Aller au contenu

Photo

Was the ending a hallucination? - Indoctrination Theory


57139 réponses à ce sujet

#301
Mendelevosa

Mendelevosa
  • Members
  • 2 753 messages
 I ended up getting the perfect ending by getting my EFFECTIVE military strength over 5000. Shepard ends up surviving the final mission and destroying the Reapers. At the last cutscene, you see Shepard laying on rubble and taking a waking breath before the credits roll, so it is possible that Shepard was dreaming when he got hit by Harbinger and that Bioware will release the true ending for the game. If this is the case, then it sucks that they have to cut out an ending just to sell it later and make a quick buck.

#302
humes spork

humes spork
  • Members
  • 3 338 messages
Two things bug me.

If it's Indoctrination or whatever, then wouldn't the endings that imply Shepard submits to Indoctrination (merge and control) be worse endings; that is to say, wouldn't they be the consequence of a lower EMS than destroy? Especially merge, which has an EMS requirement that's otherwise unattainable in a straight play through unless you make peace between the quarians and geth.

And, I keep going back to what the AI on the Citadel way back early in ME1 said, it's the role of organics to dominate and destroy synthetic life. That pretty well perfectly mirrors what goes on in the game's conclusion and supports the whole "tech singularity" thing. Especially from the synthetics' point of view, which the game goes out of its way to emphasize beginning with Legion in ME2 and pounds over the player's head during 3 between the quarian/geth conflict and EDI. Especially in light that Legion reminds you the quarians started their wars, the geth were merely defending themselves and actually stayed their hand from destroying the quarians (as the geth couldn't predict the implication of such an act), and most importantly the quarian/geth conflict was simultaneously a civil war between pro- and anti-geth quarians.

And, add in the context that in Control, Shepard doesn't try to force the Reapers to serve organics (as was TIM's plan and consistent with the theme of organics dominating synthetics). Shepard just sends them away, while simultaneously unshackling them from the Catalyst which is implied to be their control mechanism.

I think the sequence is Harbinger frakking with Shepard's head, but I don't think it may be to Indoctrinate Shepard. Especially in the context it's wholly out of character for Harbinger to simply leave before confirming Shepard's death or harvesting him/her. I'm wondering if Harbinger is testing Shepard's resolve and actually determining whether technological singularity is an inevitability, and organics have evolved beyond the desire to dominate or destroy synthetics. If Shepard's willing to give up his or her own life to send the Reapers away without forcing them into submission to organics, or merge synthetic and human life, it would certainly give evidence technological singularity is not inevitable.

Modifié par humes spork, 10 mars 2012 - 03:57 .


#303
Serp86

Serp86
  • Members
  • 449 messages

Lurchibald wrote...

Serp86 wrote...

DerNix wrote...

I just found this...

http://social.biowar...3/index/9727337

Why the hell are the devs and lead writer talking NOW we have to keep our saves? It has to be something to do with the ending...


Well it can't be anything regarding the last mission since there's no way to manually save in that one . Hell even the autosave gets overwritten once you get back the Normandy before you went to Cerberus.


That's why playing on the PC is great, just before you make your choice simply Alt-Tab out of the game, go top the save folder and copy then rename the autosave in the same format as the rest of your saves and bam! instant ending autosave!


Well yes but i doubt keeping those saves would really make a difference to other ones before the fight  since console players can't get those.other saves. And even then you don't get a save after your decision and the rest of the mission is the same no matter what you do exept how Anderson and TIM die.

Modifié par Serp86, 10 mars 2012 - 04:03 .


#304
Flapperrr

Flapperrr
  • Members
  • 87 messages
Here is another argument in favor of the fact that Shep is influenced by implants.
HOW principle the Shep can make a deal with the control of the Reapers, or synthesis? The first of these and not break off, taking control of the second - the way the Ghost. In his mind Shep NEVER made ​​such a choice, would, defying all his principles.

