Was the ending a hallucination? - Indoctrination Theory
#301
Posté 10 mars 2012 - 03:53
#302
Posté 10 mars 2012 - 03:56
If it's Indoctrination or whatever, then wouldn't the endings that imply Shepard submits to Indoctrination (merge and control) be worse endings; that is to say, wouldn't they be the consequence of a lower EMS than destroy? Especially merge, which has an EMS requirement that's otherwise unattainable in a straight play through unless you make peace between the quarians and geth.
And, I keep going back to what the AI on the Citadel way back early in ME1 said, it's the role of organics to dominate and destroy synthetic life. That pretty well perfectly mirrors what goes on in the game's conclusion and supports the whole "tech singularity" thing. Especially from the synthetics' point of view, which the game goes out of its way to emphasize beginning with Legion in ME2 and pounds over the player's head during 3 between the quarian/geth conflict and EDI. Especially in light that Legion reminds you the quarians started their wars, the geth were merely defending themselves and actually stayed their hand from destroying the quarians (as the geth couldn't predict the implication of such an act), and most importantly the quarian/geth conflict was simultaneously a civil war between pro- and anti-geth quarians.
And, add in the context that in Control, Shepard doesn't try to force the Reapers to serve organics (as was TIM's plan and consistent with the theme of organics dominating synthetics). Shepard just sends them away, while simultaneously unshackling them from the Catalyst which is implied to be their control mechanism.
I think the sequence is Harbinger frakking with Shepard's head, but I don't think it may be to Indoctrinate Shepard. Especially in the context it's wholly out of character for Harbinger to simply leave before confirming Shepard's death or harvesting him/her. I'm wondering if Harbinger is testing Shepard's resolve and actually determining whether technological singularity is an inevitability, and organics have evolved beyond the desire to dominate or destroy synthetics. If Shepard's willing to give up his or her own life to send the Reapers away without forcing them into submission to organics, or merge synthetic and human life, it would certainly give evidence technological singularity is not inevitable.
Modifié par humes spork, 10 mars 2012 - 03:57 .
#303
Posté 10 mars 2012 - 03:58
Lurchibald wrote...
Serp86 wrote...
DerNix wrote...
I just found this...
http://social.biowar...3/index/9727337
Why the hell are the devs and lead writer talking NOW we have to keep our saves? It has to be something to do with the ending...
Well it can't be anything regarding the last mission since there's no way to manually save in that one . Hell even the autosave gets overwritten once you get back the Normandy before you went to Cerberus.
That's why playing on the PC is great, just before you make your choice simply Alt-Tab out of the game, go top the save folder and copy then rename the autosave in the same format as the rest of your saves and bam! instant ending autosave!
Well yes but i doubt keeping those saves would really make a difference to other ones before the fight since console players can't get those.other saves. And even then you don't get a save after your decision and the rest of the mission is the same no matter what you do exept how Anderson and TIM die.
Modifié par Serp86, 10 mars 2012 - 04:03 .
#304
Posté 10 mars 2012 - 03:59
HOW principle the Shep can make a deal with the control of the Reapers, or synthesis? The first of these and not break off, taking control of the second - the way the Ghost. In his mind Shep NEVER made such a choice, would, defying all his principles.
#305
Posté 10 mars 2012 - 04:03
if it were part of a bigger plan, they could have easily have extended the end to another minute.
Modifié par M U P P 3 T Z, 10 mars 2012 - 04:04 .
#306
Posté 10 mars 2012 - 04:03
Here's why I can't believe it is actually physically happening:
1) your squad disappears
2) you have a magic gun and your health bar has disappeared
3) How does Anderson beat you to the console? Where does TIM come from?
4) Why does the Citadel not look like the Citadel and has moving walls?
5) The star kid - instead of a threatening reaper (like harby) which you would immediately fight against, you are presented an image of your guilt, or something that represents those who have died - making you want to help them (control so as to not kill them or synthesis)
6) The "results" (ending montage) seems assumed, Is Shep imagining what would happen based on what the star child has told him/her? This includes the desire for her crew and ship to survive, so of course he/she would imagine their LIs to be on board, even if it's not likely -- that is unless you chose to destory the reapers, in which case control of your mind is released and you "Wake Up"
7) To actually destroy the reapers, we are able to achieve a Shep is alive clip, but if he/she was on the citadel, without a helmet, there would be no survival unless he/she was never there to begin with.
