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Was the ending a hallucination? - Indoctrination Theory


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#276
nitefyre410

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Valk72 wrote...

nitefyre410 wrote...

Oh so now they really going to rip off NGE.. well you one see the endings in dream form but what really happened.. in End of Mass Effect... EOME


Lol, when i saw the huge controversy the ending caused i immediatly thought of NGE!

 

but the problem the Ending of NGE combined with EOE  actually makes sense and there  were reasons why the series ended the way it did... which is... they ran out of money. Still the when  watching  them both they provoke thought about some things... especaily sense Shinji  is a way of the creator dealing with his own depression, etc,etc,etc. 


Bioware on the other hand... did not have to run out of money. EA is not hurting for cash hear especailly when it comes the flag ship. 
 
The endings of Mass Effect 3 don't do that because they don;t even FIT with Narrative and they ingore everything else.   they want to be like NGE and BSG and failed  in grand fashion... I talked about  this before the release... you can FORCE something into the story when its not already there ..its just plan bad writing. Thats what the Mass Effect 3 endings are ...bad writing... just  plain bad. Even the one  I would stomach the most was still bad. 

Modifié par nitefyre410, 10 mars 2012 - 02:54 .


#277
Thormgrim

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Jenaimarre wrote...

TryckSh0t wrote...

Pretty much sums up what went through my mind at the end. It just didn't feel...right. Also, when Shepard starts breathing under that pile of rubble, he simply CAN'T be on the Citadel. The Citadel was in space, outside the atmosphere, essentially zero-g, and exploded big time. This means if Shepard WAS on the Citadel when it went up, there'd be no air for him to breathe, and no gravity to create the pile of rubble he was trapped under, not to mention I doubt the Citadel was built with concrete, mortar, and rebar.


Well yes, i do like this idea. But what about those who chose the synthesis/control endings?


On that thing with the synthesis / control endings.
I think its the only true end to destroy the reapers, everything else is just completely strange because shephard just goes "oh hey, I'll just forget my principles and do things your way".

And the thing about surviving the Destroy the Reapers end? Uhm I dont think shephard could survive the Citadel exploding, I mean think of how he looked when he nearly died in ME2 when the normandy was shot down. ( a crisp ? ).

#278
Evindell

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Also, I want to say that it wasn't the fact that Shepard "dies". When I played Dragon Age: Origins I chose (once) to play the ending where my Warden makes the ultimate sacrifice. But that choice was made based upon a decision in the game that was not out of nowhere, and I was given a choice to not go through with it. There was choice.

Mass Effect's ending had no real choice to it. All three endings felt largely the same to me. The Mass relays are destroyed, squad stranded, Shepard dead (discounting the "breathing" scene), and a future that seems to have taken a hundred steps back. Where is the difference?

There is no closure. At all. So I have to make my own.

#279
k8ee

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I want to believe that giving us that ending, and having it be a hallucination about Shep's resolve to destroy the reapers, just so they can released a free dlc which actually ends the game (because of leaks/not enough disc space) - is honestly the only way I can keep playing the game. Otherwise it is over for me. I just can't make the emotional investment if there is no hope.

#280
erikage

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I love this hallucination idea but unfortunately it wasn't. It was just a product of Bioware's bad writing/ending. If it were a hallucination, they just profited off a game that wasn't complete. It would have no ending. What's worse is if they actually decide to make a paid DLC to profit off of this. Plus, if it were a hallucination, wouldn't they have something after the hallucination to finally complete the games story?

Feels bad man.

Modifié par erikage, 10 mars 2012 - 03:00 .


#281
Xellith

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k8ee wrote...

I want to believe that giving us that ending, and having it be a hallucination about Shep's resolve to destroy the reapers, just so they can released a free dlc which actually ends the game (because of leaks/not enough disc space) - is honestly the only way I can keep playing the game. Otherwise it is over for me. I just can't make the emotional investment if there is no hope.


*hugs*  We will all get through this together one way or another.  

#282
k8ee

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It does feel bad. And I am not sure if I can give the writers enough... I don't know, credit? to actually pull a fast one like this. How can they write endings that are really that bad? I mean come on, Shep doesn't have a helmet on and ends up in the rubble back on Earth after the citadel is destroyed? There is no way.

The choices offered are given by the very thing you are fighting, how can you believe that any of them are what you should be doing? It's driving me crazy.

#283
Flapperrr

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I have an idea, that this idea is likely to glitches and delayed ending just for the fact that-we all knew what despair experienced developers as a beta for the stolen X-Box consoles, and everything posted on the Internet.:o

#284
Tiberius Gracchus

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With the kind of care that Bioware has put into these games, there is a really good chance that it was a dream. for one, the Illusive Man just pops out of nowhere. 2, you don't have to fight anything. 3, I don't feel like it fits exactly to the theme, my feelings on the ending will be unsure till we find out whats next for the mass effect universe.