#305
mupp3tz

mupp3tz
  • Members
  • 2 469 messages
Even if this WASN'T what Bioware was actually doing (and they actually meant that whole cluster**** to be Shepard/the galaxy's fate), it sure as hell is great way for them to fix the problem. We've already done a lot of the reasoning for them.. and the ending sequences are juuust strange enough for it to work. My reasoning that our hopes may NOT be the case: would Bioware REALLY do this? Couldn't they have foreseen how angry/sad/frustrated we would be from this fake out?

if it were part of a bigger plan, they could have easily have extended the end to another minute.

Modifié par M U P P 3 T Z, 10 mars 2012 - 04:04 .


#306
k8ee

k8ee
  • Members
  • 592 messages
What's really getting me is all the reasons why it can't be reality could also be poor writing, but could BW possibly do it that poorly? I mean come on.

Here's why I can't believe it is actually physically happening:

1) your squad disappears
2) you have a magic gun and your health bar has disappeared
3) How does Anderson beat you to the console? Where does TIM come from?
4) Why does the Citadel not look like the Citadel and has moving walls?
5) The star kid - instead of a threatening reaper (like harby) which you would immediately fight against, you are presented an image of your guilt, or something that represents those who have died - making you want to help them (control so as to not kill them or synthesis)
6) The "results" (ending montage) seems assumed, Is Shep imagining what would happen based on what the star child has told him/her? This includes the desire for her crew and ship to survive, so of course he/she would imagine their LIs to be on board, even if it's not likely -- that is unless you chose to destory the reapers, in which case control of your mind is released and you "Wake Up"
7) To actually destroy the reapers, we are able to achieve a Shep is alive clip, but if he/she was on the citadel, without a helmet, there would be no survival unless he/she was never there to begin with.

Am I missing anything?

Modifié par k8ee, 10 mars 2012 - 04:07 .


#307
MPSai

MPSai
  • Members
  • 1 366 messages
The question is if they planned the ending of the game to all be a dream (from the point where you first walk into the beam) which will be retconned/further explored in DLC then... why? Why would they do that? They ran out of time?

Modifié par MPSai, 10 mars 2012 - 04:07 .


#308
FugitiveMind

FugitiveMind
  • Members
  • 167 messages
A little more food for thought:

We all have our favorite mainstream review sites (be they the likes of gamespy, ign, gamespot, g4, etc.) and have seen them give some very brutal reviews. I seem to recall Amalur taking some big hits due to bad writing. Even if you subscribe to the conspiracy that reviews are in the production company's pocket, there's always ONE that will go outside that box and tell you how it is.

With the hits other games have taken for bad or inconsistant writing, how can this game be getting such over the top reviews and scores even with the spectre (see what I did there?) of the collosal WTF hole filled inconsistant ending there? If anything were going to dent a score it'd be the collosal cluster that this ending is to a franchise so loved and hoped for.

UNLESS they all know something we don't and the NDA is still running strong.

Great scores and no coverage on this continuing storm that's been going for almost a week makes me seriously contemplate this....

#309
Kveki

Kveki
  • Members
  • 17 messages
The way I see it there was only one way to that control panel on last mission...And Anderson was following me,so how the heck did he get there before me?

How did Normandy get to my squad mates if Hardbringer was there and why would the leave Shepard?

How did they get to the mass effect field and why was catalyst a child from my dreams?

A lot of things don't add up,but in that scene after the credits I actualy might like the idea. They might create a new game where you will be exploring the galaxy,reconstructing mass relays and so on...There are many options from that point.

But then again I would like to see Shepard live and not to see the galaxy beeing torn apart by destruction of the relays.
I am not dissapointed, I am acrualy intregued by the endings. Can't wait to see what happens, I just want the universe to continue and have more emotional and epic advantures :crying:

Modifié par Kveki, 10 mars 2012 - 04:14 .


#310
Ghrelt

Ghrelt
  • Members
  • 413 messages
They wanted the player to make the final decision without any knowledge of the repercussions. They are, in essence, testing our (and Shepard's) resolve to see it through to the end. Do we take the compromise, or do we do what we came here for?

The more I think about it, the more the "destroy" choice is the only one that makes sense. I was very confused when I had to choose, but I chose to end it the way I said I would. I will never choose a different option from that one. The reapers will fall, even if the galaxy has to start over from the beginning. The next cycle will be allowed to flourish.