Am I missing anything?
Modifié par k8ee, 10 mars 2012 - 04:07 .
#307
Posté 10 mars 2012 - 04:07
Modifié par MPSai, 10 mars 2012 - 04:07 .
#308
Posté 10 mars 2012 - 04:12
We all have our favorite mainstream review sites (be they the likes of gamespy, ign, gamespot, g4, etc.) and have seen them give some very brutal reviews. I seem to recall Amalur taking some big hits due to bad writing. Even if you subscribe to the conspiracy that reviews are in the production company's pocket, there's always ONE that will go outside that box and tell you how it is.
With the hits other games have taken for bad or inconsistant writing, how can this game be getting such over the top reviews and scores even with the spectre (see what I did there?) of the collosal WTF hole filled inconsistant ending there? If anything were going to dent a score it'd be the collosal cluster that this ending is to a franchise so loved and hoped for.
UNLESS they all know something we don't and the NDA is still running strong.
Great scores and no coverage on this continuing storm that's been going for almost a week makes me seriously contemplate this....
#309
Posté 10 mars 2012 - 04:13
How did Normandy get to my squad mates if Hardbringer was there and why would the leave Shepard?
How did they get to the mass effect field and why was catalyst a child from my dreams?
A lot of things don't add up,but in that scene after the credits I actualy might like the idea. They might create a new game where you will be exploring the galaxy,reconstructing mass relays and so on...There are many options from that point.
But then again I would like to see Shepard live and not to see the galaxy beeing torn apart by destruction of the relays.
I am not dissapointed, I am acrualy intregued by the endings. Can't wait to see what happens, I just want the universe to continue and have more emotional and epic advantures
Modifié par Kveki, 10 mars 2012 - 04:14 .
#310
Posté 10 mars 2012 - 04:14
The more I think about it, the more the "destroy" choice is the only one that makes sense. I was very confused when I had to choose, but I chose to end it the way I said I would. I will never choose a different option from that one. The reapers will fall, even if the galaxy has to start over from the beginning. The next cycle will be allowed to flourish.
#311
Posté 10 mars 2012 - 04:17
Maybe they present three endings, wait and see what the majority of people choose, then have that as a canonical, proper ending later on.
#312
Posté 10 mars 2012 - 04:18
Also, despite the damage to the front of the Normandy, Joker emerges entirely unscathed. And the bottom/ back of the ship was pretty mangled, but in my playthrough Tali and James are also fine. (And James was right behind me heading into that beam...)
#313
Posté 10 mars 2012 - 04:18
#314
Posté 10 mars 2012 - 04:20
Ellythe wrote...
M U P P 3 T Z wrote...
That's the real kicker. The fact that so many of us have invested so many hours into the game, even to the extent of beating it multiple times just so that we would have EVERY POSSIBLE scenario that could shift or change the ending. We've grown to learn about the different cultures in the galaxy. The different species, the politics, the cultures, etc.... and it's just all taken away. It doesn't matter if you cured the genophage, who you chose to save, kill, or sacrifice, or how many alliances you forged / species you decimated or destroyed. It's all just pointless, because it boils down to: "Hey, pick one! A, B, or C?"
For me, it wasn't the ending that bothered me. It was the arbitrary reason for the Reaper's existence in the first place. "We exist to keep you from creating synthetics that will destroy you..."
*raises hand* "Uuuum, excuse me? Could you repeat that and actually listen to yourself?! If we're just going to create synthetics that will destroy us, then your existence is kind of a moot point, huh?" *Reapers cease to exist in a puff of logic*
I could live with the distruction of the relays and galactic civilization as we know it if not for that anti-logic being rammed down my throat alongside it. I still killed the Reapers and saved Earth, dammit! I succeeded!
/on topic: This thread makes me feel so much better about playing this game. I can do more playthroughs without feeling sick to my stomach!
Amen.
I get that the Catalyst is trying to say we give everyone a chance at life and you will go on as Reapers, etc., but... God that's very circuitious logic...
#315
Posté 10 mars 2012 - 04:21
#316
Posté 10 mars 2012 - 04:21
I'm barely making sense anymore. lol
#317
Posté 10 mars 2012 - 04:22
FugitiveMind wrote...
