Was the ending a hallucination? - Indoctrination Theory
#2951
Posté 12 mars 2012 - 01:53
#2952
Posté 12 mars 2012 - 01:53
lookingglassmind wrote...
How do I make this link clickable?
This video is awesome. It was created by someone who mined this thread for the information.
This is great
#2953
Posté 12 mars 2012 - 01:54
#2954
Posté 12 mars 2012 - 01:54
BlackDragonBane wrote...
*snip*
Catalyst even says it himself to Shepard that by being the first organic to make it that far, to connect the Crucible to the Citadel means that the solution has finally failed an the Reapers need to be destroyed. I honestly don't believe you can put much stock into what Catalyst says from that point onward because he tries to mislead you from destruction of the Reapers to keeping them alive and either controlling them or synthesizing synthetics and organics into a new 'ascended' life form like the Reapers.
*snip*
That right there would have had me as Shepard, go, "Wait... What? You just jumped the space-shark there..."
I mean, that room on the Citadel has been around for how many thousands of years and no one has noticed it before? With those giant bay windows letting you look out at everything? The Asari have been on the Citadel for a couple of thousand years, why wouldn't they have mapped the place out and said "Geez, there is this big huge open spare here. Lets turn it into another dance club." by now?
Not to mention, now that an organic does finally after all this time arrive they find three ready made choices for them when they get there? Is the Catalyst the Space God & Reaper King or a very poorly written Bond villain?
"Ha-ha-ha, Mister Shepard. You have uncovered my secret lair, the first agent of N7 to ever do so. But to stop my plans you must either shoot that bit of pipe over there which is a bad idea as it would kill you... Or take up the plans of your arch-enemy TIM and grasp the sparking tesla-coils over there... Or take up the plans of your other old enemy Saren and jump into the shiny magical green light! Mua-ha-ha-ha!"
Modifié par Khar-Goth, 12 mars 2012 - 01:55 .
#2955
Posté 12 mars 2012 - 01:56
lil_89 wrote...
Ecmoose wrote...
Sharrack wrote...
Ecmoose wrote...
Okay, well I'll stop arguing with those people then who say all tech is destroyed, but God Child does not say that in every ending. I've beaten the game twice and he did not say it either time.
I wonder what the parameters are that you have to meet to alter that, because it seems like a fairly big distinction.
Some one would have to check this, but is it possible that destruction becomes more and more disagreeable depending on your EMS,
That's a good question but it wouldn't make sense for me. In my first playthrough I had over 5000 ems, in my second I had 4800.
Those are good EMSes.
Ellestor what was your EMS when God Child said "most of the technology you rely one"?
I got that speech too, about "most of your technology, including the geth" and i only had 3256 EMS. I think it has something to do with previous decisions, i for once rewrote the and Geth, Legion was loyal in me2 and made peace with quarians/geth in me3 + talked to EDI and unlocked her "special power", supported the claim that synthetic life is also life and was about 95% paragon, don't know, but it seems like these factors are more likely to have an impact on what GodChild says
That can't be it. In my first play through I had brokered peace with the Quarians and Geth and had EDI's special power unlocked but still didn't get that dialogue. (Was 90% renegade)
in my second I was all Paragon and had destroyed the Geth, but had done all EDI dialogue, and again, didn't get that "destroy all tech" line.
*shrug*
#2956
Posté 12 mars 2012 - 01:56
M U P P 3 T Z wrote...
Also, destroing the Reapers has ALWAYS been the goal of the series. In the beginning conversation with TIM, his suggestion of controlling them was supported by Renegade. So.. why is it switched?
For the same reason that killing the Geth Heretics is the Renegade option in Legion's Loyalty mission, and brainwashing is the Paragon option.
EVERY SINGLE TIME you have a choice that involves killing sentients versus not killing those same sentients, the option that involves killing sentients is ALWAYS the Renegade choice.
Same here. It fits the mold that Bioware has established throughout the series.
#2957
Posté 12 mars 2012 - 01:57
lil_89 wrote...
Ecmoose wrote...
Sharrack wrote...
Ecmoose wrote...
Ellestor wrote...
Here, I made this for you.k8ee wrote...
Ellestor wrote...
The Catalyst outright says that it does.Ecmoose wrote...
I don't understand this common misconception that you destroy most technology.
