First of all they probably got permission to use it. Secondly just because you use something that previously exists does not take away "artistic integrity" Have you heard of pop art or Andy Warhol? Pop art includes comic enlargements: take a pre existing comic panel and blow it up. Andy warhol made numerous peices of art that used preexisting photos/items, Marilyn Monroe, and most notably Campbell's soup cans. If you use something to prove a point or to get a certain look you maintain "artistic integrity"
This. Sadly art is only secondary in todays schools so most people don't even know about these.
I think all this little differences between the different ending cutscenes you get depending on your EMS (like the three different "destroy" scenes you get) point that there is more than what meets the eyes. If Bioware ran out of time why would they make almost identical end scenes for similar situations?
Think you just answered your own question there.
No, if you run out of time you would have one for each and that's it.
I personally think they had a different ending and decided to go with the subtle indoctorination route at the last minute and thats why they pushed the release from december to march.
I think all this little differences between the different ending cutscenes you get depending on your EMS (like the three different "destroy" scenes you get) point that there is more than what meets the eyes. If Bioware ran out of time why would they make almost identical end scenes for similar situations?
wait, 3 different destroy scenes? I did it with 5000 EMS and 6000 EMS and they seemed the same (Reapers died, friendly ships and troops ok)
First of all they probably got permission to use it. Secondly just because you use something that previously exists does not take away "artistic integrity" Have you heard of pop art or Andy Warhol? Pop art includes comic enlargements: take a pre existing comic panel and blow it up. Andy warhol made numerous peices of art that used preexisting photos/items, Marilyn Monroe, and most notably Campbell's soup cans. If you use something to prove a point or to get a certain look you maintain "artistic integrity"
This. Sadly art is only secondary in todays schools so most people don't even know about these.
That is sad. Hopefully some kids will make the concious decision to learn more about these things, if they have the resources at least (internet)
The differences in the endings are so neglible as they are currently, it's pretty much done so that they can say "We had 16 different endings" while putting as little effort into it as humanly possible. Sure, they could have just done 3 endings (would have been easier) but then there wouldn't be the illusion of "your choices mattered!" (even if we tend to argue against that anyway). It wouldn't have taken much time and effort to do the variations that we have currently though it does beg the question.. why did they do that at all?
I think all this little differences between the different ending cutscenes you get depending on your EMS (like the three different "destroy" scenes you get) point that there is more than what meets the eyes. If Bioware ran out of time why would they make almost identical end scenes for similar situations?
Think you just answered your own question there.
I knew I worded it badly; Let me explain. At the low EMS destroy ending, that kid says: why are you here or something like that, at high EMS, he says something different. Why do that, a single "destroy" ending would have sufficed, seeing that they didnt put much effort in making the other endings look different.
MegumiAzusa wrote...
No, if you run out of time you would have one for each and that's it.
Yep thats what I meant.
Vexille wrote...
wait, 3 different destroy scenes? I did it with 5000 EMS and 6000 EMS and they seemed the same (Reapers died, friendly ships and troops ok)
hat are the differences in the 3?
From what I've read, there is the one you get at low EMS (everything is destroyed). And the one you get at high EMS, Reapers dead, Earth and soldiers intactt, but some reason it doesn't show the Shep breathing scene, and the last one is the one in which you see everything, including Shep breathing. Thats what I've heard, I may be wrong..
So it is late for me and I will leave this here for discussion if anyone wants to. I am a big supporter of IT but this is the only gripe I have with it, but it is more so in defense of the "face value" approach to the current endings.
So if you have Javik, he has a long conversation with you about his cycle and the machines and why he hates them. here is the link to it () but basically, he states that the machines rose up in his cycle and saw themselves as superior to organics because they are timeless, much like the reapers, and thus there was no purpose to organics. The catalyst says the exact same thing and makes the same argument, albeit in a much simpler form.
Yes, depending on how you played you can make the argument that we have proved this wrong, however, as Javik states, you can never trust a machine and you never know when they will realize they are superior and turn on organics. He personally thinks that the peace Shepard creates will not last. The Catalyst states this as well and says he was the one who created the reapers to make sure that when organics make synthetics that can revolt (this is how I am interpreting it) they must ALL be destroyed so that the synthetics that are created do not destroy all organic life. The reapers, in contrast, are synthetics that only destroy advanced organic life and allow the rest to flourish for a time being.
