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Was the ending a hallucination? - Indoctrination Theory


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#3201
blooregard

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noobcannon wrote...

Harorrd wrote...

i for once will imagine that Sheppard destroyed the reapers, and adopted a child and built a house with Tali and they lived happily ever after


^this



first meal together as a family shepard and the kid die of food poisioning due to massive difference in human/quarian DNA

#3202
Lugaidster

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Mr. Mistake wrote...

Tell me if you think everything really culminates so much that _there's simply no room for some kind of post-game DLC_. // our belief is that it doesn't culminate leaving room for post-end DLC

I'm trying to see it, but I honestly can't. How do you guys think the DLC will be integrated into what we have now? // After the breathing plate scene back on Earth


Those two sentences contradict eachother. I tried to answer, nevertheless.

#3203
Diggsworth

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I spent the bulk of the day grinding out 100% Galactic Readiness only to have all of Aria's mercenaries/the Rachni bail on me, at which point I get lasered in the face by Harbinger.
I took a single hit from a significantly weaker Reaper on Rannoch and was incinerated.
So...what the hell just happened?

#3204
noobcannon

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rogueagent6 wrote...

Holy wow! This thread is still going. Anyways I had a couple things to add. Decided to play some MP today to get my readiness to 80%, and my EMS to 5100. Restarted just after horizon so I could get the Shepard lives ending, but also changed out one of the members of my squad to see what would happen when Normandy crashes.

1. The Squad members you take with you in the final push to the beam don't seem to have any bearing on the sequence when Normandy crashes. On my initial play through I had James and Liara with me. On my replay I swapped Liara for Jalik. On both runs, Joker, Liara, and James step off the Normandy.

2. Why would there be convenient handles waiting for you to grab them, giving you control of the reapers? And why would shooting the conduit be the path to destroying the reapers? That would be akin to using a sledge hammer to drive a square peg into a round hole. The only way it fits is if it was meant to be symbolic only, which goes back to it being a hallucination.

3. I think the Stargazer at the end is more of a nod to Carl Sagan, who likely would have been a huge fan of the series.

Anyways, if it's already been said then ohh well. If not, here's more food for thought.


one theory i saw floating around was that the people who step off the normandy are your LI, joker, and or whoever you talked to the most in the game. is that consistent with who stepped off in your game?

#3205
beatrix.kiddo.bride

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 I was just thinking this and figured I would share if with you all.

Some of you think that this is Harbinger trying to indoctrinate Shepard. But what if in the two endings where Shepard dies, s/he's just loosing the will to fight? In these endings, Shepard let's the reapers live, essentially giving up the fight, loosing the will to continue on. Shepard dies.

But if you choose the destroy option, Shepard wants to continue fighting, finish the mission. Shepard lives.

Just a thought I had while reading a lot of the posts.

This thread has really gotten my hopes up, I've even been able to start a second playthrough.

#3206
Johnnatan

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Maybe he never left the cerberus station at all. Why does the game return you to the latest saved game instead of a moment later before FTL jumping to Earth?. I mean... it does not return you or load a saved games while on Earth at all. Think about it!

Kinda of making you feel that the attack on Earth never happened. at least not yet. How cerberus recovered the human reaper, when i destroyed the whole facility... reaper included??? It needs to be explained beacuse it doesnt make sense either.

That would explain why I didnt see all my ground forces attacking. just Allaince soldiers and myself.

Did you see any geth attacking? any rachni or any merc at all attacking? Just 2 sequences with a few alliens when rallying to the beam. And the bea, sequence felt empty... Funny thing how you didnt need to do anything at all to get to the beam... just run, without fight or without cover or nothing... just running like a robot.

Rather interesting...

#3207
noobcannon

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Diggsworth wrote...

I spent the bulk of the day grinding out 100% Galactic Readiness only to have all of Aria's mercenaries/the Rachni bail on me, at which point I get lasered in the face by Harbinger.
I took a single hit from a significantly weaker Reaper on Rannoch and was incinerated.
So...what the hell just happened?


welcome to the conspiracy theory amigo. haha.

#3208
BlackDragonBane

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LenabotSE wrote...

If they're smart, they'll just make the Crucible house a supervirus that's been constructed by the Protheans and their predecessors. With a modified virus made by Cerberus that allows you to actually control them, for a renegade option.

But it's probably all wishful thinking. Head-canon, wee!


^ Super Reaper virus, best idea of the Crucible's purpose I've heard so far.

Though I think it would be the original creators of the Reapers who made it and not the Protheans, considering not even they understood how a Reaper worked.

#3209
lookingglassmind

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rogueagent6 wrote...