No I'm pretty sure it destroys synthetic life...That's exactly what my problem would be with it destroying only the Reapers. Destroying all synthetic life and most technology in order to destroy the Reapers makes much more sense.k8ee wrote...
which is BS because how could the crucible know exactly what to kill over an entire galaxy
Okay, well I'll stop arguing with those people then who say all tech is destroyed, but God Child does not say that in every ending. I've beaten the game twice and he did not say it either time.
I wonder what the parameters are that you have to meet to alter that, because it seems like a fairly big distinction.
Some one would have to check this, but is it possible that destruction becomes more and more disagreeable depending on your EMS,
That's a good question but it wouldn't make sense for me. In my first playthrough I had over 5000 ems, in my second I had 4800.
Those are good EMSes.
Ellestor what was your EMS when God Child said "most of the technology you rely one"?
I got that speech too, about "most of your technology, including the geth" and i only had 3256 EMS. I think it has something to do with previous decisions, i for once rewrote the and Geth, Legion was loyal in me2 and made peace with quarians/geth in me3 + talked to EDI and unlocked her "special power", supported the claim that synthetic life is also life and was about 95% paragon, don't know, but it seems like these factors are more likely to have an impact on what GodChild says
I would agree. Your choices basically mirror mine regarding the Geth and your paragon %, but my EMS was 5200+ and I got the same spiel where the GodChild mentions the Geth, That made my paragon Shep think twice about the decision, and may be why it is there in the first place. Because someone with those choices may essentially consider the Geth a fledgling-sapient species and waiver from the destruction decision.
#2958
Posté 12 mars 2012 - 01:57
BigBossBoo wrote...
Anyone notice that when the kid offers the destroy option, he says "you can destroy us."
yes i noticed that to and the syntesizing sounds like what they where doing in the collectorbase....creating "new dna"....the humans there became the dna/blood for the reaper. so basically he's offering the choises:
A) controll = (yeah right, hehehe) indoctrination
C) destroy = destroy us and (lie) the geth and most of your technology oh and it won't work in the long run...
Hmmm what to choose....
#2959
Posté 12 mars 2012 - 01:59
I don't remember my renegade ever saying that she supported/wanted to control the reapers the intimidate options with TIM is renegade shep pretty much shouting at TIM saying he is indoctrinated and that you are going to blow the reapers up and if you are not with me you are agaisnt me.M U P P 3 T Z wrote...
BlackDragonBane wrote...
Eumerin wrote...
M U P P 3 T Z wrote...
The most compelling argument I've seen is some guy who said 1M1 is used in optics... and that it means opposite, or something. Essentially, that the backwards 1M1 is supposed to suggest that things are, well, backwards... that the sequence is the opposite of reality. Which helps to also explain why saving the Reapers has become a Paragon choice, while destroying them is Renegade.
But then again the ME series hasn't really been big on subliminal messages in the past.
The problem with that theory is that killing is *always* the Renegade decision, and saving is always the Paragon decision. The only exception to that was the first conversation regarding Legion's virus in the Legion Loyalty mission, when rewriting the Geth was Renegade and destroying them was Paragon. But when you actually did the deed in that mission, the choices had reverted to their usual - i.e. rewriting the Geth (in essence brainwashing, or controlling, them) was the Paragon option, and destroying them outright was the Renegade option.
In short, if the game offers a choice on whether or not to kill a certain individual, then killing that individual (absent other parameters) will ALWAYS be the Renegade choice, no matter how vile or how much of a threat the individual is.
Bioware devs actually stated that the functionality of Paragon and Renegade would not always reflect their natures. Paragon choices could actually turn out bad where Renegade ones could be good.
It's not really saving vs. killing, but order vs. chaos. Paragon is rational, compassionate actions and Renegade is instinctual, aggressive action.
Also, destroing the Reapers has ALWAYS been the goal of the series. In the beginning conversation with TIM, his suggestion of controlling them was supported by Renegade. So.. why is it switched?
Paragon and Renegade also don't mean "right" vs "wrong." Sometimes overthinking things makes you make the wrong decision, and other times going with your gut feeling can make you regret your choices.
Plus I picked the intimidate options with TIM at the end and renegade is pretty much be litteling TIM saying that he is wrong and that he is denial and he sacrificed too much for his own lust for power. Lets just say that TIM got pissed off instead of shooting himself in the head like with charm option he knew I was right he pushed anderson out of the way(renegade way of "saving" him since I got that conversation before he died) then I renegade int him and shot TIM.
Both paragon and renegade shepard want to blow up the reapers.
Modifié par Bigdoser, 12 mars 2012 - 02:07 .