A little more food for thought:
We all have our favorite mainstream review sites (be they the likes of gamespy, ign, gamespot, g4, etc.) and have seen them give some very brutal reviews. I seem to recall Amalur taking some big hits due to bad writing. .
Although I enjoy Amalur it admittedly has weak writing throughout. ME3 only stops making sense at the very end.
#318
Posté 10 mars 2012 - 04:24
k8ee wrote...
3) How does Anderson beat you to the console? Where does TIM come from?
4) Why does the Citadel not look like the Citadel and has moving walls?
Am I missing anything?
Well, the Citadel has always been implied to adapt to its denizens' needs down to its architecture. Whether that's a function of the Keepers or the Citadel itself is somewhat irrelevant to the point; the point is that it does.
With that said, there's only one way in to the console room, especially with the architecture of that entire area. Given the cutscenes and all, the last area is on the "bottom" of the Citadel tower since the Crucible is "above" you, the platform that "lifts" Shepard places them closer to (immediately below, point of fact) the Crucible, and Earth is "above" Shepard while the Citadel itself is pointed away from Earth. So, it is feasible this area is in an unexplored and previously unknown portion of the Citadel, just for fairness' sake. Though with that said there's no logical way Anderson made it to the console first without being previously seen by Shepard, and no logical way TIM (who was already on the Citadel) ended up behind Shepard without being seen, given the Citadel's architectural shifts never impaired line of sight enough to not be able to notice these kinds of things.
And, I did notice the Citadel looked remarkably similar to the biomechanical architecture and imagery Shepard saw in the Prothean beacon visions, right down to the plain nasty and gory details that noticably aren't associated through the games with harvesting -- experimentation yes, but not harvesting. Which begs the question, why on Earth would the Reapers block their entrance to the Citadel with refuse in the form of vivisected corpses? Even if you grant that's a precursor to harvesting, that doesn't get around the context that in ME2 harvested individuals need to be alive to be properly harvested. None of that makes any sense, even in ME's body horror context.
#319
Posté 10 mars 2012 - 04:25
Ellythe wrote...
@Kveki:
Also, despite the damage to the front of the Normandy, Joker emerges entirely unscathed. And the bottom/ back of the ship was pretty mangled, but in my playthrough Tali and James are also fine. (And James was right behind me heading into that beam...)
Also an interesting fact...I'm telling you,there is something wrong with those last few minutes.
Maybe Bioware made a mistake (not that I mind,they are people too) or maybe they are just playing with us.
Either way it is a hell of a game when endings caused so much emotions and threads from fans.
#320
Posté 10 mars 2012 - 04:26
MPSai wrote...
FugitiveMind wrote...
A little more food for thought:
We all have our favorite mainstream review sites (be they the likes of gamespy, ign, gamespot, g4, etc.) and have seen them give some very brutal reviews. I seem to recall Amalur taking some big hits due to bad writing. .
Although I enjoy Amalur it admittedly has weak writing throughout. ME3 only stops making sense at the very end.
But that's my point, these things get pointed out, even if it's just in passing...
I concentrate on the mainstream sites because these would be the ones "In the know"
So WHY did every site out there step around the over-9000 pound elephant in the room? Some of these reviewers say they loved the series as much as we have said it, they can't have felt good about it, and you'd think that'd color things a bit.
What do they know that we don't?
#321
Posté 10 mars 2012 - 04:26
#322
Posté 10 mars 2012 - 04:27
Also, don't forget that the last save you have access to is right after you get hit by the beam, so you could easily start over and choose 'correctly' once an expansion or big DLC comes out to continue the story.
This is my hope.
#323
Posté 10 mars 2012 - 04:28
If the producer hints at preparing something special, it is unlikely that this is just a normal DLS finals. Perhaps it would be a full part, which is just and will be addressed initially conceived version of the dark energy.
Modifié par Flapperrr, 10 mars 2012 - 04:30 .
#324
Posté 10 mars 2012 - 04:33
#325
Posté 10 mars 2012 - 04:34
The endings were cheap and unfulfilling. Why? Most likely development integrity giving way to the 'suits'. Looks like they rushed the very last part of ME3 to meet deadlines and ruined the series for most fans.
The way I see it, if a 'closure' DLC is coming, its BW trying to tie up the lose ends and to placate the fanbase.
Modifié par VyRianS, 10 mars 2012 - 04:39 .




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