#311
SomeBug

SomeBug
  • Members
  • 275 messages
Does Mass Effect 3 still record and upload play data to the BioWare people, like ME2 did?

Maybe they present three endings, wait and see what the majority of people choose, then have that as a canonical, proper ending later on.

#312
Ghrelt

Ghrelt
  • Members
  • 413 messages
@Kveki:

Also, despite the damage to the front of the Normandy, Joker emerges entirely unscathed. And the bottom/ back of the ship was pretty mangled, but in my playthrough Tali and James are also fine. (And James was right behind me heading into that beam...)

#313
Flapperrr

Flapperrr
  • Members
  • 87 messages
Another idea - the normal development of the plot will be available to those who have chosen to destroy the reapers, and made to roll back to the base after the passage of Cerberus.

#314
Ice Cold J

Ice Cold J
  • Members
  • 2 369 messages

Ellythe wrote...

M U P P 3 T Z wrote...

That's the real kicker. The fact that so many of us have invested so many hours into the game, even to the extent of beating it multiple times just so that we would have EVERY POSSIBLE scenario that could shift or change the ending. We've grown to learn about the different cultures in the galaxy. The different species, the politics, the cultures, etc.... and it's just all taken away. It doesn't matter if you cured the genophage, who you chose to save, kill, or sacrifice, or how many alliances you forged / species you decimated or destroyed. It's all just pointless, because it boils down to: "Hey, pick one! A, B, or C?"



For me, it wasn't the ending that bothered me.  It was the arbitrary reason for the Reaper's existence in the first place.  "We exist to keep you from creating synthetics that will destroy you..."  

*raises hand*  "Uuuum, excuse me?  Could you repeat that and actually listen to yourself?!  If we're just going to create synthetics that will destroy us, then your existence is kind of a moot point, huh?"   *Reapers cease to exist in a puff of logic*

I could live with the distruction of the relays and galactic civilization as we know it if not for that anti-logic being rammed down my throat alongside it.  I still killed the Reapers and saved Earth, dammit!  I succeeded!

/on topic: This thread makes me feel so much better about playing this game.  I can do more playthroughs without feeling sick to my stomach!


Amen.

I get that the Catalyst is trying to say we give everyone a chance at life and you will go on as Reapers, etc., but... God that's very circuitious logic...

#315
Ronnielite

Ronnielite
  • Members
  • 1 messages
It has to be a dream, because if its not I'm going to burn my disc in my fireplace and never buy a bioware game again. At least not for its story. (Which is the main selling point for most of their games)

#316
k8ee

k8ee
  • Members
  • 592 messages
That's the curious thing about the last save. It's right before you have to make that critical choice. If a DLC ending only happens if you pass this indoctrination check and are actually able to destroy the reapers, then it would make sense that they would want people to be able to redo their ending so then can continue to play whatever the real ending is?

I'm barely making sense anymore. lol

#317
MPSai

MPSai
  • Members
  • 1 366 messages

FugitiveMind wrote...

A little more food for thought:

We all have our favorite mainstream review sites (be they the likes of gamespy, ign, gamespot, g4, etc.) and have seen them give some very brutal reviews. I seem to recall Amalur taking some big hits due to bad writing. .


Although I enjoy Amalur it admittedly has weak writing throughout. ME3 only stops making sense at the very end. 

#318
humes spork

humes spork
  • Members
  • 3 338 messages

k8ee wrote...

3) How does Anderson beat you to the console? Where does TIM come from?
4) Why does the Citadel not look like the Citadel and has moving walls?
Am I missing anything?


Well, the Citadel has always been implied to adapt to its denizens' needs down to its architecture. Whether that's a function of the Keepers or the Citadel itself is somewhat irrelevant to the point; the point is that it does.

With that said, there's only one way in to the console room, especially with the architecture of that entire area. Given the cutscenes and all, the last area is on the "bottom" of the Citadel tower since the Crucible is "above" you, the platform that "lifts" Shepard places them closer to (immediately below, point of fact) the Crucible, and Earth is "above" Shepard while the Citadel itself is pointed away from Earth. So, it is feasible this area is in an unexplored and previously unknown portion of the Citadel, just for fairness' sake. Though with that said there's no logical way Anderson made it to the console first without being previously seen by Shepard, and no logical way TIM (who was already on the Citadel) ended up behind Shepard without being seen, given the Citadel's architectural shifts never impaired line of sight enough to not be able to notice these kinds of things.