Holy wow! This thread is still going. Anyways I had a couple things to add. Decided to play some MP today to get my readiness to 80%, and my EMS to 5100. Restarted just after horizon so I could get the Shepard lives ending, but also changed out one of the members of my squad to see what would happen when Normandy crashes.

1. The Squad members you take with you in the final push to the beam don't seem to have any bearing on the sequence when Normandy crashes. On my initial play through I had James and Liara with me. On my replay I swapped Liara for Jalik. On both runs, Joker, Liara, and James step off the Normandy.


I think we figured this out this morning. Who is on the Normandy after the Destroy ending is determined by:

1. Who your LI is (always steps out second)

2. Then who you have interacted with the most (always steps out third).

#3210
oh_saki

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HunterKYA wrote...

The more I think about it, Shepard hallucinating seems increasingly plausible. Why else, if you have enough war assets, save Anderson, and choose the Destroy ending, would we see a body taking a breath in a pile of rubble? If Shepard had really been on the Citadel, there would've been no question about his/her death, and it's becoming increasingly difficult for me to accept that he/she died with that ending.

Harbinger had infiltrated Shepard's mind while the group was running towards the Conduit. Believing Shepard was on the verge of death, the AI took his/her consciousness to the Citadel, and used figures that Shepard could identify with, in Anderson and the Illusive Man. By striking down the Illusive Man, Shepard proved him/herself worthy to choose the fate of the galaxy. Once the choices of Control, Synthesis, and Destroy were presented to Shepard, he/she was faced with an insurmountably difficult decision. The AI warned him/her of the Destroy option, because of the synthetic devices implanted into Shepard by Cerberus, that he/she would die and likely kill all synthetic life (including EDI and the Geth), but there are subtle indicators with the AI's voice that strongly emphasizes not making this choice. However, after making the choice to Destroy, the influence of the AI, and in turn, the Reapers, has been severed permanently from Shepard's mind, allowing him/her to wake up in a pile of rubble back on Earth.

In my opinion, that's the only explanation as to why the Destroy option where the player sees the body (presumably Shepard) taking a breath at the end. Might not be well thought out, but it's what I've begun to believe inside of the last day.


Actually, although the kid says 'even you're part synthetic', when he describes the destruction choice, he never directly says that Shepard will die, unlike the other choices. I remember the first time I played, I chose synthesis, fully knowing that I would die but fully believing it was for the good of everybody. Just as the credits started to roll I started to feel gutted and sad, not just by the horrible ending, but that my Shepard had died, so I reloaded and played it again, listened to the choices, and out of all of them, destruction was the only one that sounded like Shep would be able to come out alive.

Turns out, it is!

#3211
Bigdoser

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Now that I think about it do you think the gun is also shepard's will power? I mean he uses it the most in the destroy ending I take shepard shooting at the power conduit as shepard rejecting harbinger. Also please don't lump all renegades into wanting to control the reapers my renegade has not even said once that she wants to control the reapers everytime she talks to TIM she says she is going to send them striaght to hell.  

Modifié par Bigdoser, 12 mars 2012 - 03:51 .


#3212
John Never Dies

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Want to debunk the ending in one question?

Why the hell does this beam take you 5 feet from the Citadel arm controls. They need bodies for harvesting. Living humans work better right? 500 living people could just run amok up there. There were no guards, no defenses. Just a little walk from the button.

Modifié par John Never Dies, 12 mars 2012 - 03:50 .


#3213
oh_saki

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lookingglassmind wrote...

rogueagent6 wrote...

Holy wow! This thread is still going. Anyways I had a couple things to add. Decided to play some MP today to get my readiness to 80%, and my EMS to 5100. Restarted just after horizon so I could get the Shepard lives ending, but also changed out one of the members of my squad to see what would happen when Normandy crashes.

1. The Squad members you take with you in the final push to the beam don't seem to have any bearing on the sequence when Normandy crashes. On my initial play through I had James and Liara with me. On my replay I swapped Liara for Jalik. On both runs, Joker, Liara, and James step off the Normandy.


I think we figured this out this morning. Who is on the Normandy after the Destroy ending is determined by:

1. Who your LI is (always steps out second)

2. Then who you have interacted with the most (always steps out third).


Can't be true. My LI was Ashley, but on my first playthrough (Synthesis) EDI stepped out 2nd after Joker, and James was 3rd and I definitely didn't interact with him all that much. 

EDIT Ah, Didn't see the 'after the Destroy' ending part, my bad. After I chose destroy, Ashley was in fact the 2nd to come out, but I don't remember who was 3rd.

Modifié par oh_saki, 12 mars 2012 - 03:53 .


#3214
blooregard

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beatrix.kiddo.bride wrote...

