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Was the ending a hallucination? - Indoctrination Theory


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#2926
Mini Jo

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David Bergsma wrote...

Fledgey wrote...

Alright I've seen questions about why different endings unlock as your EMS goes up but I don't know if anyone answered them. Basically the theory goes that the more time you spend gathering resources the longer the reapers have to get their hold on you, allowing them more freedom of control. If you rush the game the only option open to you is destroy, and that's definitely indicative of something.


Plus destroy is the only endind where is possible to see Shepard alive.


Guys, there is something wrong with the ending. You're right, it's obvious now.



Except that with not enough EMS, Shepard does not survive. Implying that not having enough EMS, doesn't buy Shepard enough time to break free from this indoctrination/hallucination. ?

#2927
humes spork

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littleork wrote...

Fledgey wrote...

Alright I've seen questions about why different endings unlock as your EMS goes up but I don't know if anyone answered them. Basically the theory goes that the more time you spend gathering resources the longer the reapers have to get their hold on you, allowing them more freedom of control. If you rush the game the only option open to you is destroy, and that's definitely indicative of something.


Nice catch, kinda pushing it from bioware to pretty much say to not do side quests if you want to destroy and a good ending  but its interesting indeed.


That would make sense but on my vanguard's playthrough I did approximately dick for assignments (just the ME2 companion assignments) and clocked in enough EMS through MP to get the "Shepard lives" bonus scene and all three endings to choose from anyway.

By that I mean I had just over 5000 assets and an 83% GR (if I remember right), so I had ample EMS to get the bonus scene if I saved Anderson (and I did).

Modifié par humes spork, 12 mars 2012 - 01:41 .


#2928
lookingglassmind

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edited

Modifié par lookingglassmind, 12 mars 2012 - 01:41 .


#2929
Harorrd

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magic armor

magic gun with unlimited ammo

magic breath machine

Magic machine that destroys the galaxy

Yeha i hope it was a dream

#2930
Militarized

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Fledgey wrote...

Alright I've seen questions about why different endings unlock as your EMS goes up but I don't know if anyone answered them. Basically the theory goes that the more time you spend gathering resources the longer the reapers have to get their hold on you, allowing them more freedom of control. If you rush the game the only option open to you is destroy, and that's definitely indicative of something.


The only problem with this... is if you do that, the cinematic shows the entire earth going up in flames and you don't see Shepard come back to life. 

#2931
littleork

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DXLelouch15 wrote...

quick someone do a rush run without doing any sidequests except the timed ones and legions


I know there is movie where you seee the earth and everybody on it getting killed, unless some priority missions can be skipped, i have a feeling than doing no sidequest at all would make us fail, but someone should try it, wont be me tho, i idont want to see EArth destroyed by accident :P

#2932
Golferguy758

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Kabraxal wrote...

kyrieee wrote...

Big question:
If Shepard is fighting indoctrination, then obviously Harbinger knows that Shepard is alive. Why not just fire the laser again and finish the job, instead of risking Shepard breaking free?


Bigger question:

Why would Harbinger simply fly off adn not make sure no one makes it through?  I mean, he missed both Anderson and Shepard if you are to believe the end is reality and not indoctrination.  Talk about royally screwing up...


That's the start of the hallucination. I'm sure Harbinger is still there, but Shepard hallucinates that Harbinger left

#2933
Golferguy758

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The two discs you get for the PC version. Disc 2 is 6.08 gigs
Disc one is 7.81 gigs Essentially adds up to 14gigs if you include Origin. Now, Looking at the ME3 file on my computer I have a file that is 11 gigs in size. There are 3 gigabytes of information left on those discs.

Also, the amount of memory that the case says is required is 15 gigs. is there a way to check the size of files on a PS3/360 disc?

#2934
lookingglassmind

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Golferguy758 wrote...