And, I did notice the Citadel looked remarkably similar to the biomechanical architecture and imagery Shepard saw in the Prothean beacon visions, right down to the plain nasty and gory details that noticably aren't associated through the games with harvesting -- experimentation yes, but not harvesting. Which begs the question, why on Earth would the Reapers block their entrance to the Citadel with refuse in the form of vivisected corpses? Even if you grant that's a precursor to harvesting, that doesn't get around the context that in ME2 harvested individuals need to be alive to be properly harvested. None of that makes any sense, even in ME's body horror context.

#319
Kveki

Kveki
  • Members
  • 17 messages

Ellythe wrote...

@Kveki:

Also, despite the damage to the front of the Normandy, Joker emerges entirely unscathed. And the bottom/ back of the ship was pretty mangled, but in my playthrough Tali and James are also fine. (And James was right behind me heading into that beam...)



Also an interesting fact...I'm telling you,there is something wrong with those last few minutes.

Maybe Bioware made a mistake (not that I mind,they are people too) or maybe they are just playing with us.

Either way it is a hell of a game when endings caused so much emotions and threads from fans.

#320
FugitiveMind

FugitiveMind
  • Members
  • 167 messages

MPSai wrote...

FugitiveMind wrote...

A little more food for thought:

We all have our favorite mainstream review sites (be they the likes of gamespy, ign, gamespot, g4, etc.) and have seen them give some very brutal reviews. I seem to recall Amalur taking some big hits due to bad writing. .


Although I enjoy Amalur it admittedly has weak writing throughout. ME3 only stops making sense at the very end. 


But that's my point, these things get pointed out, even if it's just in passing...

I concentrate on the mainstream sites because these would be the ones "In the know"

So WHY did every site out there step around the over-9000 pound elephant in the room? Some of these reviewers say they loved the series as much as we have said it, they can't have felt good about it, and you'd think that'd color things a bit.

What do they know that we don't?

#321
lucidfox

lucidfox
  • Members
  • 687 messages
They didn't plan it to be a hallucination, but it could be their escape hatch if they ever wanted to retcon the ending. Which they won't. Why would they? They've got their money.

#322
Doomhams

Doomhams
  • Members
  • 416 messages
As for the new area of the citadel, if you recall, no one has ever been to the Citadel's core, where the keepers come from. It is feasible that this is where the conduit beam takes you. That is what I thought. Of course, I was working off of the assumption that the big unknowns, IE the reapers' origins and motives, the keepers' origins and functions, and the Citadel's core, would all be explored and explained.

Also, don't forget that the last save you have access to is right after you get hit by the beam, so you could easily start over and choose 'correctly' once an expansion or big DLC comes out to continue the story.

This is my hope.

#323
Flapperrr

Flapperrr
  • Members
  • 87 messages
I continue to ponder:
If the producer hints at preparing something special, it is unlikely that this is just a normal DLS finals. Perhaps it would be a full part, which is just and will be addressed initially conceived version of the dark energy.

Modifié par Flapperrr, 10 mars 2012 - 04:30 .


#324
Ghrelt

Ghrelt
  • Members
  • 413 messages
And why kill the goose that laid the Golden Egg? How can they make an MMO or any spinoffs after that ending? Makes no sense from a $$ point of view.

#325
VyRianS

VyRianS
  • Members
  • 22 messages
As much as I wish for this hallucination theory to be true, I still cannot figure why BW would allow their dedicated fanbase to go through such a disappointment. I mean what good is a 'surprise ending' after a quarter of your fanbase has given up?

The endings were cheap and unfulfilling. Why? Most likely development integrity giving way to the 'suits'. Looks like they rushed the very last part of ME3 to meet deadlines and ruined the series for most fans.

The way I see it, if a 'closure' DLC is coming, its BW trying to tie up the lose ends and to placate the fanbase.

Modifié par VyRianS, 10 mars 2012 - 04:39 .