 I was just thinking this and figured I would share if with you all.

Some of you think that this is Harbinger trying to indoctrinate Shepard. But what if in the two endings where Shepard dies, s/he's just loosing the will to fight? In these endings, Shepard let's the reapers live, essentially giving up the fight, loosing the will to continue on. Shepard dies.

But if you choose the destroy option, Shepard wants to continue fighting, finish the mission. Shepard lives.

Just a thought I had while reading a lot of the posts.

This thread has really gotten my hopes up, I've even been able to start a second playthrough.



do you also find it odd a super weapon meant do destroy the reapers would require you to shoot the control panel for it to work?

#3215
noobcannon

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Johnnatan wrote...

Maybe he never left the cerberus station at all. Why does the game return you to the latest saved game instead of a moment later before FTL jumping to Earth?. I mean... it does not return you or load a saved games while on Earth at all. Think about it!

Kinda of making you feel that the attack on Earth never happened. at least not yet. How cerberus recovered the human reaper, when i destroyed the whole facility... reaper included??? It needs to be explained beacuse it doesnt make sense either.

That would explain why I didnt see all my ground forces attacking. just Allaince soldiers and myself.

Did you see any geth attacking? any rachni or any merc at all attacking? Just 2 sequences with a few alliens when rallying to the beam. And the bea, sequence felt empty... Funny thing how you didnt need to do anything at all to get to the beam... just run, without fight or without cover or nothing... just running like a robot.

Rather interesting...


i have a working theory on why they take you so far back. there seems to be alot of dialouge that got cut during the fight on earth and people have been upset about it. my guess is alot of it may have been cut in order to avoid giving away the indoctrination theory, and may get put back in once the ending dlc/patch is released.

Modifié par noobcannon, 12 mars 2012 - 03:56 .


#3216
rogueagent6

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noobcannon wrote...

rogueagent6 wrote...

Holy wow! This thread is still going. Anyways I had a couple things to add. Decided to play some MP today to get my readiness to 80%, and my EMS to 5100. Restarted just after horizon so I could get the Shepard lives ending, but also changed out one of the members of my squad to see what would happen when Normandy crashes.

1. The Squad members you take with you in the final push to the beam don't seem to have any bearing on the sequence when Normandy crashes. On my initial play through I had James and Liara with me. On my replay I swapped Liara for Jalik. On both runs, Joker, Liara, and James step off the Normandy.

2. Why would there be convenient handles waiting for you to grab them, giving you control of the reapers? And why would shooting the conduit be the path to destroying the reapers? That would be akin to using a sledge hammer to drive a square peg into a round hole. The only way it fits is if it was meant to be symbolic only, which goes back to it being a hallucination.

3. I think the Stargazer at the end is more of a nod to Carl Sagan, who likely would have been a huge fan of the series.

Anyways, if it's already been said then ohh well. If not, here's more food for thought.


one theory i saw floating around was that the people who step off the normandy are your LI, joker, and or whoever you talked to the most in the game. is that consistent with who stepped off in your game?


It would make sence if it was who was in your squad most during missions, which definitely was James after Liara.

Guess I'll start an NG+ play through and swap James for Garrus and see what happens.

#3217
noobcannon

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blooregard wrote...

beatrix.kiddo.bride wrote...

 I was just thinking this and figured I would share if with you all.

Some of you think that this is Harbinger trying to indoctrinate Shepard. But what if in the two endings where Shepard dies, s/he's just loosing the will to fight? In these endings, Shepard let's the reapers live, essentially giving up the fight, loosing the will to continue on. Shepard dies.

But if you choose the destroy option, Shepard wants to continue fighting, finish the mission. Shepard lives.

Just a thought I had while reading a lot of the posts.

This thread has really gotten my hopes up, I've even been able to start a second playthrough.


do you also find it odd a super weapon meant do destroy the reapers would require you to shoot the control panel for it to work?


or have you jump into a laser beam of space magic.

Modifié par noobcannon, 12 mars 2012 - 03:52 .


#3218
Sajuro

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Harorrd wrote...

i for once will imagine that Sheppard destroyed the reapers, and adopted a child and built a house with Tali and they lived happily ever after

Adopt Jonas, that kid lost his mother and father in the span of six months to the geth

#3219
honorableshadow

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HunterKYA wrote...

The more I think about it, Shepard hallucinating seems increasingly plausible. Why else, if you have enough war assets, save Anderson, and choose the Destroy ending, would we see a body taking a breath in a pile of rubble? If Shepard had really been on the Citadel, there would've been no question about his/her death, and it's becoming increasingly difficult for me to accept that he/she died with that ending.