The two discs you get for the PC version. Disc 2 is 6.08 gigs
Disc one is 7.81 gigs Essentially adds up to 14gigs if you include Origin. Now, Looking at the ME3 file on my computer I have a file that is 11 gigs in size. There are 3 gigabytes of information left on those discs.

Also, the amount of memory that the case says is required is 15 gigs. is there a way to check the size of files on a PS3/360 disc?


13 gigs required on the PS3. Total install: 11 gigs.

#2935
Fledgey

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David Bergsma wrote...

Fledgey wrote...

Alright I've seen questions about why different endings unlock as your EMS goes up but I don't know if anyone answered them. Basically the theory goes that the more time you spend gathering resources the longer the reapers have to get their hold on you, allowing them more freedom of control. If you rush the game the only option open to you is destroy, and that's definitely indicative of something.


Plus destroy is the only endind where is possible to see Shepard alive.


Guys, there is something wrong with the ending. You're right, it's obvious now.


Oh yeah, exactly. I knew I was forgetting to mention something.

#2936
Kabraxal

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Golferguy758 wrote...

Kabraxal wrote...

kyrieee wrote...

Big question:
If Shepard is fighting indoctrination, then obviously Harbinger knows that Shepard is alive. Why not just fire the laser again and finish the job, instead of risking Shepard breaking free?


Bigger question:

Why would Harbinger simply fly off adn not make sure no one makes it through?  I mean, he missed both Anderson and Shepard if you are to believe the end is reality and not indoctrination.  Talk about royally screwing up...


That's the start of the hallucination. I'm sure Harbinger is still there, but Shepard hallucinates that Harbinger left


I meant in terms of "if this is all real".  The reapers wouldn't have just abandoned the conduit at that point.. that makes less sense than Harbinger wishing to break Shepard.  

#2937
mupp3tz

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littleork wrote...

Fledgey wrote...

Alright I've seen questions about why different endings unlock as your EMS goes up but I don't know if anyone answered them. Basically the theory goes that the more time you spend gathering resources the longer the reapers have to get their hold on you, allowing them more freedom of control. If you rush the game the only option open to you is destroy, and that's definitely indicative of something.


Nice catch, kinda pushing it from bioware to pretty much say to not do side quests if you want to destroy and a good ending  but its interesting indeed.


You know, it's a long stretch because ME has always been about gatherin as many resources AS POSSIBLE.  Like in ME2, we had to scour for iridium, palladium, etc. so that we could upgrade the ship to top capacity.  So, I think it's just a small gimmick Bioware likes to have... perhaps to help extend the game and to provide more things to do. 

However, something struck me as odd while playing ME3.  Whenever I scanned planets, I'd eventually attract the Reapers, making them take over/attack whatever area I was in.  I kept thinking how scanning and drawing their resources is more bad than good in a way.  With that said, I'm curious if it, in fact, does make some sort of change... other than limiting the ending options available.

#2938
Eumerin

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M U P P 3 T Z wrote...

The most compelling argument I've seen is some guy who said 1M1 is used in optics... and that it means opposite, or something.  Essentially, that the backwards 1M1 is supposed to suggest that things are, well, backwards... that the sequence is the opposite of reality.  Which helps to also explain why saving the Reapers has become a Paragon choice, while destroying them is Renegade.

But then again the ME series hasn't really been big on subliminal messages in the past.


The problem with that theory is that killing is *always* the Renegade decision, and saving is always the Paragon decision.  The only exception to that was the first conversation regarding Legion's virus in the Legion Loyalty mission, when rewriting the Geth was Renegade and destroying them was Paragon.  But when you actually did the deed in that mission, the choices had reverted to their usual - i.e. rewriting the Geth (in essence brainwashing, or controlling, them) was the Paragon option, and destroying them outright was the Renegade option.

In short, if the game offers a choice on whether or not to kill a certain individual, then killing that individual (absent other parameters) will ALWAYS be the Renegade choice, no matter how vile or how much of a threat the individual is.

#2939
Lambchopz

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This is actually a really nice idea, if Bioware did decide to pull this, I would fully endorse it.