#2960
Posté 12 mars 2012 - 01:59
lookingglassmind wrote...
Someone asked me to post the link to this YouTube video. The creator mined this thread for it!
This is excellent
#2961
Posté 12 mars 2012 - 01:59
#2962
Posté 12 mars 2012 - 02:00
There's been many scenes where they just hold their finger up to their ear to communicatelittleork wrote...
Just watched the youtube vid that lookingglass sent, and one of the user comment was nice, not sure if it was said, how could shep communicate with hackett without helmet? or at least activating the comp at all? Maybe its not how the communication work but Im pretty sure it was.
#2963
Posté 12 mars 2012 - 02:01
Fledgey wrote...
There's been many scenes where they just hold their finger up to their ear to communicatelittleork wrote...
Just watched the youtube vid that lookingglass sent, and one of the user comment was nice, not sure if it was said, how could shep communicate with hackett without helmet? or at least activating the comp at all? Maybe its not how the communication work but Im pretty sure it was.
Yep! But he didnt in the crucible.
#2964
Posté 12 mars 2012 - 02:02
Khar-Goth wrote...
BlackDragonBane wrote...
*snip*
Catalyst even says it himself to Shepard that by being the first organic to make it that far, to connect the Crucible to the Citadel means that the solution has finally failed an the Reapers need to be destroyed. I honestly don't believe you can put much stock into what Catalyst says from that point onward because he tries to mislead you from destruction of the Reapers to keeping them alive and either controlling them or synthesizing synthetics and organics into a new 'ascended' life form like the Reapers.
*snip*
That right there would have had me as Shepard, go, "Wait... What? You just jumped the space-shark there..."
I mean, that room on the Citadel has been around for how many thousands of years and no one has noticed it before? With those giant bay windows letting you look out at everything? The Asari have been on the Citadel for a couple of thousand years, why wouldn't they have mapped the place out and said "Geez, there is this big huge open spare here. Lets turn it into another dance club." by now?
Not to mention, now that an organic does finally after all this time arrive they find three ready made choices for them when they get there? Is the Catalyst the Space God & Reaper King or a very poorly written Bond villain?
"Ha-ha-ha, Mister Shepard. You have uncovered my secret lair, the first agent of N7 to ever do so. But to stop my plans you must either shoot that bit of pipe over there which is a bad idea as it would kill you... Or take up the plans of your arch-enemy TIM and grasp the sparking tesla-coils over there... Or take up the plans of your other old enemy Saren and jump into the shiny magical green light! Mua-ha-ha-ha!"
Saren: become a reaper
TIM: control the reapers
Shepard: destroy the reapers
I see the point...so yeah, this could be Shepard hallucinating or being controlled by the annoying kid/reapers into thinking that the others options are good because then they can survive. I mean, why would you believe in a stupid kid who shows up every night in your dream but no one has ever noticed?! Why is the kid even the same one from Earth?! What's the point?!
Too many questions and no answers. This ending is definitely not right.
#2965
Posté 12 mars 2012 - 02:02
Cause, you know, I often describe the concept of meta to people. I'm a real hit at parties.
#2966
Posté 12 mars 2012 - 02:04
Khar-Goth wrote...
BlackDragonBane wrote...
*snip*
Catalyst even says it himself to Shepard that by being the first organic to make it that far, to connect the Crucible to the Citadel means that the solution has finally failed an the Reapers need to be destroyed. I honestly don't believe you can put much stock into what Catalyst says from that point onward because he tries to mislead you from destruction of the Reapers to keeping them alive and either controlling them or synthesizing synthetics and organics into a new 'ascended' life form like the Reapers.
*snip*
That right there would have had me as Shepard, go, "Wait... What? You just jumped the space-shark there..."
I mean, that room on the Citadel has been around for how many thousands of years and no one has noticed it before? With those giant bay windows letting you look out at everything? The Asari have been on the Citadel for a couple of thousand years, why wouldn't they have mapped the place out and said "Geez, there is this big huge open spare here. Lets turn it into another dance club." by now?
Not to mention, now that an organic does finally after all this time arrive they find three ready made choices for them when they get there? Is the Catalyst the Space God & Reaper King or a very poorly written Bond villain?
"Ha-ha-ha, Mister Shepard. You have uncovered my secret lair, the first agent of N7 to ever do so. But to stop my plans you must either shoot that bit of pipe over there which is a bad idea as it would kill you... Or take up the plans of your arch-enemy TIM and grasp the sparking tesla-coils over there... Or take up the plans of your other old enemy Saren and jump into the shiny magical green light! Mua-ha-ha-ha!"