The Prothean VI even states that every cycle followed a distinct path, not just what the reapers wanted but in terms of conflict and he believed that the reapers were controlled by some higher force/being. Here is the link, listen carefully to what he says: .
I tried to keep this brief, but I apologize for it's length. I know there are a TON of plot holes, but I am trying to approach the meanings of what the catalyst represents and the fact that everything he states is not from way out in left field. Let me know what your guys' thoughts are on this. I know all the other things wrong with the original ending, I've been following this thread for a while, the part about "who controls the Reapers and why" has been bothering me and from what I can see "at face value" it is present in the game and at the end.
Did anyone else notice that when Shepard touches the Statue on Thessia. Liara is talking and then the Background gets all black and he/she touches the statue, there u can hear a loud "Buzzzz". Its much louder that the ones you hear before and after he touches the Statue.
wait, 3 different destroy scenes? I did it with 5000 EMS and 6000 EMS and they seemed the same (Reapers died, friendly ships and troops ok)
hat are the differences in the 3?
1. Low EMS. Red wave lights fires and torches/destroys earth. Reapers fall over, soldiers on the ground get torched as well, and buildings get destroyed. 2. Mid EMS. Red wave destroys buildings, reapers fall down, soldiers on the ground are ok. 3. Red wave doesn't destroy buildings or soldiers, reapers fall down. Soldiers cheer and raise their guns.
I think all this little differences between the different ending cutscenes you get depending on your EMS (like the three different "destroy" scenes you get) point that there is more than what meets the eyes. If Bioware ran out of time why would they make almost identical end scenes for similar situations?
wait, 3 different destroy scenes? I did it with 5000 EMS and 6000 EMS and they seemed the same (Reapers died, friendly ships and troops ok)
hat are the differences in the 3?
For destruction: < 2050 EMS: everything gets vaporized, squadmates die, shep dies < 2800 EMS: buildings get destroyed but people on earth live, squadmates live, shep dies < 4000 EMS: only reapers get destroyed, squadmates live, shep dies < 5000 EMS: only reapers get destroyed, squadmates live, shep lives if Anderson didn't get shot by TIM >= 5000 EMS: only reapers get destroyed, squadmates live, shep lives
Did anyone else notice that when Shepard touches the Statue on Thessia. Liara is talking and then the Background gets all black and he/she touches the statue, there u can hear a loud "Buzzzz". Its much louder that the ones you hear before and after he touches the Statue.
Dude you're right, you can even hear the reaper-growl thing you hear when you talk to the boy in the vent at the start of the game, and when you're talking to TIM at the end..
at 24:40. But shep says it's a prothean artifact though..
Did anyone else notice that when Shepard touches the Statue on Thessia. Liara is talking and then the Background gets all black and he/she touches the statue, there u can hear a loud "Buzzzz". Its much louder that the ones you hear before and after he touches the Statue.
To this and some other post on the last page: Also remember Nazara on Virmire said: "Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding." IN RESPONSE to activating the beacon. Also remember the last part of the vision of that beacon was Nazara itself.
Edit: seriously up until ME3 I thought the beacon on Virmire was Reaper tech, additionally the beacon on Thessia seems to control Shep, doesn't sound very Prothean to me.
Huh.. now that I think about it.. the beacon in ME1 kind of "controlled" Shep.. and Kaidan/Ashley before him.. like being pulled towards it and not being able to move on your own..
And any other shown Prothean technology did not, that was my point
Also Javik said their stuff works by touch.
But even if the first one on Eden Prime was a true Prothean beacon, it still controlled differently, the beacon on Thessia controlled Sheps movement, the one on Eden Prime pulled and lifted.
Did anyone else notice that when Shepard touches the Statue on Thessia. Liara is talking and then the Background gets all black and he/she touches the statue, there u can hear a loud "Buzzzz". Its much louder that the ones you hear before and after he touches the Statue.