I'm not confident they will, but I don't think it's impossible.

#2940
lookingglassmind

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Someone asked me to post the link to this YouTube video. The creator mined this thread for it!



#2941
lil_89

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Ecmoose wrote...

Sharrack wrote...

Ecmoose wrote...

Ellestor wrote...

k8ee wrote...

Ellestor wrote...

Ecmoose wrote...

I don't understand this common misconception that you destroy most technology.

The Catalyst outright says that it does.


No I'm pretty sure it destroys synthetic life...

Here, I made this for you.

k8ee wrote...

which is BS because how could the crucible know exactly what to kill over an entire galaxy

That's exactly what my problem would be with it destroying only the Reapers. Destroying all synthetic life and most technology in order to destroy the Reapers makes much more sense.


Okay, well I'll stop arguing with those people then who say all tech is destroyed, but God Child does not say that in every ending. I've beaten the game twice and he did not say it either time.

I wonder what the parameters are that you have to meet to alter that, because it seems like a fairly big distinction.


Some one would have to check this, but is it possible that destruction becomes more and more disagreeable depending on your EMS,


That's a good question but it wouldn't make sense for me. In my first playthrough I had over 5000 ems, in my second I had 4800.

Those are good EMSes.

Ellestor what was your EMS when God Child said "most of the technology you rely one"?


I got that speech too, about "most of your technology, including the geth" and i only had 3256 EMS. I think it has something to do with previous decisions, i for once rewrote the and Geth, Legion was loyal in me2 and made peace with quarians/geth in me3 + talked to EDI and unlocked her "special power", supported the claim that synthetic life is also life and was about 95% paragon, don't know, but it seems like these factors are more likely to have an impact on what GodChild says

#2942
BigBossBoo

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Bigdoser wrote...

kyrieee wrote...

Big question:
If Shepard is fighting indoctrination, then obviously Harbinger knows that Shepard is alive. Why not just fire the laser again and finish the job, instead of risking Shepard breaking free?


Cause harbinger wants shepard I mean look at me2 when harbinger talks he says bring in shepard alive if you can and kill the rest hell the collectors also really wanted shepard's body but thanks to liara they did not get their hands on her/him. Plus in my opinion making your enemy conform to your view and break them to see your way is true defeat in my opinion than just killing them. Knowing harbinger he would do something like that. 


that and remember, TIM is indoctrinated by, I would guess, Harbringer.  TIM throughout the ENTIRE ME3 gave explicit orders that Shepard needed to be alive.  If you watch vid 3 of Kai Leng in the Cerberus Base, this becomes more clear that, even moments before TIM heads to the crucible to control the reapers, he wants Shepard alive.  I think Kai Leng went to fight Shepard on his own.  Harbringer wants Shepard for something, and if God Child is indoctrination by Harbringer, syntheticism and control seem more like attempts to control/obtain Shepard.  As GC said, he was the first organic to ever come so far, nearly beating the reapers for the first time in hundreds of cycles.

#2943
BlackDragonBane

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Eumerin wrote...

M U P P 3 T Z wrote...

The most compelling argument I've seen is some guy who said 1M1 is used in optics... and that it means opposite, or something.  Essentially, that the backwards 1M1 is supposed to suggest that things are, well, backwards... that the sequence is the opposite of reality.  Which helps to also explain why saving the Reapers has become a Paragon choice, while destroying them is Renegade.

But then again the ME series hasn't really been big on subliminal messages in the past.


The problem with that theory is that killing is *always* the Renegade decision, and saving is always the Paragon decision.  The only exception to that was the first conversation regarding Legion's virus in the Legion Loyalty mission, when rewriting the Geth was Renegade and destroying them was Paragon.  But when you actually did the deed in that mission, the choices had reverted to their usual - i.e. rewriting the Geth (in essence brainwashing, or controlling, them) was the Paragon option, and destroying them outright was the Renegade option.