#285
Razyx

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Dunno if a hallucination, a vision, or a nightmare -pre battle-, but could be a good starting point to fix it.
That end (cuz don't matter what you choose), and the epilogue (a story!!, what the ****!!), are a good way to give up on Mass Effect series.

#286
Lurchibald

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Serp86 wrote...

DerNix wrote...

I just found this...

http://social.biowar...3/index/9727337

Why the hell are the devs and lead writer talking NOW we have to keep our saves? It has to be something to do with the ending...


Well it can't be anything regarding the last mission since there's no way to manually save in that one . Hell even the autosave gets overwritten once you get back the Normandy before you went to Cerberus.


That's why playing on the PC is great, just before you make your choice simply Alt-Tab out of the game, go top the save folder and copy then rename the autosave in the same format as the rest of your saves and bam! instant ending autosave!

#287
suusuuu

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Well... If it wasn't for a certain employee at bioware maybe we would've had an actuall boss fight. Just kidding...

I wish this was a hallucination, a dream. Seriously. Because when the credits rolled in I just laid my head on my desk and started crying. Not because it was sad or undelivering or unrewarding. Because it made me feel hopeless and it literally removed any meaning from my playthrough. It was a very unpleasant feeling and it still lingers two days after finishing the game.
If Bioware wanted people to associate them with traumatic disappointment then they have attained their goal. If there is no fix to this or explanation, anything, I'll make sure to stay the hell away from anything developed by Bioware. Dragon Age 2 was already bad enough.

#288
realpokerjedi

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KingNothing125 wrote...

I also hope so.

In fact, if they release a DLC where Shep wakes up after being shot by Harbinger, and miraculously he and his squad are OK, and you go up to the citadel for a real ending without some Space God Child, I will rejoice and gladly pay money for it.


Even if this was the case, it would be extremely stupid.
Not the idea but the way it was carried out and here is why.
They have pissed off it seems well over half of their fan base, and some won't be coming back.
On top of that, they will ****** off the people, who liked the original lame endings.
That putting a **** flavored cherry on top, they will ****** of the people who will exclaim it should have been in the original game and it was a set up.
That is was done purposely to steal money and they will tie that into the day one DLC complaints.

The only way I see them getting out of this is, giving it out for free and not worrying about the minority that liked the horrible endings.

What does annoy me are the fans who think just because we don't like these endings we are somehow stupid or ignorant.
That we all want a disney ending and proclaim it is a Dark Science fiction story.
Yet the other two games allowed most everyone to live in impossible situations.
I picture these same fans who proclaim "we just don't get it" sitting around watching independent films that have horrible open endings and claim anyone who likes hollywood movies to be a idiot.
Congrats the 10 of you who think this way.

Modifié par realpokerjedi, 10 mars 2012 - 03:35 .


#289
Direwolf1618

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I was thinking about it, and they COULD easily do something with Harbinger and Indoctrination. It wouldnt explain the Normandy Crash scene, or the whole stargazer thing, buuut, that's not really explained now is it.

#290
MrAtomica

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They might have intended the endings to be real, but a dream sequence explanation does allow for some fairly solid reversal on the endings as they are. This way, they can change their minds without seeming like they're admitting they screwed up.

#291
FugitiveMind

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The only way out is:
1) It's free
2) It's released FAST

It has to be fast so it's a "We planned this all along" instead of a "We're caving to uproar"

We've all heard about Microsoft's certification deal and how it takes 3 months or whatever. Meaning if there's an anouncement and a fix before then it was planned, if after then caving in.

I'm just bitter that if this is the case, they made us wait an extra 3 months just to get the game just to make us wait even longer to finish it...

#292
SomeBug

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'It was all a dream' would actually annoy me more than what we have right now.

#293
k8ee

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I grabbed this off another thread, not sure if you guys have seen it:

fearan1 wrote...

This is directly quoted from from the moderator in the non spoiler forum Stanely Woo and shows that Bioware feels we are the problem not there game.
As for what a Fan is Stanley a fan of a company is someone who will buy your product sight unseen because they know it will be good Bioware has delivered 2 games in a row that a majority of people agree are not up to there past efforts so you will start to lose people I have every Bioware game released so I would consider myself a past "fan" and frankly I write my disapointment because I know you can do better. That is all I look forward to seeing what Biowares response to this mess is .

Quote is below

"I have always been an advocate for our fans being able to criticize our games, rave about them, and discuss them in our community. And for the most part, our fans have been doing an awesome job of talking about the BioWare games they love and what they love or don't love about them.

Lately, however, it seems that people are throwing around the term "fan" a little too loosely. The "fans" are demanding we change something, the "fans" will no longer purchase a BioWare game in the future because they didn't like the ending to one of our games, we have betrayed the "fans." Think about what it means to be a fan, and consider how much (or how little) of a fan you must be to be able to so easily dismiss us so hyperbolically. And then you want us to change for you, or cater to you?