To this and some other post on the last page: Also remember Nazara on Virmire said: "Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding." IN RESPONSE to activating the beacon. Also remember the last part of the vision of that beacon was Nazara itself.
Edit: seriously up until ME3 I thought the beacon on Virmire was Reaper tech, additionally the beacon on Thessia seems to control Shep, doesn't sound very Prothean to me.
I have to say that i never understood the vision
The only thing i saw there was a collector, the center of the galaxy and Nazzara (inside a planet?)...
And any other shown Prothean technology did not, that was my point Also Javik said their stuff works by touch.
I always wondered why Shepard was able to "feel" the presence of a prothean beacon. Was it ever established that this was possible? Guess you could explain that with the prothean cipher in his head.. but.. was he able to "sense" the beacon on Virmire? I don't remember that.
There's that sequence when Shep looks at the beacon on Thessia and closes his eyes, and you can hear a sh*tload of buzzing and ringing sounds. Then suddenly he opens his eyes and claims that there's a beacon somewhere? Fishy.
Also why does the Beacon on Thessia sport some random VI? Why didn't he got a vision like before? For all we know it could be Reaper tech by the Collectors to get the slave race for the next cycle "ready" and in position.
And any other shown Prothean technology did not, that was my point Also Javik said their stuff works by touch.
I always wondered why Shepard was able to "feel" the presence of a prothean beacon. Was it ever established that this was possible? Guess you could explain that with the prothean cipher in his head.. but.. was he able to "sense" the beacon on Virmire? I don't remember that.
There's that sequence when Shep looks at the beacon on Thessia and closes his eyes, and you can hear a sh*tload of buzzing and ringing sounds. Then suddenly he opens his eyes and claims that there's a beacon somewhere? Fishy.
And any other shown Prothean technology did not, that was my point Also Javik said their stuff works by touch.
I always wondered why Shepard was able to "feel" the presence of a prothean beacon. Was it ever established that this was possible? Guess you could explain that with the prothean cipher in his head.. but.. was he able to "sense" the beacon on Virmire? I don't remember that.
There's that sequence when Shep looks at the beacon on Thessia and closes his eyes, and you can hear a sh*tload of buzzing and ringing sounds. Then suddenly he opens his eyes and claims that there's a beacon somewhere? Fishy.
Ashley/Kaidan activated the beacon in ME1. Then it pulled her/him into it and shepard rescues Ash/Kaidan by throwing her/him out of the range of the beacon (or something like that), then sheaprd gets pulled in, floats infront of it and has the vision. So...no, Shepard didnt sense it.
And any other shown Prothean technology did not, that was my point Also Javik said their stuff works by touch.
I always wondered why Shepard was able to "feel" the presence of a prothean beacon. Was it ever established that this was possible? Guess you could explain that with the prothean cipher in his head.. but.. was he able to "sense" the beacon on Virmire? I don't remember that.
There's that sequence when Shep looks at the beacon on Thessia and closes his eyes, and you can hear a sh*tload of buzzing and ringing sounds. Then suddenly he opens his eyes and claims that there's a beacon somewhere? Fishy.
Ashley/Kaidan activated the beacon in ME1. Then it pulled her/him into it and shepard rescues Ash/Kaidan by throwing her/him out of the range of the beacon (or something like that), then sheaprd gets pulled in, floats infront of it and has the vision. So...no, Shepard didnt sense it.
Also remember: it was an exterior force that pulled them in ME1. The Thessia beacon worked quite different.
There was also a random Prothean beacon on a side-mission in ME2 that shows the same vision as the two from ME1, it behaved the same way as the other two (can't recall the mission, it was a series of quests that led to it). Going to have to re-watch the Thessia sequence again, it did seem odd that that beacon had a VI attached to it (the very VI that has added heaps of questions to this overall discussion).
There was also a random Prothean beacon on a side-mission in ME2 that shows the same vision as the two from ME1, it behaved the same way as the other two (can't recall the mission, it was a series of quests that led to it). Going to have to re-watch the Thessia sequence again, it did seem odd that that beacon had a VI attached to it (the very VI that has added heaps of questions to this overall discussion).