In short, if the game offers a choice on whether or not to kill a certain individual, then killing that individual (absent other parameters) will ALWAYS be the Renegade choice, no matter how vile or how much of a threat the individual is.


Bioware devs actually stated that the functionality of Paragon and Renegade would not always reflect their natures. Paragon choices could actually turn out bad where Renegade ones could be good.

#2944
lookingglassmind

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How do I make this link clickable?

This video is awesome. It was created by someone who mined this thread for the information.


Modifié par lookingglassmind, 12 mars 2012 - 01:50 .


#2945
mupp3tz

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edit

Modifié par M U P P 3 T Z, 12 mars 2012 - 01:52 .


#2946
RDL000

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What if the plan was to released the 'true' continuation of the ending sequence with Shepard waking up as free DLC in the near future (which would come as part of the online pass). This provide great incentive to buy the game new rather than pre-owned (which is something EA seems to like to push). Its crazy, but a lot of things seem to be starting to add up and point in the direction of something like this being unveiled very soon. Here's hoping anyway. If the theories are true Bioware may really have done something special with this ending.

#2947
Fhear

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Hey - wait... maybe i repeat some things, that people already said...
Mike Gamble said via Twitter: "Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll - hold onto your copy of me3 forever..."

Maybe on the 15th March we all have to use our copys to install the original end! :-D

Modifié par Fhear, 12 mars 2012 - 01:51 .


#2948
Sleekshinobi

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KingNothing125 wrote...

I also hope so.

In fact, if they release a DLC where Shep wakes up after being shot by Harbinger, and miraculously he and his squad are OK, and you go up to the citadel for a real ending without some Space God Child, I will rejoice and gladly pay money for it.


THIS!!! 

#2949
mupp3tz

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BlackDragonBane wrote...

Eumerin wrote...

M U P P 3 T Z wrote...

The most compelling argument I've seen is some guy who said 1M1 is used in optics... and that it means opposite, or something.  Essentially, that the backwards 1M1 is supposed to suggest that things are, well, backwards... that the sequence is the opposite of reality.  Which helps to also explain why saving the Reapers has become a Paragon choice, while destroying them is Renegade.

But then again the ME series hasn't really been big on subliminal messages in the past.


The problem with that theory is that killing is *always* the Renegade decision, and saving is always the Paragon decision.  The only exception to that was the first conversation regarding Legion's virus in the Legion Loyalty mission, when rewriting the Geth was Renegade and destroying them was Paragon.  But when you actually did the deed in that mission, the choices had reverted to their usual - i.e. rewriting the Geth (in essence brainwashing, or controlling, them) was the Paragon option, and destroying them outright was the Renegade option.

In short, if the game offers a choice on whether or not to kill a certain individual, then killing that individual (absent other parameters) will ALWAYS be the Renegade choice, no matter how vile or how much of a threat the individual is.


Bioware devs actually stated that the functionality of Paragon and Renegade would not always reflect their natures. Paragon choices could actually turn out bad where Renegade ones could be good.


It's not really saving vs. killing, but order vs. chaos. Paragon is rational, compassionate actions and Renegade is instinctual, aggressive action.

Also, destroing the Reapers has ALWAYS been the goal of the series.  So why is it suddenly switched to being impulsive?

Paragon and Renegade also don't mean "right" vs "wrong."  Sometimes overthinking things makes you make the wrong decision, and other times going with your gut feeling can make you regret your choices.

Modifié par M U P P 3 T Z, 12 mars 2012 - 01:57 .


#2950
Sl4sh3r

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txgriff wrote...

Jackalope wrote...

By the way, did anyone turn around after Harbinger knocks you out?

That is not London.

I mean, there are bodies, and tanks, and rubble, but that tree right behind you is straight out of the dream scenes. I actually spent so long staring at it that Shepard fell over and died. Whoops.


I'll have to look at this again!!


Just looked. That's not really the tree out of the dream sequence.