I played the cliffhanger (I refuse to call it an ending - it don't believe it is and was never intended to be as such) again last night, and I am convinced, more than ever, that it's all a hallucination / last ditch indoctrination attempt.
It mostly plays out in slow motion. You have unlimited ammo. There are dead branches and other foliage around like in your dreams. Then in the citadel, when Anderson is talking to you, supposedly over your comm, it's like he is actually seeing out of your eyes. I don't know what other chasm he could be referring to. I get the feeling that both Anderson and TIM are just manifestations of the Paragon and Renegade aspects of Shepard. Anderson gets shot in the side, but then it appears that it's Shep who is shot. When the Catalyst is talking about the three choices, you are shown a vision of TIM doing control and Anderson doing destroy.
I've read many posts where people are saying that control is supposed to be the paragon choice because it's blue, and destroy is renegade because it's red. I disagree. Not just because of the above vision, but also because of what Javik says to you at one point if you have From Ashes. Javik tells you that one of the primary reason that the Protheans failed is because a splinter group rose up among them that thought control was the answer for them as well. So to that aim, they undermined the freedom fighters (yet another reason why From Ashes should not have been stripped out to be DLC). This is clearly what is happening between Cerberus and the Alliance now. IMHO, it's clear that control isn't actually an option at all. It's just another way for the Reapers to get organics to do their job for them.
To me, this is what the three choices boil down to:
1) Control - You want to join Cerberus in undermining the freedom fighters.
2) Synthesis - You want to be harvested, and become a Reaper to fight organics in the next cycle.
3) Destroy - You want to continue to do what you've been doing all three games, and kick all the Reaper ass you can.
I think the choice you make has no affect on the reality of the game yet. I think the consequences of the choice will play out in the DLC. I don't think there is any beam or star magic. I don't think the child is the catalyst - I think it's just the citadel itself and there is no other manifestation of it. I don't think the relays are actually destroyed - at least not at this point. I don't think the Normandy has fled the battle, and all your troops, who were on the ground with you, are somehow magically are aboard. I think all of that was a part of the hallucination. Even if you say you want to continue to destroy them, the Reapers are still trying to make you feel isolated and alone. Perhaps they want you to feel like you
can't stop them without some kind of space magic.
Anyway - this is my current take on things. The cliffhanger is so wacky, though, that I honestly am not really 100% sure what Bioware was thinking. This thread has an interesting thought at well:
http://social.biowar...ndex/10276192/1.
I just wish Bioware had provided us with a complete game with a solid ending to begin with. This includes the content of From Ashes being included with the game - it contains so many elements that I feel are integral to the story as a whole (meaning the entire ME1 through 3 arc). After hundreds of hours and devotion to this series of games - this is what we deserved. We didn't deserve to get jerked around like this with a cliffhanger that provides no real closure - all for the sake of frakking DLC.
I think I provided some solid paragraph work here, but if you feel like this is a wall of text then - I apologize. Thanks for reading!
Modifié par MapleJar, 04 avril 2012 - 08:48 .