isn't a foreign idea in war.