I believe it's stated in the Codex or someone says something that there are areas of the Citadel that are completely inaccessible, which is suspicious. That and any changes that didn't fit within the Citadel's hidden 'parameters' the keepers either modified it or completely removed it. The Citadel is so large, I'm not all that surprised there are hidden areas. Look at where the Council room is. It was the control room for opening up the Mass Relay fuction of the Citadel and no one knew that.
#2967
Posté 12 mars 2012 - 02:04
One last salute to Anderson.
Even in this case, I made the right call.
#2968
Posté 12 mars 2012 - 02:05
#2969
Posté 12 mars 2012 - 02:05
Why didn't Shepard just go to Ilos to get on the citadel if he needed to get into the Citadel so badly? It's a backdoor onto the Citadel....
Doesn't really add to the hallucination question though. Shepard is right next to Reaper tech when he gets blasted, maybe it's trying to invade his mind while he's knocked out?
#2970
Posté 12 mars 2012 - 02:05
End002_510Red.pcc, for example.
I don't know what to think of it all. As much as I want it to be a dream/hallucination, I don't think I've once seen speculations like this turn out to be true. With subtle hints and so on, usually it just boils down to oversights and rushed writing..
#2971
Posté 12 mars 2012 - 02:06
lookingglassmind wrote...
Golferguy758 wrote...
The two discs you get for the PC version. Disc 2 is 6.08 gigs
Disc one is 7.81 gigs Essentially adds up to 14gigs if you include Origin. Now, Looking at the ME3 file on my computer I have a file that is 11 gigs in size. There are 3 gigabytes of information left on those discs.
Also, the amount of memory that the case says is required is 15 gigs. is there a way to check the size of files on a PS3/360 disc?
13 gigs required on the PS3. Total install: 11 gigs.
Aha... how....interesting!
#2972
Posté 12 mars 2012 - 02:07
#2973
Posté 12 mars 2012 - 02:07
Headsets/earpieces. Anderson wears one the entire of ME3. Since ME1 it's been assumed Shepard wears one like everybody else, but it's not depicted visually so as to not obscure Shepard's face. Though, with having his/her helmet and headset blown off during the ending sequence, it still begs the question of how.Fledgey wrote...
littleork wrote...
Just watched the youtube vid that lookingglass sent, and one of the user comment was nice, not sure if it was said, how could shep communicate with hackett without helmet? or at least activating the comp at all? Maybe its not how the communication work but Im pretty sure it was.
There's been many scenes where they just hold their finger up to their ear to communicate
#2974
Posté 12 mars 2012 - 02:07
Bigdoser wrote...
I don't remember my renegade ever saying that she supported/wanted to control the reapers the intimidate options with TIM is renegade shep pretty much shouting at TIM saying he is indoctrinated and that you are going to blow the reapers up and if you are not with me you are agaisnt me.
Plus I picked the intimidate options with TIM at the end and renegade is pretty much be litteling TIM saying that he is wrong and that he is denial and he sacrificed too much for his own lust for power. Lets just say that TIM got pissed off instead of shooting himself in the head because he knew I was right he pushed anderson out of the way then I renegade int him and shot him.
Both paragon and renegade shepard want to blow up the reapers.
You are right about the TIM dialogue in the beginning, I misremembered. Apologies! But, in going with the topic, Renegade doesn't always mean kill and Paragon save. The side mission with the Batarian terrorist is an example. Paragon does a mercy kill and Renegade let's him suffer more. The way that the choices are presented at the end is just a bit suspicious considering Shepard's motivations throughout the entire series. Suddenly, saving the Reapers is presented as reasonable.
Modifié par M U P P 3 T Z, 12 mars 2012 - 02:07 .
#2975
Posté 12 mars 2012 - 02:07
Golferguy758 wrote...
The two discs you get for the PC version. Disc 2 is 6.08 gigs
Disc one is 7.81 gigs Essentially adds up to 14gigs if you include Origin. Now, Looking at the ME3 file on my computer I have a file that is 11 gigs in size. There are 3 gigabytes of information left on those discs.
Also, the amount of memory that the case says is required is 15 gigs. is there a way to check the size of files on a PS3/360 disc?
xbox player myself I installed both discs and they add up to around 14-15 which seems legit since they're a gig bigger than ME2




Ce sujet est fermé
Retour en haut