Believe me, I'm fine with fairweather fans, just as I'm fine with casual fans, hardcore fans, longtime fans and newfound fans, but at least be honest about what kind of fan you are. ;)

This thread is not really about Mass Effect 3, so I'm shutting it down.

End of line.


Modifié par k8ee, 10 mars 2012 - 03:40 .


#294
Ghrelt

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Okay so I've read this entire thread and I'm running on a theory here: (bear with me...)

Casey Hudson worked on Knights of the Old Republic.

Bioware decided to make the Mass Effect franchise because Knights of the Old Republic inspired them to make their own Sci Fi series.

Knights of the Old Republic had the best, most surprising, best executed twist I have ever seen in a game. (Granted: that's *my* opinion)

Casey Hudson has directed the Mass Effect trilogy from the get-go.

What if he decided he wanted an even better twist? I wondered that they released a few copies of ME3 early because that would invariably lead to an ending leak. What if the creators of the Mass Effect franchise wanted to give us the experience of making our own decision at the end with no knowledge of the outcome? As of right now, it seems like the galaxy is screwed no matter what you do.

So if they decided to give us the experience of only being able to complete the game if you destroy the Reapers? And don't even tell you that for a week or two? I think that would make for a hell of a twist. If in a week or two they release the ending for free? And you can only succeed if you chose the "destroy" option.

And we all got the experience of making that choice on our own, without the "right" answer. Seems freaking genius to me. And considering how "right" they got the rest of the game, giving us a screwed up non-ending just doesn't make sense. You don't create that kind of genius and then destroy it like that. Just wait. They actually got this right. They just haven't told us yet.

#295
k8ee

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Ellythe wrote...

Okay so I've read this entire thread and I'm running on a theory here: (bear with me...)

Casey Hudson worked on Knights of the Old Republic.

Bioware decided to make the Mass Effect franchise because Knights of the Old Republic inspired them to make their own Sci Fi series.

Knights of the Old Republic had the best, most surprising, best executed twist I have ever seen in a game. (Granted: that's *my* opinion)

Casey Hudson has directed the Mass Effect trilogy from the get-go.

What if he decided he wanted an even better twist? I wondered that they released a few copies of ME3 early because that would invariably lead to an ending leak. What if the creators of the Mass Effect franchise wanted to give us the experience of making our own decision at the end with no knowledge of the outcome? As of right now, it seems like the galaxy is screwed no matter what you do.

So if they decided to give us the experience of only being able to complete the game if you destroy the Reapers? And don't even tell you that for a week or two? I think that would make for a hell of a twist. If in a week or two they release the ending for free? And you can only succeed if you chose the "destroy" option.

And we all got the experience of making that choice on our own, without the "right" answer. Seems freaking genius to me. And considering how "right" they got the rest of the game, giving us a screwed up non-ending just doesn't make sense. You don't create that kind of genius and then destroy it like that. Just wait. They actually got this right. They just haven't told us yet.


This is what I'm hoping for... but that's giving them a lot of credit, and these are the same people who allowed that terrible novel to be released....

#296
Ghrelt

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I doubt Casey Hudson had any say whatsoever on the novel.

#297
Flapperrr

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Reapers can take Sheppard in turn, through the implants. Similarly, it was in the third book, with another character, which a lot of Cerberus implanted glands. And it shows that the control can be as tough with the transformation of the body, like Saren, and generally inconspicuous.

Modifié par Flapperrr, 10 mars 2012 - 03:45 .


#298
DifferentD17

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OH GAWD!!!!!!!!!!!
I finally start to accept the endings and this crazy thread that makes too much sense happens...Stop giving me hope without proof!;(

#299
killnoob

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Wouldn't it be absolutely epic if current ending really turns out to be a hallucination, and Bioware really releases a DLC with the real ending, and it turns out to be crappier than the ones we have at the moment??

No. No It wouldn't.

Or is that even possible? lol

Modifié par killnoob, 10 mars 2012 - 03:54 .


#300
mupp3tz

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Jenaimarre wrote...

TryckSh0t wrote...

Pretty much sums up what went through my mind at the end. It just didn't feel...right. Also, when Shepard starts breathing under that pile of rubble, he simply CAN'T be on the Citadel. The Citadel was in space, outside the atmosphere, essentially zero-g, and exploded big time. This means if Shepard WAS on the Citadel when it went up, there'd be no air for him to breathe, and no gravity to create the pile of rubble he was trapped under, not to mention I doubt the Citadel was built with concrete, mortar, and rebar.


Well yes, i do like this idea. But what about those who chose the synthesis/control endings?


Well, the "DLC" could start the same was as destroy, except with another extra line of dialogue or seconds with Shepard waking, going "NO.. I WON'T LET YOU STOP ME," and then the rest of our awesome true ending. haha