Harbinger had infiltrated Shepard's mind while the group was running towards the Conduit. Believing Shepard was on the verge of death, the AI took his/her consciousness to the Citadel, and used figures that Shepard could identify with, in the forms of Anderson and the Illusive Man. By striking down the Illusive Man, Shepard proved him/herself worthy to decide the fate of the galaxy, since no organic in millions of years had gotten anywhere near as close as Shepard had. 

Once the choices of Control, Synthesis, and Destroy were presented to Shepard, he/she was faced with an insurmountably difficult decision. The AI warned him/her of the Destroy option, because of the synthetic devices implanted into Shepard by Cerberus, that he/she would die and likely kill all synthetic life (including EDI and the Geth), but there are subtle indicators with the AI's voice that strongly emphasizes not making this choice. However, after making the choice to Destroy, the influence of the AI, and in turn, the Reapers, has been severed permanently from Shepard's mind, allowing him/her to wake up in a pile of rubble back on Earth.

In my opinion, that's the only explanation as to why the Destroy option where the player sees the body (presumably Shepard) taking a breath at the end. Might not be well thought out, but it's what I've begun to believe inside of the last day.


To add to this, does hearing Admiral Hackett's voice mean anything?

#3220
prizm123

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i dont think the green ending has anything to do with indoctrination
i actually think the green ending might be the canon ending the more i think about it....EDI's visor changes color and she smiles, so the synthesis did what it said it would do, made her, and the Geth part organic....it would appear that it is actually the "happy" ending that was intended...

there is a reason that green was chosen as the color for that ending, it is also associated with life

#3221
lookingglassmind

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Bigdoser wrote...

Now that I think about it do you think the gun is also shepard's will power? I mean he uses it the most in the destroy ending I take shepard shooting at the power conduit as shepard rejecting harbinger


Love it.

#3222
Illusive

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Something I think supports the idea they are holding something back - Bioware has been incredibly good in ME3 about giving fans what they want, and I have to think they have a pretty good idea of what fans expect. They added more RPG elements, deeper interactions with squadmates, actual impact from past decisions (Genophage, Geth, and more), less tedious planet scanning, etc. It just seems implausible to me that they would add all that and acknowledge the general mindset of fans, and yet still believe the current endings are satisfactory to most fans.

#3223
CrasVox

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I was wondering if that it is a dream, and that the only way there is a glimmer that he gets up from it and continues to fight, is the renegade (red) choice at the end. I would think, why not the blue one?


Then:
One thing that really hit me in my first playthrough, was how the paragon choices for Shepard leading up to the final assault to the Conduit II, was how he seems to be giving up. He is scared, he doesnt think he will survive. My play was as a paragon Shpeard, so I picked these, and was almost disappointed in him for these responses.

Shepard must rise above this. He must dig deep, and do what ever it takes, renegade to beat the Reapers. That is why the red path at the end it what breaks the hold on him in his coma state, and he gets up to finish the job.

#3224
Auresta

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prizm123 wrote...

i dont think the green ending has anything to do with indoctrination
i actually think the green ending might be the canon ending the more i think about it....EDI's visor changes color and she smiles, so the synthesis did what it said it would do, made her, and the Geth part organic....it would appear that it is actually the "happy" ending that was intended...

there is a reason that green was chosen as the color for that ending, it is also associated with life


I can't help but feel we were playing God. We decide synthesis for ALL organics and synthetics? We've espoused free-will and self determination until now and we throw it all away?

#3225
lookingglassmind

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oh_saki wrote...

lookingglassmind wrote...

rogueagent6 wrote...

Holy wow! This thread is still going. Anyways I had a couple things to add. Decided to play some MP today to get my readiness to 80%, and my EMS to 5100. Restarted just after horizon so I could get the Shepard lives ending, but also changed out one of the members of my squad to see what would happen when Normandy crashes.

1. The Squad members you take with you in the final push to the beam don't seem to have any bearing on the sequence when Normandy crashes. On my initial play through I had James and Liara with me. On my replay I swapped Liara for Jalik. On both runs, Joker, Liara, and James step off the Normandy.


I think we figured this out this morning. Who is on the Normandy after the Destroy ending is determined by:

1. Who your LI is (always steps out second)

2. Then who you have interacted with the most (always steps out third).


Can't be true. My LI was Ashley, but on my first playthrough (Synthesis) EDI stepped out 2nd after Joker, and James was 3rd and I definitely didn't interact with him all that much. 

EDIT Ah, Didn't see the 'after the Destroy' ending part, my bad. After I chose destroy, Ashley was in fact the 2nd to come out, but I don't remember who was 3rd.


No worries! :D :D :D